Mysteries Solved And Unsolved In The Search For The Missing Cryptoqueen, 2020 University of Wollongong
Mysteries Solved And Unsolved In The Search For The Missing Cryptoqueen, Claudia Calhoun
The Missing Cryptoqueen, produced for BBC Sounds by Jamie Bartlett and Georgia Catt, investigates the cryptocurrency scam fronted by Dr. Ruja Ignatova, self-described “cryptoqueen.” The series benefits from the engrossing complexity of a sprawling conspiracy: The podcasters travel across continents to find both the scammers and their victims, making important stops in the U.K., Germany, Bulgaria, the Netherlands, and Uganda. The series also benefits from its own breathless narration, which keeps listeners in the present-tense of the storytelling. This was an especially compelling series for the large audience who listened as the weekly episodes were released, as the series ...
Digital Humanities At Cuny. Building Communities Of Practice In The Public University, 2020 CUNY Graduate Center
Digital Humanities At Cuny. Building Communities Of Practice In The Public University, Stefano Morello
Publications and Research
In this essay, I reflect on my experience working in the field of Digital Humanities at The Graduate Center (GC) of the City University of New York (CUNY) to refute the misconception that the point of intersection of humanities and computation is dependent on robust technological infrastructure and, therefore, outside of the reach of underfunded public institutions. On the contrary, my tenure as a GC Digital Fellow suggests that the development of DH communities of practice can be an especially valuable asset for public universities, due to the waterfall effect they can produce for both the academic and the local ...
Interactive Information Retrieval: An Overview, 2020 Alagappa University
Interactive Information Retrieval: An Overview, Chetan Sudhakar Sonawane, Anant Madhav Kulkarni, Dr. P. Muthumari.
Library Philosophy and Practice (e-journal)
Information Retrieval (IR) is deal as the interface between the information handler and the framework and the query thus formulated is matched against a keyword indexed in the system whereas in Interactive Information Retrieval (IIR) Human Computer Interaction (HCI) is involved. Although, Interactive Information Retrieval (IIR) is a multidisciplinary field its broad subject is Computer science. Algorithmic kind of IR is still prevalent in Interactive Information Retrieval (IIR), information seeking and information behavior.
Letting The Body Lead, 2020 University of Massachusetts Amherst
Letting The Body Lead, Amanda Boggs
Letting the Body Lead is an exhibition and workshop series that focuses on embodiment in social context and invites attendees to engage with the work, both as viewers and active participants. Embodiment in social context refers to the understanding of lived experiences in the body. Within my creative practice, I explore the body's creativity, knowledge, and agency while bridging and brining together the fields of fine arts, movement-based and socially just art making. I believe in the transformative potential of how movement and contemplative practices can support a more liberated way of being both within an individual and, by ...
"En Afrique, On N'Oublie Jamais": An Autoethnographic Exploration Of A Tck's Return "Home", 2020 Franklin & Marshall College
"En Afrique, On N'Oublie Jamais": An Autoethnographic Exploration Of A Tck's Return "Home", Justin B. Hopkins
The Qualitative Report
Many Third Culture Kids (TCKs) struggle to answer the commonly-asked question: Where are you from? In this autoethnographic essay, a continuation of my earlier exploration of TCK experience (Hopkins, 2015), I confront my concept of home in reference to psychological research by Jerry Burger (2011), exploring the phenomenon of adults returning “home,” to place(s) that were important in their early lives. Like Burger’s subjects, I describe my experience of returning to visit, after over two decades away, the remote village in Senegal where I spent many of my childhood years. Following Tessa Muncey’s (2010) methodological lead, I ...
Final Report: Iconoclast And London Children's Connection Internships, 2020 Western University
Final Report: Iconoclast And London Children's Connection Internships, Veronica Botnick
SASAH 4th Year Capstone and Other Projects: Publications
In my second year of university, I joined an on-campus magazine, Iconoclast, as an assistant director. In my third year, I continued with Iconoclast as a director and started another internship with the London Children's Connection. Both projects have shown the effects of different language choice. With Iconoclast, I learned the importance of taking a less academic writing approach in theme descriptions and editors' letters. A neutral tone reaches a wider audience and ensures that readers from any background gain a full understanding of our theme. At the London Children's Connection, a simple change in choice of words ...
Making Data Playable: A Game Co-Creation Method To Promote Creative Data Literacy, 2020 Utrecht University
Making Data Playable: A Game Co-Creation Method To Promote Creative Data Literacy, Stefan Werning
Journal of Media Literacy Education
This article explores how making data playable, i.e. developing exploratory co-creation techniques that use elements of play and games to interpret small to mid-sized datasets beyond the current focus on visual evidence, can help a) promote creative data literacy in higher education, and b) expand existing definitions of data literacy. The article briefly investigates playful characteristics in existing data practices, and discusses how this perspective compares to existing frameworks that define data literacy. In a second step, we present a Discursive Game Design technique to promote creative data literacy. The article reports on findings from a sample workshop, during ...
Cvc's Plans For Spring 2021, 2020 St. Norbert College
Cvc's Plans For Spring 2021
St. Norbert Times
- CVC’s Plans for Spring 2021
- Coffee, Crafts and Conversation
- Managing Difficult Talks at Home
- Is Good Enough Good?
- My Prediction for 2021
- Circle K Club
- A Published Alum: Jasmine Babineaux
- Student Spotlight: Kodee Zarnkee
- Music Review: My Chemical Romance
- Higurashi When They Cry
- Coming Soon to Netflix
- Most Anticipated December Book Releases
- Junk Drawer: Most Looking Forward to Over Break
- Delayed: College Hockey
- The Olympics Are Still On
- Common Ice Skating Injuries
- Implications of College Sports Cancellations
Emily Dickinson: 19th Century Poet In A 21st Century World, 2020 Kennesaw State University
Emily Dickinson: 19th Century Poet In A 21st Century World, Stephanie Merrigan
Master of Arts in Professional Writing Capstones
This capstone will discuss what channels mediate public access to literary content in the case of Emily Dickinson’s poems and letters. The discussion continues with how this was a problem for Dickinson while she was alive due to her reclusiveness and unorthodox punctuation. The capstone then looks at the other aspects of this in the roles that editors, the merchandise now made with lines from Dickinson’s work, and digital technologies play in that circulation, but also how they have played a role in making Dickinson a pop culture icon in the 21st century.
Documentary Ghosts, 2020 Drexel University
Documentary Ghosts, Tim Gorichanaz
Proceedings from the Document Academy
This paper explores how they documents provide evidence, particularly in anomalous cases, where the evidence is specious. I suggest that it is fruitful to consider such cases with the metaphor of ghosts, as ghosts suggest a breakdown in our everyday understandings of the link between life and death. I describe three types of ghosts and consequently three types of documentary ghosts. Documentary Ghost 1 is a document whose object no longer exists; Documentary Ghost 2 is a document that seems to evince one object, but upon scrutiny it evinces something else; and Documentary Ghost 3 is a document that seems ...
Testimony To The Cuny Board Of Trustees In Opposition To The Resolution To Approve A Contract With Turnitin For Plagiarism Detection Software, December 14th, 2020 Meeting, Luke Waltzer, Lisa M. Rhody, Roxanne Shirazi
Publications and Research
This statement was drafted in response to the Board of Trustee's consideration of a resolution to approve CUNY's contract renewal with Turnitin in 2020. The authors circulated the petition on December 3, 2020, and submitted the final version -- signed by 1065 members of the CUNY community -- to the Board of Trustees on December 7, 2020 for consideration at their meeting on December 14th, 2020.
Animals In Drama And Theatrical Performance: Anthropocentric Emotionalism, 2020 La Trobe University
Animals In Drama And Theatrical Performance: Anthropocentric Emotionalism, Peta Tait
Animal Studies Journal
This article outlines how nonhuman animals are framed by the emotions of drama, theatre and contemporary performance and considers a distinctive tradition in western culture of enacting animal characters who function as surrogate humans. It argues that, contradictorily, while animal characters confirm anthropocentric emotionalism, drama also contains pro-animal values and concern for animal welfare. Animals embodying emotions in theatrical languages are part of the way animals are used in the traditions of western culture and to think and philosophize with, but they also indicate thinking about the emotions in theatrical performance. The article considers if, however, staging living animals can ...
Is Media Assistance Obsolete? A Practice-Based Perspective On The Potential For Digital Technologies To Achieve Media Development Goals In Sub-Saharan Africa, Daire Higgins
The area of media assistance is not a widely known part of the Development Aid sector, even though it has been in existence since after World War II and has grown significantly since then as part of the development agenda. Media Assistance has been included in the strategies of Western and non Western donors as part of their overseas Aid programmes in many regions, supporting journalism and media with the objectives of contributing to accountability, transparency, governance and ultimately, democracy. This thesis examines the impact on the Media Assistance sector of the arrival of digital technologies into the ‘information ecosystems ...
“It’S A Hoax!” A Practical Guide For Understanding And Surviving Weird Internet Phenomena, 2020 Utah State University
“It’S A Hoax!” A Practical Guide For Understanding And Surviving Weird Internet Phenomena, Camille S. Price
All Graduate Plan B and other Reports
This project dives into some of the darkest of online spaces, as I seek to uncover the legends, narratives, and beliefs that encourage and popularize culture surrounding self-harm. Building on the extensive research that has been conducted on folk antagonists born on the internet such as the Slenderman, I will discuss another character named Momo who, according to legend, lead their primarily young followers through a series of self-inflicted, harmful acts, each increasing in severity, with the final act ultimately being the taking of one’s life. Research will examine social media threads, YouTube videos, film/television, and fan fiction ...
The Death Of Language: Listening To The Echoes (Of Georges Bataille) In Star Wars: Knights Of The Old Republic Ii—The Sith Lords, 2020 University of Silesia, Katowice
The Death Of Language: Listening To The Echoes (Of Georges Bataille) In Star Wars: Knights Of The Old Republic Ii—The Sith Lords, Marcin Hanuszkiewicz
Text Matters: A Journal of Literature, Theory and Culture
This article is, firstly, an analysis of Kreia, a character from the Star Wars: Knights of the Old Republic II—The Sith Lords video game, a character whose role in the game is pivotal: the conversations the player has with Kreia serve as the main narrative basis for the entire game experience. Secondly, on the basis of a collection of quotations from these conversations, this article juxtaposes Kreia and Georges Bataille. An intriguing variant of the blind seer trope is revealed in Kreia through studying the game’s poetics, in which a focus on the sense of hearing is discerned ...
The Consumptive Significance Of Images And Interface Values In Cyberpunk Cities, 2020 Shahid Beheshti University, Tehran
The Consumptive Significance Of Images And Interface Values In Cyberpunk Cities, Hossein Mohseni, Kian Soheil
Text Matters: A Journal of Literature, Theory and Culture
Cyberpunk is one of the latest genres in the development of science fiction. The genre emerged during the 80s and 90s, and in it the characters are confronted by an abundance of images and interface values. As a result, these images and values have become key identifying motifs of this genre. Referring to the theoretical conceptualizations of Adam Roberts about novum, and Lieven De Cauter on capsules and capsulization, the present study argues that the reason for the abundance of images and interface values is due to their facilitation of the consumption of novelties in cyberpunk cities. Within a scientific ...
I, Too, Sing Neurodiversity, 2020 Rice University
I, Too, Sing Neurodiversity, Morénike Giwa Onaiwu
Ought: The Journal of Autistic Culture
The neurodiversity community was envisioned as an inclusive and welcoming space for individuals with neurological conditions such as ADHD, autism, Tourette’s Syndrome, giftedness, dyslexia, dyscalculia, dyspraxia, intellectual disability, NVLD and related diagnoses. The underlying premise of neurodiversity is that people present with various neurological differences and there is value in acknowledging and accepting these differences. Despite efforts made over the past few decades, a growing number of individuals within the neurodiversity community, including people of color, have called for intersectional concepts to be more intentionally and more effectively interwoven into neurodiversity as a whole. Referencing “I, Too,” a decades-old ...
“How Could You Even Ask That?”: Moral Considerability, Uncertainty And Vulnerability In Social Robotics, 2020 University of Minnesota-Duluth
“How Could You Even Ask That?”: Moral Considerability, Uncertainty And Vulnerability In Social Robotics, Alexis Elder
The Journal of Sociotechnical Critique
When it comes to social robotics (robots that engage human social responses via “eyes” and other facial features, voice-based natural-language interactions, and even evocative movements), ethicists, particularly in European and North American traditions, are divided over whether and why they might be morally considerable. Some argue that moral considerability is based on internal psychological states like consciousness and sentience, and debate about thresholds of such features sufficient for ethical consideration, a move sometimes criticized for being overly dualistic in its framing of mind versus body. Others, meanwhile, focus on the effects of these robots on human beings, arguing that psychological ...
Mental Health During Winter, 2020 St. Norbert College
Mental Health During Winter
St. Norbert Times
- Mental Health During Winter
- A Conversation with Heather Bruegl
- The Girl Child Art Foundation
- Maria Sherman Talks Feminism, Boy Bands
- The Lasting Effects of the Trump Presidency
- Learning In School
- Being Thankful in 2020 is Possible
- Issue With Modern-Day Feminism
- Knight Theatre Goes Virtual
- New Club: Green Knight Donations
- Tribute for Dr. Ray Zurawaski
- Student Spotlight
- Weekly Review of “The Bachelorette:” Episode 3
- Four of the Most Anticipated November Book Releases
- Weeb Corner: Jujutsu Kaisen
- Coming Soon to Netflix
- Junk Drawer: The Last Show We Binge-Watched
- College Football and COVID
- NFL Proposes New Affirmative Action ...
Spontaneity And The Supernatural: Simulating Improv On Twine, 2020 Nova Southeastern University
Spontaneity And The Supernatural: Simulating Improv On Twine, Angelica Zadak
All HCAS Student Capstones, Theses, and Dissertations
This thesis is an improv-based digital role-playing game (RPG) created on Twine titled Spontaneity and the Supernatural. The game synthesizes Dustin Edward’s scholarship on remix and digital rhetoric, Kathleen Blake Yancy and Stephen J. McElroy’s application of assemblage theory in composition, and Viola Spolin’s improv theory and practices to take improv from the stage to a digital space. This game uses Twine as a development tool to deliver improv concepts, such as Spolin’s ensemble, environment, and intuition, procedurally. To incorporate these elements into the game, the thesis engages potential players with a narrative that suggests all ...