The Bronx Was Brewing: A Digital Resource Of A Lost Industry,
2018
CUNY Graduate Center
The Bronx Was Brewing: A Digital Resource Of A Lost Industry, Michelle Zimmer
Dissertations, Theses, and Capstone Projects
The Bronx: a bucolic oasis laden with history, a suburb within city-limits, an urban warzone, and thanks to the recent renaissance, a phoenix of progress rising from the proverbial ashes of the fires that burned through the borough in the 1970’s. But many people are unaware that the Bronx also brewed.
Uncovering the brewing industry of the Bronx tells not only the story of the lost industry, but it also communicates the narrative of the development of the Bronx. The brewers were German immigrants who developed a thriving industry by introducing lager beer to the United States by taking advantage …
Copyright Considerations For Digital Storytelling,
2018
University of Central Florida
Copyright Considerations For Digital Storytelling, Sarah A. Norris
Faculty Scholarship and Creative Works
Presentation given to ASH 4932 students on January 29, 2018.
This session covered a variety of copyright considerations when considering digital projects. This included basic aspects of copyright. It focused primarily on copyright considerations for digital historians, including examples of public domain and Creative Commons Licensed images and media that students can use practically in their projects.
Increasing Our Vision For 21st-Century Digital Libraries,
2018
University of Nebraska-Lincoln
Increasing Our Vision For 21st-Century Digital Libraries, Elizabeth M. Lorang, Leen-Kiat Soh
University of Nebraska-Lincoln Libraries: Presentations
This presentation
- Reads digital library interfaces—or their "main door" interfaces—as glimpses into what we have thus far valued in the development of digital libraries
- Frames a visual way of thinking about textual materials
- Introduces the work of our research team—where we are now, and where we're headed
- Draws some connections between the parts
This presentation is very much a look into thinking in process and work in progress and proposes the following ideas:
- As a community, we can do much more with the digital images we're creating of textual materials than we've heretofore done.
- We aspire to have additional layers …
Copyright Considerations For His 6165: Tools For The Digital Historian,
2018
University of Central Florida
Copyright Considerations For His 6165: Tools For The Digital Historian, Sarah A. Norris
Faculty Scholarship and Creative Works
Presentation given to HIS 6165 students on January 24, 2018.
This session covered a variety of copyright considerations when considering digital projects. This included basic aspects of copyright. It focused primarily on copyright considerations for digital historians, including exploring fair use, digital humanities and history projects, creative commons licenses, and other copyright-related topics.
Exploring The Knoedler Gallery's Premium Picture Market, 1872-1934,
2018
University of Kentucky
Exploring The Knoedler Gallery's Premium Picture Market, 1872-1934, Robert Jensen
Art and Visual Studies Presentations
This paper was first delivered at the conference Art Dealers, America and the International Art Market, 1880-1930 sponsored by the Getty Research Institute, The Getty, Los Angeles, CA, January 2018. The essay is based on research conducted at the GRI Special Collections’s archival holdings of materials belonging to the New York art gallery M. Knoedler & Co. The paper outlines a quantitative methodology for approaching the Getty’s data set, which was created through the transcription of Knoedler’s 11 painting stock books covering the gallery’s operations from 1872 to its closing in 1970. The paper explores the advantages of concentrating on …
Pheon: Practicing Problem Solving And Gaining Museum Literacy From Transmedia And Alternate Reality Games In Museums,
2018
Intuitive Company
Pheon: Practicing Problem Solving And Gaining Museum Literacy From Transmedia And Alternate Reality Games In Museums, Jes A. Koepfler, K. Tierney Sneeringer, Georgina Bath Goodlander
Journal of Interactive Humanities
The Luce Foundation Center of the Smithsonian American Art Museum ran a transmedia game, called PHEON, as an in-museum scavenger hunt-style game from October 2010 through September 2011. Players took on missions that sent them throughout the Museum's collections. From a summative evaluation of the game, we learned that PHEON supported problem solving skills, increased museum literacy, and help players connect with the Museum and its resources. Players also identified opportunities for improvement related to the game materials and its narrative. The paper offers a summary of lessons learned for others hoping to deploy an ARG or transmedia game …
The Frederick Douglass Diary: A Transcription,
2018
Oral Roberts University
The Frederick Douglass Diary: A Transcription, Andrew Lang, Joshua Rio-Ross
College of Science and Engineering Faculty Research and Scholarship
This document contains the transcribed text of The Frederick Douglass Diary, a 72-page handwritten diary kept by Frederick Douglass during his 1886-87 tour of Europe and Africa, with additional notes added in later years. The diary is part of the Frederick Douglass Papers available from the library of congress as scanned images. We present here the results of our use of Amazon's Mechanical Turk to transcribe the diary.
Morphological Variation In Three-Dimensional Printed Replicas,
2018
Center for Regional Heritage Research, Stephen F. Austin State University
Morphological Variation In Three-Dimensional Printed Replicas, Robert Z. Selden Jr., Bernard Means, Edward G. Iglesias, Kreg Mosier
CRHR Research Reports
Employed primarily for outreach and education, the three-dimensional (3D) printer used in this analysis provides a means of producing tangible models of fragile and restricted-use specimens for students from a wide variety of disciplines, and is used here to produce prints associated with historic and prehistoric cultural objects. Recognizing that inconsistencies occur in 3D prints due to environmental variables, this exploratory effort was aimed at identifying the geometry that deviates most from the original scan data. A total of five replicas were printed then compared by calculating the gap distance between the nominal (original scan data) and measured data (scan …
A Preliminary Study Of Smithport Plain Bottle Morphology In The Southern Caddo Area,
2018
Center for Regional Heritage Research, Stephen F. Austin State University
A Preliminary Study Of Smithport Plain Bottle Morphology In The Southern Caddo Area, Robert Z. Selden Jr.
CRHR: Archaeology
This study expands upon a previous analysis of the Clarence H. Webb collection, which resulted in the identification of two discrete shapes used in the manufacture of the base and body of Smithport Plain bottles. The sample includes the Smithport Plain bottles from the Webb collection, and four new bottles: two previously repatriated specimens in the Pohler Collection, and two from the Mitchell site (41BW4) to test whether those specimens align morphologically with the Belcher Mound or Smithport Landing specimens. Results indicate significant allometry and a significant difference in Smithport Plain body and base shapes for bottles produced at the …
Thumb Sticks And Hand Grenades : An Analysis Of War And Perspectives In Video Games,
2018
Marshall University
Thumb Sticks And Hand Grenades : An Analysis Of War And Perspectives In Video Games, Jonathan Ked Nance
Theses, Dissertations and Capstones
Throughout Thumb Sticks and Hand Grenades, I seek to examine the role American Exceptionalism plays within the player’s perspective of war narratives in Halo: Combat Evolved, Halo 2, Wolfenstein: The New Order, and Wolfenstein: The New Colossus. Using a theoretical lens I call ludo-narrative war theory, I am able to fully understand the above-listed games’ narrative, player perspectives, and positions in relationship to the wider war narrative and how the games reflect a wider understanding of war, American Exceptionalism, and societal issues prevalent in the analog world. When these facets of the games are analyzed I am able to show …
Digital Humanities Results Report,
2018
Seton Hall University
Digital Humanities Results Report, Gregory Iannarella
Digital Humanities
To develop a syllabus that incorporates digital humanities theory and practice in the instruction of Seton Hall’s First Year Writing Courses, specifically through the theme of Race and Social Justice. The pilot courses will focus on teaching students to create and view their own “Language Landscapes” in the hopes of developing new and innovative ways to teach how language concerning social justice operates and evolves over time and through space. Language Landscapes will be visual representations of large changes, shifts or evolutions of language made possible by the powerful analytics tools that technology offers us. The courses will explore questions …
Rita,
2018
Brigham Young University
Rita, Rita, Tsos
TSOS Interview Gallery
Rita Alkhaledy grew up in Sadr City, a poor suburb of Baghdad. Her father is an Iraqi Arab and her mother was Kurdish Iranian. Her mother lived in fear that she would be cast out of Baghdad as being an outsider in Iraq was frowned upon. Her father served in the Iraqi army in the 80s and was gone a great deal, leading to a strained relationship. Their relationship was mended when her mother died from cancer.
After the Iraq war, Rita and her brothers realized that their lives were in danger. They had to move from house to house …
On Guenther Anders, Political Media Theory, And Nuclear Violence,
2018
Fordham University
On Guenther Anders, Political Media Theory, And Nuclear Violence, Babette Babich
Articles and Chapters in Academic Book Collections
- Guenther Anders was a philosopher concerned with the political and social implications of power, both as expressed in the media and its tendency to elide the citizenry and thus the very possibility of democracy and the political implications of our participation in our own subjugation in the image of modern social media beginning with radio and television. Anders was particularly concerned with two bombs dropped on Japan at the end of World War II, and he was just as concerned with the so-called ‘peaceful’ uses of nuclear power, i.e., what he named our apocalypse-blindness and the urgency of violence. To …
Augmented Interventions: Re-Defining Urban Interventions With Ar And Open Data,
2018
Technological University Dublin
Augmented Interventions: Re-Defining Urban Interventions With Ar And Open Data, Conor Mcgarrigle
Books/Book Chapters
This chapter proposes that augmented reality art and open data offer the potential for a redefinition of urban interventionist art practices.
Data has emerged as a significant force in contemporary networked culture from the commercial commodification of online presence as practised by internet giants Facebook and Google to the 2013 revelations of the unprecedented scale of the US Government’s data collection regime carried out by the NSA (Gellman and Piotras, U.S., British intelligence mining data from nine U.S. Internet companies in broad secret program, http://www.washingtonpost.com/investigations/us-intelligence-mining-data-from-nine-us- internet-companies-in-broad-secret-program/2013/06/06/3a0c0da8-cebf-11e2-8845- d970ccb04497_story.html, 2013). Big data and its effective deployment is seen as essential to the …
Adapt At Semeval-2018 Task 9: Skip-Gram Word Embeddings For Unsupervised Hypernym Discovery In Specialised Corpora,
2018
Trinity College Dublin, Ireland
Adapt At Semeval-2018 Task 9: Skip-Gram Word Embeddings For Unsupervised Hypernym Discovery In Specialised Corpora, Alfredo Maldonado, Filip Klubicka
Other resources
This paper describes a simple but competitive unsupervised system for hypernym discovery. The system uses skip-gram word embeddings with negative sampling, trained on specialised corpora. Candidate hypernyms for an input word are predicted based on cosine similar- ity scores. Two sets of word embedding mod- els were trained separately on two specialised corpora: a medical corpus and a music indus- try corpus. Our system scored highest in the medical domain among the competing unsu- pervised systems but performed poorly on the music industry domain. Our approach does not depend on any external data other than raw specialised corpora.
Digital Humanities Faculty Seed Grant Showcase,
2018
Seton Hall University
Digital Humanities Faculty Seed Grant Showcase, Lysa Martinelli
Digital Humanities
The Provosts Office, in collaboration with the Digital Humanities (DH) committee, awarded grants to faculty members from across the university to advance their work using DH tools in their teaching and/or research.
Digital Humanities represent the intersection of research and teaching with technology in the disciplines recognized as part of the humanities or liberal arts. The grants support the integration of Digital Humanities in teaching and learning at Seton Hall University.
The Right To The City. Towards The Dictatorship Of The Digital Proletariat In An Age Of Total Planetary Computation,
2018
Technological University Dublin
The Right To The City. Towards The Dictatorship Of The Digital Proletariat In An Age Of Total Planetary Computation, David Capener
Conference papers
Alexa, turn on the hall lights.’ Words taken from a 2017 promotional video for the Amazon Echo —‘a disembodied voice’, and ‘interface for an extraordinarily complex set of information processing layers.’ ‘Alexa, do x’. The discounted toilet-roll is ordered or the house lights come on, but before they do, travelling at the speed of light, a small packet of data arrives at a banal warehouse in the middle of somewhere where needs, wants and desires are farmed in a repository of disembodied voices. From the mining of tantalum, used in the manufacturing of the Echo, from the geological strata of …
Catastrophe Bonds: An Interview With Oliver Ressler,
2018
St. Norbert College
Catastrophe Bonds: An Interview With Oliver Ressler, Brandon Bauer, Oliver P. Ressler
Faculty Creative and Scholarly Works
An Interview with Brandon Bauer and Oliver Ressler on the occasion of his exhibition at St. Norbert College and the University of Wisconsin - Green Bay: "Catastrophe Bonds", the first survey of Oliver Ressler‘s work in the United States. The exhibition focuses on forms of grassroots democracy as well as economic and political alternatives to the existing state of global affairs. This interview was published in the book that accompanied the exhibition.
Teaching Social Justice: Intergenerational Service Learning In A Digital Media Course,
2018
John Carroll University
Teaching Social Justice: Intergenerational Service Learning In A Digital Media Course, Margaret O. Finucane, Linda Seiter, Nathan C. Gehlert
2018 Faculty Bibliography
Digital media play an increasingly dominant role in reinforcing and challenging power inequality in social and institutional relationships. This paper describes how a service-learning component engaged students in community-based interactions that not only deepened their understanding of course content but also increased their commitment to diversity, community issues, and personal development. A close look at three case studies shows that integrating service learning into a first year seminar on digital media and social justice had positive outcomes for students when intentionally paired with community partners offering course-related projects.
Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game,
2018
Rochester Institute of Technology
Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb
Articles
This chapter focuses on the design approach used in the self-reflexive finale of the mobile augmented reality history game Jewish Time Jump: New York. In the finale, the iOS device itself and the player using it are implicated in the historical moment and theme of the game. The author-designer-researcher drew from self-reflexive traditions in theater, cinema, and nonmobile games to craft the reveal of the connection between the mobile device and the history that the learners were studying. Through centering on this particular design element, the author demonstrates how self-reflexivity can be deployed in a mobile learning experience to …
