Sircling The Cquare,
2024
Rhode Island School of Design
Sircling The Cquare, Latika Balachander
Masters Theses
As we journey into an increasingly virtual and intangible reality, is there an opportunity for our tactile fabrics to journey with, and even reorient us? Can they exist in our future worlds to remind us of the value of current traditional, low-tech practices that we may soon forget?
Referencing the fundamental fabric languages of knitted and woven structures, this collection of garments, that I term “Earthsuits,” embody the stages of metamorphosis as we adjust to a new phase of our perceptive reality. With an emphasis on circling, we loop through virtual squares like screens and pixels, to the circles of …
Embodied Abstractions: Identity And Representation In The Digital Era,
2024
Rhode Island School of Design
Embodied Abstractions: Identity And Representation In The Digital Era, Srikar Hari
Masters Theses
The digital image is a copy in motion. As it accelerates, it deteriorates.
It is a ghost of an image, a preview, a thumbnail, squeezed through
digital connections, resized, uploaded, downloaded, reformatted
and re-edited.
- Adapted from “In defense of the Poor Image” by Hito Steryel
With today’s digital technology, the image is no longer a stable
representation of the world, but a programmable database that
is updated in real time. It is not only part of a program, but it
contains its own operating code: the image is a program in itself.
Consequently, the image’s rhetoric has taken on …
Wrapped Insights: A Data-Driven Approach To Personalizing User Experiences In A Digital Tipping Platform,
2024
CUNY Graduate Center
Wrapped Insights: A Data-Driven Approach To Personalizing User Experiences In A Digital Tipping Platform, Hamza Habeeb
Dissertations, Theses, and Capstone Projects
In our digital world, data has grown from a specialized tool to a key part of our daily lives. It offers a unique way to tell stories about who we are and what we like, especially on digital platforms where we spend so much of our time. The introduction of 'Wrapped' features by companies like Spotify really showed the world how much fun and engaging personalized data can be. These yearly summaries became something users looked forward to, showing them their habits and preferences in a visually appealing way. This trend caught on quickly, spreading across various types of platforms, …
Resonant Perceptions: Exploring Autistic Aesthetics Through Embodied Cognition,
2024
Lindenwood University
Resonant Perceptions: Exploring Autistic Aesthetics Through Embodied Cognition, James Hutson, Piper Hutson
Ought: The Journal of Autistic Culture
This study investigates the nuanced realm of aesthetic preferences among individuals with Autism Spectrum Condition (ASC) compared to neurotypical individuals, addressing a significant gap in understanding the diverse perceptual experiences within the neurodiverse community. The impetus for this study stems from the growing recognition of neurodiversity and the need to appreciate how individuals with ASC uniquely experience and interpret their environment, particularly in the context of aesthetics. Employing a dual-method approach, the research integrates data from comprehensive surveys and in-depth interviews to construct a comparative analysis of aesthetic preferences and experiences. Participants encompassed a broad demographic spectrum, ensuring a diverse …
Review Of On The Digital Humanities: Essays And Provocations, By Stephen Ramsay,
2024
Case Western Reserve University
Review Of On The Digital Humanities: Essays And Provocations, By Stephen Ramsay, Michelle Lyons-Mcfarland
ABO: Interactive Journal for Women in the Arts, 1640–1830
A review of On the Digital Humanities: Essays and Provocations by Stephen Ramsay.
Eng 155: Introduction To Literary Studies,
2024
City University of New York (CUNY)
Eng 155: Introduction To Literary Studies, Joseph Donica
Open Educational Resources
An OER syllabus covering the ways humans have read and continue to read literature from a variety of critical and theoretical perspectives. An emphasis is placed on the application of critical thought to writing expository essays and responding to readings.
Companionship, Romance, And Self-Perception With Conversational Chatbots,
2024
University of Mary Washington
Companionship, Romance, And Self-Perception With Conversational Chatbots, Jonathan Windsor
Departmental Honors & Graduate Capstone Projects
Serving as a metaphorical gateway transcending the communicative barriers of physical relationships in interpersonal dialogues, artificial imators of human behavior and speech, also known as conversational chatbots; a simulation of human knowledge and existence in a bi-directional conversation, functions as a rhetor of expression. Spanning from contexts of professional to romantic, I serve to dissect and critically analyze the nuances of human-machine relationships based on pre-established literature, inviting ethical considerations and biases in their design and marketing. Corporate influences spark pre-established servitude-esque relationships with conversational agents. Professional applications, both task-oriented and emotionally based alike, paint a mixed picture of …
The World After: Central Virginia In The Wake Of The Civil War,
2024
James Madison University
The World After: Central Virginia In The Wake Of The Civil War, Harry Caldwell
Masters Theses, 2020-current
This thesis examines the situation in Central Virginia following the surrender of Appomattox. Its primary focus is on the Federal Provost Guard who were sent back into the region in the month following the Surrender. It begins in March 1865, introducing the world that the Provost will be thrown into that summer, and it will go month to month until January 1866, when the Provost have fully departed from the region and power was fully turned over to civilian authorities. This research is primarily built of the General Orders that were printed in the Lynchburg newspaper, The Daily Virginian, …
Rgb Root Matriz Color Dance,
2024
CUNY Hunter College
Rgb Root Matriz Color Dance, Danielle E. Gauthier
Theses and Dissertations
RGB Root Matriz Color Dance (Color Dance) is an immersive, interactive experience that combines poetic phrases and color filters to create a womb-like environment. Designed by Danielle Gauthier, this artistic piece uses a webcam to respond to users’ movements in real time, allowing them to confront and express their emotions through metaphor and dance. Color Dance creates a unique platform for self-discovery and empowerment by fostering a connection between the body and discomforting emotions.
Ai And Advocacy: Maximizing Potential, Minimizing Risk,
2024
SUNY Stony Brook
Ai And Advocacy: Maximizing Potential, Minimizing Risk, Matthew Salzano, Nicholas Fung, Ada Lin, Sofia Marchetta, Faith Colombo, Kaylah Davis, John Flynn, Carlos Fuentes, Fion Li, Malar Paavi Muthukumaran, Angelica Paramoshin, Chrisanne Pearce, Vianney Ramos, Charles St. Hilaire, Xi Zheng, Wei Zhuang
School of Communication and Journalism Faculty Publications
New Generative AI tools are revolutionizing writing and communication. This report focuses on AI and advocacy, the act of influencing public policy and resource allocation decisions within political, economic, and social systems and institutions. This report identifies three major opportunities and accompanying risks, plus one strong recommendation for advocates considering using AI. We argue that AI can be useful for advocates, but they must be careful to center human judgment and avoid risks that could distract from their important work or even contribute to societal harms.
Through Undertale To Interactive Storytelling: The Effect Of Game Design On Secondary Students’ Perceptions Of Creative Writing,
2024
University of Arkansas, Fayetteville
Through Undertale To Interactive Storytelling: The Effect Of Game Design On Secondary Students’ Perceptions Of Creative Writing, Terrell Page Jr.
Curriculum and Instruction Undergraduate Honors Theses
Videogames have emerged as a globally influential storytelling medium, as evinced by the success of story-driven games like Undertale, The Legend of Zelda: Breath of the Wild, and The Last of Us II. This medium needs creative writers who can learn to think like game designers. But, recognizing that not all creative writers will pursue a career in game design, this project studied the impact of thinking like a game designer on the way creative writing students approach their craft. Drawing on a variety of videogames and genres, this project focused on the potential of world-building and player choice to …
Modern Muses - An Exploration Of A Mind That Refuses To Cooperate,
2024
Clemson University
Modern Muses - An Exploration Of A Mind That Refuses To Cooperate, Carrie H. Bull
All Theses
Ancient scholars and artists turned to the classic muses for form, worship, and inspiration in pursuit of crafting their greatest works. In an information age rife with new ideas and new artists, it is inevitable that new creative obstacles will be encountered and new muses will be called upon to overcome them. This project is an exploration of the digital modeling pipeline through the formation of such muses. It begins with the creation and iteration of concept art for three original characters, moves on to the sculpting of the characters in Zbrush, creation of clothes in Marvelous Designer, posing, and …
Aspirations Incubator: 2017–2023 Final Evaluation Report,
2024
The Data Innovation Project
Aspirations Incubator: 2017–2023 Final Evaluation Report, Sarah Goan, Elora Way, Emma Schwartz, Becky Wurwarg
Publications
The Rural Futures Fund launched the Aspirations Incubator in 2017 as a six-year pilot initiative aimed at supporting youth development in rural Maine by increasing resiliency, fostering connections to communities, and expanding students’ awareness of opportunities beyond their everyday environments. The program partnered with select rural youth organizations to build capacity for mentoring-based programs serving students from seventh grade through high school graduation. Guided by the Trekkers Youth Programming Principles, the initiative focused on long-term mentorship, meaningful relationship-building, and community engagement. A comprehensive multi-year evaluation conducted by the Data Innovation Project at the University of Southern Maine examined the implementation …
Algorithmic Playgrounds: Investigating The Play Element In Social Media,
2024
The University of Southern Mississippi
Algorithmic Playgrounds: Investigating The Play Element In Social Media, Ashlyn Daniels
Honors Theses
The integration of digital technology into everyday life has radically changed how people participate in society and culture. Every facet of modern life is shaped by how humans interact with software and this human-computer interaction has directly shaped cultural behaviors and products. Digital tools such as artificial intelligence and social media applications have transformed the common means of cultural production. To better understand how this intertwining of culture and computation impacts modern life, this thesis argues for a better understanding of the relationship between play and computation. Human-technology interactions conceal a more foundational movement of play, and by understanding the …
Selfies As Cultural Objects,
2024
Chapman University
Selfies As Cultural Objects, Sophia Mall
Student Scholar Symposium Abstracts and Posters
This analysis focuses on the creative and cultural industries, exploring the interrelationship between self, image, and digital culture through various representations of “selfies” or self portraits. Drawing on Susan Sontag's On Photography, I argue images as crucial cultural artifacts express various connections to personal identity and sense of self; further, I use Jean Baudrillard’s theory of simulacra and simulation to explore the relationship between an original object and an image. Here I propose a novel interpretation for simulacra: rather than viewing images solely as devalued replicas or exact equals of their subjects, I suggest that deliberately unreliable and manipulated images …
The Kruger Collection Reimagined: A Case Study In 3d Scanning And Interactive Exhibit Design,
2024
University of Nebraska-Lincoln
The Kruger Collection Reimagined: A Case Study In 3d Scanning And Interactive Exhibit Design, Annissa Davis
Department of Anthropology: Theses and Student Research
This thesis examines the use of 3D modeling in museum exhibition to create exploratory exhibits that facilitate unique relationships between the visitors and the collection beyond what is provided by the collection’s in person counterparts. Typical use of 3D modeling in museums is currently often representative rather than exploratory. By employing a Digital Humanities lens to approach the development of a digital exhibition utilizing 3D technology and interactive elements created in a video game engine (Unity), this thesis project evaluates these potential new relationships. Using the Eloise Kruger Collection of Miniatures as a case study, the following text details the …
Gen Zers And Millennials Are Still Big Fans Of Books – Even If They Don’T Call Themselves ‘Readers’,
2024
Portland State University
Gen Zers And Millennials Are Still Big Fans Of Books – Even If They Don’T Call Themselves ‘Readers’, Kathi Inman Berens, Rachel Noorda
English Faculty Publications and Presentations
Identifying with an activity is different from actually doing it. For example, 49% of Americans play video games, but only 10% identify as gamers. According to a recent survey we conducted, there’s also a small gap between reading activity and identity for younger readers: 61% of Generation Z and millennials have read a print book, e-book or audiobook in the past 12 months, but only 57% identify as readers.
And yet there was a puzzling aspect of our results: The 43% of Gen Z and millennials who didn’t identify as readers actually said they read more print books per month …
Preserving The Uncrawlable: Serving The Server,
2024
University of Kentucky
Preserving The Uncrawlable: Serving The Server, Andrew Mcdonnell
Library Presentations
Many of the challenges inherent in archiving dynamic web content revolve around the capture and playback of ever-evolving social media sites. However, older dynamic web content that has ceased to evolve continues to elude the tools and conventions most widely available to web archivists. This presentation will share work conducted to preserve an online digital humanities project that defied preservation via Archive-It and other crawler-based web archiving tools. The presentation will, moreover, offer an exploration of alternative options for web archivists struggling to preserve sites dependent on server-side processes for their essential functionality.
Suda On Line is a collaborative digital …
Addressing Conspiracy Theories Through Media And Data Literacy Education. An Exploratory Case Study,
2024
University of Rome 'Tor Vergata', Italy
Addressing Conspiracy Theories Through Media And Data Literacy Education. An Exploratory Case Study, Francesco Fabbro, Elena Gabbi
Journal of Media Literacy Education
Lately conspiracy theories (CT) are increasingly hovering over Education Studies, mostly as problems in search of a solution. This paper problematizes this educational solutionist discourse by reflecting critically on different framing of CT (i.e. epistemological and ethico-political) and some related educational responses, ranging from pre/debunking strategies to democratic discussion. In addition, Media Data Literacy Education (MDLE) is presented as a viable educational approach to address CT circulating onlife. The approach is empirically explored through an online workshop with a small group of social workers attending a course for socio-pedagogical educators at the University of Florence. A qualitative mixed methodology is …
Neo-Noir Investigations: The Art Of Directing And Writing An Interactive Experience,
2024
Bowling Green State University
Neo-Noir Investigations: The Art Of Directing And Writing An Interactive Experience, James Phillip Koehler Jr.
Honors Projects
This project intends to explore the process behind writing and directing for an interactive experience; video games, specifically. A team, including artists, programmers, and a musician, was organized to work toward the completion of a playable demo. Included in this project is a video of the playable demo, alongside various other completed materials that were unable to be included.
