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Analyzing Visual Sentiment In Photojournalism, Eryn Powell 2019 Kenyon College

Analyzing Visual Sentiment In Photojournalism, Eryn Powell

IPHS 300: AI for Humanity

Like any other branch of journalism, a photojournalist’s intent is to capture an image that conveys the the events represented in the image while evoking an emotional response that allows the viewer to connect with the content of the photo or news report to which the photo is attached. Under the umbrella of photojournalism, political photography is unique in that it is heavily swayed by public opinion. This project intends to introduce a duel perspective on visual sentiment in political photojournalism.


Text By Mus, Mustafa Abubaker 2019 Kennesaw State University

Text By Mus, Mustafa Abubaker

Graduate Scholarly Works

This is why I have created a Twitter bot to generate interactive thread-based creative writing in the form of short stories called Text By Mus as my interactive media project in the graduate level course Web Content Development: Writing for Interactive Media PRWR 6850 instructed by Dr. Sergio Figueiredo. The account features “choose your own adventure” stories written in the literary fiction style. I would like to use the Twitter bot to combat the mass-market production of what is called literature in lieu of digital fiction being just as good as classical, all-time great fiction. This project presents a software …


Linguistic Ideologies In The Performance Of Bulgarian Identity, Chelsey Norman 2019 Purdue University

Linguistic Ideologies In The Performance Of Bulgarian Identity, Chelsey Norman

Purdue Linguistics, Literature, and Second Language Studies Conference

Since the end of Communism in 1989 and joining the European Union in 2007, Bulgarians have experienced much greater mobility and access to the global community. Despite this more global perspective, Bulgarians maintain a strong sense of national identity. Given this interplay between global and national identities, Bulgaria is an apt location to conduct this ideological research. Using a combination of ethnographic observations (June-July 2018) and semi-structured interviews with bilingual Bulgarians in Sofia, this study examines how large-scale phenomena like nationalism and globalization are found in the micro-scale interactional construction of identity. Results show that a great deal of ideological …


The Acquisition Of Diminutives In Moroccan Heritage Speakers In France, Amal El Haimeur 2019 Purdue University

The Acquisition Of Diminutives In Moroccan Heritage Speakers In France, Amal El Haimeur

Purdue Linguistics, Literature, and Second Language Studies Conference

This study addresses the acquisition of diminutive forms by Moroccan heritage speakers in France. Diminutive formation depends on stem modification. 15 Moroccan-French participants took part in this study. In a production experiment, participants were asked to form diminutives for 6 types of stems, since the stem type determines the diminutive pattern. The findings of this study show that the mean percentage of source-like use of the diminutive forms is 38%. The results revealed that just two patterns that were acquired by a significant number of participants: CCiCa and CCiCjCjəC. Diminutive forms that do not require complex processes are acquired by …


Exploring The Emotional Language In The Twilight Novel As A Literary Discourse: An Appraisal Theory Analysis, Susan Ataei 2019 Purdue University

Exploring The Emotional Language In The Twilight Novel As A Literary Discourse: An Appraisal Theory Analysis, Susan Ataei

Purdue Linguistics, Literature, and Second Language Studies Conference

Emotions have always been a mysterious realm of human beings gaining an understanding of which requires the collaboration of scholars from multiple disciplines. This study employed the Appraisal Theory (Martin & White, 2005) of evaluations and emotions to explore the manifestation of emotions in a popular modern prose fiction, the first book of the twilight series by Stephenie Meyer (2009) - Twilight. The objective of the study was to gain a deep understanding of how a bestselling literary prose fiction, Twilight, employs human emotions, and thus “affect”, to impose its “effect” on the reader. I applied the affect sub-system of …


Optimizing L2 Vocabulary Acquisition: Applied Linguistic Research, George H. Borawski 2019 Purdue University

Optimizing L2 Vocabulary Acquisition: Applied Linguistic Research, George H. Borawski

Purdue Linguistics, Literature, and Second Language Studies Conference

Any acquisition in Second Language Acquisition (SLA) starts as word recognition; as such vocabulary acquisition is integral to language learning as a whole and is a precursor to fluent communication (Ellis, 1996; Moore, 1996). To maximize SLA, vocabulary acquisition must be optimized. However, vocabulary acquisition is understudied and underutilized, especially compared to other aspects of SLA (Paribakht & Wesche, 1997). Cook states, “…the vast bulk of examinations, syllabuses, and course books around the globe show little overt influence from SLA research” (1998, p.10). Courses, teachers, and students would benefit from directly addressing SLA research, rather than utilize inefficient methods (Cook, …


Ellipsis In Iraqi Arabic: An Analysis Of Gapping, Sluicing, And Stripping, Saja Albuarabi 2019 Purdue University

Ellipsis In Iraqi Arabic: An Analysis Of Gapping, Sluicing, And Stripping, Saja Albuarabi

Purdue Linguistics, Literature, and Second Language Studies Conference

The purpose of this paper is to explore the syntax of ellipsis in Iraqi Arabic. The paper sheds light on three types of ellipsis in Arabic and English, namely: sluicing, gapping, and stripping and puts each of them in a comparison between Iraqi Arabic and English languages in addition to Arabic dialects. To the best of my knowledge, these elliptical structures have not been studied in Iraqi Arabic before. Therefore, this study offers the first description of these phenomena from a generative standpoint. The paper argues that the three types of ellipsis mentioned above can be the result of Phonological …


"A Picture Is Worth A Thousand Words, And So Is An Emojis 🙂" Emojisfication Of Language: A Pragmatic Analysis Of Facebook Discourse, Alienna Kazmi, Arooj Rana, Uzma Anjum, Madiha Khan 2019 Purdue University

"A Picture Is Worth A Thousand Words, And So Is An Emojis 🙂" Emojisfication Of Language: A Pragmatic Analysis Of Facebook Discourse, Alienna Kazmi, Arooj Rana, Uzma Anjum, Madiha Khan

Purdue Linguistics, Literature, and Second Language Studies Conference

This research study aims to examine language change occurring in written discourse due to increase in the usage of emojis and the way emojis, in comparison to words, are performing communicative functions on social media platforms such as Facebook. The study focused on Pakistani Facebook users. For the study, Facebook is one of the most authentic social media platforms because 71.75 % (Internet Word Stat) of Pakistani internet users use Facebook which is the highest statistics among all social media applications. In order to investigate the recent language change and communicative functions performed by emojis, we utilized Speech act theory …


Undergraduate Digital Scholarship At Gettysburg College, R.C. Miessler, Kevin Moore, Emma K. Lewis 2019 Gettysburg College

Undergraduate Digital Scholarship At Gettysburg College, R.C. Miessler, Kevin Moore, Emma K. Lewis

All Musselman Library Staff Works

Musselman Library’s Digital Scholarship Committee supports high-impact student projects that use digital tools and methods to interpret, analyze, and present humanistic research. In addition to facilitating an eight-week summer research fellowship, the Committee partners with faculty members to design and oversee digital projects introduced as course assignments. This poster provides an overview of the Committee’s activities from fall 2015 through spring 2019.


Life Lessons With Atreus And Chloe: Mature Video Games As Opportunity Spaces For Family Conversations, Angela Vanden Elzen, Adam L. Vanden Elzen 2019 Lawrence University

Life Lessons With Atreus And Chloe: Mature Video Games As Opportunity Spaces For Family Conversations, Angela Vanden Elzen, Adam L. Vanden Elzen

Faculty Publications

The effects of childhood and adolescent exposure to mature video games has been a recurring topic in popular culture as well as academic research for many years. While many studies have been conducted, a consensus has not been reached. Video games have been shown,however,to play a positive role in family togetherness and act as an opportunity space to encourage family discussion. Through a review of the literature, this article argues that mature video games can serve as opportunity spaces for families with older children and teens. A case study in which the M-rated video games,Life is Strange: Before the Storm …


Sushi 'Roll'ing Back To Phil's!, 2019 St. Norbert College

Sushi 'Roll'ing Back To Phil's!

St. Norbert Times

  • News
    • Sushi ‘Roll’ing Back to Phil’s
    • SNC Day 2019
    • Camping in the Quad
    • A New Sheriff in Town
    • Meet the Bias Incident Response Group
  • Opinion
    • Netflix and War Crimes
    • VSCO Girls
    • Analyzing the Democratic Presidential Field
    • WANTED: SNC Times Staff
    • Meme Corner
  • Features
    • A Look Inside the Art Department
    • Alumni Spotlight: Joseph Simurdiak
    • A Step Above Communio
  • Entertainment
    • Student Spotlight
    • Word Search
    • Did You Know?
    • Cryptids: The Wendigo
    • Disney+: What to Know About the Streaming Service
    • The Rise of Piracy
    • New “Game of Thrones” Prequel
    • Junk Drawer: Favorite Childhood Book
    • Book Review: “Red, White & Royal Blue
  • Sports
    • Men’s Soccer …


Statement Of Creative Practice: Creative Making And Vr Literature, Mez Breeze 2019 XR Artists Collective

Statement Of Creative Practice: Creative Making And Vr Literature, Mez Breeze

Journal of Creative Writing Studies

Editor's Note
Mez Breeze authored her artist’s statement in virtual reality. You can view Mez’s artist’s statement even without a VR headset. Just click this link: https://bit.ly/2Kov372
You’ll need this password to access it: XR_PlayG

Abstract
Constructing creative writing in XR (aka Extended Reality: an umbrella term that covers Augmented Reality, Virtual Reality, Mixed Reality, and a fourth category called Synthetic Reality), and VR in particular, is an exciting and recent phenomenon in the Electronic Literature field. This proposed Statement of Creative Practice will examine the scope and reach of XR artforms while focusing in particular on the subset of …


Basho & Friends Literacy Game For Tablet, Joshua Korenblat 2019 SUNY New Paltz

Basho & Friends Literacy Game For Tablet, Joshua Korenblat

Journal of Creative Writing Studies

Basho & Friends is an in-progress prototype for an interactive children’s book. Here, children ages 8-13 collaborate with young Basho, the legendary founder of haiku poetry, to become poets themselves. This project exemplifies a “convivial tool,” defined by philosopher Ivan Illich as a platform designed to promote creative expression. Here, we imagine new possibilities for reading, sensemaking, and creative writing based on past forms and ideas. Through poetry, Basho promotes meaningful principles of literacy and sustainability today. Children can engage with Basho’s story in an historical context and practice haiku to see themselves as authors of their life stories.


Fanfiction As Performative Criticism: Harry Potter Racebending, Khaliah A. Petersen-Reed 2019 University of Southern California

Fanfiction As Performative Criticism: Harry Potter Racebending, Khaliah A. Petersen-Reed

Journal of Creative Writing Studies

Fanfiction anatomizes a text and in this textual nakedness fanfiction writers recognize gaps in their chosen source texts and seek to supplement these deficiencies through literary disruption. This essay focuses on the kind of fanfiction that critically disrupts through artistic cultural production—a practice that I am labeling performative criticism. I look at Racebending fanfiction that intervenes in the gaps of the Harry Potter series—specifically the gaps related to race. Using fanfiction produced by Harry Potter fans, I will show that by reading and writing fanfiction these writers are blurring demarcation between creative writing and literary criticism.


This Is (Not) A Game: The Adjunct Experience As Playable Fiction, Lee Skallerup Bessette 2019 Rochester Institute of Technology

This Is (Not) A Game: The Adjunct Experience As Playable Fiction, Lee Skallerup Bessette

Journal of Creative Writing Studies

How can a never-ending running 8-bit game be a piece of protest art? In examining her own experience in a related netprov protesting the treatment of adjuncts, the artist explores issues of agency, exploitation, and the very nature of games and playing in her artist’s statement on her game, Adjunct Run: https://adjunctrun.readywriting.org/.


“The Machinic Author” Artist’S Statement: The Reading Club, Annie Abrahams, Emmanuel Guez 2019 Independent Artist

“The Machinic Author” Artist’S Statement: The Reading Club, Annie Abrahams, Emmanuel Guez

Journal of Creative Writing Studies

The Reading Club is an online venue for simultaneous, collaborative reading and writing, both of which occur within a precisely defined framework: «reariters» are invited to read a given text and to rewrite it within a set number of characters. The public also gets involved, reading and commenting in a chat field. Performances have been held in various languages (sometimes simultaneously), including the language of code.


Machine Co-Authorship(S) Via Translative Creative Writing, Aaron Tucker 2019 York University/Ryerson University

Machine Co-Authorship(S) Via Translative Creative Writing, Aaron Tucker

Journal of Creative Writing Studies

This paper argues that machine translation and a symbiotic ecosystem of authorship are central to the poetic works of Aaron Tucker and reveal larger ethical paths for machine-human relationships. In particular, the elements of chance alongside the intersemiotic translative acts that are the nature of human-computer relationships give space to a potential futurity that challenges a human-centric understanding of “reading” and “writing” and generates a type of literature that encourages a reader to better understand their own interactions within their daily digital environments.


The Many Authors Of The Several Houses Of Brian, Spencer, Liam, Victoria, Brayden, Vincent, And Alex: Authorship, Agency, And Appropriation, Zach Whalen 2019 University of Mary Washington

The Many Authors Of The Several Houses Of Brian, Spencer, Liam, Victoria, Brayden, Vincent, And Alex: Authorship, Agency, And Appropriation, Zach Whalen

Journal of Creative Writing Studies

The Several Houses of Brian, Spencer, Liam, Victoria, Brayden, Vincent, and Alex is a computer-generated children’s book of 53,651 words and 350 unique illustrations arranged over 800 pages. The text is a cumulative poem in the style of the nursery rhyme “This is the House that Jack Built,” but with a house for each of the eponymous seven individuals, and with each of their houses containing many more types of things. These houses, these things, and these words were chosen by a Python script that I wrote, and the resulting novel--which can be viewed on my Github repository--is …


Atari, Creative Making & Zombie Computers: Robbo. Solucja., Piotr Marecki 2019 Jagiellonian University, Poland

Atari, Creative Making & Zombie Computers: Robbo. Solucja., Piotr Marecki

Journal of Creative Writing Studies

In 1989, Janusz Pelc wrote the game Robbo on an 8-bit Atari, one of the first personal computers, which enjoyed a cult-like status in Poland before the fall of the Berlin Wall in 1989. Robbo, a small robot, collects screws and has to get through 56 planets. The game has achieved cult status, spawning hundreds of remixes and modifications. Beginning in the 1980s, fans (once mainly young boys, today adult men) played this game, collecting screws and running away from enemies such as bats, flying eyes, devils etc., while drinking beer, smoking cigarettes, eating crisps and telling jokes. One …


Digital Participatory Poetics And Civic Engagement In The Creative Writing Classroom, Liza D. Flum, Emily Oliver 2019 University of Utah

Digital Participatory Poetics And Civic Engagement In The Creative Writing Classroom, Liza D. Flum, Emily Oliver

Journal of Creative Writing Studies

This article explores the ways a team-taught course, “Public Poetry in a Digital World,” supported community-building through participatory action and digital creative making. Using digital texts responding to current events, this course fostered students’ civic imagination and invited them to make connections among their own lives, their communities and poetic civic media. This class facilitated critical community engagement through digital pedagogy and final projects in which students performed public scholarship. Ultimately, this course serves as a case study of how teaching born-digital texts with digital tools can expand the capacity of the creative writing classroom.


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