Algorhythm: Commodification Of Hobbies On Social Media Platforms,
2026
Virginia Commonwealth University
Algorhythm: Commodification Of Hobbies On Social Media Platforms, Fariha Ahmed
Theses and Dissertations
Forcing the world online, the COVID-19 pandemic appeared to turn social-media-based hobbies into income-generating cash cows. Digital creative spaces became sites of capitalist logic where hobbyists came to operate as both laborers and commodities. Profit-focused algorithms operate imperceptibly, shaping creative behavior and decision-making in ways that are difficult to recognize, and even harder to resist. This thesis asks how algorithmic participation on platforms such as Instagram conditions a hobbyist, and how that conditioning can be made legible to audiences who inhabit such platforms without always seeing them. Using autoethnography, I position myself as both researcher and subject to document the …
Topic Modeling The Cuny Graduate Center's Dissertations And Theses,
2026
CUNY College of Staten Island
Topic Modeling The Cuny Graduate Center's Dissertations And Theses, Michael Mandiberg
Open Educational Resources
This 4 week module is designed for Data Analysis, Data Visualization, and Digital Humanities courses at the MA/MS or advanced 400-level undergraduate level. It introduces students to textual analysis with topic modeling and requires a solid foundation in Python. The module uses Gensim and a Colab notebook to introduce a standard text analysis workflow used in Digital Humanities, archival research, and exploratory data analysis.
Students build a topic model describing 19,000 CUNY Graduate Center dissertations and theses. They work with an unexplored dataset to load and explore the data, prepare the corpus, train and evaluate a topic model, and interpret, …
Reader-Character Identity Interdependence: An Empirical Investigation Of Congruence In Identity And Reading,
2026
Australian National University
Reader-Character Identity Interdependence: An Empirical Investigation Of Congruence In Identity And Reading, Millicent Weber, Rachel Noorda
English Faculty Publications and Presentations
This article examines the mutually constitutive relationship between identity, social participation, and reading, through a survey of 3089 readers in the United States, United Kingdom and Australia conducted in 2022. This is driven by an intersectional call to take seriously individualised experiences of identity including diverse and overlapping identities, consider multiple marginalisations, and interrogate normative modes of thinking. This connects to a commitment shared with other scholars of reading practice to undertake research that is simultaneously descriptive and critical. This forms the basis for our survey design, comprehending substantial engagement with readers’ reporting of their own reading practices. We work …
Critical Feminist Editorial Praxis: My Tenure As The First Journal Editor Of Color Of Communication Monographs,
2026
Syracuse University
Critical Feminist Editorial Praxis: My Tenure As The First Journal Editor Of Color Of Communication Monographs, Srivi Ramasubramanian
Media Studies - All Scholarship
In this essay I theorize about Critical Feminist Editorial Praxis, which envisions journal editing as a site for scholar-activism. I use the term activism because to counter the hegemonic whiteness and coloniality of Communication knowledge requires active efforts to go against the taken-for-granted processes and practices. Journal editing is a significant location for interventions because this is often where we learn what is considered cutting-edge scholarship within our discipline. This significance is especially clear when the journal in question is a flagship publication of a leading professional organization. As I end my tenure as the first editor of color of …
Book Review: Inside Chinese Theater: Community And Artistry In Nineteenth-Century California And Beyond By Nancy Yunwha Rao,
2026
University of Pittsburgh
Book Review: Inside Chinese Theater: Community And Artistry In Nineteenth-Century California And Beyond By Nancy Yunwha Rao, Jiyoon Auo
Asia Pacific Perspectives
No abstract provided.
Walking In The Footsteps Of My Ancestors: A Deep Map Of Cherokee Forced Removal,
2026
West Virginia University
Walking In The Footsteps Of My Ancestors: A Deep Map Of Cherokee Forced Removal, Deborah Lyn Kirk
Graduate Theses, Dissertations, and Problem Reports (ETD)
In this study of the place of Cherokee forced removal, I use a Third Space approach to blend Indigenous Methodologies, Deep Mapping, Geospatial mapping and analysis, and 3D Geography. Using a hybrid platform that provides a mélange of media types, storytelling forms, and interactive tools, I reimagine and retell the story of the Cherokee “Trail of Tears.”
In accordance with Cherokee philosophies of duyuktv, harmony, and “a good mind” I first sought out Cherokee sponsorship from community respected and culturally knowledgeable Cherokee citizens; partnered with the National Trail of Tears Association (NTOTA); submitted my research proposal to the Cherokee …
Procedural Rhetoric And Prosociality: How Game Mechanics Shape Altruistic Decision-Making,
2026
Claremont McKenna College
Procedural Rhetoric And Prosociality: How Game Mechanics Shape Altruistic Decision-Making, Elijah Emory-Muhammad
CMC Senior Theses
This study investigates how different prosocial video game designs influence subsequent altruistic behavior, specifically comparing interactive narratives with procedural rhetoric. While prior research demonstrates that prosocial games can prime helpful behaviors, less is known about the underlying mechanical structures driving these effects. Fifteen participants engaged with either an Interactive Narrative Game (ING) or a Procedural Rhetoric Game (PRG) before completing a resource allocation task (Dictator Game). Results revealed no statistically significant differences between the two conditions in promoting sacrificial altruism or satisfying basic psychological needs. Instead, participants across both groups demonstrated a strong adherence to an equality-seeking norm, consistently choosing …
Artificial Intelligence As A Catalyst For Systemic Sport Ecology,
2025
Université Paris-Saclay, CNRS, AgroParisTech, Ecologie Société Evolution, Gif-sur-Yvette, France
Artificial Intelligence As A Catalyst For Systemic Sport Ecology, Ugo Arbieu, Laís Carneiro, Sonia Tieo, Franck Courchamp
Journal of Applied Sport Management
Artificial intelligence (AI) is reshaping both sport management and environmental science, yet these developments have largely evolved in parallel. AI can serve not merely as a technical tool but also as a catalyst for systemic sport ecology, a field that integrates sport, digital innovation and environmental sustainability. Advances in discriminative, generative and agentic AI enable the synthesis of complex ecological and sport-related data, improving monitoring, forecasting, resource efficiency, policy design, and decision-making across scales. In doing so, AI offers a pathway beyond fragmented sustainability interventions and can support holistic approaches to the interconnected crises of climate change, pollution, and biodiversity …
Representación Del Sujeto E Identidad Narrativa En La Cultura Digital Contemporánea: Análisis Hermenéutico De Red Dead Redemption 2,
2025
Universidad Michoacana de San Nicolas de Hidalgo
Representación Del Sujeto E Identidad Narrativa En La Cultura Digital Contemporánea: Análisis Hermenéutico De Red Dead Redemption 2, Edgar F. Vázquez Martínez
Journal of Roleplaying Studies and STEAM
El videojuego, más allá del entretenimiento, se ha consolidado como un objeto de estudio relevante, reflejando y moldeando la cultura contemporánea (Henríquez & Zúñiga, 2017). Su evolución ha generado un campo de investigación donde el sujeto es protagonista, irrumpiendo en el panorama cultural de manera similar a la televisión y el cine en sus respectivas épocas (Jiménez, et al., 2020). Con millones de jugadores a nivel mundial y un mercado en constante crecimiento (Statista, 2023), los videojuegos se han convertido en una forma de consumo cultural significativa.
Teóricos como Frasca (2001), Seraphine (2016), Juul (2013), Bogost (2012) y Eco (1986) …
#Diydiabetes: Type One Diabetes, Stigma, And Control In Digital Networks Of Diy Looping,
2025
Wilfrid Laurier University
#Diydiabetes: Type One Diabetes, Stigma, And Control In Digital Networks Of Diy Looping, Sophia M. Shelley
Culture, Society, and Praxis
The general public’s awareness of type one diabetes is often lacking and filled with misinformation that can lead to stigma around the disability. Often type one diabetics have to fend for themselves through the means of “DIY diabetes.” The delay in technological innovations and the slow approval rate of Health Canada, compared to the US Food and Drug Administration, makes improving the lives of those with diabetes much more challenging. The self-management of the disability enables diabetics to take agency of their treatment plan and is the primary reason for DIY diabetes. The main reason for this research is to …
Gamergate And The Woke Mind Virus,
2025
University of Missouri, St. Louis
Gamergate And The Woke Mind Virus, Gavin Graves
Undergraduate Research Symposium
This text concerns the formation of beliefs that would shape the 2014 harassment campaign of GamerGate. Specifically, how GamerGate was perpetuated by stereotypes and ideas in Geekdom that spanned from the 60’s Disco Demolition to the Internet’s Wild West that ended in 2013. These include ideas like simulated ethnicity, geek melodrama, nerd determinism, and nerd fatalism. It also discusses the views and beliefs on anonymity, critique, and social capitals of the Wild West Internet and how the changing views of these led to resentment that started the movement. Drawing from historical research, I studied the history of moral panics like …
Star Wars: Andor – An Abolitionist Study Guide,
2025
CSU San Marcos
Star Wars: Andor – An Abolitionist Study Guide, Marcelo Garzo Montalvo, Isaac Ginsberg Miller
Feminist Pedagogy
This study guide provides a set of activities for teaching abolition through Season 1 of the speculative fiction TV series Star Wars: Andor (2022). Through the practice of critical literacy (viewing, reading, and analysis), we offer various ideas on how to engage Andor as a relevant pedagogical tool for studying and teaching abolitionist movement histories and methodologies. By guiding students through a critical analysis of this widely-circulated, mainstream cultural text, we seek to activate an abolitionist pedagogical lens that can be applied across various genres and media – making tangible connections between popular culture and political struggles writ large. These …
An Axe To The Funny Bone: Curated Instability And Horror-Comedy Intersections In American Storytelling,
2025
Rhode Island School of Design
An Axe To The Funny Bone: Curated Instability And Horror-Comedy Intersections In American Storytelling, Samantha Box
Masters Theses
Funny. Terrifying. Subversive.
Horror-Comedy twists and bites at the intersection of two incredibly reactive genres— with both Horror and Comedy being well known for the political and social discourses they embody and reinvent through story. While prevalent in American popular culture, scholarly analysis of this hybrid space barely exists beyond a small number of Film Studies investigations. Despite this lack, Horror-Comedy works continue to be successfully produced. This thesis unpacks the vibrant relationship between fear and laughter in contemporary American storytelling through Horror-Comedy, maintaining a focus on structural dynamics and the audience-disarming results of simultaneously applying horror and humor to …
A Burlesque: The Shimmering Body Of Revealing,
2025
SAE University College
A Burlesque: The Shimmering Body Of Revealing, Lola Montgomery
Staff Scholarship - Australia & Dubai
A Burlesque: The Shimmer Manuscript is a hybrid critical–creative work that examines burlesque as an embodied methodology and a mode of knowledge production. Drawing from my two decades as a performer–scholar, the work reframes glamour, desire, and adornment as epistemological practices rather than theatrical ornamentation. The project is significant in that it expands understandings of performance studies, autotheory, and feminist aesthetics by foregrounding the performer’s body as an intelligent, sensing, world-making apparatus.
The methodology is creative practice research and archive-driven, integrating backstage documentation, AI-assisted photomontage, and theoretical reflection. The work draws from poststructuralist and feminist frameworks (Irigaray, Deleuze & Guattari, …
Pepita Pardell: Paradigma De La Invisibilización De La Mujer En El Cine Animado Español,
2025
Xarxa Audiovisual Local, Barcelona
Pepita Pardell: Paradigma De La Invisibilización De La Mujer En El Cine Animado Español, Marta Pardell Carretero
GDI. Revista de investigación de Género, Diseño e Innovación
Pepita Pardell i Terrade (Barcelona 1928 – 2019) es pionera del cine de animación. Participó en la primera película que se rodó en España, Garbancito de la Mancha (1945), que también es el primer film hecho en Europa con la técnica del acetato (Pagès, 2018), así como en las principales producciones que se rodaron hasta 1993. Es también la primera mujer en codirigir cine de animación en España y en ser animadora jefe de un estudio. Su trayectoria es singular, inusual y vertebra la historia de la animación hecha a mano en nuestro país. Sin embargo, su trabajo no …
From Ghorer Golpo To Global Voices: Digital Storytelling As A Decolonial Pedagogy For English Language Learning In Bangladesh,
2025
University of Nebraska-Lincoln
From Ghorer Golpo To Global Voices: Digital Storytelling As A Decolonial Pedagogy For English Language Learning In Bangladesh, Tamanna Sharmin Kabir
Dissertations and Doctoral Documents, University of Nebraska-Lincoln, 2023–
From Ghorer Golpo to Global Voices: Digital Storytelling as a Decolonial Pedagogy for English Language Learning in Bangladesh highlights how Digital Storytelling operates as a culturally sustaining and technologically supported approach within Bangladeshi undergraduate English education. Informed by my own navigation of Western and South Asian narrative traditions, the study responds to a longstanding challenge in English instruction: exam-focused, Eurocentric pedagogies often marginalize learners’ cultural identities and lived experiences. The research investigates how participants engaged with Digital Storytelling as a multimodal, technology-enhanced practice that supports language development, identity expression, and intercultural communication.
The study employed an arts-informed case study design …
Accessible Preservation: Developing A Low-Cost, Iiif-Compliant Workflow For Small Art Collections,
2025
Lindenwood University
Accessible Preservation: Developing A Low-Cost, Iiif-Compliant Workflow For Small Art Collections, Robyn Palescandolo
Theses
This project explores the development of an affordable, standards-based digital collections management system designed for small galleries, independent artists, and emerging institutions. Using the artist’s own studio collection as a case study, the research integrates accessible hardware and open-source technologies, including the International Image Interoperability Framework (IIIF), Artwork Archive, GitHub Pages, and the Internet Archive, to establish a transparent, replicable workflow for cataloguing and publication. The project demonstrates how interoperability, metadata consistency, and open access can be achieved without reliance on costly proprietary systems, such as TMS Collections or PastPerfect.
The workflow includes high-resolution image capture, 3D scanning, data normalization, …
Crux: Exploring Imperialism And Resistance Through Role-Playing Games,
2025
Old Dominion University
Crux: Exploring Imperialism And Resistance Through Role-Playing Games, Devon Gronka
Institute for the Humanities Master's Papers, Projects, and Capstones
This is a game about power. The game is a Role-Playing Game, or RPG. As with nearly all RPGs, the game presents the players with choices about how their characters will interact with each other and with the world around them, and these interactions are woven together to more or less form a plot. However, oftentimes in life there are no good choices available, and there is no win state outside of what we might determine for ourselves.
The game is a social experiment. While playing a game, a player takes in information in a very different manner than when …
Early Conceptual Sketches Of Blended Reality And The Precursor To The Bbs Quad (2022),
2025
CUNY New York City College of Technology
Early Conceptual Sketches Of Blended Reality And The Precursor To The Bbs Quad (2022), David Smith
Publications and Research
This document contains two original hand-drawn conceptual sketches created in early 2022, representing the earliest visual formulations of what would later evolve into the Balanced Blended Space (BBS) framework. The drawings predate my first conversations with ChatGPT and were produced as part of my independent sabbatical research into blended environments, mediated performance, and human–machine interaction.
The first drawing examines human–computational mediation, perception, and internal mapping. The second sketch—later referred to informally as the “BBS Quad”—extends this idea by reconciling cognition–computation symmetry with physical–virtual spatial relationships. Published together, these images document the conceptual foundations of the BBS framework prior to its …
Diseño Visual, Identidad De Género Y Diversidad Cultural En La Animación Contemporánea: El Caso De Raya And The Last Dragon,
2025
Universidad Politecnica de Cataluna
Diseño Visual, Identidad De Género Y Diversidad Cultural En La Animación Contemporánea: El Caso De Raya And The Last Dragon, Elisabet Fonts González
GDI. Revista de investigación de Género, Diseño e Innovación
En los últimos años, la animación ha evolucionado hacia representaciones más inclusivas de género y diversidad cultural. Raya and the Last Dragon (López Estrada & Hall, 2021) destaca como un caso significativo de esta transformación, integrando elementos visuales, narrativos y simbólicos que reconfiguran los arquetipos femeninos tradicionales. Este estudio adopta un enfoque cualitativo centrado en el análisis visual, narrativo y simbólico de los personajes Raya, Namaari y Sisu. Basándose en fuentes primarias del proceso creativo y marcos teóricos de la animación y los estudios de género (Furniss, 2017; Lauretis, 1987; Wells, 1998), presta especial atención al diseño de personajes, la …
