Poster Presentations As A Teaching Strategy In Web-Based Courses,
2011
Western Kentucky University
Poster Presentations As A Teaching Strategy In Web-Based Courses, Beverly Siegrist, Dawn M. Garrett-Wright Ph.D. (C), Rn, Cathy H. Abell
Nursing Faculty Publications
No abstract provided.
Case Studies Of At-Risk Middle Grades Students And Literacy Applications Including Technology,
2011
School of Education, Pace University
Case Studies Of At-Risk Middle Grades Students And Literacy Applications Including Technology, Francine Falk-Ross, Principal Investigator
Cornerstone 1 Reports : Expansion and Enhancements of the Thinkfinity Platform
No abstract provided.
Examining The Role Of The Introductory Video In The Development Of Teaching Presence In Online Instruction,
2011
University of Nebraska-Lincoln
Examining The Role Of The Introductory Video In The Development Of Teaching Presence In Online Instruction, Bojan Lazarevic
Department of Teaching, Learning, and Teacher Education: Theses and Other Student Research
This study presents and discusses findings regarding the benefits of video delivery in online instruction. Specifically, the study addresses whether the implementation of a short asynchronous introductory video in a primarily text-based online course has an effect on students’ perception of teaching presence. In addition, the second aim of this study is to test whether an asynchronous introductory video can enhance student’s course engagement and performance. Finally, the study seeks answer if there is an interrelationship between teaching presence, student’s engagement and student’s performance.
This study utilizes a sequential explanatory mixed methods research design. The study also includes elements of …
Personality, Presence, And The Virtual Self: A Five-Factor Model Approach To Behavioral Analysis Within A Virtual Environment,
2011
University of Nevada, Las Vegas
Personality, Presence, And The Virtual Self: A Five-Factor Model Approach To Behavioral Analysis Within A Virtual Environment, Michael Patrick Mccreery
UNLV Theses, Dissertations, Professional Papers, and Capstones
For several decades, researchers have explored the existence of the virtual self, or digital embodiment of self found within an avatar. It was surmised that this new component of one’s overall identity not only existed in conjunction with the public and private persona, but was replete with the necessary physical and psychological characteristics that facilitate a broad range of cognitive, cultural, and socio-emotional outcomes found within a virtual environment (e.g., Second Life, World of Warcraft). However, little is known with regard to whether these characteristics do indeed impact behavioral outcomes. For this reason, this study employed an observational assessment method …
Using Graphs To Represent Physical Phenomena In A Fourth Grade Classroom,
2011
University of Nevada, Las Vegas
Using Graphs To Represent Physical Phenomena In A Fourth Grade Classroom, Mehmet Fatih Dulger
UNLV Theses, Dissertations, Professional Papers, and Capstones
This study examined to what extent inquiry-based instruction supported with real-time graphing technology improves fourth grader's ability to interpret graphs as representations of physical science concepts such as motion and temperature. This study also examined whether there is any difference between inquiry-based instruction supported with real-time graphing software and inquiry-based instruction supported with traditional laboratory equipment in terms of improving fourth graders' ability to interpret motion and temperature graphs. Results of this study showed that there is a significant advantage in using real-time graphing technology to support fourth graders' ability to read and interpret graphs.
Learning Middle School Mathematics Through Student Designed And Constructed Video Games,
2011
University of Nevada, Las Vegas
Learning Middle School Mathematics Through Student Designed And Constructed Video Games, Camille M. Mccue
UNLV Theses, Dissertations, Professional Papers, and Capstones
Mathematics achievement is an area in which American precollege students are faltering. Emerging research suggests that making mathematics instruction relevant and applicable in the lives of youth may impact math achievement, especially when it capitalizes on high-interest technologies such as video games.
Employing a quasi-experimental and descriptive approach, this study examined the mathematics (i.e., numbers and operations, algebra, geometry, measurement, and probability) that middle school students employed during their design and construction of video games. First, it examined the mathematics content learned by 19 sixth and seventh graders during their analysis, synthesis, and programming of three video game projects over …
Tactile Interfaces: Epistemic Techne In Information Design,
2011
Clemson University
Tactile Interfaces: Epistemic Techne In Information Design, Josephine Walwema
All Dissertations
This dissertation is a study of the rhetorical concept of techne and how it might inform the field of Information Design, specifically in an Instructional Design space. I argue that current models of Information Design draw insights from (a) the scientistic models that emphasize rational and universal reach (b) the craft tradition that places emphasis on mechanistic acquisition of the right skills and (c) an interpretive rhetorical model. These perspectives dominate the Instructional Design paradigm, rendering systems-based design processes that at times eschew designing in favor of organizing. I suggest that the discipline requires a remediated epistemic techne shaped by …
Using Mixed-Reality Technology To Teach Techniques For Administering Local Anesthesia,
2011
Utah State University
Using Mixed-Reality Technology To Teach Techniques For Administering Local Anesthesia, Kami M. Hanson
All Graduate Theses and Dissertations, Spring 1920 to Summer 2023
The ability to perform local anesthesia on dental patients is an important clinical skill for a dental hygienist. When learning this procedure in an academic situation, students often practice on their peers to build their skills. There are multiple reasons why the peer practice is not ideal; consequently, educators have sought the means to simulate the practice of local anesthetic procedures without endangering others. Mixed-reality technologies offer a potential solution to the simulated procedure problem. The purpose of this research was to determine if students could learn the techniques for providing local anesthesia using a mixed-reality system that allows them …
Teaching Across Borders: Business As Usual?,
2011
Utah State University
Teaching Across Borders: Business As Usual?, Bobbe Mcghie Allen
All Graduate Theses and Dissertations, Spring 1920 to Summer 2023
The quest to comprehend how cultural differences can impact learning is one of those intriguing challenges that continue to beguile some scholars and educational leaders even at a time that is characterized as globalized. This dissertation is a qualitative case study about teaching to culturally diverse populations and is primarily based on the interviews of seven accountants designated as instructors and the direct observation of those instructors while teaching accounting principles to other accountants. The English language was used despite the fact that all participants, including the instructors, spoke English as a second or third language and came from diverse …
Testing The Efficacy Of Merrill’S First Principles Of Instruction In Improving Student Performance In Introductory Biology Courses,
2011
Utah State University
Testing The Efficacy Of Merrill’S First Principles Of Instruction In Improving Student Performance In Introductory Biology Courses, Joel Lee Gardner
All Graduate Theses and Dissertations, Spring 1920 to Summer 2023
One learning problem is that public understanding of science is limited. Many people blame at least part of the problem on the predominant lecture approach for students' lack of science understanding. Current research indicates that more active instructional approaches can improve student learning in introductory undergraduate biology courses. Active learning may be difficult to implement because methods and strategies, ranging from in-class collaborative problem-solving to out of class multimedia presentations, are diverse, and sometimes difficult to implement. Merrill's First Principles of Instruction (hereafter referred to as "First Principles" or "First Principles of Instruction") provides a framework for implementing active learning …
Engaging Knowledge Management Learners Through Web-Based Ict: An Empirical Study,
2011
Singapore Management University
Engaging Knowledge Management Learners Through Web-Based Ict: An Empirical Study, Thomas Menkhoff, Tze Yian Thang, Yue Wah Chay, Yue Kee Wong
Research Collection Lee Kong Chian School Of Business
The purpose of this paper is to examine how to successfully blend an e-learning module into a knowledge management (KM) course aimed at getting KM students interested in the respective subject matter (=KM) in a web-based learning environment. Based on data obtained from 138 undergraduate business management students at a university in Singapore, practical aspects of effectively implementing an e-learning system with a focus on KM are analyzed and the importance determined of three conceptual variables in the context of successful blended learning approaches: online faculty to student interaction, social presence and personal e-learning experiences. The study shows some positive …
Using A Serious Game To Motivate High School Students To Want To Learn About History,
2011
Purdue University
Using A Serious Game To Motivate High School Students To Want To Learn About History, Marin M. Petkov
Department of Computer Graphics Technology Degree Theses
Serious games are games, whose primary goal is not entertainment, but instead
education (Michael & Chen, 2005). They have the capability of presenting the
educational material into a way that is more engaging than traditional classroom
instruction. The researcher has decided to develop a serious game called
National Pastime. National Pastime is an online role playing game with the main
goal of motivating high school students to learn about the Japanese internment
camps that were established in the United States during World War II. The game
intends to improve the students’ motivation with its engaging story and gameplay.
Maximizing Accessibility In Online Courses,
2011
Boise State University
Maximizing Accessibility In Online Courses, Linda Huglin, Shannon Rist, Bob Casper
Organizational Performance and Workplace Learning Faculty Publications and Presentations
In their creation of online courses, instructional designers may inadvertently overlook the needs of learners with disabilities. However, creating accessible online courses isn’t merely a "nice to do" activity; it is required by federal law. Section 504 of the Vocational Rehabilitation Act of 1973, for example, specifically prohibits discrimination against individuals with disabilities by any federal agency receiving federal funds; this includes colleges and universities.
The Educational Technology Front In 2011,
2011
Linfield College
The Educational Technology Front In 2011, Jo Meyertons
Faculty & Staff Publications
Today's K-20 educators are more adept at using technology resources than at any time in the past. Simultaneously, educators are ever more wary about technology resources because of the risk that the technology may fail at some critical moment in class, the risk that privacy issues may cause problems for their students, and the risk of unintended consequences for teachers who experiment with new technologies. For example, asking students to use some of the many new free or low-cost applications means that educators must be aware of advertisements for products that may be misleading, and malware that may compromise school …
Using Research-Based Practices To Increase Response Rates Of Web-Based Surveys,
2011
Boise State University
Using Research-Based Practices To Increase Response Rates Of Web-Based Surveys, Ross A. Perkins
Educational Technology Faculty Publications and Presentations
An office of information technology at any institution of higher education must not only maintain and extend operations and services but also innovate. Under budgetary pressures current and future, goals for support and visioning face increased scrutiny and a demand for return on investment. Decisions, therefore, must be made based on a careful accounting of an organization’s needs — the gap between "what is" and "what is not." Because IT staff serve constituents with a wide range of needs, however, these needs are not always easily identified.
The 2008 IT budget of a midsize state university on the East Coast, …
Modeling Teacher Ratings Of Online Resources: A Human-Machine Approach To Quality,
2011
Utah State University
Modeling Teacher Ratings Of Online Resources: A Human-Machine Approach To Quality, Mimi Recker, Heather Leary, Andrew Walker, Anne R. Diekama, Philipp Wetzler, Tamara Sumner, James Martin
Instructional Technology and Learning Sciences Faculty Publications
In education, the scalable deployment of media-rich online resources supports peer production in ways that promise to radically transform teaching and learning (CRA, 2005; Pea et al., 2008). Online educational repositories such as the Digital Library for Earth Systems Education (DLESE.org) and the National Science Digital Library (NSDL.org) collect and curate online learning resources created for a wide range of educational audiences and subject areas (McArthur & Zia, 2008). Through a simple, web-based authoring tool, called the Instructional Architect (IA.usu.edu) teachers locate and share educational resources and activities in an IA project. These IA projects can then be viewed, copied, …
Collaborative Strategic Board Games As A Site For Distributed Computational Thinking,
2011
University of Texas at San Antonio
Collaborative Strategic Board Games As A Site For Distributed Computational Thinking, Matthew Berland, Victor R. Lee
Instructional Technology and Learning Sciences Faculty Publications
This paper examines the idea that contemporary strategic board games represent an informal, interactional context in which complex computational thinking takes place. When games are collaborative – that is, a game requires that players work in joint pursuit of a shared goal – the computational thinking is easily observed as distributed across several participants. This raises the possibility that a focus on such board games are profitable for those who wish to understand computational thinking and learning in situ. This paper introduces a coding scheme, applies it to the recorded discourse of three groups of game players, and provides qualitative …
Usos De Google Docs En La Clase De Ele,
2011
Sacred Heart University
Usos De Google Docs En La Clase De Ele, Pilar Munday
Languages Faculty Publications
Presentación hecha en los I Encuentros virtuales de la Comunidad Todoele.
Analysis Of Attitude And Achievement Using The 5e Instructional Model In An Interactive Television Environment,
2011
Old Dominion University
Analysis Of Attitude And Achievement Using The 5e Instructional Model In An Interactive Television Environment, Gamaliel R. Cherry
STEMPS Theses & Dissertations
The purpose of this quasi-experimental study was to examine attitude and achievement among fifth grade students participating in inquiry and lecture-based forms of instruction through interactive television. Participants (N = 260) were drawn from registered users of NASA's Digital Learning Network™. The first three levels of Bloom's Revised Taxonomy were used to measure levels of achievement while the Science Attitude Inventory II was used to measure science attitudes.
Results indicated a significant interaction between inquiry and topic area, as well as achievement for remember, understand, and apply levels of Bloom's Revised Taxonomy. Differences between mean scores were in favor of …
Technoromanticism: Creating Digital Editions In An Undergraduate Classroom,
2011
San Jose State University
Technoromanticism: Creating Digital Editions In An Undergraduate Classroom, Katherine D. Harris
Faculty Publications, English and Comparative Literature
No abstract provided.
