Aspirations Incubator: 2017–2023 Final Evaluation Report,
2024
The Data Innovation Project
Aspirations Incubator: 2017–2023 Final Evaluation Report, Sarah Goan, Elora Way, Emma Schwartz, Becky Wurwarg
Publications
The Rural Futures Fund launched the Aspirations Incubator in 2017 as a six-year pilot initiative aimed at supporting youth development in rural Maine by increasing resiliency, fostering connections to communities, and expanding students’ awareness of opportunities beyond their everyday environments. The program partnered with select rural youth organizations to build capacity for mentoring-based programs serving students from seventh grade through high school graduation. Guided by the Trekkers Youth Programming Principles, the initiative focused on long-term mentorship, meaningful relationship-building, and community engagement. A comprehensive multi-year evaluation conducted by the Data Innovation Project at the University of Southern Maine examined the implementation …
Modern Muses - An Exploration Of A Mind That Refuses To Cooperate,
2024
Clemson University
Modern Muses - An Exploration Of A Mind That Refuses To Cooperate, Carrie H. Bull
All Theses
Ancient scholars and artists turned to the classic muses for form, worship, and inspiration in pursuit of crafting their greatest works. In an information age rife with new ideas and new artists, it is inevitable that new creative obstacles will be encountered and new muses will be called upon to overcome them. This project is an exploration of the digital modeling pipeline through the formation of such muses. It begins with the creation and iteration of concept art for three original characters, moves on to the sculpting of the characters in Zbrush, creation of clothes in Marvelous Designer, posing, and …
Algorithmic Playgrounds: Investigating The Play Element In Social Media,
2024
The University of Southern Mississippi
Algorithmic Playgrounds: Investigating The Play Element In Social Media, Ashlyn Daniels
Honors Theses
The integration of digital technology into everyday life has radically changed how people participate in society and culture. Every facet of modern life is shaped by how humans interact with software and this human-computer interaction has directly shaped cultural behaviors and products. Digital tools such as artificial intelligence and social media applications have transformed the common means of cultural production. To better understand how this intertwining of culture and computation impacts modern life, this thesis argues for a better understanding of the relationship between play and computation. Human-technology interactions conceal a more foundational movement of play, and by understanding the …
Through Undertale To Interactive Storytelling: The Effect Of Game Design On Secondary Students’ Perceptions Of Creative Writing,
2024
University of Arkansas, Fayetteville
Through Undertale To Interactive Storytelling: The Effect Of Game Design On Secondary Students’ Perceptions Of Creative Writing, Terrell Page Jr.
Curriculum and Instruction Undergraduate Honors Theses
Videogames have emerged as a globally influential storytelling medium, as evinced by the success of story-driven games like Undertale, The Legend of Zelda: Breath of the Wild, and The Last of Us II. This medium needs creative writers who can learn to think like game designers. But, recognizing that not all creative writers will pursue a career in game design, this project studied the impact of thinking like a game designer on the way creative writing students approach their craft. Drawing on a variety of videogames and genres, this project focused on the potential of world-building and player choice to …
The Kruger Collection Reimagined: A Case Study In 3d Scanning And Interactive Exhibit Design,
2024
University of Nebraska-Lincoln
The Kruger Collection Reimagined: A Case Study In 3d Scanning And Interactive Exhibit Design, Annissa Davis
Department of Anthropology: Theses and Student Research
This thesis examines the use of 3D modeling in museum exhibition to create exploratory exhibits that facilitate unique relationships between the visitors and the collection beyond what is provided by the collection’s in person counterparts. Typical use of 3D modeling in museums is currently often representative rather than exploratory. By employing a Digital Humanities lens to approach the development of a digital exhibition utilizing 3D technology and interactive elements created in a video game engine (Unity), this thesis project evaluates these potential new relationships. Using the Eloise Kruger Collection of Miniatures as a case study, the following text details the …
Selfies As Cultural Objects,
2024
Chapman University
Selfies As Cultural Objects, Sophia Mall
Student Scholar Symposium Abstracts and Posters
This analysis focuses on the creative and cultural industries, exploring the interrelationship between self, image, and digital culture through various representations of “selfies” or self portraits. Drawing on Susan Sontag's On Photography, I argue images as crucial cultural artifacts express various connections to personal identity and sense of self; further, I use Jean Baudrillard’s theory of simulacra and simulation to explore the relationship between an original object and an image. Here I propose a novel interpretation for simulacra: rather than viewing images solely as devalued replicas or exact equals of their subjects, I suggest that deliberately unreliable and manipulated images …
Gen Zers And Millennials Are Still Big Fans Of Books – Even If They Don’T Call Themselves ‘Readers’,
2024
Portland State University
Gen Zers And Millennials Are Still Big Fans Of Books – Even If They Don’T Call Themselves ‘Readers’, Kathi Inman Berens, Rachel Noorda
English Faculty Publications and Presentations
Identifying with an activity is different from actually doing it. For example, 49% of Americans play video games, but only 10% identify as gamers. According to a recent survey we conducted, there’s also a small gap between reading activity and identity for younger readers: 61% of Generation Z and millennials have read a print book, e-book or audiobook in the past 12 months, but only 57% identify as readers.
And yet there was a puzzling aspect of our results: The 43% of Gen Z and millennials who didn’t identify as readers actually said they read more print books per month …
Preserving The Uncrawlable: Serving The Server,
2024
University of Kentucky
Preserving The Uncrawlable: Serving The Server, Andrew Mcdonnell
Library Presentations
Many of the challenges inherent in archiving dynamic web content revolve around the capture and playback of ever-evolving social media sites. However, older dynamic web content that has ceased to evolve continues to elude the tools and conventions most widely available to web archivists. This presentation will share work conducted to preserve an online digital humanities project that defied preservation via Archive-It and other crawler-based web archiving tools. The presentation will, moreover, offer an exploration of alternative options for web archivists struggling to preserve sites dependent on server-side processes for their essential functionality.
Suda On Line is a collaborative digital …
Addressing Conspiracy Theories Through Media And Data Literacy Education. An Exploratory Case Study,
2024
University of Rome 'Tor Vergata', Italy
Addressing Conspiracy Theories Through Media And Data Literacy Education. An Exploratory Case Study, Francesco Fabbro, Elena Gabbi
Journal of Media Literacy Education
Lately conspiracy theories (CT) are increasingly hovering over Education Studies, mostly as problems in search of a solution. This paper problematizes this educational solutionist discourse by reflecting critically on different framing of CT (i.e. epistemological and ethico-political) and some related educational responses, ranging from pre/debunking strategies to democratic discussion. In addition, Media Data Literacy Education (MDLE) is presented as a viable educational approach to address CT circulating onlife. The approach is empirically explored through an online workshop with a small group of social workers attending a course for socio-pedagogical educators at the University of Florence. A qualitative mixed methodology is …
Neo-Noir Investigations: The Art Of Directing And Writing An Interactive Experience,
2024
Bowling Green State University
Neo-Noir Investigations: The Art Of Directing And Writing An Interactive Experience, James Phillip Koehler Jr.
Honors Projects
This project intends to explore the process behind writing and directing for an interactive experience; video games, specifically. A team, including artists, programmers, and a musician, was organized to work toward the completion of a playable demo. Included in this project is a video of the playable demo, alongside various other completed materials that were unable to be included.
"'What The Suffering Was Like': Digital Affect In The Act Up Oral History Project,
2024
Marshall University
"'What The Suffering Was Like': Digital Affect In The Act Up Oral History Project, Margaret Sullivan
Remembrance: A Journal of Queer Culture, Information, and Preservation
This article considers The ACT UP Oral History Project as an affective site that renders visible the impact of loss and suffering. Focusing on the archive’s filmic and computer-mediated interviews, and placing both in conversation with memory and queer identity studies, I demonstrate that the Oral History Project, as a discursive space, invites its audience into a felt physical contact with grief, loss, anger, and rage.
Applying Mediated Statement Analysis To Detect Digital Deception And Misinformation Online,
2024
University of North Florida
Applying Mediated Statement Analysis To Detect Digital Deception And Misinformation Online, Christa L. Arnold Ph.D., Margaret L. Stewart Ph.D., F Dan Richard Ph.D.
DHI Digital Projects Showcase
Poster presented at the 2024 DHI showcase
The Usct Pension Records And Cemetery Rehabilitation,
2024
University of North Florida
The Usct Pension Records And Cemetery Rehabilitation, James Beasley Ph.D., Kristopher Smith
DHI Digital Projects Showcase
Poster presented at the 2024 DHI showcase
2024 Digital Projects Showcase Program,
2024
University of North Florida
2024 Digital Projects Showcase Program, Unf Digital Humanities Institute
DHI Digital Projects Showcase
Program for the 2024 Digital Projects Showcase
Keynote speaker Dr. Nashid Madyun, Executive Director of Florida Humanities
Communicating Increased Salinity In The St. Johns River,
2024
University of North Florida
Communicating Increased Salinity In The St. Johns River, Kailan Sindelar Ph.D.
DHI Digital Projects Showcase
Poster presented at the 2024 DHI showcase.
Water Stories: A River Harvest,
2024
University of North Florida
Water Stories: A River Harvest, Tru Leverette Hall Ph.D., Maureen E. Mccluskey Ph.D.
DHI Digital Projects Showcase
Poster presented at the 2024 DHI showcase
Unveiling The Ezpeleta Affair: Using Ai To Explore Cervantes’S World,
2024
University of North Florida
Unveiling The Ezpeleta Affair: Using Ai To Explore Cervantes’S World, María Ángeles Fernández Cifuentes Ph.D., Alexis Skidmore
DHI Digital Projects Showcase
Poster presented at the 2024 DHI showcase
Who Is Florida Man?: Perceptions Of Identity Through Language And Media In Florida,
2024
University of North Florida
Who Is Florida Man?: Perceptions Of Identity Through Language And Media In Florida, Jessica Chandras Ph.D., Sarah Shiell, Bailey Gressett, Ann Bordin
DHI Digital Projects Showcase
Poster presented at the 2024 DHI Showcase
Digitizing The Eartha M. M. White Collection,
2024
University of North Florida
Digitizing The Eartha M. M. White Collection, Madalyn A. Starratt
DHI Digital Projects Showcase
Poster presented at the 2024 DHI showcase
Unveiling Intergenerational Trauma: Colorism, Emotional Intelligence And Domestic Violence In Jamaican Households,
2024
University of North Florida
Unveiling Intergenerational Trauma: Colorism, Emotional Intelligence And Domestic Violence In Jamaican Households, Lydia-Rose D. Hanson
DHI Digital Projects Showcase
Poster presented at the 2024 DHI showcase
