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Shush: A Creative (Re)Construction, Kathleen Spring 2019 Linfield College

Shush: A Creative (Re)Construction, Kathleen Spring

Faculty & Staff Publications

Shush: A Creative (Re)Construction stems from work conducted during a sabbatical in fall 2017. The audio piece, Shush Me Awake, is a composition that explores the shush as a performative act. The accompanying framing essay uses an autoethnographic approach to provide a contextualized look at the composition process for this piece, while simultaneously situating it within existing scholarship in library and information studies on the image of the librarian and stereotypes. The composer notes provide additional technical details about the audio piece itself.


Writing For The Humanities And Arts, Shamecca A. Harris 2019 CUNY City College

Writing For The Humanities And Arts, Shamecca A. Harris

Open Educational Resources

This dynamic English Composition course asks students to both create and engage with texts, in a variety of forms, that demonstrate how culture and personal experience inform a writer’s work. In this class, students will read and write voraciously about social, political, economic and cultural issues that influence their lived experiences and use the conventions of multiple genres to both reflect and respond to the times in which they live. Moreover, they will also consciously consider what it means to write academically at the college level through regular self-reflection and revision. In doing so, students will strengthen their rhetorical knowledge …


Work-In-Progress Reports Submitted To The Library Of Congress As Part Of Digital Libraries, Intelligent Data Analytics, And Augmented Description, Chulwoo Pack, Yi Liu, Leen-Kiat Soh, Elizabeth Lorang 2019 University of Nebraska-Lincoln

Work-In-Progress Reports Submitted To The Library Of Congress As Part Of Digital Libraries, Intelligent Data Analytics, And Augmented Description, Chulwoo Pack, Yi Liu, Leen-Kiat Soh, Elizabeth Lorang

School of Computing: Technical Reports

This document includes work-in-progress reports submitted to the Library of Congress as part of the Aida digital libraries research team's work on Digital Libraries, Intelligent Data Analytics, and Augmented Description: A Demonstration Project. These work-in-progress reports provide a snapshot glimpse, as well as underlying rationale and decision-making, at various points in the development of the project and its machine learning explorations. Reports cover explorations on historic newspapers, minimally-processed manuscript collections, materials digitized from physical originals and those digitized from microform surrogates, and investigate challenges related to image segmentation and document zoning, classification, document image quality analysis, metadata generation, and more.


Ev-Ent-Anglement: A Script To Reflexivey Extend Engagement By Way If Technologies, Alexandra Juhasz 2019 CUNY Brooklyn College

Ev-Ent-Anglement: A Script To Reflexivey Extend Engagement By Way If Technologies, Alexandra Juhasz

Publications and Research

We discuss an art project that links entaglements and events and thinks about cutting pasting and bleeding.


Visualizing Archives And Library Collections, Thomas Cleary 2019 CUNY La Guardia Community College

Visualizing Archives And Library Collections, Thomas Cleary

Publications and Research

Archivists and special collections librarians have struggled for a long time with how to show patrons what we have in our holdings. Collections have been made accessible through container lists, finding aids, and collection and content management systems such as ArchivesSpace, Islandora, and CONTENTdm. Each of these documents and systems also has its own learning curve and different functions, but even then the scale of some topics in collections or the connectedness between collections is not always apparent.

This article showcases two projects the author has worked on to assist in creating data visualizations in a library/archives context. The GLAMViz …


The Most Beautiful Of All: A Quantitative Approach To Fairy-Tale Femininity, Jeana Jorgensen 2019 Butler University

The Most Beautiful Of All: A Quantitative Approach To Fairy-Tale Femininity, Jeana Jorgensen

Scholarship and Professional Work - LAS

Feminist folklorists have long asserted that women’s bodies are represented in fairy tales differently than men’s bodies, in normative and sexist ways. By using computational approaches to analyze a corpus of canonical fairy tales, I assess these claims and establish that women’s bodies are depicted in distinctive ways in fairy tales. This finding is important for scholars interested in fairy-tale studies, gender studies, and computational approaches to folklore studies.


The Digital Labor Of Blended Learning: The Reading Cities Project, Melissa Dinsman 2019 CUNY York College

The Digital Labor Of Blended Learning: The Reading Cities Project, Melissa Dinsman

Publications and Research

In this chapter, we consider the methods, goals, and practicalities of integrating digital labor into literary/historical pedagogy through a discussion of our work on the development and initial implementation of the augmented text platform, Reading Cities. As readers who are also digital humanities (DH) practitioners are no doubt aware, there are multiple forms of labor involved in a digital project blending tool development and research. Some of these forms of labor are readily apparent in the end product’s interface and content, but others would remain largely invisible if it were not for careful documentation of and critical reflection upon them. …


“My Books Will Be Read By Millions Of People!”: The Laguardia Community College Octavia E. Butler Project On Wikipedia.”, Ximena Gallardo C., Ann Matsuuchi 2019 CUNY LaGuardia Community College

“My Books Will Be Read By Millions Of People!”: The Laguardia Community College Octavia E. Butler Project On Wikipedia.”, Ximena Gallardo C., Ann Matsuuchi

Publications and Research

[This book chapter (“My Books Will Be Read By Millions of People!”: The LaGuardia Community College Octavia E. Butler Wikipedia Project.”) originally appeared in Approaches to Teaching the Works of Octavia Butler, edited by Tarshia Stanley, published by the Modern Language Association of America." Pages 45-51. ISBN: 9781603294157]

In this essay, we examine the innovative community college classroom project that resulted in the first installment of Wikipedia Project Octavia E. Butler: the crafting of thorough, rigorously researched, well-written Wikipedia entries for Butler’s works by teams of undergraduate students.

The first part of the essay focuses on our design of a …


Performance Measurement In Maine’S Social Sector: The Intersection Of Philanthropy And Nonprofits, Susy Hawes, Sarah Goan 2019 The Data Innovation Project

Performance Measurement In Maine’S Social Sector: The Intersection Of Philanthropy And Nonprofits, Susy Hawes, Sarah Goan

Publications

The Data Innovation Project undertook this project to better understand foundations’ expectations of grantees in terms of performance measures and outcomes as outlined in their grant applications. Over the past two years, the Data Innovation Project has engaged with over 250 Maine nonprofits who are navigating the data reporting requirements of a diverse portfolio of funders with varying degrees of success and challenges. This paper looks more closely at how the important relationship between foundations and nonprofits may benefit from increased understanding and clarity around measurement approaches so that both dollars and efforts lead to meaningful and measureable results across …


A Pedagogical Search For Home And Care, Marta Effinger-Crichlow 2019 CUNY New York City College of Technology

A Pedagogical Search For Home And Care, Marta Effinger-Crichlow

Publications and Research

No abstract provided.


Toward A Working Theory Of Queer Hypermedia: An Analysis Of Queer Textual Structures In Gone Home And What Remains Of Edith Finch, Cat Boers 2019 Humboldt State University

Toward A Working Theory Of Queer Hypermedia: An Analysis Of Queer Textual Structures In Gone Home And What Remains Of Edith Finch, Cat Boers

Cal Poly Humboldt theses and projects

In this project, I analyze two video games, Gone Home (Fullbright Company 2013) and What Remains of Edith Finch (Giant Sparrow 2017), through a queer theoretical framework, focusing on three specific features of the games: 1) their status as open world games, 2) the agency given to players in interactions with objects, and 3) how ambiguous player-character identity is used to create a sense of estrangement in the player. I use these features to argue for a specifically queer theoretical approach to hypermedia, which is attentive to the process of how players create an identity for themselves within the game …


"I'M Controlling And Composing": The Role Of Metacognition In The Incredible Machine, Marc A. Ouellette 2019 Old Dominion University

"I'M Controlling And Composing": The Role Of Metacognition In The Incredible Machine, Marc A. Ouellette

English Faculty Publications

The mouse sets the bowling ball in motion, which falls and squeezes the bellows, which sends out a puff of air, which sends the balloon into the gears that are connect by a belt to another mouse’s exercise wheel. The balloon pops. Having learned how this routine functions, I then move my mouse to connect the rest of the on-screen mice so that the pulleys of all of the caged mice spin with their wheels to punish the puzzle in time allowing me to move to the next level. Eventually, I will be able to make my own versions of …


Nidus Idearum. Scilogs, Iv: Vinculum Vinculorum, Florentin Smarandache 2019 University of New Mexico

Nidus Idearum. Scilogs, Iv: Vinculum Vinculorum, Florentin Smarandache

Branch Mathematics and Statistics Faculty and Staff Publications

Welcome into my scientific lab! My lab[oratory] is a virtual facility with non-controlled conditions in which I mostly perform scientific meditation and chats: a nest of ideas (nidus idearum, in Latin). I called the jottings herein scilogs (truncations of the words scientific, and gr. Λόγος – appealing rather to its original meanings "ground", "opinion", "expectation"), combining the welly of both science and informal (via internet) talks (in English, French, and Romanian). * In this fourth book of scilogs collected from my nest of ideas, one may find new and old questions and solutions, referring mostly to topics on NEUTROSOPHY – …


Syllabus Design For Place-Based Gen-Ed Courses, Andy Oler, Yunxiao Liu 2019 Embry-Riddle Aeronautical University

Syllabus Design For Place-Based Gen-Ed Courses, Andy Oler, Yunxiao Liu

Publications

No abstract provided.


Towards A Critical Game Based Pedagogy, Justin K. Egan 2019 Humboldt State University

Towards A Critical Game Based Pedagogy, Justin K. Egan

Cal Poly Humboldt theses and projects

This thesis outlines and examines core concepts of game-based learning as identified by James Paul Gee, and Kurt Squire, among other scholars. These findings are then connected to the contemporary, transformative threshold concepts of composition—as explored in Naming What We Know. This connection seeks to argue game-based pedagogy may be an invaluable tool for introducing critical perspectives to composition students in order to better equip them with critical thinking strategies and cultural critiques, while improving their writing skills. A theoretical framework is presented in the form of four “Pillars” of a Critical Game-Based Pedagogy: Literacy, Identity, Social Learning, and Multimodality—all …


Out Of The Margins: Evolving Narrative Representation Of Women In Video Games, Rowan Lucas 2019 Virginia Commonwealth University

Out Of The Margins: Evolving Narrative Representation Of Women In Video Games, Rowan Lucas

Theses and Dissertations

This thesis examines narrative representation of female characters in video games and how game narratives and representations contribute to socio-cultural discourse. First, this thesis explores and defines the cultural background for female representation in video games. It then defines video games as a type of text and describes the features that are unique to games, such as the use of avatars, and what impacts these features have on game narratives. The thesis attempts to establish evidence of an evolutionary arc of comprehensive female representation in video games by first exploring historical female narrative tropes, and then comparing them to narrative …


Globalized Interfaces And Anticolonial Engagements With Material Technologies Of Empire: Tabita Rezaire And Morehshin Allahyari’S Works, Neelufar Franklin 2019 Scripps College

Globalized Interfaces And Anticolonial Engagements With Material Technologies Of Empire: Tabita Rezaire And Morehshin Allahyari’S Works, Neelufar Franklin

Scripps Senior Theses

The virtual is far from immaterial and its expressions are multifarious. The infrastructure of a technologic-globalism has opened new pathways of desecration, created new networks of exploitation, and reinforced fraught foundations. Tabita Rezaire and Morehshin Allahyari are two artists whose radical technofeminist and new materialist practices engage with counterdiscourses in the face of the globalized interfaces of technology; from mappings of submarine fiber optic network cables or understanding water as a knowledge repository, to 3D printed queered figures of Islamic mysticism and hypertext narratives. In these anachronistic approaches to technological use and analyses, archives become possibilities for renderings of futurity …


Traversing States: A Reflection On Digital Technology And Simondon's Critique Of Hylomorphism, Michael O'Hara 2019 Technological University Dublin

Traversing States: A Reflection On Digital Technology And Simondon's Critique Of Hylomorphism, Michael O'Hara

Articles

In this article, I examine Simondon's concept of the technical object reflecting on its analogous relationship to digital technology. Intrinsic to such an analysis is Simondon's distinction between the abstract and concrete and his specific critique of the hylomorphic model. In a deeply rich example, Simondon, contra Aristotle, mobilises the process of mould-making as an exemplar of the modulated ensemble of forces that prefigure any formations of matter through form. I analyse Simondon's paradigmatic criticism while at the same time carving out the potential intersections that emerge through the kinaesthetic awareness of the body. By doing so I highlight the …


The Digital Public Humanities: Giving New Arguments And New Ways To Argue, Jordana Cox, Lauren Tilton 2019 University of Richmond

The Digital Public Humanities: Giving New Arguments And New Ways To Argue, Jordana Cox, Lauren Tilton

Rhetoric and Communication Studies Faculty Publications

In response to the latest "crisis" in the humanities, advocates have marched, rallied, fundraised, and-especially-argued. This essay contends that communication scholars can support the growing "case for the humanities" by analyzing argumentative strategies, and more specifically, by offering ethical argumentative strategies that avoid replicating structures of domination. In particular, we look to Mari Lee Mifsud's theorization of rhetoric as gift, which follows Henry W. Johnstone in conceptualizing argument as something other than winning over an adversary. We place Mifsud's theorization of the gift in conversation with the methods of the digital public humanities (DPH), which acknowledge and offer abundant resources …


Bending Educational Reality, Mariam Rafehi 2019 Virginia Commonwealth University

Bending Educational Reality, Mariam Rafehi

Theses and Dissertations

Virtual reality (VR), an emergent technology, affords experiential content delivery in education by evoking emotive responses in users, which can be prohibitive via traditional media. This thesis explores VR for the development of grit – passion and perseverance, which are essential characteristics in education and long-term success. The research proposes design strategies to stimulate senses for emotional engagement and a physiological response. In the project, two interactive environments position the user in emotional states to build passion and perseverance. To develop passion, the virtual world is designed to engage in creativity using 3D-spatial audio and visual effects. In contrast, to …


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