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5,074 full-text articles. Page 172 of 176.

Art Versus Image, Allison Marsh 2012 University of South Carolina - Columbia

Art Versus Image, Allison Marsh

Section 5: Imaging at the Nano Scale

No abstract provided.


Nano Imaging, Allison Marsh 2012 University of South Carolina - Columbia

Nano Imaging, Allison Marsh

Section 5: Imaging at the Nano Scale

No abstract provided.


What Is Nanotechnology?, Allison Marsh 2012 University of South Carolina - Columbia

What Is Nanotechnology?, Allison Marsh

Section 5: Imaging at the Nano Scale

No abstract provided.


Nanotechnology In Everyday Life, Allison Marsh 2012 University of South Carolina - Columbia

Nanotechnology In Everyday Life, Allison Marsh

Section 5: Imaging at the Nano Scale

No abstract provided.


Choosing An Instrument, Allison Marsh 2012 University of South Carolina - Columbia

Choosing An Instrument, Allison Marsh

Section 5: Imaging at the Nano Scale

No abstract provided.


The Sword And The Screen: The Japanese Period Film 1915-1960, Aaron Gerow, Rea Amit, Ryan Cook, Samuel Good, Samuel Malissa, Stephen Poland, Grace Ting, Takuya Tsunoda, David Dresser, Fumiaki Itakura 2012 Yale University

The Sword And The Screen: The Japanese Period Film 1915-1960, Aaron Gerow, Rea Amit, Ryan Cook, Samuel Good, Samuel Malissa, Stephen Poland, Grace Ting, Takuya Tsunoda, David Dresser, Fumiaki Itakura

Film Series Commentaries

“The Sword And The Screen: The Japanese Period Film 1915-1960” was a groundbreaking collaboration between the Council on East Asian Studies at Yale University and the National Film Center of the National Museum of Modern Art, Tokyo, marking the first time Japan’s national film archive had co-sponsored an event with a foreign university. The film series presented rare Japanese samurai films from the collection of the National Film Center, highlighting the abundant variety of Japan's most famous film genre. There are social critiques, melodramas, comedies, ghost films and even musicals, directed by some of the masters of Japanese cinema who, …


Capturing Motion, Allison Marsh 2012 University of South Carolina - Columbia

Capturing Motion, Allison Marsh

Section 3: Imaging the Fast Moving

No abstract provided.


Social Interaction At The Maya Site Of Copan, Honduras: A Least Cost Approach To Configurational Analysis, Heather Richards-Rissetto 2012 University of Nebraska-Lincoln

Social Interaction At The Maya Site Of Copan, Honduras: A Least Cost Approach To Configurational Analysis, Heather Richards-Rissetto

Department of Anthropology: Faculty Publications

In this article, I employ least cost paths using GIS to measure the relationship between site configuration and social connectivity at the ancient Maya site of Copan, Honduras. I investigate two questions. First, did people of different social classes experience varying degrees of social connectivity? Second, did people living in different parts of the city experience difference degrees of social connectivity? Ultimately, the goal is modify traditional configurational analysis using least cost analysis (LCA) to identify how social hierarchy was embedded in landscapes and how ancient people may have strategically manipulated landscapes to structure social interaction and community organization.


Where’S The Pedagogy? The Role Of Teaching And Learning In The Digital Humanities, Stephen Brier 2012 CUNY Graduate Center

Where’S The Pedagogy? The Role Of Teaching And Learning In The Digital Humanities, Stephen Brier

Publications and Research

The Digital Humanities (DH) has focused narrowly on digital research methods and projects and digital publication efforts. Yet DH has also had a significant, if under recognized, impact on classroom pedagogy. This chapter evaluates the ways DH practices, embodied in a series of pedagogy projects at the City University of York (CUNY), have been used to reshape teaching and learning in college classrooms.


Topic Modeling And Figurative Language, Lisa M. Rhody 2012 CUNY Graduate Center

Topic Modeling And Figurative Language, Lisa M. Rhody

Publications and Research

Located at the center of Jorie Graham’s collection The End of Beauty, “Self Portrait as Hurray and Delay” crafts a portrait of the artist, poised at a precarious moment in which thought begins to take shape. Like Penelope, Graham entertains the illusion, if only momentarily, of a choice between bringing a creative impulse into form or allowing it to come undone. A weaver of language, Graham subtly, deftly, but unsuccessfully attempts to delay the inevitable moment in poetic creation in which complexity of thought adopts form through language, and so realized is also reduced. In The End of Beauty, the …


Politeness Strategies In Wiki-Mediated Communication Of Efl Collaborative Writing Tasks, Mimi Li 2012 Marshall University

Politeness Strategies In Wiki-Mediated Communication Of Efl Collaborative Writing Tasks, Mimi Li

English Faculty Research

Informed by the theory of social constructivism and computer-mediated communication (CMC), wiki-mediated collaborative writing has been increasingly implemented in second or foreign language classes. However, to date, no research has addressed students’ interaction and negotiation of their social relationship during wiki-mediated collaboration. Drawing on politeness theory, particularly Brown and Levinson (1987)’s taxonomy of politeness strategies, this study analyzed the wiki-mediated discourse of one collaborative writing group in a Chinese EFL context. This particular writing group consisted of three EFL college students at a southwestern university in China. This article examined specifically how this small group actively engaged in social interaction …


Editor's Introduction: Playing For Keeps: Games And Cultural Resistance [Special Issue], Marc A. Ouellette, Jason Thompson 2012 Old Dominion University

Editor's Introduction: Playing For Keeps: Games And Cultural Resistance [Special Issue], Marc A. Ouellette, Jason Thompson

English Faculty Publications

This edition is as much about Game Studies as it about the games being studied. At its heart there are really two impulses behind the collection of critical thought we have been fortunate enough to gather for this issue of Reconstruction. First, there is the sense that games can’t do anything. Second, there is the sense that games don’t do anything. Their origin (and the underlying biases) makes these sentiments particularly intriguing. In the simplest terms, these premises delineate competing camps, as well. Roger Ebert notoriously asserts that video games will never be art (Ebert). Similarly, and yet quite differently, …


Using Amazon Mechanical Turk To Transcribe Historical Handwritten Documents, Andrew Lang, Joshua Rio-Ross 2011 Oral Roberts University

Using Amazon Mechanical Turk To Transcribe Historical Handwritten Documents, Andrew Lang, Joshua Rio-Ross

College of Science and Engineering Faculty Research and Scholarship

The developing “information age” is continually unraveling new ways of discovering, presenting and sharing information. Most new academic material is digitally formatted upon its creation and is thus easy to find and query. However, there remains a good deal of material from times prior to the “information age” that has yet to be converted to digital form. Much of this material can be found in library collections—whether academic, public or private—and thus remains available only to a limited number of locals or willing-and-able sojourners. Using OCR technology, most typeset documents can be digitized and made available online; and there are …


The September 11 Digital Archive, Stephen Brier, Joshua Brown 2011 CUNY Graduate Center

The September 11 Digital Archive, Stephen Brier, Joshua Brown

Publications and Research

This article focuses on the creation and subsequent development of the September 11 Digital Archive (www.911digitalarchive.org), currently one of the largest digital repositories of historical materials on the September 11 attacks. The article reflects on archival and methodological questions and on issues raised by the efforts of staff members at the Center for History and New Media (CHNM) at George Mason University and at the American Social History Project/Center for Media and Learning (ASHP) at the City University of New York Graduate Center to preserve and present via the Internet digital resources related to the epochal events of …


What Is Digital Humanities And…, Matthew G. Kirschenbaum 2011 San Jose State University

What Is Digital Humanities And…, Matthew G. Kirschenbaum

SWITCH

This article explores the evolving identity and role of Digital Humanities, especially within English departments. The author reflects on the history and terminology of the field and addresses how DH is a response to the growing tensions that are shaping academia.


The Art Of Tammy Mike Laufer, Maayan Glaser-Koren 2011 San Jose State University

The Art Of Tammy Mike Laufer, Maayan Glaser-Koren

SWITCH

This article explores the hybrid digital artwork of Tammy Mike Laufer, whose pieces incorporate video art and digital painting references from various art movements. Her art challenges viewers to increase their awareness about the nature of art and its social relevance.


The Art Of Sharon Paz, Dörte Ilsabé Denneman 2011 San Jose State University

The Art Of Sharon Paz, Dörte Ilsabé Denneman

SWITCH

This article describes Sharon Paz’s performances, theatrical installations, and video works, which combine themes of war, entertainment, and everyday life.


Artists & Virtual Environment, Oberon Onmura 2011 San Jose State University

Artists & Virtual Environment, Oberon Onmura

SWITCH

This article examines how artists in 3D virtual environments develop “native” art practices that utilize the medium’s unique tools and materials. The author distinguishes between physical-world art adapted for virtual display and art created specifically for these spaces.


Odyssey Art And Performance Simulator, Lizsolo Mathilde 2011 San Jose State University

Odyssey Art And Performance Simulator, Lizsolo Mathilde

SWITCH

This article describes Odyssey, a virtual art and performance space in Second Life, and its role in fostering mixed-reality works that merge physical and virtual experiences.


Born-Digital Literature, What Is It?, Pollyanna Macchiano 2011 San Jose State University

Born-Digital Literature, What Is It?, Pollyanna Macchiano

SWITCH

This article explores the concept of born-digital literature, described as an artifact designed specifically for digital platforms, which cannot be separated from its medium. It introduces ideas about digital fiction, including how it differs from traditional print and why its interactive nature leads to new ways of reading and interpreting.


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