Who Cares? Exploring Student Perspectives On Care Ethics,
2011
Noca Southeastern University
Who Cares? Exploring Student Perspectives On Care Ethics, Kelly A. Concannon Mannise
The Journal of the Assembly for Expanded Perspectives on Learning
Care ethics are influenced by conflicts between crafted theories and how students read those theories in practice.
Perfect,
2011
Indiana University of Pennsylvania
Perfect, Helen Collins Sitler
The Journal of the Assembly for Expanded Perspectives on Learning
Perfectionism can be a form of trauma that composition instructors should be aware of in some high-achieving students.
Connecting,
2011
University of Tennessee, Knoxville
Connecting, Helen Walker, Jan Buley, S. Rebecca Leigh, Christopher M. Bache, Bette B. Bauer, Rachel Forrester, Laurence Musgrove
The Journal of the Assembly for Expanded Perspectives on Learning
Connecting
Helen Walker - Teaching/Seeing Jesus
Jan Buley - The Realization
S. Rebecca Leigh - Celebrating Ways of Learning
Christopher M. Bache - The Opening Question
Bette B. Bauer - Teaching as a Spiritual Practice
Rachel Forrester - Appalachia Finally in the Spring
Laurence Musgrove - Syllabus
Improvement Of Complex Decision Making Using System Dynamics And Zachman Framework Techniques,
2011
University of Texas at El Paso
Improvement Of Complex Decision Making Using System Dynamics And Zachman Framework Techniques, Bharath Bhushan Dantu
Open Access Theses & Dissertations
Modeling representations of complex systems useful for the examination of changes that occur in any part or whole of these systems must allow for the performance of a requisite variety of essential analyses, in order to cover decision contingencies that have the potential to sway outcomes to extreme values. The purpose of sophisticated modeling techniques is to make the model as realistic a reflection of the real world as possible, considering all constraints of available data, analyst time availability, and computational resources needed to evaluate the model. The fundamental purpose of decision making methods is to create a quantitative representation …
K-5 Library Media Curriculum Map And Standards Crosswalk,
2011
Central Washington University
K-5 Library Media Curriculum Map And Standards Crosswalk, Tessa Kateri Watters
All Graduate Projects
The American Library Association (ALA) has published standards of skills students need in the 21st century. Washington state librarians use these standards as a foundation for their curriculum. The Catholic School Librarian Association (CSLA) has adopted these standards to create grade level expectations. Using the standards published by the American Library Association and the Catholic School Librarians, this project is a curriculum map, outlining skills to be taught chronologically throughout the academic year for grades kindergarten through fifth grade. Also included is a crosswalk identifying the local, state, and professional standards for each skill listed on the curriculum map. The …
Re-Seeing Story Through Portal Writing,
2011
Oakland University, Michigan
Re-Seeing Story Through Portal Writing, S. Rebecca Leigh
The Journal of the Assembly for Expanded Perspectives on Learning
Findings suggest that portal writing can be used as an effective tool for helping young students focus and revise their narrative work.
Immersion, Transformation, And The Literature Class,
2011
Chapman University
Immersion, Transformation, And The Literature Class, Christina Vischer Bruns
The Journal of the Assembly for Expanded Perspectives on Learning
“Transitional space” helps teachers understand how a reader’s transformation happens, and why it is valuable.
Effective Knowledge Development In Game-Based Learning Environments: Considering Research In Cognitive Processes And Simulation Design,
2011
Old Dominion University
Effective Knowledge Development In Game-Based Learning Environments: Considering Research In Cognitive Processes And Simulation Design, Amy B. Adcock, Ginger S. Watson, Gary R. Morrison, Lee A. Belfore
STEMPS Faculty Publications
Serious games are, at their core, exploratory learning environments designed around the pedagogy and constraints associated with specific knowledge domains. This focus on instructional content is what separates games designed for entertainment from games designed to educate. As instructional designers and educators, the authors want serious game play to provide learners with a deep understanding of the domain, allowing them to use their knowledge in practice to think through multifaceted problems quickly and efficiently. Attention to the design of serious game affordances is essential to facilitating the development of domain knowledge during game play. As such, the authors contend that …
Analysis Of The Relationship Between The Level Of Educational Computer Game Use And Milken Exemplar Teacher Instructional Strategies,
2011
University of Central Florida
Analysis Of The Relationship Between The Level Of Educational Computer Game Use And Milken Exemplar Teacher Instructional Strategies, Yaela Dahan Marks
Electronic Theses and Dissertations
This research examines the nature and level of educational computer-based game techniques adoption by Milken Educator Award winning teachers in achieving success in their classrooms. The focus of the research is on their level of acceptance of educational computer-based games and the nature of game usage to increase student performance in the classroom. With Davis' (1985) Technology Acceptance Model (Davis, 1985) as the conceptual framework, the research also examines how teachers' perceptions of educational computer-based games influence their willingness to incorporate these teaching methods in their classroom. The approach utilizes a descriptive survey to develop and evaluate responses from exemplar …
Teachers' Perception Of Handheld Response Systems As A Tool For Formative Assessment In High School Classrooms,
2011
Walden University
Teachers' Perception Of Handheld Response Systems As A Tool For Formative Assessment In High School Classrooms, Jon Chevalier
Walden Dissertations and Doctoral Studies
While research supports that formative assessment can improve student learning, it is rarely used and difficult to implement. The purpose of this qualitative case study was to investigate the use of student handheld response systems (SRS) as a tool for formative assessment in high school classes as well as teachers' attitudes towards this emerging technology. Self-efficacy and motivation theories provide the theoretical framework for this study. To explore this phenomenon, data were collected via an online interview from high school teachers (n=11) and were analyzed using inductive coding. Three themes emerged from this analysis and served as a basis for …
Preschoolers' Use Of Technology In The Classroom,
2011
Walden University
Preschoolers' Use Of Technology In The Classroom, Re, Darlene M. Estes-Del Re
Walden Dissertations and Doctoral Studies
Almost from birth, children are immersed in a technologically rich world yet they often enter preschools that offer little to no use of technology. Preschool learning is tied to more traditional forms of reading and writing; this may be inconsistent with the ways children are learning at home and will learn in elementary school. Despite growing interest in creating learning environments that better mirror the technological experiences of the home, there is a significant gap in current research about how learning is affected in preschool environments designed with multiple forms of technology. This qualitative single case study was designed to …
Middle School Educators' Perceptions Of Online Professional Development,
2011
Walden University
Middle School Educators' Perceptions Of Online Professional Development, Kelley E. Theodocion
Walden Dissertations and Doctoral Studies
Numerous researchers have investigated distance education in postsecondary settings, but there is a paucity of research regarding the design and delivery of online professional development for K-12 educators. The goal of this mixed methods sequential exploratory study was to examine attitudes of middle grades educators toward an online professional development course held for teachers employed by one suburban school district in the southeast region of the United States. The theoretical framework is Knowles's theory of adult education (andragogy). The research questions addressed perceptions of connectedness and learning in an online professional development course. A structured interview protocol was used to …
The Relationship Of Faculty Demographics And Attitudes Toward Technology Integration,
2011
Walden University
The Relationship Of Faculty Demographics And Attitudes Toward Technology Integration, Brian Michael Mckinley
Walden Dissertations and Doctoral Studies
Stakeholders in a midsized rural high school district were concerned that faculty failure to integrate educational technologies into instruction was adversely affecting student performance as measured by recent state mandated test scores. The purpose of this study was to determine if relationships existed between faculty age, gender, tenure, and overall attitude toward technology, and the implementation of technology into classroom instruction. Dewey's and Knowles' theories of adult learning were used as theoretical frameworks because they emphasize the practical application of knowledge in the transfer of learning. The research design was a one-time cross-sectional survey of teachers within the district. The …
Negotiating The "Relevant" In Culturally Relevant Mathematics,
2011
Utah State University
Negotiating The "Relevant" In Culturally Relevant Mathematics, N. Enyedy, J. Danish, Deborah A. Fields
Instructional Technology and Learning Sciences Faculty Publications
One approach to promoting successful engagement of underrepresented groups in mathematics classrooms is Culturally Relevant Pedagogy (CRP). However, it has been argued that CRP risks essentializing students or watering down academic content. We report our analysis of a case study of a group of three 6th grade students who took part in a 6-week mathematics curriculum. This curriculum used Geographical Information System (GIS) maps to engage students in designing personally meaningful research projects while learning about measures of central tendency (i.e., learning statistics). The case study was chosen as representative of how students in this urban classroom (47 total) successfully …
Understanding Teacher Users Of A Digital Library Service: A Clustering Approach,
2011
Utah State University
Understanding Teacher Users Of A Digital Library Service: A Clustering Approach, Beijie Xu, Mimi Recker
Instructional Technology and Learning Sciences Faculty Publications
This article describes the Knowledge Discovery and Data Mining (KDD) process and its application in the field of educational data mining (EDM) in the context of a digital library service called the Instructional Architect (IA.usu.edu). In particular, the study reported in this article investigated a certain type of data mining problem, clustering, and used a statistical model, latent class analysis, to group the IA teacher users according to their diverse online behaviors. The use of LCA successfully helped us identify different types of users, ranging from window shoppers, lukewarm users to the most dedicated users, and distinguish the isolated users …
The Uva Bay Game:Complex Systems, Interdisciplinary Collaboration, And Institutional Renewal,
2011
Utah State University
The Uva Bay Game:Complex Systems, Interdisciplinary Collaboration, And Institutional Renewal, J. Plank, David F. Feldon, W. Sherman, J. Elliott
Instructional Technology and Learning Sciences Faculty Publications
Research-intensive universities enjoy—or suffer—a paradoxical reputation: They are thought to be dedicated to both cutting-edge research and to the preservation of the canon. They are seen as broad and diverse communities of scholars with a vibrant collective intellectual life, yet also as silos of disciplinary entrenchment. Most significantly, they are thought of as places where the complex problems of our society are studied intensely but from which solutions are rarely forthcoming.
Aligning Game Activity With Educational Goals: Following A Constrained Design Approach To Instructional Computer Games,
2011
Utah State University
Aligning Game Activity With Educational Goals: Following A Constrained Design Approach To Instructional Computer Games, Brett E. Shelton, Jon Scoresby
Instructional Technology and Learning Sciences Faculty Publications
We discuss the design, creation and implementation of an instructional game for use in a high school poetry class following a commitment to an educational game design principle of alignment. We studied groups of instructional designers and an interactive fiction computer game they built. The game was implemented in a 9th grade English classroom to see if the designed alignments were realized in the classroom. Results from observations and collected design artifacts suggest the alignment theory created extra challenges and rewards for the game designers. They encountered tensions between creating an exciting game-like atmosphere with inventive programming techniques while …
Jetde 2011 Preface,
2011
The University of Southern Mississippi
Jetde 2011 Preface, Barbara B. Lockee
Journal of Educational Technology Development and Exchange (JETDE)
No abstract provided.
Exploring The Use Of Audio-Visual Feedback Within 3d Virtual Environments To Provide Complex Sensory Cues For Scenario-Based Learning,
2011
Edith Cowan University
Exploring The Use Of Audio-Visual Feedback Within 3d Virtual Environments To Provide Complex Sensory Cues For Scenario-Based Learning, Michael Garrett, Mark Mcmahon
Research outputs 2011
The continuous quest for ever increasing fidelity in 3D virtual worlds is running parallel to the emergence and adoption of low-cost technologies to implement such environments. In education and training, complex simulations can now be implemented on standard desktop technologies. However, such tools lack the means to represent multisensory data beyond audio-visual feedback. This paper reports on a study that involved the design, development and implementation of a 3D learning environment for underground mine evacuation. The requirements of the environment are discussed in terms of the sensory information that needs to be conveyed and techniques are described to achieve this …
Managing Large E-Learning Development Initiatives: Lessons Learnt From The Australian Flexible Learning Toolbox Project,
2011
Edith Cowan University
Managing Large E-Learning Development Initiatives: Lessons Learnt From The Australian Flexible Learning Toolbox Project, Mark Mcmahon
Research outputs 2011
This paper reports on a research consultancy undertaken for the Flexible Learning Framework in reviewing management processes undertaken as part of Series 13 of Flexible Learning Toolboxes. Toolboxes are e-learning products that cover multiple Units of Competency in National Training Packages. In the 13th iteration of the project a number of initiatives were implemented designed to support the development of 7 Toolboxes. The research explores the role of documentation and communication processes and their impact on the development experiences of key stakeholders such as the designers, developers and managers of the products. Findings identified a number of important factors with …
