Mid-Side To X/Y Equivalence: Turning Microphone Theory Into Practice,
2019
Belmont University
Mid-Side To X/Y Equivalence: Turning Microphone Theory Into Practice, Brent T. Hauer
Student Theses
The mathematical transformation of the Mid-Side microphone array (M-S) to stereophonic left and right outputs results in an equivalent coincident microphone configuration (X/Y). The output pattern of the combined mid (M) and side (S) signals can be altered by manipulating the polar pattern of the mid (M) microphone and by adjusting the ratio between the M and side (S) microphones. This study investigated the technical and perceptual attributes of equivalent M-S and X/Y patterns in order to determine the consistency of the theoretical with the practical application. A simulated jazz sextet was recorded using a selection of M-S, and their …
Pedagogy Of Video-Game Scoring For Collegiate Application And An Original Score For The Nintendo Switch Title, Renaine,
2019
Stephen F. Austin State University
Pedagogy Of Video-Game Scoring For Collegiate Application And An Original Score For The Nintendo Switch Title, Renaine, Mason Lieberman
Electronic Theses and Dissertations
Video-game scoring as an academic subject is quite new. There are limited opportunities for college-level students to study this field, and even fewer that are offered remotely via online sources. My goal for this thesis was to craft educational modules, courses, or other academically-based resources, that would develop a student’s musical skills, professional instincts, and educational groundings in the game audio world. These courses could then serve as an academic model for the development of other classes. After conducting research informed by my professional background as a composer in the video game industry (with a particular focus on my experiences …
Auditory Spaces And Sonic Narratives Of Gender: The Queer Phenomenology Of Sound In Girls Lost And Tangerine,
2019
CUNY Graduate Center
Auditory Spaces And Sonic Narratives Of Gender: The Queer Phenomenology Of Sound In Girls Lost And Tangerine, Mira Vuorinen
Dissertations, Theses, and Capstone Projects
This thesis explores the phenomenological aspects of sound in the Swedish film Girls Lost (2015) and the American film Tangerine (2015), which are both stories of transgender identities. The thesis considers sound through its affective characteristics and materiality in the films; that sound has an agency in a story-telling and that sounds actively create the world and spaces the characters and the listener-viewer inhabit. By utilizing Sara Ahmed’s queer phenomenology as a theoretical lens and bringing it together with phenomenology of sound, the thesis focuses on what is in the background and usually left behind in film analysis of gender …
1999 Aaa Jrpg Quality And How A 2019 Indie-Game Developer Can Meet It,
2019
California State University, Monterey Bay
1999 Aaa Jrpg Quality And How A 2019 Indie-Game Developer Can Meet It, Kailynn Haskell-Harbert
Capstone Projects and Master's Theses
This paper is a delve into 1999 JRPG AAA video games and how small developers can make something of similar quality with contemporary technology. This is explored by using Final Fantasy VIII and Lunar: Silver Star Story Complete as a 1999 AAA standard, then comparing that standard to modern indie-games as well as my own experience in indie-game development. The ultimate goal of the paper is to prove that small indie-game studios can create 1999 AAA quality JRPGs with relatively minimal investment.
Mechanical Kingdoms: Sound Technologies And The Avant-Garde, 1928–1933,
2019
CUNY Graduate Center
Mechanical Kingdoms: Sound Technologies And The Avant-Garde, 1928–1933, Lauren Rosati
Dissertations, Theses, and Capstone Projects
Against accepted histories of the historical avant-garde, which have elevated artistic production in traditional media while suppressing sonic practices, this dissertation argues that artist-engineers working across Europe and the United States independently, if simultaneously, turned their attention to emerging sound technologies as new media for creative experimentation by the early 1930s. This spectrum of activity demonstrates the significance of sound in avant-garde practice, and indicates a wide-ranging artistic engagement with technological devices intended for mass audiences. While the common understanding of the relation between art and technology in this period amounts to one of mere enthusiasm for the novel formal …
Works In Process - Scholar Edition,
2019
CUNY New York City College of Technology
Works In Process - Scholar Edition, Pablo Galindo Aragon, George Garrastegui Jr.
Publications and Research
The creative field revolves around many professions. Creatives share a lot of common themes that are part of their process. It is with these themes that we establish a more impact way to listen to a podcast. Reviewing and breaking episodes up into chapters can effectively guide a student, aka a Scholar, in their path to establishing a creative career.Some of the most powerful ways to get ahead in the creative field is by networking, and obtaining valuable knowledge from other creatives. Gathering this information and making these connections can be quite the task. Not all young creatives are aware …
The Physio-Emotional Effects Of Audio In The Global Christian Church,
2019
Liberty University
The Physio-Emotional Effects Of Audio In The Global Christian Church, Evelyn Hanks
Senior Honors Theses
Audio, specifically as researched by the film industry specialists, has physical and emotional effects on those exposed to it. These effects follow from manipulation of sound’s characteristics in specific and measurable ways. The responsibility of the Christian is to share the gospel with others and support the kingdom of God with his or her skills. In light of these truths, Christian audio specialists should have a thorough knowledge of the physio-emotional effects of audio. Further, they should not shy away from applying strategies from secular audio research to benefit local churches across the globe.
Diy In Early Live Electroacoustic Music: John Cage, Gordon Mumma, David Tudor, And The Migration Of Live Electronics From The Studio To Performance,
2019
Louisiana State University and Agricultural and Mechanical College
Diy In Early Live Electroacoustic Music: John Cage, Gordon Mumma, David Tudor, And The Migration Of Live Electronics From The Studio To Performance, Lindsey Elizabeth Hartman
LSU Doctoral Dissertations
This research examines early live electronic works by Gordon Mumma, David Tudor, and John Cage—three influential American experimental music composers who designed, built, and recontextualized electronics for live performance—and the Do-It-Yourself (DIY) aesthetic embodied by their instruments and the compositions written for them. This dissertation serves as a presentation of original research into the earliest composers of live electronic works and the necessary DIY approach used in building independent systems. Previous research on the DIY perspectives in music often touch on the grass-roots nature of contemporary electroacoustic systems but there is not yet research specific to the DIY approach taken …
Thomas Reid And Molyneux;S Question: Visual And Tactile Perception,
2019
Calvin University
Thomas Reid And Molyneux;S Question: Visual And Tactile Perception, Kristen Lundberg
Bouwsma Paper Contest
In this paper, I consider a Reidian answer to a question originally posed to John Locke by the Irish scientist William Molyneux in the year 1688. The issues that underlie this question are issues concerning the nature of visual and tactile perception and the concepts occasioned in these sensory modalities. | consider these issues according to Reid’s theory of perception and investigate how Reid’s answer to Molyneux’s Question anticipates contemporary empirical research. After a brief consideration of leading studies that attempt to address Molyneux’s Question empirically, | conclude that no adequate methods for empirically addressing the question currently exist. Returning …
Shush: A Creative (Re)Construction,
2019
Linfield College
Shush: A Creative (Re)Construction, Kathleen Spring
Faculty & Staff Publications
Shush: A Creative (Re)Construction stems from work conducted during a sabbatical in fall 2017. The audio piece, Shush Me Awake, is a composition that explores the shush as a performative act. The accompanying framing essay uses an autoethnographic approach to provide a contextualized look at the composition process for this piece, while simultaneously situating it within existing scholarship in library and information studies on the image of the librarian and stereotypes. The composer notes provide additional technical details about the audio piece itself.
Using Music To Promote Language, Literacy, & Social Interaction In Children With Hearing Loss,
2019
University of South Alabama
Using Music To Promote Language, Literacy, & Social Interaction In Children With Hearing Loss, Ashley G. Flagge
V&B Presentations
No abstract provided.
Unlocking The Decibel Scoreplayer,
2019
Edith Cowan University
Unlocking The Decibel Scoreplayer, Aaron Wyatt, Lindsay Vickery, Stuart James
Research outputs 2014 to 2021
This paper discusses recent developments in the Decibel ScorePlayer project, including the introduction of a canvas scoring mode, python ScorePlayer externals, and enhancements to the ScoreCreator application. Firstly, the canvas scoring mode of the Decibel ScorePlayer app allows for other applications, such as Max, to send drawing commands to the ScorePlayer via OSC. Several examples of implementations of generative and animated notation scores are discussed and evaluated. An object model has been developed allowing for the creation of hierarchies of drawn elements. The object model defines a framework of commands that can be used to create and control these objects, …
Vocal Emotion Corpus Data,
2019
Brigham Young University
Vocal Emotion Corpus Data, Logan Kowallis
ScholarsArchive Data
This corpus contains over 50 hours of voice acted readings as part of a dissertation project. These recordings represent one of four emotions or the subject's normal speaking voice. The four emotions acted are: anger, fear, happiness, and sadness. These recordings can be useful for building a simple emotion recognition model. Data were collected from BYU students in 2019. Supporting documents designed for people wanting replicate this project are included in Documents.zip. For more information about these files, read the README file.
All audio files are encoded as 44.1 kHz .wav mono audio. Each subject read the 50-word script multiple …
Analysis And Simulation Of Convolution Reverb Using City Tech’S New Auditorium,
2018
CUNY New York City College of Technology
Analysis And Simulation Of Convolution Reverb Using City Tech’S New Auditorium, Tian Leng
Publications and Research
In digital signal processing, convolution reverb can simulate the reverberation of a real acoustic space. The acoustics of different seating areas in an auditorium can vary from each other. To determine the reverberant characteristics of City Tech new building’s auditorium, impulse response (IR) signals are recorded in five key locations of the auditorium.
Directly recorded balloon burst is chosen as the source of impulse source. An omnidirectional and a cardioid microphone with flat frequency response curves are used to record IR signals to 24-bit monophonic wav files. Each IR signal, along with a vocal, is convoluted in MATLAB through both …
Musical “Covers” And The Culture Industry: From Antiquity To The Age Of Digital Reproducibility,
2018
Fordham University
Musical “Covers” And The Culture Industry: From Antiquity To The Age Of Digital Reproducibility, Babette Babich
Articles and Chapters in Academic Book Collections
This essay foregrounds “covers” of popular recorded songs as well as male and female desire, in addition to Nietzsche’s interest in composition, together with his rhythmic analysis of Ancient Greek as the basis of what he called the “spirit of music” with respect to tragedy. The language of “sonic branding” allows a discussion of what Günther Anders described as the self-creation of the mass consumer but also a reflection on the ghostly time-space of music in the broadcast world. A brief allusion to Rilke complements a similarly brief reference to Jankelevitch’s “ineffable.”
A Perceptual Comparison Of “Black Box” Modeling Algorithms For Nonlinear Audio Systems,
2018
Belmont University
A Perceptual Comparison Of “Black Box” Modeling Algorithms For Nonlinear Audio Systems, Paul G. Mayo
Student Theses
Nonlinear systems identification is a widespread topic of interest, particularly within the audio industry, as these techniques are employed to synthesize black box models of nonlinear audio effects. Given the myriad approaches to black box modeling, questions arise as to whether an “optimal” approach exists, or one that achieves valid subjective results as a model with minimal computational expense. This thesis uses ABX listening tests to compare black box models of three hardware audio effects using two popular nonlinear implementations, along with two proposed modified implementations. Models were constructed in the Hammerstein form using sine sweeps and a novel measurement …
Poseidon's Music Box Sculpture,
2018
SAE University College
Poseidon's Music Box Sculpture, Guy Cooper
Postgraduate
Selecting public art that pleases a general audience can be a challenging task and is often left sitting either too safe or too abstract in the hope of pleasing the public or ensuring it is defined as ‘Art’. ‘Sound sculpture’ can provide a modern interactive take on public art, incorporating both visual and auditory elements to help drive public interest.
This creative project detailed in this exegesis is based upon the creation of a large scale kinetic sculpture entitled Poseidon’s Music Box. The Sculpture functions as a solar powered music box, performing a pre-composed score which also forms the basis …
Kioto Aoki Interview,
2018
DePaul University
Kioto Aoki Interview, Austin Sandifer
Asian American Art Oral History Project
Artist Bio: Kioto Aoki is a conceptual photographer and experimental filmmaker who also makes books and installations engaging the material specificity of the analogue image and image-making process. Her work explores modes of perception via nuances of the mundane, with recent focusing on perceptions of movement between the still and the moving image. She received MFA from The School of the Art Institute of Chicago and is currently a 2017-2018 HATCH artist in residence at the Chicago Artist Coalition.
Generating Audio Using Recurrent Neural Networks,
2018
Louisiana State University and Agricultural and Mechanical College
Generating Audio Using Recurrent Neural Networks, Andrew Pfalz
LSU Doctoral Dissertations
Long Short Term Memory cells are a type of recurrent neural network that perform well when predicting sequence data. This works presents four approaches to modeling audio data. The models are trained to predict either raw audio samples or magnitude spectrum windows based on prior input audio. In a process called sampling, the models can then be employed to generate new audio using what they learned about the data they were trained on.
Four methods for sampling are presented. The first has the model predict a vector for each vector in the input. The second has the model predict one …
Rror,
2018
CUNY Hunter College
Rror, Carter D. Johnson
Theses and Dissertations
Building on common definitions of terms such as machine, human, and code, this paper presents a strategy for an art practice that engages with data that has been processed and the processor as actor or character. Material is presented in such a way that rules, guidelines, logic, code, coherence may be viewed as tools to be employed for the use of obtaining and retaining power and control. Presenting digital technologies not only as a mediating force upon physical bodies but also a part of those bodies, and, furthermore, as abject and thus positioned outside an ideological structure of consumer technology, …
