The Impact Of Social Media On Society,
Santa Clara University
The Impact Of Social Media On Society
Advanced Writing: Pop Culture Intersections
It is the objective of this article to present evidence from several researches that were done by many scholars in different environment that distinctly demonstrates the negative impact of social media in three main categories. First, social media fosters a false sense of online "connections" and superficial friendships leading to emotional and psychological problems. The Second harm of social media is that it can become easily addictive taking away family and personal time as well as diminish interpersonal skills, leading to antisocial behavior. Lastly, social media has become a tool for criminals, predators and terrorists enabling them to commit illegal …
The Messenger, Vol 26, No. 4,
University of Richmond
The Messenger, Vol. 26, No. 8,
University of Richmond
On Dumpster Diving,
University of Massachusetts Boston
On Dumpster Diving
New England Journal of Public Policy
Lars Eighner became homeless in 1988 after leaving a job he had held for ten years as an attendant at a state hospital in Austin, Texas. He lives in a small apartment in Austin and continues to scavenge. This article was originally published in the Fall 1990 issue of The Threepenny Review. Reprinted with permission.
Femme Nue, Femme Noire : Tribulations D’Une Vénus,
College of the Holy Cross
Femme Nue, Femme Noire : Tribulations D’Une Vénus
Présence Francophone: Revue internationale de langue et de littérature
This article examines the return, in two contemporary novels, of the figure of the “naked black woman” as an emblematic site of difference. Two women of African origin take back this twice-appropriated figure and use it to question the ways in which the materiality of the body is again being written into contemporary postcolonial society. The aim of the essay is to underline the means and meaning deployed in these new appropriations of African icons, while pointing to some possible limits to the symbolic passage from the colonial imagination to a postcolonial one.
Lack Of Resources In Classrooms,
Kutztown University
Lack Of Resources In Classrooms, Juliana Maffea
English Department: Research for Change - Wicked Problems in Our World
In different areas of the world, classrooms lack resources. Teachers are trying their hardest to teach their students with what is given to them, but it is not enough. The result of having a lack of resources is students not graduating, teachers burning out, parents scared for their students, and students not getting the proper education. An insufficient amount of resources in classrooms comes from the lack of funding or the improper use of spending in schools. There are solutions to this wicked problem, such as raising more money, making cuts, or changing the way schools spend their money. This …
Special David Ignatow Section,
Providence College
Special David Ignatow Section
The Prose Poem: An International Journal
No abstract provided.
Online Dating Technology Effects On Interpersonal Relationships,
Santa Clara University
Online Dating Technology Effects On Interpersonal Relationships
Advanced Writing: Pop Culture Intersections
The trend of online dating has been around since the emergence of the Internet. In the generation before the online era, people would meet face-to-face in cafes, on streets or at bars or even on airplanes. People make initial contact based on a number of cues and preferences, getting to know one another in person. Today these coincidental or so to say "meant to be" moments seem to be non-existent. Why have they become such a rarity? Is it because we know that there is an easy way out? What will it take for people to be as straightforward and …
The Stranger By Charles Baudelaire,
Western Michigan University
The Stranger By Charles Baudelaire, Kent Dixon
Transference
Translated from the French by Kent Dixon.
Renegade Or Paragon?: Categorizing Narrative Choice In Video Game Storylines,
University of Nebraska - Lincoln
Renegade Or Paragon?: Categorizing Narrative Choice In Video Game Storylines, Graham Oliver
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
Choices made during video game gameplay set the stories told in that media apart from other media. Narrative-affecting choices have existed since the earliest games, from character creation in role-playing games to performance-based narrative changes in Metroid to morality-based choices in Ogre Battle. In the contemporary gaming landscape, some games derive a significant portion of their gameplay from character decisions: exploration, dialogue options, quick-time event reactions, etc. In this article, I give a history and breakdown of how choices have existed and evolved in gaming narratives since their inception. I then propose three categories for significant narrative choices: aesthetic, …
