Inferno Of The Mind,
2022
University of Mary Washington
Inferno Of The Mind, Amber M. Harvey
Departmental Honors & Graduate Capstone Projects
This chapbook is a series of poems that explore what it is like living with mental illness. It is a collection of ten poems, inspired by the nine circles of hell in Dante’s Inferno. The reader is led on a journey through the mind of the author, each poem providing a modern interpretation of each circle: Limbo, Lust, Gluttony, Greed, Anger, Heresy, Violence, Fraud, and Treachery. This journey into a “hell of the mind’s making” explores the themes of identity, reality, societal expectations and pressures, and self-doubt through the use of form, structure, and image. The collection ends with a …
Queering The Ear: Podcast Aesthetics And The Embodied Archive In S-Town,
2022
Macalester College
Queering The Ear: Podcast Aesthetics And The Embodied Archive In S-Town, Kira Schukar
English Honors Projects
Despite podcasts’ rising popularity over the last twenty years, literary scholars are only beginning to focus on their affective potential as multimedia texts. In this thesis, I argue that even mainstream podcasts are productively intertwined with queer theories and aesthetics of belonging. Using the 2017 podcast S-Town as my case study, I examine the aural aesthetics of queer failure, temporality, archives, embodiment, and desire as key elements in this complex medium. Putting these theories and aesthetics into practice, I describe my process of research-creation and present a podcast I made about my road trip to Woodstock, Alabama, S-Town’s place …
Empowering Libraries Through Controlled Digital Lending,
2022
Internet Archive
Empowering Libraries Through Controlled Digital Lending, Chris Freeland
Digital Initiatives Symposium
Libraries play a crucial societal role in providing access to information and preserving that information over time. Unfortunately that role is under threat from a number of sources: budget reductions, exorbitant licensing fees, and the inability for libraries to own (not lease) digital content. In this session, Chris Freeland, Director of the Open Libraries program at the Internet Archive, will cover how existing library practices like interlibrary loan & controlled digital lending empower libraries to reach their patrons where they're learning—online—and the new efforts helping libraries take control of their digital futures.
Annual Faculty Research Symposium 2022,
2022
Oakwood University
Annual Faculty Research Symposium 2022, Oakwood University
Proceedings
No abstract provided.
Protocol For An Ehub As An Systemic Intervention For Homeless Shelter Staff And Resident Psychosocial And Behavioral Needs,
2022
Rochester Institute of Technology
Protocol For An Ehub As An Systemic Intervention For Homeless Shelter Staff And Resident Psychosocial And Behavioral Needs, Celeste Sangiorgio, Cory Crane, Cassandra Berbery, Caroline Easton
Frameless
Homeless shelter performance is presently operationalized as shelter success in linking homeless individuals to housing; however, there is a cluster of individuals with co-occurring serious mental health issues who engage in chronic and episodic re-entry into homeless shelters. Persistent and chronically mentally ill individuals who re-enter shelters increase demands on staff, who are inadequately trained to de- escalate, manage their internal distress, and connect these homeless residents to appropriate services. This protocol outlines an alternative intervention mechanism for shelters that targets a key, untreated pathway where staff and resident symptoms and skills are linked to shelter performance. We propose that …
Mixed Reality Prototype Device Showcase: Using Smart Glasses To Enhance Language Access,
2022
National Technical Institute for the Deaf, Rochester Institute of Technology
Mixed Reality Prototype Device Showcase: Using Smart Glasses To Enhance Language Access, Aaron Parker, Connor Switenky, Roshan Mathew, Wendy Dannels
Frameless
While the use of American Sign Language (ASL) interpreters and real-time captioning significantly increases deaf individuals’ ability to participate in a wide variety of functions, there are some limitations. The major problem is that current ways of providing communication and information access to deaf people require them to split their attention between the visual focus of the specific content and the interpreter/captioning display. At any given point in time, deaf people are forced to decide what explanation to miss with subsequent effects on topic comprehension and perceptions of the interaction and environments.
Vr Sound Mapping: Make Sound Accessible For Dhh People In Virtual Reality Environments,
2022
Rochester Institute of Technology
Vr Sound Mapping: Make Sound Accessible For Dhh People In Virtual Reality Environments, Ziming Li, Roshan Peiris
Frameless
In-game audio plays an important role in enhancing the sense of reality and immersion in the gaming experience. In many games, sounds are also used to provide notifications and clues, which are essential to the gameplay. However, in this case, the deaf and hard of hearing (DHH) players may fail to access the information conveyed by sounds, which degrades their gaming experience (Jain et al. 2021).
Fashsim Lab: Learning About Cotton From Field To Virtual Fashion,
2022
Department of Fashion and Apparel Studies, University of Delaware
Fashsim Lab: Learning About Cotton From Field To Virtual Fashion, Kelly Cobb, Angela Beckett
Frameless
The global pandemic is clearly illuminating the value and even necessity of online education and remote learning for students around the world (IIIE, 2020.) Virtual modules engage students, substituting valuable learning experiences that are not possible to recreate due to constraints on time and/or materials, or physical meeting ability, demonstrated by the pivot due to COVID. In the virtual lab, students are able to work together, applying course concepts to new situations and contexts, as well as develop data analysis skills. Common in the sciences, this novel concept embeds state-of-the art learning into the textile and apparel curriculum. In the …
Designing A Digital Interactive Emotion Measure (Diem) For Digital Media: Theoretical Foundations And Validation Protocols,
2022
Rochester Institute of Technology
Designing A Digital Interactive Emotion Measure (Diem) For Digital Media: Theoretical Foundations And Validation Protocols, Celeste Sangiorgio, Cassandra Berbary, Cory Crane, Caroline Easton
Frameless
Awareness of emotions is often a treatment target in psychotherapy, but it is difficult to assess emotions due to ambiguity in measurement or scale design. Lack of clarity in scale design may increase risk that participant interpretations of scale items may not align with emotion constructs those scales were designed to capture. Furthermore, emphasis on verbal or written cues leads to low scientific representation of patients who cannot read emotion scales (e.g., low literacy). Touch-screen applications provide a unique opportunity to create a visual emotion measure which has low barriers but can be used to assess a high level of …
Water Trembles: Alternative Experiences Of Poetry,
2022
Transmedia Department, Syracuse University
Water Trembles: Alternative Experiences Of Poetry, Su Hyun Nam
Frameless
Water Trembles is a poetry game, which will be published along with the forthcoming poetry book, Fast Fire (Carnegie Mellon University Press). This project is developed by the Burnt Orange Game Lab at Syracuse University, led by Su Hyun Nam, Rainie Oet, and Regan Henley, in collaboration with students in the Computer Art and Animation program. In the game, the main character Gertie, who has locked themself in their room after their mother died, solves puzzles by collecting poems about memories of their mother. By progressing the game, Gertie completes the poetry book and also takes themself out to the …
Changeling Vr,
2022
Rochester Institute of Technology
Changeling Vr, Elouise Oyzon
Frameless
Changeling VR is an interactive virtual reality narrative game. As we progress through the game, each level is seen through the Point of View of a different character whose emotional core is expressed through different aesthetics, mechanics and interactions.
Reconstructing The Aural Heritage Of The Historic Rochester Savings Bank,
2022
Rochester Institute of Technology
Reconstructing The Aural Heritage Of The Historic Rochester Savings Bank, Sungyoung Kim, Xuan Lu, Doyuen Ko, Miriam Kolar
Frameless
In cultural heritage preservation, visual and architectural aspects of heritage sites are emphasized while little attention has been given to sensory and acoustic features. Because human experience is holistic, the contribution of auditory information is significant. In fact, many built environments have been specifically designed and used for conveying particular auditory information. For example, concert halls and recording studios are constructed to create pleasing acoustics for musicians and audiences. In such buildings, acoustics translate to auditory information that can uniquely identify a space. Moreover, visual information is dominant for ‘informatic’ experiences, while auditory information has been strongly associated with the …
Jet Of Blood Vr: First Playable Demo,
2022
Rochester Institute of Technology
Jet Of Blood Vr: First Playable Demo, Elizabeth Goins, Andy Head, Mason Hayes
Frameless
A VR staging of Anonin Artaud’s 1925 surrealist play, Jet of Blood. The project experiments with virtual reality as a means to reimagine performance and frame the player, the audience, as actor. Ideas from Artaud’s philosophy such as the Theatre of Cruelty are incorporated along with spatial storytelling and game design. The project also seeks to expand accessibility to deaf and hard of hearing audiences through use of particle and text effects to visually express audio and sound.
Revising Humbead’S Revised Map Of The World: Taking A Virtual Folk Music World Into Virtual Reality,
2022
SUNY Brockport
Revising Humbead’S Revised Map Of The World: Taking A Virtual Folk Music World Into Virtual Reality, Michael Kramer
Frameless
Humbead’s Revised Map of the World reimagines the globe from the perspective of the West Coast folk scene and merging hippie counterculture. First printed in 1968, with subsequent iterations produced in 1969 and 1970, it was created by Rick Shubb and Earl Crabb, two Bay Area folk music aficionados. Like Saul Steinberg’s famous New Yorker magazine cover View of the World from 9th Avenue, published in 1976, Humbead’s is meant to be a funny artifact that cartographically distorts Euclidean space and Mercator projection in order to suggest a more accurate “mattering map.” It presents a folk pangea in which centers …
Exploring The Psychological Consequences Of Distances In Virtual Reality,
2022
Rochester Institute of Technology
Exploring The Psychological Consequences Of Distances In Virtual Reality, Gary D. Jacobs
Frameless
This presentation will examine common concepts of traveling between formalized spaces inside virtual reality (VR) experiences.
The common method for traveling in virtual reality is to click on an area or trigger and be transported to that location. These “teleportations”, however, remove the notion of distances from our virtual worlds. This is akin to a magic wand that eliminates the consequences of travel in VR. Often heralded as a boon for the virtual worlds we can create, wherein we can travel to far away lands without lag in time and without effort on the part of the participant. We posit …
Vr Sound Mapping: Make Sound Accessible For Dhh People In Virtual Reality Environments,
2022
Rochester Institute of Technology
Vr Sound Mapping: Make Sound Accessible For Dhh People In Virtual Reality Environments, Ziming Li, Roshan Peiris
Frameless
In-game audio plays an important role in enhancing the sense of reality and immersion in the gaming experience. In many games, sounds are also used to provide notifications and clues which are essential to the gameplay. However, in this case, the DHH (deaf and hard of hearing) players may fail to access the information conveyed by sounds, which degrades their gaming experience (Jain et al. 2021).
Cultural Preservation Using Game Architecture,
2022
Rochester Institute of Technology
Cultural Preservation Using Game Architecture, Atia Newman
Frameless
This talk is an overview of the Lahore Fort Digital Preservation Project, which offers a new approach to the field of Digital Preservation of Cultural Heritage Sites by using game technology. The resulting digital preservation technique will allow us to preserve historic sites and objects in a manner that is scientifically appropriate but also accessible to general audiences, regardless of economic and geographic restrictions.
Virtual Visits To Places Of Pain: The Digital Kormantin Project,
2022
University of Rochester
Virtual Visits To Places Of Pain: The Digital Kormantin Project, Michael J. Jarvis
Frameless
No abstract provided.
Reimagining History Dataset 3.0,
2022
Dartmouth College
Reimagining History Dataset 3.0, Michelle R. Warren, Neil Weijer
Other Faculty Materials
The Middle English prose Brut chronicle survives in nearly two hundred manuscripts. This corpus has been the subject of extensive study for more than a hundred years. The most recent research, however, has turned out to be the most fragile. In 2017, the multiyear digital humanities project “Imaging History: Perspectives on Late Medieval Vernacular Historiography” disappeared from the live Internet, only a decade after its publication. Shortly afterwards, we began a project called "Re-Imagining History"--to create a new dataset of information about the Brut manuscript corpus and learn how digital infrastructure might shape the production and preservation of historical data. …
The Effects Of Analog And Digital Cognitive Offloading On Memory,
2022
Mississippi University for Women
The Effects Of Analog And Digital Cognitive Offloading On Memory, Olivia Sagely
Digital Studies
This study uses responses from a focus group to examine how college students participate in cognitive offloading, and looks at whether doing so with analog or digital methods effects their memory differently. The results from these focus groups are used to conduct an n-gram analysis.
