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Augmented Reality: An Overview And Five Directions For Ar In Education, Steve Chi-Yin Yuen, Gallayanee Yaoyuneyong, Erik Johnson 2011 University of Southern Mississippi

Augmented Reality: An Overview And Five Directions For Ar In Education, Steve Chi-Yin Yuen, Gallayanee Yaoyuneyong, Erik Johnson

Journal of Educational Technology Development and Exchange (JETDE)

Augmented Reality (AR) is an emerging form of experience in which the Real World (RW) is enhanced by computer-generated content tied to specific locations and/or activities. Over the last several years, AR applications have become portable and widely available on mobile de­vices. AR is becoming visible in our audio-visual media (e.g., news, entertainment, sports) and is beginning to enter other aspects of our lives (e.g., e-commerce, travel, marketing) in tangible and exciting ways. Facilitating ubiquitous learning, AR will give learners instant access to location-specific information compiled and provided by numerous sources (2009). Both the 2010 and 2011 Horizon Reports predict …


Promoting Student’S Online Engagement With Communication Tools, Shuyan Wang 2011 University of Southern Mississippi

Promoting Student’S Online Engagement With Communication Tools, Shuyan Wang

Journal of Educational Technology Development and Exchange (JETDE)

This case study investigated students’ engagement and learning experiences in online courses through Blackboard CE6 (Course Management System). The meaning that students gave to their learning experiences and the problems they encountered were also investigated in order to understand how students learn in a technology-enriched learning environment. Data were col­lected through open-ended survey questions, participant observations, and document analyses from three online instructional technology graduate courses where students used threaded dis­cussion, live classroom, chat room, and email for online communication and interaction. Find­ings indicated that students’ engagement was promoted by using various communication tools although student preferred discussion board and …


Teaching In An Efl Program In Second Life: Student Teachers’ Perspectives And Implications, Charles Xiaoxue Wang, Mary L. Lefaiver, Christy Hunt, Qi Wang 2011 The University of Southern Mississippi

Teaching In An Efl Program In Second Life: Student Teachers’ Perspectives And Implications, Charles Xiaoxue Wang, Mary L. Lefaiver, Christy Hunt, Qi Wang

Journal of Educational Technology Development and Exchange (JETDE)

Educational researchers have paid considerable attention to the use of multi-user vir­tual environments (MUVEs) to support learning across curricula. Among those MUVEs, Second Life (SL) is one of the most popular. This paper reports on a study of student teachers’ experience of teaching English in an experimental EFL (English as a Foreign Language) program in Second Life (SL) with students in China. This study was a collaborative effort of faculty members and graduate students of both a state university in the USA and a provincial university in China. The study took a case study approach to reveal student teachers’ perceptions …


Educational Computer Games And Spanish Content Learning, Timothy Dedeaux, Taralynn Hartsell 2011 University of Southern Mississippi

Educational Computer Games And Spanish Content Learning, Timothy Dedeaux, Taralynn Hartsell

Journal of Educational Technology Development and Exchange (JETDE)

The purpose of this mixed-methods study was to determine differences in engagement, satisfaction, and Spanish language content learning among participants playing one of two dif­ferent educational computer games. Additionally, this study served as preliminary research for future research projects to detect and correct problems at the pilot stage. Participants were briefly introduced to the Spanish content material prior to using the computer games and completed pre-tests, post-tests, and satisfaction/engagement surveys as a way to obtain learning results. The small sample size acquired for the study did not yield any statistically significant difference, but the research did permit examination of the …


A Multiple Aspects Quantitative Indicator For Ability Of English Vocabulary: Vocabulary Quotient, Hong-Fa Ho, Chen Huong 2011 The University of Southern Mississippi

A Multiple Aspects Quantitative Indicator For Ability Of English Vocabulary: Vocabulary Quotient, Hong-Fa Ho, Chen Huong

Journal of Educational Technology Development and Exchange (JETDE)

tudents of EFL have a common problem with insufficient vocabulary. Some studies argue that English vocabulary is one of the most difficult parts. This paper applied the idea of KPI (Key Performance Indicator) from management science to EFL vocabulary learning and teaching. A vocabulary quotient (VQ in short) with four test models, including a listening com­prehension test, was proposed as KPIs. Based on VQ, VQ testing software was developed. To test the validity and reliability of the assessment tool based on VQ, assessments with 54 junior high students (n=54) was conducted. The findings of this study were generalized as the …


Helping Teachers Develop Positive Dispositions About Technology-Based Learning: What A Brief Global Learning Project Revealed, Carol A. Smith, Heather Schugar, Cynthia A. Moyer 2011 The University of Southern Mississippi

Helping Teachers Develop Positive Dispositions About Technology-Based Learning: What A Brief Global Learning Project Revealed, Carol A. Smith, Heather Schugar, Cynthia A. Moyer

Journal of Educational Technology Development and Exchange (JETDE)

Research indicates that teachers’ dispositions significantly influence their integration of computer technology into classroom instruction. This article reports findings from a mixed-methods study that examined shifts in teachers’ dispositions about learning that occurs through information and communication technologies (ICT’s). Graduate students and remote professionals engaged in a one-semester learning project that included synchronous and asynchronous com­puter-mediated discussions of course content. The study sought to determine whether or not this exposure to ICT-based learning might be accompanied by a positive or negative affective shift, and to identify the salient features of such a shift. Quantitative analysis of responses on question­naires administered …


Action To Acquisition—Boost Students’ English Learning Motivation With Filmmaking Project, Cheng-Ting Chen, Kuo-Chen Li 2011 The University of Southern Mississippi

Action To Acquisition—Boost Students’ English Learning Motivation With Filmmaking Project, Cheng-Ting Chen, Kuo-Chen Li

Journal of Educational Technology Development and Exchange (JETDE)

In Taiwan, English is more a major subject matter for student to “study” in school rather than a language for people to use in real life situations. Under the situation, students tend to have lower learning motivation when come to English classes, especially in higher academic settings, like universities. In order to boost students’ learning motivation as well as to encourage their productivity and creativity at the same time, a preliminary action research was conducted by two researchers collaboratively whereas one researcher is the instructor simultaneously. The major focus of the action research is concerning the application of “filmmaking” as …


Integrating Cell Phones Into A Chinese High School Efl Classroom: Students’ Attitudes, Technological Readiness, And Perceived Learning, Feihong Wang, Xin Chen, Weini Fang 2011 The University of Southern Mississippi

Integrating Cell Phones Into A Chinese High School Efl Classroom: Students’ Attitudes, Technological Readiness, And Perceived Learning, Feihong Wang, Xin Chen, Weini Fang

Journal of Educational Technology Development and Exchange (JETDE)

Although explorations on cell phone-based learning (C-learning) in the field of teach­ing English as a foreign language (EFL) has been gaining increasing attention in the last 10 years, the explorations are constrained mainly to distance language teaching. Researchers have pointed out that mobile devices are most effective when combined with group activities, tradi­tional educational activities, and other information and communication technologies (Librero, Ramos, Ranga, Trinona, & Lambert, 2007; Stead, 2005). The purpose of this study was to in­vestigate the integration of a C-learning activity into a traditional EFL classroom by looking at students’ attitudes, technological readiness, perceived learning, and perceived …


Using Youtube To Bridge The Gap Between Baby Boomers And Millennials, Dawn M. Garrett-Wright Ph.D. (c), RN, Cathy Hoots Abell 2011 Western Kentucky University, School of Nursing

Using Youtube To Bridge The Gap Between Baby Boomers And Millennials, Dawn M. Garrett-Wright Ph.D. (C), Rn, Cathy Hoots Abell

Nursing Faculty Publications

No abstract provided.


Poster Presentations As A Teaching Strategy In Web-Based Courses, Beverly Siegrist, Dawn M. Garrett-Wright Ph.D. (c), RN, Cathy H. Abell 2011 Western Kentucky University

Poster Presentations As A Teaching Strategy In Web-Based Courses, Beverly Siegrist, Dawn M. Garrett-Wright Ph.D. (C), Rn, Cathy H. Abell

Nursing Faculty Publications

No abstract provided.


Case Studies Of At-Risk Middle Grades Students And Literacy Applications Including Technology, Francine Falk-Ross, Principal Investigator 2011 School of Education, Pace University

Case Studies Of At-Risk Middle Grades Students And Literacy Applications Including Technology, Francine Falk-Ross, Principal Investigator

Cornerstone 1 Reports : Expansion and Enhancements of the Thinkfinity Platform

No abstract provided.


Teaching Across Borders: Business As Usual?, Bobbe McGhie Allen 2011 Utah State University

Teaching Across Borders: Business As Usual?, Bobbe Mcghie Allen

All Graduate Theses and Dissertations, Spring 1920 to Summer 2023

The quest to comprehend how cultural differences can impact learning is one of those intriguing challenges that continue to beguile some scholars and educational leaders even at a time that is characterized as globalized. This dissertation is a qualitative case study about teaching to culturally diverse populations and is primarily based on the interviews of seven accountants designated as instructors and the direct observation of those instructors while teaching accounting principles to other accountants. The English language was used despite the fact that all participants, including the instructors, spoke English as a second or third language and came from diverse …


Testing The Efficacy Of Merrill’S First Principles Of Instruction In Improving Student Performance In Introductory Biology Courses, Joel Lee Gardner 2011 Utah State University

Testing The Efficacy Of Merrill’S First Principles Of Instruction In Improving Student Performance In Introductory Biology Courses, Joel Lee Gardner

All Graduate Theses and Dissertations, Spring 1920 to Summer 2023

One learning problem is that public understanding of science is limited. Many people blame at least part of the problem on the predominant lecture approach for students' lack of science understanding. Current research indicates that more active instructional approaches can improve student learning in introductory undergraduate biology courses. Active learning may be difficult to implement because methods and strategies, ranging from in-class collaborative problem-solving to out of class multimedia presentations, are diverse, and sometimes difficult to implement. Merrill's First Principles of Instruction (hereafter referred to as "First Principles" or "First Principles of Instruction") provides a framework for implementing active learning …


Examining The Role Of The Introductory Video In The Development Of Teaching Presence In Online Instruction, Bojan Lazarevic 2011 University of Nebraska-Lincoln

Examining The Role Of The Introductory Video In The Development Of Teaching Presence In Online Instruction, Bojan Lazarevic

Department of Teaching, Learning, and Teacher Education: Theses and Other Student Research

This study presents and discusses findings regarding the benefits of video delivery in online instruction.  Specifically, the study addresses whether the implementation of a short asynchronous introductory video in a primarily text-based online course has an effect on students’ perception of teaching presence.  In addition, the second aim of this study is to test whether an asynchronous introductory video can enhance student’s course engagement and performance.  Finally, the study seeks answer if there is an interrelationship between teaching presence, student’s engagement and student’s performance.

This study utilizes a sequential explanatory mixed methods research design.  The study also includes elements of …


Using Mixed-Reality Technology To Teach Techniques For Administering Local Anesthesia, Kami M. Hanson 2011 Utah State University

Using Mixed-Reality Technology To Teach Techniques For Administering Local Anesthesia, Kami M. Hanson

All Graduate Theses and Dissertations, Spring 1920 to Summer 2023

The ability to perform local anesthesia on dental patients is an important clinical skill for a dental hygienist. When learning this procedure in an academic situation, students often practice on their peers to build their skills. There are multiple reasons why the peer practice is not ideal; consequently, educators have sought the means to simulate the practice of local anesthetic procedures without endangering others. Mixed-reality technologies offer a potential solution to the simulated procedure problem. The purpose of this research was to determine if students could learn the techniques for providing local anesthesia using a mixed-reality system that allows them …


Engaging Knowledge Management Learners Through Web-Based Ict: An Empirical Study, Thomas MENKHOFF, Tze Yian THANG, Yue Wah CHAY, Yue Kee WONG 2011 Singapore Management University

Engaging Knowledge Management Learners Through Web-Based Ict: An Empirical Study, Thomas Menkhoff, Tze Yian Thang, Yue Wah Chay, Yue Kee Wong

Research Collection Lee Kong Chian School Of Business

The purpose of this paper is to examine how to successfully blend an e-learning module into a knowledge management (KM) course aimed at getting KM students interested in the respective subject matter (=KM) in a web-based learning environment. Based on data obtained from 138 undergraduate business management students at a university in Singapore, practical aspects of effectively implementing an e-learning system with a focus on KM are analyzed and the importance determined of three conceptual variables in the context of successful blended learning approaches: online faculty to student interaction, social presence and personal e-learning experiences. The study shows some positive …


Tactile Interfaces: Epistemic Techne In Information Design, Josephine Walwema 2011 Clemson University

Tactile Interfaces: Epistemic Techne In Information Design, Josephine Walwema

All Dissertations

This dissertation is a study of the rhetorical concept of techne and how it might inform the field of Information Design, specifically in an Instructional Design space. I argue that current models of Information Design draw insights from (a) the scientistic models that emphasize rational and universal reach (b) the craft tradition that places emphasis on mechanistic acquisition of the right skills and (c) an interpretive rhetorical model. These perspectives dominate the Instructional Design paradigm, rendering systems-based design processes that at times eschew designing in favor of organizing. I suggest that the discipline requires a remediated epistemic techne shaped by …


Learning Middle School Mathematics Through Student Designed And Constructed Video Games, Camille M. McCue 2011 University of Nevada, Las Vegas

Learning Middle School Mathematics Through Student Designed And Constructed Video Games, Camille M. Mccue

UNLV Theses, Dissertations, Professional Papers, and Capstones

Mathematics achievement is an area in which American precollege students are faltering. Emerging research suggests that making mathematics instruction relevant and applicable in the lives of youth may impact math achievement, especially when it capitalizes on high-interest technologies such as video games.

Employing a quasi-experimental and descriptive approach, this study examined the mathematics (i.e., numbers and operations, algebra, geometry, measurement, and probability) that middle school students employed during their design and construction of video games. First, it examined the mathematics content learned by 19 sixth and seventh graders during their analysis, synthesis, and programming of three video game projects over …


Using Graphs To Represent Physical Phenomena In A Fourth Grade Classroom, Mehmet Fatih Dulger 2011 University of Nevada, Las Vegas

Using Graphs To Represent Physical Phenomena In A Fourth Grade Classroom, Mehmet Fatih Dulger

UNLV Theses, Dissertations, Professional Papers, and Capstones

This study examined to what extent inquiry-based instruction supported with real-time graphing technology improves fourth grader's ability to interpret graphs as representations of physical science concepts such as motion and temperature. This study also examined whether there is any difference between inquiry-based instruction supported with real-time graphing software and inquiry-based instruction supported with traditional laboratory equipment in terms of improving fourth graders' ability to interpret motion and temperature graphs. Results of this study showed that there is a significant advantage in using real-time graphing technology to support fourth graders' ability to read and interpret graphs.


Personality, Presence, And The Virtual Self: A Five-Factor Model Approach To Behavioral Analysis Within A Virtual Environment, Michael Patrick McCreery 2011 University of Nevada, Las Vegas

Personality, Presence, And The Virtual Self: A Five-Factor Model Approach To Behavioral Analysis Within A Virtual Environment, Michael Patrick Mccreery

UNLV Theses, Dissertations, Professional Papers, and Capstones

For several decades, researchers have explored the existence of the virtual self, or digital embodiment of self found within an avatar. It was surmised that this new component of one’s overall identity not only existed in conjunction with the public and private persona, but was replete with the necessary physical and psychological characteristics that facilitate a broad range of cognitive, cultural, and socio-emotional outcomes found within a virtual environment (e.g., Second Life, World of Warcraft). However, little is known with regard to whether these characteristics do indeed impact behavioral outcomes. For this reason, this study employed an observational assessment method …


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