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Graphic Design Checklist, Lora Morgenstern 2021 CUNY City College

Graphic Design Checklist, Lora Morgenstern

Open Educational Resources

Teachers can use and modify this checklist to fit specific project criteria. Students can use this checklist to stay on track with project requirements.


Clothing Construction Curriculum: Exploring Gender Inclusivity, ShaeLin M. Nilsen 2021 Utah State University

Clothing Construction Curriculum: Exploring Gender Inclusivity, Shaelin M. Nilsen

All Graduate Theses and Dissertations

Female students have traditionally dominated enrollment in Family and Consumer Sciences (FCS) courses (formerly Home Economics). However, gender diversity has recently increased in many FCS areas due to changes in gender stereotypes and career opportunities. This trend is evident at Utah State University, where gender diversity in clothing construction (i.e., sewing) courses has increased drastically since the creation of the Outdoor Product Design and Development degree program. This study evaluated students’ experiences in traditionally female-dominant clothing construction courses.

Gender-inclusive courses are crucial for a productive and safe learning environment for all students. Avoiding personal biases and cultivating a relevant ...


Reliquary, Matthew Sloan 2021 Utah State University

Reliquary, Matthew Sloan

All Graduate Plan B and other Reports

I am interested in ritual – the rituals we inherit, and those we choose for ourselves.

By situating the everyday mugs, cups, plates, and bowls next to objects more closely associated with ritual and ceremony, I am suggesting that all of these are significant objects. On one hand, the tableware essential to the rituals of daily living we share at home, on the other, communion vessels and reliquaries are used to deepen a spiritual ritual shared by a community. Both rituals are important experiences worthy of introspection, and consideration.

This is why I make pottery. I believe that handmade objects have ...


The Aberration Of The Species, Kristin Ayla Murray 2021 Utah State University

The Aberration Of The Species, Kristin Ayla Murray

All Graduate Plan B and other Reports

The Aberration of the Species in an exhibition meant to encourage viewers to consider in impacts technology has had and continues to have on the relationships and interactions we experience in daily life.


Common Objective, Josh Scott 2021 Utah State University

Common Objective, Josh Scott

All Graduate Plan B and other Reports

Pots are like people. Gestural qualities can make pots appear to move like people. They form groups in ways that people might. Repeated forms on a pedestal can appear to be in formation like a military unit. More importantly, pots perform specific jobs or tasks in ways similar to people.

Inherently, the job someone holds or the function of a pot will have an effect on perceived importance. A funerary urn may seem to be a more important form than a coffee mug, yet both are committed to specific tasks. This can be likened to a lineman and a doctor ...


Arid Visions, Casey Miller 2021 Utah State University

Arid Visions, Casey Miller

All Graduate Plan B and other Reports

“The vibration of this light, the spaciousness of these skies enthralled me. I knew there was a spirit in nature as in everything else, but here in the desert it was an especially bright light.”

-Agnes Lawrence Pelton

Arid Visions is inspired by my experiences exploring the deserts of southern Utah. The desert landscape is a bounty of diverse flora that appear alien-like. My work celebrates these plants, honoring them for more than what they are sometimes perceived to be. The desert can be an unforgiving place… where an agave’s mesmerizing layered leaves lure you in, but get too ...


Human-Computer Interaction In Education: Keyword And Discipline Network In 20 Years, Yongyeon Cho, Huiwon Lim, Hye Jeong Park 2021 Iowa State University

Human-Computer Interaction In Education: Keyword And Discipline Network In 20 Years, Yongyeon Cho, Huiwon Lim, Hye Jeong Park

Interior Design Conference Proceedings, Presentations and Posters

Human-Computer Interaction (HCI) education covers diverse human-oriented design approaches, which are Human Factors (HF), Human-Centered Design (HCD), User-Centered Design (UCD), and User Experiences (UX) [5]. However, the relationships among those approaches are unclear. To better understand and develop HCI pedagogy, understanding which approach is more involved than another and how it is associated with each other within HCI is significant. Therefore, the purpose of this research is to identify the relationship to the four human-oriented design approaches using the keyword network analysis method to answer the following questions: 1) What descriptors, author-chosen subject headings, related to HCI, HF, HCD, UCD ...


Sulfur And Sage, John Swincinski 2021 Louisiana State University and Agricultural and Mechanical College

Sulfur And Sage, John Swincinski

LSU Master's Theses

Sulfur and Sage is a body of abstract paintings created out of memories of time spent immersed in the wilderness of the Rocky Mountains and the Yellowstone Caldera during the summer of 2020. The paintings reflect specific places, experiences, and insights, which occurred as I sought solitude by returning to the one place where I feel most at peace with the universe – the woods.

Each painting is augmented by a written vignette, describing the occurrence it is based on. Should the viewer choose to include these short stories as they encounter the artwork, they provide the jumping off point and ...


Hummingbird, Sheala J. Dunlap 2021 Humboldt State University

Hummingbird, Sheala J. Dunlap

Toyon Literary Magazine

This illustration can be found on my website: https://shealadunlapart.com/monochromatic/

On my Instagram:

https://www.instagram.com/p/CAdYFrQn6hd/

And on my Facebook page:

https://www.facebook.com/sheala.dunlap.art/photos/a.107953577593493/112175557171295

This is my original work and I give permission to Toyon for re-publishing.


Xr & Museums: Mixing Disciplines, Extending Boundaries, And Delivering Multi-Modal Experiences In A Post-Covid World, Gary D. Jacobs, Amanda Doherty, Juilee Decker, Joe Geigel 2021 Rochester Institute of Technology

Xr & Museums: Mixing Disciplines, Extending Boundaries, And Delivering Multi-Modal Experiences In A Post-Covid World, Gary D. Jacobs, Amanda Doherty, Juilee Decker, Joe Geigel

Frameless

Our talk demonstrates and elaborates upon the ways in which the development of mixed reality with museum partners can, and has, fostered the mixing of disciplines among academic faculty, thereby encouraging the breaking down of silos in the university environment.


Ambedo: Immersive Storytelling Through Augmented Reality, Dr. Diane Derr, Law Alsobrook, Sadia Mir 2021 Virginia Commonwealth University, Qatar

Ambedo: Immersive Storytelling Through Augmented Reality, Dr. Diane Derr, Law Alsobrook, Sadia Mir

Frameless

The territory of locative media, coupled with augmented reality, offers unique opportunities to excavate and unpack rich historic events, in immersive storytelling. In September of 1943, during World War II, approximately 5,200 Italian soldiers were massacred on the Greek island of Kefalonia by Nazi troops. This massacre is credited as one of the largest ever prisoner-of-war massacres in recent history (Lamb, 1996) and left an indelible mark on the island of Kefalonia. In 2019, Configuring Kommos: Narrative, Event, Place and Memory, an interdisciplinary research project, began an investigation into the triangulation of narrative within the complexity of this tragic ...


Full Bloom: Diegetic Ui For Musical Phrases In Virtual Reality, Peter Armstrong, Elliot Cole, Peter Ferry, Joe Geigel, Susan Lakin, Richard Swientonioski, Zachary Talis, Jennie Thomas 2021 Rochester Institute of Technology

Full Bloom: Diegetic Ui For Musical Phrases In Virtual Reality, Peter Armstrong, Elliot Cole, Peter Ferry, Joe Geigel, Susan Lakin, Richard Swientonioski, Zachary Talis, Jennie Thomas

Frameless

We propose a novel system for communicating musical note pitch and sequence information to users within a virtual reality environment. Our approach utilizes ‘Blooms,’ objects that resemble flowers with various petal arrangements. These formations, when constructed in view of users, act as diegetic, user-parsable encodings of their inputs. Blooms exist within the virtual space as simulated physics objects that collectively serve the role of a user interface.


Web Derive 01 - An Online Art Vr Work By The Transeuntis Mundi Project, Cândida Borges, Gabriel M. Velez Dr. 2021 Federal University of the State of Rio de Janeiro

Web Derive 01 - An Online Art Vr Work By The Transeuntis Mundi Project, Cândida Borges, Gabriel M. Velez Dr.

Frameless

The Transeuntis Mundi(TM) Project explores the complexity of the millennial human journey and the resulting cultural diversity. It investigates how it can be approached through artistic research and be converted into a nomadic creative practice in transmedia arts, using emerging technologies to generate an archive of human legacy.

Compositions are based on field recordings in public spaces of multiple cities around the world, using 3D technology for sound and image, following Careri's (2002) methodology of Walkscapes. The power of interactivity and immersion through 360o image and ambisonic sounds are crucial to insert the visitor in a global cultural ...


Jet Of Blood, Elizabeth S. Goins, Andy Head, Thomas Davis 2021 Rochester Institute of Technology

Jet Of Blood, Elizabeth S. Goins, Andy Head, Thomas Davis

Frameless

A virtual production of Antonin Artaud’s 1925 play, Jet of Blood.


Web-Based Ives For User Experience Evaluation In The Architecture Studio, Faithful Oladeji 2021 University of Illinois at Urbana-Champaign

Web-Based Ives For User Experience Evaluation In The Architecture Studio, Faithful Oladeji

Frameless

Research on the use of immersive virtual environments (IVEs) in architectural design has rapidly permeated the practice for the last few decades, largely driven by a single prospect: the possibility of sufficiently simulating the genuine interactions and experiences of a design well before it is actually built. The implications of this achievement when fully realized would revolutionize the profession, effectively igniting a new period of David Harvey’s space-time compression in the industry, such that IVEs would enable designers to, symbolically, cross temporal distances, and bring a legitimate experience of their final products to the present, at any point in ...


Ikkuma: An Artistic Vr Storytelling Experience, Yangli Liu 2021 Me, Myself

Ikkuma: An Artistic Vr Storytelling Experience, Yangli Liu

Frameless

Ikkuma is an interactive storytelling experience utilizing Tilt Brush and Unity. It is about a land being swallowed by the sea, where conflict cracks ice and fire tears families apart. Ikkuma is the Inuvialuit word for fire, a central element to the work. The fundamental theme of Ikkuma is global warming and its impact on the Arctic ecosystem. The players must learn to tame the fire in their hearts and the Inuit traditional knowledge if they hope to survive the harsh yet fragile Arctic tundra.


Changeling: A Single Player Vr Mystery, Kaitlyn S. Tran, Elouise Oyzon, Matthew Pressman, Stephen Callen, Kyle Lekkas, Joshua Bullock, Jake Johnson 2021 Rochester Institute of Technology

Changeling: A Single Player Vr Mystery, Kaitlyn S. Tran, Elouise Oyzon, Matthew Pressman, Stephen Callen, Kyle Lekkas, Joshua Bullock, Jake Johnson

Frameless

Changeling is a VR narrative mystery game focusing upon immersive experience. It was created by aspiring game developers from the Rochester Institute of Technology to experience professional development. Each semester, different sets of students get to work on the game, with past ones working part time. Using the ideas of magical realism and urban fantasy we see each family member respond to uncertainty through the lens of their hopes and fears.


Embodimap Vr. A Tangible And Immersive Body-Mapping Experience., Volker Kuchelmeister, Jill Bennett, Gail Kenning, Natasha Ginnivan, Lydia Gitau, Sophie Burgess 2021 UNSW University of New South Wales Sydney

Embodimap Vr. A Tangible And Immersive Body-Mapping Experience., Volker Kuchelmeister, Jill Bennett, Gail Kenning, Natasha Ginnivan, Lydia Gitau, Sophie Burgess

Frameless

EmbodiMap is a creative research and therapeutic tool that enables users to connect with and explore how thoughts, sensationsand emotions are experienced in the body. It extends existing body-mapping research and protocols by facilitating a tangible immersive experience.


The Visit Vr. An Immersive Experience To Counteract Stigma About Dementia., Volker Kuchelmeister, Jill Bennett, Gail Kenning, Natasha Ginnivan, Melissa Neidorf 2021 UNSW University of New South Wales Sydney

The Visit Vr. An Immersive Experience To Counteract Stigma About Dementia., Volker Kuchelmeister, Jill Bennett, Gail Kenning, Natasha Ginnivan, Melissa Neidorf

Frameless

The Visit is an interactive 6-dof real-time Virtual Reality experience, developed from an interdisciplinary research project conducted by artists and psychologists working with women living with dementia. Visitors are invited to sit with Viv, a life-sized, realistic and responsive character whose dialogue is created largely from verbatim interviews, drawing us into a world of perceptual uncertainty, while at the same time confounding stereotypes and confronting fears about dementia. The characterisation has scientific validity but also the qualities of a rich, emotion-driven film narrative. The point of the work is to draw the viewer into the emotional/perceptual world of Viv.


Insight Ar. Relating Virtual Sculptures To Real Places., Volker Kuchelmeister 2021 UNSW University of New South Wales Sydney

Insight Ar. Relating Virtual Sculptures To Real Places., Volker Kuchelmeister

Frameless

InSight AR is a site-specific Augmented Reality project and mobile phone app produced for the popular Sculptures by the Sea Bondi exhibition, to be held in Sydney Australia in 2021. It forms uncanny relations between virtual sculptures, visitors, the environment and the art on site. The project is comprised of three parts: an outdoor work using AR plane detection and geo-location, AR image and spatial tracking for an indoor exhibit and a 3D map of the coastal walk, also presented in AR. The work is designed to be playful, fun and it encourages its viewers to share their experience on ...


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