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Instructional Media Design Commons™

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Using A Serious Game To Motivate High School Students To Want To Learn About History, Marin M. Petkov 2011 Purdue University

Using A Serious Game To Motivate High School Students To Want To Learn About History, Marin M. Petkov

Department of Computer Graphics Technology Degree Theses

Serious games are games, whose primary goal is not entertainment, but instead
education (Michael & Chen, 2005). They have the capability of presenting the
educational material into a way that is more engaging than traditional classroom
instruction. The researcher has decided to develop a serious game called
National Pastime. National Pastime is an online role playing game with the main
goal of motivating high school students to learn about the Japanese internment
camps that were established in the United States during World War II. The game
intends to improve the students’ motivation with its engaging story and gameplay.


Maximizing Accessibility In Online Courses, Linda Huglin, Shannon Rist, Bob Casper 2011 Boise State University

Maximizing Accessibility In Online Courses, Linda Huglin, Shannon Rist, Bob Casper

Organizational Performance and Workplace Learning Faculty Publications and Presentations

In their creation of online courses, instructional designers may inadvertently overlook the needs of learners with disabilities. However, creating accessible online courses isn’t merely a "nice to do" activity; it is required by federal law. Section 504 of the Vocational Rehabilitation Act of 1973, for example, specifically prohibits discrimination against individuals with disabilities by any federal agency receiving federal funds; this includes colleges and universities.


The Educational Technology Front In 2011, Jo Meyertons 2011 Linfield College

The Educational Technology Front In 2011, Jo Meyertons

Faculty & Staff Publications

Today's K-20 educators are more adept at using technology resources than at any time in the past. Simultaneously, educators are ever more wary about technology resources because of the risk that the technology may fail at some critical moment in class, the risk that privacy issues may cause problems for their students, and the risk of unintended consequences for teachers who experiment with new technologies. For example, asking students to use some of the many new free or low-cost applications means that educators must be aware of advertisements for products that may be misleading, and malware that may compromise school …


Using Research-Based Practices To Increase Response Rates Of Web-Based Surveys, Ross A. Perkins 2011 Boise State University

Using Research-Based Practices To Increase Response Rates Of Web-Based Surveys, Ross A. Perkins

Educational Technology Faculty Publications and Presentations

An office of information technology at any institution of higher education must not only maintain and extend operations and services but also innovate. Under budgetary pressures current and future, goals for support and visioning face increased scrutiny and a demand for return on investment. Decisions, therefore, must be made based on a careful accounting of an organization’s needs — the gap between "what is" and "what is not." Because IT staff serve constituents with a wide range of needs, however, these needs are not always easily identified.

The 2008 IT budget of a midsize state university on the East Coast, …


Modeling Teacher Ratings Of Online Resources: A Human-Machine Approach To Quality, Mimi Recker, Heather Leary, Andrew Walker, Anne R. Diekama, Philipp Wetzler, Tamara Sumner, James Martin 2011 Utah State University

Modeling Teacher Ratings Of Online Resources: A Human-Machine Approach To Quality, Mimi Recker, Heather Leary, Andrew Walker, Anne R. Diekama, Philipp Wetzler, Tamara Sumner, James Martin

Instructional Technology and Learning Sciences Faculty Publications

In education, the scalable deployment of media-rich online resources supports peer production in ways that promise to radically transform teaching and learning (CRA, 2005; Pea et al., 2008). Online educational repositories such as the Digital Library for Earth Systems Education (DLESE.org) and the National Science Digital Library (NSDL.org) collect and curate online learning resources created for a wide range of educational audiences and subject areas (McArthur & Zia, 2008). Through a simple, web-based authoring tool, called the Instructional Architect (IA.usu.edu) teachers locate and share educational resources and activities in an IA project. These IA projects can then be viewed, copied, …


Collaborative Strategic Board Games As A Site For Distributed Computational Thinking, Matthew Berland, Victor R. Lee 2011 University of Texas at San Antonio

Collaborative Strategic Board Games As A Site For Distributed Computational Thinking, Matthew Berland, Victor R. Lee

Instructional Technology and Learning Sciences Faculty Publications

This paper examines the idea that contemporary strategic board games represent an informal, interactional context in which complex computational thinking takes place. When games are collaborative – that is, a game requires that players work in joint pursuit of a shared goal – the computational thinking is easily observed as distributed across several participants. This raises the possibility that a focus on such board games are profitable for those who wish to understand computational thinking and learning in situ. This paper introduces a coding scheme, applies it to the recorded discourse of three groups of game players, and provides qualitative …


Usos De Google Docs En La Clase De Ele, Pilar Munday 2011 Sacred Heart University

Usos De Google Docs En La Clase De Ele, Pilar Munday

Languages Faculty Publications

Presentación hecha en los I Encuentros virtuales de la Comunidad Todoele.


Analysis Of Attitude And Achievement Using The 5e Instructional Model In An Interactive Television Environment, Gamaliel R. Cherry 2011 Old Dominion University

Analysis Of Attitude And Achievement Using The 5e Instructional Model In An Interactive Television Environment, Gamaliel R. Cherry

STEMPS Theses & Dissertations

The purpose of this quasi-experimental study was to examine attitude and achievement among fifth grade students participating in inquiry and lecture-based forms of instruction through interactive television. Participants (N = 260) were drawn from registered users of NASA's Digital Learning Network™. The first three levels of Bloom's Revised Taxonomy were used to measure levels of achievement while the Science Attitude Inventory II was used to measure science attitudes.

Results indicated a significant interaction between inquiry and topic area, as well as achievement for remember, understand, and apply levels of Bloom's Revised Taxonomy. Differences between mean scores were in favor of …


Technoromanticism: Creating Digital Editions In An Undergraduate Classroom, Katherine D. Harris 2011 San Jose State University

Technoromanticism: Creating Digital Editions In An Undergraduate Classroom, Katherine D. Harris

Faculty Publications, English and Comparative Literature

No abstract provided.


Circulating The Odd: Putting Technology In The Hands Of Patrons, Jason Dupree, Erin Ingraham-Ridgeway 2011 Southwestern Oklahoma State University

Circulating The Odd: Putting Technology In The Hands Of Patrons, Jason Dupree, Erin Ingraham-Ridgeway

Faculty Articles & Research

No abstract provided.


Being Well: Bringing Wholeness And Purpose To The Practice Of Leadership, Julianne Miranda 2011 Butler University

Being Well: Bringing Wholeness And Purpose To The Practice Of Leadership, Julianne Miranda

Center for Academic Technology (CAT) - Presentations

No abstract provided.


Teaching With Technology: Strategies For Engaging The 21st Century Learner, Julianne Miranda, Kelley J. Hall 2011 Butler University

Teaching With Technology: Strategies For Engaging The 21st Century Learner, Julianne Miranda, Kelley J. Hall

Center for Academic Technology (CAT) - Presentations

No abstract provided.


Bookgrowl: Podcasting Back To The Campus, Frederic W. Murray 2011 Southwestern Oklahoma State University

Bookgrowl: Podcasting Back To The Campus, Frederic W. Murray

Faculty Articles & Research

No abstract provided.


Unlv Faculty Institute On Research-Based Learning For High Impact Classes, University of Nevada, Las Vegas 2011 University of Nevada, Las Vegas

Unlv Faculty Institute On Research-Based Learning For High Impact Classes, University Of Nevada, Las Vegas

UNLV Libraries-Greater Western Library Alliance Conference

IF YOU ARE A FACULTY MEMBER . . .

- Teaching a large-enrollment, lower-division course in Fall 2010

- Coordinating a multi-section, high-impact, lower-division course in Fall 2010

- Seeking ways to enrich your course and engage your students

- Committed to including substantive research and critical thinking components that utilize the Libraries’ collections in your course

- Interested in exchanging teaching ideas with colleagues from across the UNLV campus

- Eager to explore creative and effective ways to work with University partners to bring research into the classroom

- Interested in utilizing technology to create active learning environments in …


Avatars, Blabberize, And Cell Phones: Abc's Of The Digital Age [Paper], Kay S. Gandy, Rebecca Stobaugh 2011 Western Kentucky University

Avatars, Blabberize, And Cell Phones: Abc's Of The Digital Age [Paper], Kay S. Gandy, Rebecca Stobaugh

School of Teacher Education Faculty Publications & Presentations

The Digital Age is revolutionizing education. Educators need to be well-trained on the variety of technology tools available. Technology tools captivate the interest of students and encourage high-levels of engagement. Often, the daily lives of students are rich in technology, while teachers lack the knowledge or skills to integrate technology into the curriculum. Two university teacher education professors will share innovative technology tools to enhance instruction. The tools were modeled in education courses for preservice teachers and transferred into K-12 classrooms. Technology tools included: Skype, PhotoPeach, Prezi, Blabberize, Xtranormal, Poll Everywhere (voting with cellphones), Tagxedo, GPS, and GIS. For example, …


Avatars, Blabberize And Cell Phones: The Abcs Of The Digital Age, Kay S. Gandy, Rebecca Stobaugh 2011 Western Kentucky University

Avatars, Blabberize And Cell Phones: The Abcs Of The Digital Age, Kay S. Gandy, Rebecca Stobaugh

School of Teacher Education Faculty Publications & Presentations

No abstract provided.


Offering Professional Development Opportunities For Faculty On Methods Of Developing Critical Thinking In Online Courses, Paula Jones, MaryAnn Kolloff, Fred Kolloff 2011 Eastern Kentucky University

Offering Professional Development Opportunities For Faculty On Methods Of Developing Critical Thinking In Online Courses, Paula Jones, Maryann Kolloff, Fred Kolloff

Instructional Development Center Faculty and Staff Research

The purpose of this paper is to summarize the how one university created a successful faculty professional development program that offered training and support on how to develop student critical thinking skills. Selected literature related to building student critical thinking skills through online environments are reviewed. Participants attending this presentation will receive an overview of the professional development program and the incentives offered. In addition, information on the Paul & Elder model will be summarized, as it was used in the program. Furthermore, this report will provide at least 3 examples of instruction from online courses at one south-eastern university …


Youtube Across The Disciplines: A Review Of The Literature, Chareen Snelson 2011 Boise State University

Youtube Across The Disciplines: A Review Of The Literature, Chareen Snelson

Educational Technology Faculty Publications and Presentations

YouTube has grown to become the largest and most highly visited online video-sharing service, and interest in the educational use of YouTube has become apparent. Paralleling the rise of academic interest in YouTube is the emergence of YouTube scholarship. This article presents the results of a review of 188 peer reviewed journal articles and conference papers with "YouTube" in the title that were published between 2006 and 2009. Four questions were answered through the review of YouTube literature: (1) What is the overall distribution of publication activity for refereed journal articles and conference papers with "YouTube" in the title? (2) …


The Online "Supplemental" Workshop: Course Enrichment To Support Novice Teachers' Analysis Of Classroom Video, Laura H. Baecher, Shiao-Chuan Kung 2011 CUNY Hunter College

The Online "Supplemental" Workshop: Course Enrichment To Support Novice Teachers' Analysis Of Classroom Video, Laura H. Baecher, Shiao-Chuan Kung

Publications and Research

As online learning and video technology become more consistent components of teacher education, the opportunities to blend the affordances of both was piloted in a specially designed online workshop. This workshop was designed to help teacher candidates become more sophisticated in their ability to recognize and describe specific teaching behaviors in videoed lessons. Using QuickTime Pro, iMovie, and Blackboard, a self-paced, asynchronous workshop to introduce techniques for observing and analyzing teachers and classes on video was created. Through a series of video tutorials and activities, teacher candidates were guided through the process of viewing the same video clip through different …


Teaching Use Of Digital Primary Sources For K-12 Settings, Anne R. Diekama, Heather Leary, Sheri Haderlie, Connie Woxland 2011 Utah State University

Teaching Use Of Digital Primary Sources For K-12 Settings, Anne R. Diekama, Heather Leary, Sheri Haderlie, Connie Woxland

Instructional Technology and Learning Sciences Faculty Publications

This paper describes learning outcomes of a three-day workshop on integrating primary sources into K-12 teaching. The short curriculum — intended for teams of teachers and school librarians — combined visits to a museum and a library's special collections with an introduction to significant national and local digital collections of primary sources. The paper draws on focus group data, reflection papers, and a conference presentation by the workshop participants as well as curricular artifacts presented to the workshop instructors. Using their workshop experience, teachers integrated digitized primary sources into their curricula thereby creating quality instructional content that engaged students' interest. …


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