Art Versus Image,
2012
University of South Carolina - Columbia
Art Versus Image, Allison Marsh
Section 5: Imaging at the Nano Scale
No abstract provided.
Nano Imaging,
2012
University of South Carolina - Columbia
Nano Imaging, Allison Marsh
Section 5: Imaging at the Nano Scale
No abstract provided.
What Is Nanotechnology?,
2012
University of South Carolina - Columbia
What Is Nanotechnology?, Allison Marsh
Section 5: Imaging at the Nano Scale
No abstract provided.
Nanotechnology In Everyday Life,
2012
University of South Carolina - Columbia
Nanotechnology In Everyday Life, Allison Marsh
Section 5: Imaging at the Nano Scale
No abstract provided.
Choosing An Instrument,
2012
University of South Carolina - Columbia
Choosing An Instrument, Allison Marsh
Section 5: Imaging at the Nano Scale
No abstract provided.
The Sword And The Screen: The Japanese Period Film 1915-1960,
2012
Yale University
The Sword And The Screen: The Japanese Period Film 1915-1960, Aaron Gerow, Rea Amit, Ryan Cook, Samuel Good, Samuel Malissa, Stephen Poland, Grace Ting, Takuya Tsunoda, David Dresser, Fumiaki Itakura
Film Series Commentaries
“The Sword And The Screen: The Japanese Period Film 1915-1960” was a groundbreaking collaboration between the Council on East Asian Studies at Yale University and the National Film Center of the National Museum of Modern Art, Tokyo, marking the first time Japan’s national film archive had co-sponsored an event with a foreign university. The film series presented rare Japanese samurai films from the collection of the National Film Center, highlighting the abundant variety of Japan's most famous film genre. There are social critiques, melodramas, comedies, ghost films and even musicals, directed by some of the masters of Japanese cinema who, …
Capturing Motion,
2012
University of South Carolina - Columbia
Capturing Motion, Allison Marsh
Section 3: Imaging the Fast Moving
No abstract provided.
Social Interaction At The Maya Site Of Copan, Honduras: A Least Cost Approach To Configurational Analysis,
2012
University of Nebraska-Lincoln
Social Interaction At The Maya Site Of Copan, Honduras: A Least Cost Approach To Configurational Analysis, Heather Richards-Rissetto
Department of Anthropology: Faculty Publications
In this article, I employ least cost paths using GIS to measure the relationship between site configuration and social connectivity at the ancient Maya site of Copan, Honduras. I investigate two questions. First, did people of different social classes experience varying degrees of social connectivity? Second, did people living in different parts of the city experience difference degrees of social connectivity? Ultimately, the goal is modify traditional configurational analysis using least cost analysis (LCA) to identify how social hierarchy was embedded in landscapes and how ancient people may have strategically manipulated landscapes to structure social interaction and community organization.
Where’S The Pedagogy? The Role Of Teaching And Learning In The Digital Humanities,
2012
CUNY Graduate Center
Where’S The Pedagogy? The Role Of Teaching And Learning In The Digital Humanities, Stephen Brier
Publications and Research
The Digital Humanities (DH) has focused narrowly on digital research methods and projects and digital publication efforts. Yet DH has also had a significant, if under recognized, impact on classroom pedagogy. This chapter evaluates the ways DH practices, embodied in a series of pedagogy projects at the City University of York (CUNY), have been used to reshape teaching and learning in college classrooms.
Topic Modeling And Figurative Language,
2012
CUNY Graduate Center
Topic Modeling And Figurative Language, Lisa M. Rhody
Publications and Research
Located at the center of Jorie Graham’s collection The End of Beauty, “Self Portrait as Hurray and Delay” crafts a portrait of the artist, poised at a precarious moment in which thought begins to take shape. Like Penelope, Graham entertains the illusion, if only momentarily, of a choice between bringing a creative impulse into form or allowing it to come undone. A weaver of language, Graham subtly, deftly, but unsuccessfully attempts to delay the inevitable moment in poetic creation in which complexity of thought adopts form through language, and so realized is also reduced. In The End of Beauty, the …
Politeness Strategies In Wiki-Mediated Communication Of Efl Collaborative Writing Tasks,
2012
Marshall University
Politeness Strategies In Wiki-Mediated Communication Of Efl Collaborative Writing Tasks, Mimi Li
English Faculty Research
Informed by the theory of social constructivism and computer-mediated communication (CMC), wiki-mediated collaborative writing has been increasingly implemented in second or foreign language classes. However, to date, no research has addressed students’ interaction and negotiation of their social relationship during wiki-mediated collaboration. Drawing on politeness theory, particularly Brown and Levinson (1987)’s taxonomy of politeness strategies, this study analyzed the wiki-mediated discourse of one collaborative writing group in a Chinese EFL context. This particular writing group consisted of three EFL college students at a southwestern university in China. This article examined specifically how this small group actively engaged in social interaction …
Editor's Introduction: Playing For Keeps: Games And Cultural Resistance [Special Issue],
2012
Old Dominion University
Editor's Introduction: Playing For Keeps: Games And Cultural Resistance [Special Issue], Marc A. Ouellette, Jason Thompson
English Faculty Publications
This edition is as much about Game Studies as it about the games being studied. At its heart there are really two impulses behind the collection of critical thought we have been fortunate enough to gather for this issue of Reconstruction. First, there is the sense that games can’t do anything. Second, there is the sense that games don’t do anything. Their origin (and the underlying biases) makes these sentiments particularly intriguing. In the simplest terms, these premises delineate competing camps, as well. Roger Ebert notoriously asserts that video games will never be art (Ebert). Similarly, and yet quite differently, …
Using Amazon Mechanical Turk To Transcribe Historical Handwritten Documents,
2011
Oral Roberts University
Using Amazon Mechanical Turk To Transcribe Historical Handwritten Documents, Andrew Lang, Joshua Rio-Ross
College of Science and Engineering Faculty Research and Scholarship
The developing “information age” is continually unraveling new ways of discovering, presenting and sharing information. Most new academic material is digitally formatted upon its creation and is thus easy to find and query. However, there remains a good deal of material from times prior to the “information age” that has yet to be converted to digital form. Much of this material can be found in library collections—whether academic, public or private—and thus remains available only to a limited number of locals or willing-and-able sojourners. Using OCR technology, most typeset documents can be digitized and made available online; and there are …
The September 11 Digital Archive,
2011
CUNY Graduate Center
The September 11 Digital Archive, Stephen Brier, Joshua Brown
Publications and Research
This article focuses on the creation and subsequent development of the September 11 Digital Archive (www.911digitalarchive.org), currently one of the largest digital repositories of historical materials on the September 11 attacks. The article reflects on archival and methodological questions and on issues raised by the efforts of staff members at the Center for History and New Media (CHNM) at George Mason University and at the American Social History Project/Center for Media and Learning (ASHP) at the City University of New York Graduate Center to preserve and present via the Internet digital resources related to the epochal events of …
What Is Digital Humanities And…,
2011
San Jose State University
What Is Digital Humanities And…, Matthew G. Kirschenbaum
SWITCH
This article explores the evolving identity and role of Digital Humanities, especially within English departments. The author reflects on the history and terminology of the field and addresses how DH is a response to the growing tensions that are shaping academia.
The Art Of Tammy Mike Laufer,
2011
San Jose State University
The Art Of Tammy Mike Laufer, Maayan Glaser-Koren
SWITCH
This article explores the hybrid digital artwork of Tammy Mike Laufer, whose pieces incorporate video art and digital painting references from various art movements. Her art challenges viewers to increase their awareness about the nature of art and its social relevance.
The Art Of Sharon Paz,
2011
San Jose State University
The Art Of Sharon Paz, Dörte Ilsabé Denneman
SWITCH
This article describes Sharon Paz’s performances, theatrical installations, and video works, which combine themes of war, entertainment, and everyday life.
Artists & Virtual Environment,
2011
San Jose State University
Artists & Virtual Environment, Oberon Onmura
SWITCH
This article examines how artists in 3D virtual environments develop “native” art practices that utilize the medium’s unique tools and materials. The author distinguishes between physical-world art adapted for virtual display and art created specifically for these spaces.
Odyssey Art And Performance Simulator,
2011
San Jose State University
Odyssey Art And Performance Simulator, Lizsolo Mathilde
SWITCH
This article describes Odyssey, a virtual art and performance space in Second Life, and its role in fostering mixed-reality works that merge physical and virtual experiences.
Born-Digital Literature, What Is It?,
2011
San Jose State University
Born-Digital Literature, What Is It?, Pollyanna Macchiano
SWITCH
This article explores the concept of born-digital literature, described as an artifact designed specifically for digital platforms, which cannot be separated from its medium. It introduces ideas about digital fiction, including how it differs from traditional print and why its interactive nature leads to new ways of reading and interpreting.
