Thomas Reid And Molyneux;S Question: Visual And Tactile Perception,
2019
Calvin University
Thomas Reid And Molyneux;S Question: Visual And Tactile Perception, Kristen Lundberg
Bouwsma Paper Contest
In this paper, I consider a Reidian answer to a question originally posed to John Locke by the Irish scientist William Molyneux in the year 1688. The issues that underlie this question are issues concerning the nature of visual and tactile perception and the concepts occasioned in these sensory modalities. | consider these issues according to Reid’s theory of perception and investigate how Reid’s answer to Molyneux’s Question anticipates contemporary empirical research. After a brief consideration of leading studies that attempt to address Molyneux’s Question empirically, | conclude that no adequate methods for empirically addressing the question currently exist. Returning …
Shush: A Creative (Re)Construction,
2019
Linfield College
Shush: A Creative (Re)Construction, Kathleen Spring
Faculty & Staff Publications
Shush: A Creative (Re)Construction stems from work conducted during a sabbatical in fall 2017. The audio piece, Shush Me Awake, is a composition that explores the shush as a performative act. The accompanying framing essay uses an autoethnographic approach to provide a contextualized look at the composition process for this piece, while simultaneously situating it within existing scholarship in library and information studies on the image of the librarian and stereotypes. The composer notes provide additional technical details about the audio piece itself.
Unlocking The Decibel Scoreplayer,
2019
Edith Cowan University
Unlocking The Decibel Scoreplayer, Aaron Wyatt, Lindsay Vickery, Stuart James
Research outputs 2014 to 2021
This paper discusses recent developments in the Decibel ScorePlayer project, including the introduction of a canvas scoring mode, python ScorePlayer externals, and enhancements to the ScoreCreator application. Firstly, the canvas scoring mode of the Decibel ScorePlayer app allows for other applications, such as Max, to send drawing commands to the ScorePlayer via OSC. Several examples of implementations of generative and animated notation scores are discussed and evaluated. An object model has been developed allowing for the creation of hierarchies of drawn elements. The object model defines a framework of commands that can be used to create and control these objects, …
Vocal Emotion Corpus Data,
2019
Brigham Young University
Vocal Emotion Corpus Data, Logan Kowallis
ScholarsArchive Data
This corpus contains over 50 hours of voice acted readings as part of a dissertation project. These recordings represent one of four emotions or the subject's normal speaking voice. The four emotions acted are: anger, fear, happiness, and sadness. These recordings can be useful for building a simple emotion recognition model. Data were collected from BYU students in 2019. Supporting documents designed for people wanting replicate this project are included in Documents.zip. For more information about these files, read the README file.
All audio files are encoded as 44.1 kHz .wav mono audio. Each subject read the 50-word script multiple …
Analysis And Simulation Of Convolution Reverb Using City Tech’S New Auditorium,
2018
CUNY New York City College of Technology
Analysis And Simulation Of Convolution Reverb Using City Tech’S New Auditorium, Tian Leng
Publications and Research
In digital signal processing, convolution reverb can simulate the reverberation of a real acoustic space. The acoustics of different seating areas in an auditorium can vary from each other. To determine the reverberant characteristics of City Tech new building’s auditorium, impulse response (IR) signals are recorded in five key locations of the auditorium.
Directly recorded balloon burst is chosen as the source of impulse source. An omnidirectional and a cardioid microphone with flat frequency response curves are used to record IR signals to 24-bit monophonic wav files. Each IR signal, along with a vocal, is convoluted in MATLAB through both …
Musical “Covers” And The Culture Industry: From Antiquity To The Age Of Digital Reproducibility,
2018
Fordham University
Musical “Covers” And The Culture Industry: From Antiquity To The Age Of Digital Reproducibility, Babette Babich
Articles and Chapters in Academic Book Collections
This essay foregrounds “covers” of popular recorded songs as well as male and female desire, in addition to Nietzsche’s interest in composition, together with his rhythmic analysis of Ancient Greek as the basis of what he called the “spirit of music” with respect to tragedy. The language of “sonic branding” allows a discussion of what Günther Anders described as the self-creation of the mass consumer but also a reflection on the ghostly time-space of music in the broadcast world. A brief allusion to Rilke complements a similarly brief reference to Jankelevitch’s “ineffable.”
A Perceptual Comparison Of “Black Box” Modeling Algorithms For Nonlinear Audio Systems,
2018
Belmont University
A Perceptual Comparison Of “Black Box” Modeling Algorithms For Nonlinear Audio Systems, Paul G. Mayo
Student Theses
Nonlinear systems identification is a widespread topic of interest, particularly within the audio industry, as these techniques are employed to synthesize black box models of nonlinear audio effects. Given the myriad approaches to black box modeling, questions arise as to whether an “optimal” approach exists, or one that achieves valid subjective results as a model with minimal computational expense. This thesis uses ABX listening tests to compare black box models of three hardware audio effects using two popular nonlinear implementations, along with two proposed modified implementations. Models were constructed in the Hammerstein form using sine sweeps and a novel measurement …
Poseidon's Music Box Sculpture,
2018
SAE University College
Poseidon's Music Box Sculpture, Guy Cooper
Postgraduate
Selecting public art that pleases a general audience can be a challenging task and is often left sitting either too safe or too abstract in the hope of pleasing the public or ensuring it is defined as ‘Art’. ‘Sound sculpture’ can provide a modern interactive take on public art, incorporating both visual and auditory elements to help drive public interest.
This creative project detailed in this exegesis is based upon the creation of a large scale kinetic sculpture entitled Poseidon’s Music Box. The Sculpture functions as a solar powered music box, performing a pre-composed score which also forms the basis …
Kioto Aoki Interview,
2018
DePaul University
Kioto Aoki Interview, Austin Sandifer
Asian American Art Oral History Project
Artist Bio: Kioto Aoki is a conceptual photographer and experimental filmmaker who also makes books and installations engaging the material specificity of the analogue image and image-making process. Her work explores modes of perception via nuances of the mundane, with recent focusing on perceptions of movement between the still and the moving image. She received MFA from The School of the Art Institute of Chicago and is currently a 2017-2018 HATCH artist in residence at the Chicago Artist Coalition.
Generating Audio Using Recurrent Neural Networks,
2018
Louisiana State University and Agricultural and Mechanical College
Generating Audio Using Recurrent Neural Networks, Andrew Pfalz
LSU Doctoral Dissertations
Long Short Term Memory cells are a type of recurrent neural network that perform well when predicting sequence data. This works presents four approaches to modeling audio data. The models are trained to predict either raw audio samples or magnitude spectrum windows based on prior input audio. In a process called sampling, the models can then be employed to generate new audio using what they learned about the data they were trained on.
Four methods for sampling are presented. The first has the model predict a vector for each vector in the input. The second has the model predict one …
Rror,
2018
CUNY Hunter College
Rror, Carter D. Johnson
Theses and Dissertations
Building on common definitions of terms such as machine, human, and code, this paper presents a strategy for an art practice that engages with data that has been processed and the processor as actor or character. Material is presented in such a way that rules, guidelines, logic, code, coherence may be viewed as tools to be employed for the use of obtaining and retaining power and control. Presenting digital technologies not only as a mediating force upon physical bodies but also a part of those bodies, and, furthermore, as abject and thus positioned outside an ideological structure of consumer technology, …
The Vanishing Line,
2018
Washington University in St. Louis
The Vanishing Line, Jacopo Mazzoni
Graduate School of Art Theses
This thesis is an exploratory effort to bridge the rift that political and monetary powers created between art and technology. In my practice, these socio-political motivations are exposed through the creation of non-utilitarian inventions that use different technologies as charged metaphors. I research mass media language and construct interactive pieces while borrowing strategies from the entertainment industry to make environmental, social, and political issues more palatable than documentary films or raw data could. In my work, technology is regarded as a semidivine entity with supernatural powers that can both elevate and reduce the human experience. My work functions differently according …
Morpho: Expectations & Mutations,
2018
James Madison University
Morpho: Expectations & Mutations, Lynda Bostrom
Masters Theses, 2010-2019
Morpho: Expectations & Mutations is a written document accompanying the culmination of my three years painting at a graduate level. The result of which is an autobiographical body of work navigating the tension of being a human with an invisible disease, while straining to understand Western societal constructs of women. I simultaneously reject these fairy tales as a standard recipe for happiness, yet identify with its visual language that is rooted in the vernacular of my generation. Redefining the elements I reject or embrace helps me to look beyond the boundaries of these constructs, and adopt an attitude of curiosity …
An Exploration And Analysis Of 3d Audio,
2018
California State University, Monterey Bay
An Exploration And Analysis Of 3d Audio, Bradley Peppmuller
Capstone Projects and Master's Theses
3D and Binaural audio, these are two concepts that are coming up more frequently in the audio domain as the world of virtual reality grows. With this growth as an audio engineer we may see a major change within the years ahead. Whether it be new methods of receiving media, or new jobs that may be created. This paper will look at these concepts to see what may possibly be ahead of us. What my paper will touch on is the history of 3D and binaural audio, the differences between 3D and binaural audio, how 3D and binaural audio work,The …
Ways To Protect Your Hearing At Concerts,
2018
University of the Pacific
Ways To Protect Your Hearing At Concerts, Monica Motta
Backstage Pass
No abstract provided.
Applications Of Modular Synthesis In Music & Sound Design For Video Games,
2018
Stephen F Austin State University
Applications Of Modular Synthesis In Music & Sound Design For Video Games, Wyatt Gay, Shelby Pease, Logan Starks, Travis Wattigney
Undergraduate Research Conference
Project Objective: Score one minute of gameplay footage and produce fifteen sound effects for a video game solely utilizing the virtual modular synthesizer Reaktor Blocks.
The Keepers: A Collaborative Constructive Narrative Podcast,
2018
Bowling Green State University
The Keepers: A Collaborative Constructive Narrative Podcast, Shay Carroll
Honors Projects
This is a fictional podcast series that presents a story that is completed through roleplaying. The structure follows that of a video game, with the main characters, or "players," interacting with a set plot while deciding their own course of action. I act as the narrator for the story, controlling the plot and setting as well as non-player characters, or "NPCs." For the purposes of consistency and making sure the characters do not do anything that would be considered too over-powered or unrealistic, I have chosen to use the rule guide and statistics modifier system presented by Wizards of the …
Women In Music: Letting A Long Story Be Long Contemplating Women’S Sonic, Musical, And Spiritual Experiences In Prehistory,
2018
Virginia Commonwealth University
Women In Music: Letting A Long Story Be Long Contemplating Women’S Sonic, Musical, And Spiritual Experiences In Prehistory, Deborah J. Saidel
Theses and Dissertations
Situated within deep history, this study explores the auditory and spiritual lives of Paleolithic women. It considers their personal agency in mediating the spiritual power of sound and how doing so contributes to a multifaceted musicality. The theoretical framework involves a wide spectrum of topics, from ways of rethinking the writing of history and reckoning with time, to sound studies and the study of acoustics in ancient sites, to a critical examination through a feminist lens of normative disciplinary scholarship in anthropology and archaeology, religious studies, and musicology. I explore potential audio-visual-lithic relationships for their implications for deepening an understanding …
My Eyes Due See,
2018
Virginia Commonwealth University
My Eyes Due See, Johannes J. Barfield
Theses and Dissertations
My Eyes Due See is a multidimensional examination of the “black experience” in America. The installation is composed of a single-channel video, a music composition that utilizes music samples and live instrumentation, and sculptures made up of car parts and broomsedge grass. Each of these elements arranged in space share a nuanced and complicated view of blackness through the lens of a black man decoding personal history and American history simultaneously. Autonomy is the overarching theme throughout the work as it pertains to race, identity, urban and rural environments, and the relationship between generational trauma and nostalgia.
Good Game,
2018
Virginia Commonwealth University
Good Game, Greyory Blake
Theses and Dissertations
This thesis and its corresponding art installation, Lessons from Ziggy, attempts to deconstruct the variables prevalent within several complex systems, analyze their transformations, and propose a methodology for reasserting the soap box within the display pedestal. In this text, there are several key and specific examples of the transformation of various signifiers (i.e. media-bred fear’s transformation into a political tactic of surveillance, contemporary freneticism’s transformation into complacency, and community’s transformation into nationalism as a state weapon). In this essay, all of these concepts are contextualized within the exponential growth of new technologies. That is to say, all of these semiotic …
