Moments When The Weak Gained Ground: Viral Video As A Curriculum Of People,
2012
Georgia Southern University
Moments When The Weak Gained Ground: Viral Video As A Curriculum Of People, Michael J. Ryan
College of Graduate Studies: Theses & Dissertations
Author's abstract: The public school curriculum has devolved into merely being a political football for the forces of the dominant culture, no longer even attempting to serve the People of the community or the students that the school ostensibly should serve. In the absence of a curriculum that is meaningful to People, another curriculum has spontaneously appeared outside of school via shared online media between social networks. This new curriculum, identified by a relatively wide viewership and its challenge to social injustice, oppressive conventions or hegemonic forces, is a curriculum of viral videos shared because of their meaning and cogence …
Ipads Versus Laptops: The Effects Of Mobile Device Interfaces On Students' Attitudes Towards Technology And Learning,
2012
University of Northern Iowa
Ipads Versus Laptops: The Effects Of Mobile Device Interfaces On Students' Attitudes Towards Technology And Learning, Evans Lugalia Mudanya
Dissertations and Theses @ UNI
Although iPad and laptop interfaces look similar, users interact with them in significantly different ways. The differences in these interfaces may lead to attitudinal differences towards technology and learning. In an attitudinal survey taken by 39 UNI Malcolm Price Laboratory School (MPLS) students, possible attitudinal differences of students based upon the two interfaces were investigated. This preliminary ex-post facto study investigated whether there is any relationship between the type of mobile devices used in a ninth grade English class and the students’ attitudes towards technology and learning. The study also explored if a relationship between attitudes toward technology and learning …
The Maze Task: Training Methods For Second Language Learning,
2012
University of Nebraska-Lincoln
The Maze Task: Training Methods For Second Language Learning, Elizabeth Enkin
Spanish Language and Literature Papers
The maze task was created for psycholinguistic experimental testing (Forster et al., 2009). However, this paper explores the merits of this task as a language training program for beginning Spanish learners. The attributes of providing ample comprehensible input and immediate corrective feedback allow the maze task to be considered as a potential supplemental pedagogical tool. Moreover, transfer effects to implicit and explicit measures as well as students’ perception of such a task are examined.
The maze task is a psycholinguistic technique used in experimental testing that records reaction times as subjects read (and comprehend) sentences. The task asks subjects to …
Physical Activity Data Use By Technoathletes: Examples Of Collection, Inscription, And Identification,
2012
Utah State University
Physical Activity Data Use By Technoathletes: Examples Of Collection, Inscription, And Identification, Victor R. Lee, Joel Drake
Instructional Technology and Learning Sciences Faculty Publications
The proliferation of physical activity data monitoring devices had led to an increase in technoathletes—individuals who combine athletic training and performance with the collection and evaluation of personally-relevant data in an effort to better understand their own abilities. We interviewed 20 technoathletes who were actively involved within either cycling or running communities. Qualitative vignettes of technoathletic engagement with data and the practice of data logging, in specific, are discussed and illustrated. Individual relationships that technoathletes have with their data are also examined. Through the examples, we highlight some commonalities in the data that were obtained and how various athletes …
Developing Knowledge For Real World Problem Scenarios : Using 3d Gaming Technology Within A Problem-Based Learning Framework,
2012
Edith Cowan University
Developing Knowledge For Real World Problem Scenarios : Using 3d Gaming Technology Within A Problem-Based Learning Framework, Michael Garrett
Theses: Doctorates and Masters
Problem-based learning is an instructional strategy that emphasises active and experiential learning through problem-solving activity. Using gaming technologies to embed this approach in a three-dimensional (3D) simulation environment provides users with a dynamic, responsive, visually engaging, and cost effective learning experience. Representing real world problems in 3D simulation environments develops knowledge and skills that are applicable to their resolution.
The Simulation, User, and Problem-based Learning (SUPL) Design Framework was developed to inform the design of learning environments which develop problem-solving knowledge for real world application. This framework identifies design factors relative to the user, the problem-solving task, and the 3D …
Phenomenological Investigation Of Elementary School Teachers Who Successfully Integrated Instructional Technology Into The Classroom,
2011
Gwinnett County Public Schools
Phenomenological Investigation Of Elementary School Teachers Who Successfully Integrated Instructional Technology Into The Classroom, Lori R. Walker, Maryfriend Shepard
Journal of Educational Research and Practice
Technology integration in school curricula promotes student achievement, yet many teachers are not successfully integrating technology for learning. This phenomenological study explored the strategies of 10 elementary teachers in Georgia who overcame barriers to technology integration to successfully incorporate lessons within the public school curriculum. To understand the successes, we assessed strategies for overcoming barriers, intrinsic and extrinsic motivators, and professional development experiences. Rogers’s innovation-decision process provided the theoretical foundation and data sources consisted of an open-ended questionnaire and two in-depth, semistructured interviews. Data were coded for preliminary categories, and themes were generated using open coding. Despite common barriers, the …
E-Learning At The Li Ka Shing Library: Another Step Forward,
2011
Singapore Management University
E-Learning At The Li Ka Shing Library: Another Step Forward, Yuyun W. Ishak, Rajendra Munoo, Chrissy Tan, Devika Sangaram, Janelle Chin
Research Collection Library
No abstract provided.
Microblogging For Strengthening A Virtual Learning Community In An Online Course,
2011
Boise State University
Microblogging For Strengthening A Virtual Learning Community In An Online Course, Yu-Chang Hsu, Yu-Hui Ching
Educational Technology Faculty Publications and Presentations
This paper examines how a microblogging tool (i.e., Twitter) can be effectively used to strengthen a virtual learning community (VLC) in the two sections of a fully online graduate course. Students in this course were consisted of K-12 teachers, school technology specialists, corporate trainers, and military personnel. The microblogging activities were designed to allow quick peer interaction to build the momentum of social learning in the VLC. In this study, we collected quantitative data on sense of community through a Likert scale survey, and rich qualitative data on students' perception about microblogging activities. It was found that students’ sense of …
An Investigation Of The Doctoral Dissertation Literature Review: From The Materials We Use To Prepare Students, To The Materials That Students Prepare,
2011
Utah State University
An Investigation Of The Doctoral Dissertation Literature Review: From The Materials We Use To Prepare Students, To The Materials That Students Prepare, Melynda H. Fitt
All Graduate Theses and Dissertations, Spring 1920 to Summer 2023
To reduce the risk of repeating prior research efforts or choosing incorrect research methods, a sound literature review should be performed before undertaking a new study. As such, the literature review occupies a well-defined role in the research process. It is natural to assume much research has been done in how these skills are taught to future scholars. However, this is not the case. Research in this area is limited and varied. This dissertation builds on existing efforts and fills in a portion of the missing research. This work examines some of the textbooks used to teach doctoral students literature …
Exploring Factors Of Media Characteristic Influencing Flow In Learning Through Virtual Worlds,
2011
Boise State University
Exploring Factors Of Media Characteristic Influencing Flow In Learning Through Virtual Worlds, Beomkyu Choi, Youngkyun Baek
Educational Technology Faculty Publications and Presentations
This study aims to find out factors of media characteristic which are considered to influence flow in learning through virtual worlds. One hundred ninety eight elementary students who are eleven to twelve years old participated in this study. After the exploratory factor analysis, to extract media characteristics of virtual worlds, seventy-eight elementary students who are eleven years old were used in the analysis of exploring relationships between factors influencing flow.
The results of this study show that distinct media characteristics of virtual worlds affecting engagement were labeled 'interactivity', 'representational fidelity', 'immediacy of communication', 'consistency', and 'persistence' after the exploratory factor …
The Influence Of Peer Tutors And Technology-Actuated Reading Instruction Process On Third-Grade Students' Self-Perceptions As Readers: A Multiple Case Study,
2011
University of Nevada, Las Vegas
The Influence Of Peer Tutors And Technology-Actuated Reading Instruction Process On Third-Grade Students' Self-Perceptions As Readers: A Multiple Case Study, Brenda Shill Daw
UNLV Theses, Dissertations, Professional Papers, and Capstones
Driven by Lev Vygotsky's Sociocultural Theory (1986), my study investigated the self-perceptions and interactions of seven underperforming, third-grade readers while using Technology-Actuated Reading Instruction (TARI). Partnered with same-age peer tutors, readers used digital tools to listen to, read/record, and playback oral reading passages. They practiced, peer- or self-edited, and selected their best reading products as part of the iterative process. As reading is a complex cognitive skill (Reinking, 2005), TARI incorporated higher cognitive learning activities via a synthesis of Gagné's (1985) nine conditions of learning and the Four-Component Instructional Design Model (van Merriënboer & Kester, 2005).
Much of the current …
Integrating Physical Activity Data Technologies Into Elementary School Classrooms,
2011
Utah State University
Integrating Physical Activity Data Technologies Into Elementary School Classrooms, Victor R. Lee, Jonathan M. Thomas
Instructional Technology and Learning Sciences Faculty Publications
This paper describes an iteration of a design-based research project that involved integrating commercial physical activity data (PAD) sensors, such as heart rate monitors and pedometers, as technologies that could be used in two fifth-grade classrooms. Design-based research involves the development, implementation and study of new learning interventions in real-world contexts with the goal of elaborating principles or guidelines relevant to the design of new technologies and learning experiences. The current project involved the implementation of PAD technology-supported learning activities in two fifth-grade classrooms where students pursued investigations related to the distances that they walk, the relationship between heights and …
Mobile Modeling: Using And Creating Ipad And Ipod Apps To Shape Students With Disabilities,
2011
Liberty University
Mobile Modeling: Using And Creating Ipad And Ipod Apps To Shape Students With Disabilities, Carolyn Wicks, Amanda J. Rockinson-Szapkiw, Justin M. Tucker
Faculty Publications and Presentations
Modeling is a technique that is often used to teach new skills to students with disabilities. Modeling is effective for teaching communication, social, and functional living skills to students with emotional, behavioral, and cognitive disorders (Werts, Caldwell, & Wolery, 1996). Video modeling and audio prompts can be as effective as live modeling (Murzynski & Bourret, 2007; Rehfeldt, Dahman, Young, Cherry, & Davis, 2003). In fact, some researchers have suggested that video modeling results in more rapid acquisition of skills than live modeling and may even be more generalizable across environments (Charlop & Milstein ,1989). With the introduction of mobile devises, …
Our Courts: Making Strides In Educational Gaming,
2011
Arizona State University
Our Courts: Making Strides In Educational Gaming, Jason Lancaster, Carrie Lewis Miller, Nancy Haas, Wilhelmina Savenye
IT Solutions Publications
The iCivics study will be of interest to those affiliated with educational gaming, multimedia production, technology integration or evaluation. The study and results described below will be covered in the session, as will the overall vision of Justice O’Connor and the iCivics group. A detailed PowerPoint presentation and handouts will be provided in addition to the opportunity to play one of the iCivics games and explore the website for those who bring laptops to the session.
iCivics and its products are the vision of Justice Sandra Day O’Connor as a method of helping middle-school children learn about civics and civics …
Meeting Qm Standards Through Modular Design,
2011
Eastern Kentucky University
Meeting Qm Standards Through Modular Design, Paula Jones
Instructional Development Center Faculty and Staff Research
The Quality Matters (QM) standards are benchmarks that educators strive to follow as they develop online courses. The QM standards are based on current literature focused on course delivery rather than course design. One method of course design that educators can use to provide organized, sequential and navigational web-supported instruction is through the use of modular instruction (use of modules). What is unique about the modular structure shared in this session is the use of an "Introductory Module" as a starting point in the course, plus the structure of the "Content Modules" that include links to communication boards that support …
Using An Open Software System (Sakai) To Develop Student Portfolios,
2011
Roger Williams University
Using An Open Software System (Sakai) To Develop Student Portfolios, Linda L. Beith, Stephen White, Gregory Laramie
Staff Publications
E-portfolios are digital collections of artifacts that represent the achievements and reflections of individuals. They offer a unique view into student learning and allow educators and external accreditors to assess student progress towards established standards as well as reviewing their program’s performance in supporting that progress. Students benefit from assembling their e-portfolios through the process of reviewing their own work with a critical eye, choosing pieces of their work that best represent their abilities, and reflecting on the transformative nature of their University experience, both in class and through extra-curricular, service learning, internships and international activities. An e-portfolio provides a …
Case Studies Of At-Risk Middle Grades Students And Literacy Applications Including Technology,
2011
School of Education, Pace University
Case Studies Of At-Risk Middle Grades Students And Literacy Applications Including Technology, Francine Falk-Rose, Principal Investigator
Cornerstone 1 Reports : Expansion and Enhancements of the Thinkfinity Platform
No abstract provided.
Situational Qualities Exhibited By Exceptional Presenters,
2011
University of Colorado
Situational Qualities Exhibited By Exceptional Presenters, Joanna Dunlap, Patrick Lowenthal
Educational Technology Faculty Publications and Presentations
Bad presentations are commonplace, but rather than focus on what is wrong with bad presentations, the authors looked at what makes an exceptional presentation. They referenced recent work on the aesthetic qualities of learning experiences by Patrick Parrish and others, which describe aesthetic learning experiences as those that involve learners in the right level of challenge and heightened engagement. Aesthetic learning experiences are memorable and often transformative, leaving learners with enhanced confidence and capabilities—the very definition of exceptional. By attending to the situational qualities of aesthetic learning experiences, presenters are more likely to create exceptional presentations that establish relevance and …
Designing Our Tribe With Online Learning In An Elementary Classroom,
2011
Kennesaw State University
Designing Our Tribe With Online Learning In An Elementary Classroom, Timothy Neal Clark
Dissertations, Theses and Capstone Projects (Full IR Collection)
The purpose of this study was to investigate how the design of an online learning environment within a learning management system (LMS) could enhance learning experiences for fourth grade students and their teacher in a traditional face-to-face classroom over a five-week period. Online learning activities were developed in coordination with the researcher, the teacher, and the students utilizing a design-based research methodology in order to promote student interaction and collaboration within an online learning environment. Given the dearth of research in online or blended learning in elementary grades, this study was a qualitative exploratory investigation based on the principals of …
The September 11 Digital Archive,
2011
CUNY Graduate Center
The September 11 Digital Archive, Stephen Brier, Joshua Brown
Publications and Research
This article focuses on the creation and subsequent development of the September 11 Digital Archive (www.911digitalarchive.org), currently one of the largest digital repositories of historical materials on the September 11 attacks. The article reflects on archival and methodological questions and on issues raised by the efforts of staff members at the Center for History and New Media (CHNM) at George Mason University and at the American Social History Project/Center for Media and Learning (ASHP) at the City University of New York Graduate Center to preserve and present via the Internet digital resources related to the epochal events of …
