Biafra And The Politics Of Humanitarian Consumption,
2019
Carleton University
Biafra And The Politics Of Humanitarian Consumption, Chi-Chi Ayalogu
Biennial Conference: The Social Practice of Human Rights
The Nigeria-Biafra War (1967-70) is overwhelmingly represented by photographs of malnourished, sickly looking and often protein-deficient children, iconic and complex images that encapsulate the narrative of an impoverished black Africa in the western imagination. While these photographs reveal the grievous, inhuman atrocities that took place in Biafra, they have come to be negatively associated with the entirety of black Africa, as they tend to validate inaccurate ideas of homogeneity on the continent. Yet despite their homogenizing effect, Biafran leaders re-appropriated images of suffering for propaganda use, specifically to elicit a humanitarian response and thereby procure aid and resources from denizens …
Artful Nature And The Legacy Of Maria Sibylla Merian,
2019
Gettysburg College
Artful Nature And The Legacy Of Maria Sibylla Merian, Emily N. Roush, Shannon R. Zeltmann, Felicia M. Else, Kay Etheridge, Shannon Egan
Schmucker Art Catalogs
The exhibition Artful Nature and the Legacy of Maria Sibylla Merian celebrates the skills and influences of a remarkable woman from seventeenth-century Europe. Curated by Emily Roush ’21 and Shannon Zeltmann ’21 with the guidance of Professors Kay Etheridge (Biology) and Felicia Else (Art History), Emily and Shannon selected the prints, organized them into categories, and carried out research on them, much of which was relatively obscure and would have been challenging even for graduate students.
Maria Sibylla Merian lived and worked in a time of vibrant intersections of art and science in Europe. Her images of insects and plants …
Developing A Local Clay Body: Augusta County, Virginia,
2019
Bridgewater College
Developing A Local Clay Body: Augusta County, Virginia, Olivia Heeb
Honors Projects
Several samples of raw clay from Augusta County, Virginia were analyzed, and one was chosen to develop into a clay body that could successfully be thrown on the wheel, fired, and made into functional ware. The characteristics of plasticity, strength, absorption, and glaze effects were important when deciding what materials to add to the raw clay samples. Issues included low plasticity when throwing, cracking while drying, warping when firing, and pinholing in the glaze fire. A recipe was developed that worked well for the chosen clay, found in a roadside in Craigsville, Virginia.
Blanket Statements, Issue 140, Fall 2019,
2019
University of Nebraska - Lincoln
Blanket Statements, Issue 140, Fall 2019
Blanket Statements: News Publication of the American Quilt Study Group
Blanket Statements, Issue 140, Fall 2019
Cryptid Art,
2019
Watkins College of Art and Design
Cryptid Art, Christie Gaskill
Fine Arts
For the fluxus excursion, my superpower was a shapeshifting cryptid. The word cryptid comes from the word cryptozoology or the study of creatures that the scientific community has not recognized yet. I took a walk in downtown Dickson with zero expectations of myself. I decided to stop at a book store that I had not been in. I usually don’t go into book stores. This would change up my natural habits of art-making. The first book I found mentioned depression as a shapeshifter and was full of many enlightening short poems about depression. I took witness sketches from around the …
Art Mummy,
2019
Watkins College of Art and Design
"How's My Critique Going",
2019
Watkins College of Art and Design
"How's My Critique Going", Rosemary Solomon
Fine Arts
Students were asked to make a Flow Chart that represented a Habit
Untitled,
2019
Watkins College of Art and Design
Untitled, Rachel Mckee
Fine Arts
This was an assignment called "Tagging the City". This student made tags with printed made up words and a Instagram site on the back of the tag for anyone to look up and see the meaning of the "tag".
Untitled (Listen),
2019
Watkins College of Art and Design
Untitled (Listen), Lisa Bachman Jones
Fine Arts
Untitled (listen) investigates the willingness and capability to hear limitations and needs. The materials point to the body. Cotton fabric, the paper wrapping and wax of crayons, and food cartons all touch us or are touched by us. Each of these materials can be taken to physical limitations. The cotton will rip, the wax will break, and the paper will fold under too much weight. I present cross-generational groupings in the installation. Age often determines who is worth listening to.
4am 4pm 6am 8pm,
2019
Watkins College of Art and Design
4am 4pm 6am 8pm, Huy Nguyen
Fine Arts
This was a project where students had to take a walk and think about a Fluxus excursion.
You Want It, You Buy It, You Forget It,
2019
Watkins College of Art and Design
You Want It, You Buy It, You Forget It, Mia Jones
Fine Arts
This was part of the Walking as Thinking project. Mia chose the identity of a "protester" and asked random people in Hillsboro Village to hold individual signs or her to document.
Economic Provenance: The Financial Analysis Of Art Historical Records,
2019
New York University
Economic Provenance: The Financial Analysis Of Art Historical Records, Amy C. Whitaker
Journal of Contemporary Archival Studies
The Leo Castelli Gallery launched pivotal mid-twentieth-century artistic careers, including those of Jasper Johns and Robert Rauschenberg. Although well-studied for its artistic impact, the Castelli archives—as well as those of other gallery artists such as Frank Stella and early collectors such as Burton and Emily Hall Tremaine—include a curious trove of artists’ financial records and related correspondence. This paper argues that these records form an “economic provenance” that is important both to both art market analysis and art history. This economic context is sometimes overlooked because of the contested relationship between art and markets. In this context, the archive can …
Film On Paper, Graphics On Screen, Feminism In Story: An Exegesis Of A Feminist Graphic Novel Project,
2019
Unitec Institute of Technology
Film On Paper, Graphics On Screen, Feminism In Story: An Exegesis Of A Feminist Graphic Novel Project, Jingwei Xu
SANE journal: Sequential Art Narrative in Education
This research is the second stage of my entire graphic novel practice looking at a feminist topic – women’s awakening from marriage. In this phase, the study carries out the practical process of the creative work, involving a graphic novel (body), an opening title (hook) and a package of visual communication design (promotion), in order to convey my feminist claim that women’s real emancipation depends on whether they can rouse their subject awareness and break through the chain of marriage. Based on this practice-led research, my personal knowledge is generated, including the value of combining graphic novels and title sequences, …
Statement Of Creative Practice: Creative Making And Vr Literature,
2019
XR Artists Collective
Statement Of Creative Practice: Creative Making And Vr Literature, Mez Breeze
Journal of Creative Writing Studies
Editor's Note
Mez Breeze authored her artist’s statement in virtual reality. You can view Mez’s artist’s statement even without a VR headset. Just click this link: https://bit.ly/2Kov372
You’ll need this password to access it: XR_PlayG
Abstract
Constructing creative writing in XR (aka Extended Reality: an umbrella term that covers Augmented Reality, Virtual Reality, Mixed Reality, and a fourth category called Synthetic Reality), and VR in particular, is an exciting and recent phenomenon in the Electronic Literature field. This proposed Statement of Creative Practice will examine the scope and reach of XR artforms while focusing in particular on the subset of …
Basho & Friends Literacy Game For Tablet,
2019
SUNY New Paltz
Basho & Friends Literacy Game For Tablet, Joshua Korenblat
Journal of Creative Writing Studies
Basho & Friends is an in-progress prototype for an interactive children’s book. Here, children ages 8-13 collaborate with young Basho, the legendary founder of haiku poetry, to become poets themselves. This project exemplifies a “convivial tool,” defined by philosopher Ivan Illich as a platform designed to promote creative expression. Here, we imagine new possibilities for reading, sensemaking, and creative writing based on past forms and ideas. Through poetry, Basho promotes meaningful principles of literacy and sustainability today. Children can engage with Basho’s story in an historical context and practice haiku to see themselves as authors of their life stories.
Fanfiction As Performative Criticism: Harry Potter Racebending,
2019
University of Southern California
Fanfiction As Performative Criticism: Harry Potter Racebending, Khaliah A. Petersen-Reed
Journal of Creative Writing Studies
Fanfiction anatomizes a text and in this textual nakedness fanfiction writers recognize gaps in their chosen source texts and seek to supplement these deficiencies through literary disruption. This essay focuses on the kind of fanfiction that critically disrupts through artistic cultural production—a practice that I am labeling performative criticism. I look at Racebending fanfiction that intervenes in the gaps of the Harry Potter series—specifically the gaps related to race. Using fanfiction produced by Harry Potter fans, I will show that by reading and writing fanfiction these writers are blurring demarcation between creative writing and literary criticism.
This Is (Not) A Game: The Adjunct Experience As Playable Fiction,
2019
Rochester Institute of Technology
This Is (Not) A Game: The Adjunct Experience As Playable Fiction, Lee Skallerup Bessette
Journal of Creative Writing Studies
How can a never-ending running 8-bit game be a piece of protest art? In examining her own experience in a related netprov protesting the treatment of adjuncts, the artist explores issues of agency, exploitation, and the very nature of games and playing in her artist’s statement on her game, Adjunct Run: https://adjunctrun.readywriting.org/.
Machine Co-Authorship(S) Via Translative Creative Writing,
2019
York University/Ryerson University
Machine Co-Authorship(S) Via Translative Creative Writing, Aaron Tucker
Journal of Creative Writing Studies
This paper argues that machine translation and a symbiotic ecosystem of authorship are central to the poetic works of Aaron Tucker and reveal larger ethical paths for machine-human relationships. In particular, the elements of chance alongside the intersemiotic translative acts that are the nature of human-computer relationships give space to a potential futurity that challenges a human-centric understanding of “reading” and “writing” and generates a type of literature that encourages a reader to better understand their own interactions within their daily digital environments.
The Many Authors Of The Several Houses Of Brian, Spencer, Liam, Victoria, Brayden, Vincent, And Alex: Authorship, Agency, And Appropriation,
2019
University of Mary Washington
The Many Authors Of The Several Houses Of Brian, Spencer, Liam, Victoria, Brayden, Vincent, And Alex: Authorship, Agency, And Appropriation, Zach Whalen
Journal of Creative Writing Studies
The Several Houses of Brian, Spencer, Liam, Victoria, Brayden, Vincent, and Alex is a computer-generated children’s book of 53,651 words and 350 unique illustrations arranged over 800 pages. The text is a cumulative poem in the style of the nursery rhyme “This is the House that Jack Built,” but with a house for each of the eponymous seven individuals, and with each of their houses containing many more types of things. These houses, these things, and these words were chosen by a Python script that I wrote, and the resulting novel--which can be viewed on my Github repository--is …
Atari, Creative Making & Zombie Computers: Robbo. Solucja.,
2019
Jagiellonian University, Poland
Atari, Creative Making & Zombie Computers: Robbo. Solucja., Piotr Marecki
Journal of Creative Writing Studies
In 1989, Janusz Pelc wrote the game Robbo on an 8-bit Atari, one of the first personal computers, which enjoyed a cult-like status in Poland before the fall of the Berlin Wall in 1989. Robbo, a small robot, collects screws and has to get through 56 planets. The game has achieved cult status, spawning hundreds of remixes and modifications. Beginning in the 1980s, fans (once mainly young boys, today adult men) played this game, collecting screws and running away from enemies such as bats, flying eyes, devils etc., while drinking beer, smoking cigarettes, eating crisps and telling jokes. One …
