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Instructional Media Design Commons

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Are You Flipping Out Or Flipping In? The How’S, Why’S, And What’S Of The Flipped Classroom Model, Curt Bonk Ph.D. 2017 Indiana University - Bloomington

Are You Flipping Out Or Flipping In? The How’S, Why’S, And What’S Of The Flipped Classroom Model, Curt Bonk Ph.D.

Fall Faculty Development Conference

There is an intense movement today toward the flipped classroom model, with budgets, technology development, media hype, free and open educational resources, and advances in learning theories experimenting with the flipped classroom. Yet, there remains much debate, resistance and confusion. In fact, many educators are flipping out over all the changes and expectations. In this session, these issues will be addressed by reviewing some of the history leading to flipped classroom models of learning and documenting the benefits in terms of infrastructure, time, pedagogy, and learning. In addition, several examples of flipped classrooms will be provided along with a series ...


Education 20/20: Visions Of A New Learning World, Curt Bonk Ph.D. 2017 Indiana University - Bloomington

Education 20/20: Visions Of A New Learning World, Curt Bonk Ph.D.

Fall Faculty Development Conference

We are in the midst of a learning revolution. During the past few years, learning has become increasingly collaborative, global, mobile, modular, informal, immediate, self-directed, open, blended, visual, hands-on, ubiquitous, and personal. Instructors today may be called upon to take on many new roles such as curators, counselors, consultants, concierges, and cultivators of learning. In this session, Curt Bonk will define 20 new roles for instructors and 20 principles of instruction which support these roles; all while providing a plethora of examples of how these roles and principles can liven up lectures and motivate and engage students in their learning ...


Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon 2017 RIT (undergraduate student)

Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon

Presentations and other scholarship

In this paper, we describe the design and technological methods of

our dynamic sprite system in Lost & Found, a table-top-to-mobile

card game designed to improve literacy regarding prosocial

aspects of religious legal systems, specifically, collaboration and

cooperation. Harnessing the capabilities of Unreal Engine’s

Paper2D system, we created a dynamic content creation pipeline

that empowered our game designers so that they could rapidly

iterate on the game’s systems and balance externally from the

engine. Utilizing the Unreal Blueprint component system we were

also able to modularize each actor during runtime as data may be

changed. The technological approach behind ...


Barriers To Oer Adoption (And Possible Solutions), Amanda Hovious 2017 University of North Texas

Barriers To Oer Adoption (And Possible Solutions), Amanda Hovious

Texas Conference on Institutional Repositories

Type of presentation: Full Session

ABSTRACT

In 2012, at the World Open Educational Resources Congress in Paris, UNESCO declared that governments within their powers should develop strategies and policies that promote open educational resources (OER) as an avenue toward the universal right of equity of access to education. Though OER has increased exponentially in availability since that time, there remain confounding factors that act as barriers to OER adoption, such as ease of discovery, ease of adaptability and re-use, and uncertainty regarding quality and sustainability. Numerous studies have examined these barriers, and these studies should be of concern to librarians ...


Improving Electronic Reserve Services: A Collaborative Effort, Xiaohua (Cindy) Li, David Demers 2017 Sacred Heart University

Improving Electronic Reserve Services: A Collaborative Effort, Xiaohua (Cindy) Li, David Demers

Cindy Li

To improve the efficiency of Ryan-Matura Library's electronic reserve (e-reserve) service, the staff of the library and the Office of Instructional Technology at Sacred Heart University codeveloped and implemented a system that streamlined the request and delivery of e-reserves for faculty and students. This system utilizes the institution's integrated course/content management system (Blackboard) along with a custom-built Web application that facilitates the request, retrieval, digitization, and delivery of e-reserve materials directly to students within their Blackboard courses.


A Comparison Of Discovered Regularities In Blood Glucose Readings Across Two Data Collection Approaches Used With A Type 1 Diabetic Youth, Victor R. Lee, Travis Thurston, Chris Thurston 2017 Utah State University

A Comparison Of Discovered Regularities In Blood Glucose Readings Across Two Data Collection Approaches Used With A Type 1 Diabetic Youth, Victor R. Lee, Travis Thurston, Chris Thurston

Instructional Technology and Learning Sciences Faculty Publications

Background: Type 1 diabetes requires frequent testing and monitoring of blood glucose levels in order to determine appropriate type and dosage of insulin administration. This can lead to thousands of individual measurements over the course of a lifetime of a single individual, of which very few are retained as part of a permanent record. The third author, aged 9, and his family have maintained several years of written records since his diagnosis with Type 1 diabetes at age 20 months, and have also recently begun to obtain automated records from a continuous glucose monitor.

Objectives: This paper compares regularities identified ...


The Cetl Correspondent: Swosu Center For Excellence In Teaching And Learning Newsletter, Marci Grant 2017 Southwestern Oklahoma State University

The Cetl Correspondent: Swosu Center For Excellence In Teaching And Learning Newsletter, Marci Grant

The CETL Correspondent

CETL, SWOSU, Center for Excellence in Teaching and Learning


New Design Principles For Mobile History Games, Owen Gottlieb 2017 Rochester Institute of Technology

New Design Principles For Mobile History Games, Owen Gottlieb

Presentations and other scholarship

This study draws on design-based research on an ARIS–based mobile augmented reality game for teaching early 20th century history. New design principles derived from the study include the use of supra-reveals, and bias mirroring. Supra-reveals are a kind of foreshadowing event in order to ground historical happenings in the wider enduring historical understanding. Bias mirroring refers to a nonplayer character echoing back a player’s biased behavior, in order to open the player to listening to alternative perspectives. Supra-reveals engendered discussion of historical themes early in the game experience. The results showed that use of a cluster of NPC ...


Reusable, Relevant, Recordings: Creating Engaging & Evergreen Course Content, Susan Tade, Nima Salehi 2017 University of Minnesota - Twin Cities

Reusable, Relevant, Recordings: Creating Engaging & Evergreen Course Content, Susan Tade, Nima Salehi

Innovate! Teaching with Technology Conference

Research indicates that recorded course content that is shorter and more informal in both style and media format has the greatest impact on student engagement. Recording key concepts, facts, processes, principles, and/or procedures that are core to the curriculum can fully leverage reusable, relevant recordings. This session will provide a design framework for creating recordings that are granular and modular which allows you to repurpose recordings in multiple contexts. This makes the content not only reusable and evergreen but creates a recording process that is sustainable and scalable.

Link to Resource: z.umn.edu/the3rs

Higher Education.


Engaging Student Learning With Interactive Videos, Karen Matthes, Pamela Gades, Scott Krenz, Paige Friedrich 2017 University of Minnesota Extension

Engaging Student Learning With Interactive Videos, Karen Matthes, Pamela Gades, Scott Krenz, Paige Friedrich

Innovate! Teaching with Technology Conference

The experiences of passively watching a video online and actively engaging in a lecture in person are markedly different. During an on-campus lecture, an instructor has the ability to pose questions to students and give individualized feedback based on responses. In an online environment, however, these questions are at best rhetorical, and students' ability to receive feedback on their responses is limited. As a result, students are unable to check their understanding of a topic while watching a video. Similarly, non-classroom environments may prove to be more distracting for students, and the resulting potential decrease in engagement may be detrimental ...


Yes You Can! Encourage Technology Innovation By Building A Community Of Support, Melissa Diers, Teresa Hartman 2017 University of Nebraska Medical Center

Yes You Can! Encourage Technology Innovation By Building A Community Of Support, Melissa Diers, Teresa Hartman

Posters and Presentations: McGoogan Library of Medicine

Health Science education faculty are redesigning curricula to meet the learning needs of current and future students. During this process, faculty adjust their teaching strategies, and work to increase their own educational technology skills. The evolving demands of a health care educator underscores the need to nurture their technology skills development. The method UNMC chose to use was to develop an interprofessional community of support that is designed to strengthen an innovative culture, foster informal peer review and peer mentoring, encourage scholarship opportunities, and to offer collaborations with educators who share an interest in using technology in education. The community ...


Exploring Teacher’S Attitudes And Behaviors In Implementing Instructional Technology Into Curriculum, Letitia Walters 2017 National Louis University

Exploring Teacher’S Attitudes And Behaviors In Implementing Instructional Technology Into Curriculum, Letitia Walters

Dissertations

This program evaluation explored how effective integration of technology resources and systems with teacher training and curriculum development can occur despite teachers limited technology competencies. Theses competencies increase when teachers have desire and opportunities to become better acquainted with utilizing digital tools. Perceived technology integration skills of teachers solely, cannot predict the effective integration of technology in student products to address new learning (Ertmer, 2005). Technology integrated lesson plans, the relationship between teachers' beliefs and their use of various strategies to integrate technology and a model that teachers can use to guide them through the necessary changes they will need ...


The Cetl Correspondent: Swosu Center For Excellence In Teaching And Learning Newsletter, Marci Grant 2017 Southwestern Oklahoma State University

The Cetl Correspondent: Swosu Center For Excellence In Teaching And Learning Newsletter, Marci Grant

The CETL Correspondent

CETL, SWOSU, Center for Excellence in Teaching and Learning


Involving Literacy And Technology: An Action Research Study To Improve Teacher Candidates’ Practice, Todd Cherner, Kristal Curry 2017 Portland State University

Involving Literacy And Technology: An Action Research Study To Improve Teacher Candidates’ Practice, Todd Cherner, Kristal Curry

Todd Cherner

As reflected in the new generation of “college- and career-ready” standards, developing students’ literacy abilities has become an educational initiative. In addition, software developers are continually releasing a range of educational website, apps, and programs intended to support student learning. The challenge then becomes how teachers can use these evolving instructional technologies to develop their students’ literacy abilities by combining them with their content and pedagogical knowledge. In this action research project, two teacher educators set out to study how their candidates used instructional technology during their internship for these purposes. In this article, the researchers will provide a background ...


Stitching Codeable Circuits: High School Students' Learning About Circuitry And Coding With Electronic Textiles, Breanne K. Litts, Yasmin B. Kafai, Debora A. Lui, Justice T. Walker, Sari A. Widman 2017 Utah State University

Stitching Codeable Circuits: High School Students' Learning About Circuitry And Coding With Electronic Textiles, Breanne K. Litts, Yasmin B. Kafai, Debora A. Lui, Justice T. Walker, Sari A. Widman

Instructional Technology and Learning Sciences Faculty Publications

Learning about circuitry by connecting a battery, light bulb, and wires is a common activity in many science classrooms. In this paper, we expand students’ learning about circuitry with electronic textiles, which use conductive thread instead of wires and sewable LEDs instead of lightbulbs, by integrating programming sensor inputs and light outputs and examining how the two domains interact.We implemented an electronic textiles unit with 23 high school students ages 16–17 years who learned how to craft and code circuits with the LilyPad Arduino, an electronic textile construction kit. Our analyses not only confirm significant increases in students ...


Evaluating Tech Tools For Literacy: A Research-Based Checklist, Todd Cherner, Peggy Hopper 2017 Portland State University

Evaluating Tech Tools For Literacy: A Research-Based Checklist, Todd Cherner, Peggy Hopper

Todd Cherner

With an emphasis placed on students reading and writing digitally, this presentation offers attendees a resource they can use to evaluate the literacy implications for using different apps and websites.


Educational Apps In The Blended Learning Classroom: Bringing Inquiry-Based Learning Into The Mix, Todd Cherner, Alex Fegely 2017 Portland State University

Educational Apps In The Blended Learning Classroom: Bringing Inquiry-Based Learning Into The Mix, Todd Cherner, Alex Fegely

Todd Cherner

With schools investing heavily in mobile technologies and emphasizing blended learning lessons, teachers are being required to create learning experiences that utilize these technologies to further prepare secondary students for college and the workforce. In this article, the authors first present a brief vignette intended to be representative of the emotions and pressures facing teachers as they prepare to teach with these new technologies. Next, the authors provide a framework teachers can use to create app-based lessons, which are lessons that use multiple apps to engage students in an inquiry-based learning experience. To provide further support, the authors include two ...


Appropriating Quantified Self Technologies To Support Elementary Statistical Teaching And Learning, Victor R. Lee, Joel R. Drake, Jeffrey L. Thayne 2017 Utah State University

Appropriating Quantified Self Technologies To Support Elementary Statistical Teaching And Learning, Victor R. Lee, Joel R. Drake, Jeffrey L. Thayne

Victor R Lee

Wearable activity tracking devices associated with the Quantified Self movement have potential benefit for educational settings because they produce authentic and granular data about activities and experiences already familiar to youth. This article explores how that potential could be realized through explicit acknowledgment of and response to tacit design assumptions about how such technologies will be used in practice and strategic design for use in a classroom. We argue that particular practical adaptations that we have identified serve to ensure that the classroom and educational use cases are appropriately considered. As an example of how those adaptations are realized in ...


Jigsaw Surveys & Learning Logs: Using Qualtrics And Canvas For Student-Centered Learning, John Scott 2017 Marian University - Indianapolis

Jigsaw Surveys & Learning Logs: Using Qualtrics And Canvas For Student-Centered Learning, John Scott

Faculty Con

This presentation describes how two educational technology tools were used to enhance student-centered learning. These tools, an online Qualtrics survey completed in tandem with a jigsaw discussion activity and an online reflective learning log on Canvas, significantly contributed to cooperative learning in small group discussions, promoted individual reflection about course themes, and provided personalized information about student progress and challenges that informed instructor feedback and guidance. What has been learned through this process can be used across disciplines to improve student engagement.


Increasing Student Engagement To Impact Achievement, Jennifer Regelski, Heather Melrose 2017 Marian University - Indianapolis

Increasing Student Engagement To Impact Achievement, Jennifer Regelski, Heather Melrose

Faculty Con

This presentation will cover two different strategies for engaging students in course content with the intent of improving academic achievement. One example will discuss the use of video to explain assignments prior to the due date in graduate coursework. The second will promote using online assessment to engage students in required course readings at any level.


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