Even Administrators Have Souls,
2012
Bloomfield College
Even Administrators Have Souls, Paul Puccio
The Journal of the Assembly for Expanded Perspectives on Learning
Faculty have a critical role to play if they want administrators to be more than unilateral decision-makers.
Telling The Truth As Wpa,
2012
Kennesaw State University
Telling The Truth As Wpa, Beth Daniell
The Journal of the Assembly for Expanded Perspectives on Learning
After reflecting upon students, a writing program administrator looks hard at two other challenging situations and questions the truthfulness of her approaches to each.
Back Matter,
2012
University of Tennessee, Knoxville
Back Matter
The Journal of the Assembly for Expanded Perspectives on Learning
No abstract provided.
Digital Storytelling : Building 21st Century Literacy Skills In The Secondary Classroom,
2012
University of Northern Iowa
Digital Storytelling : Building 21st Century Literacy Skills In The Secondary Classroom, William P. Lammers
Graduate Research Papers
Digital storytelling has been a popular activity in technologically well-equipped classrooms, and is gaining popularity due to its ability to help build important 21st century skills for learners and engaging lessons for instructors. This paper reviewed twenty peer-evaluated investigations from 2001 to 2010, citing five original qualitative case studies, twelve research-based papers regarding digital narratives and the skills needed for the 21st century learner. Included in this review is a definition of digital storytelling via a detailed model, an explanation of the 21st century literacies, obstacles to integrating digital narratives, and discussion of related communication skills. Recommendations were made based …
Lecture Capture Technology : Does It Make A Difference On College Student Achievement?,
2012
University of Northern Iowa
Lecture Capture Technology : Does It Make A Difference On College Student Achievement?, Debra S. Bruxvoort
Graduate Research Papers
Lecture capture technology allows professors to record live lectures for students to view after class. That same technology can be used to pre-record lectures for student viewing before class so that the class session can be used for other learning activities. This is referred to as the flipped classroom model. Most previous studies on the effect of lecture capture technology have focused on student perceptions and self-reported data and took place at large universities. This quantitative study collected multiple measures in an experimental design to compare the academic performance of 54 undergraduate students in three sections of the same course …
In Pursuit Of Consensus: Disagreement And Legitimization During Small Group Argumentation,
2012
Utah State University
In Pursuit Of Consensus: Disagreement And Legitimization During Small Group Argumentation, Leema K. Berland, Victor R. Lee
Instructional Technology and Learning Sciences Faculty Publications
In recent years, an emphasis on scientific argumentation in classrooms has brought into focus collaborative consensus-building as an instructional strategy. In these situations, students with differing and competing arguments are asked to work with one another in order to establish a shared perspective. However, the literature suggests that consensus-building can be challenging for students because their interpretations of the argumentative task and context may not enable their productive engagement with counter-arguments and evidence. In this paper, our goal is to explore the ways in which interactions of students support or inhibit their consensus-building. To that end, we examine and describe …
Collaborative Agency In Youth Online And Offline Creative Production In Scratch,
2012
Utah State University
Collaborative Agency In Youth Online And Offline Creative Production In Scratch, Y. B. Kafai, Deborah A. Fields, R. Roque, W. Q. Burke, A. Monroy-Hernandez
Instructional Technology and Learning Sciences Faculty Publications
Few studies have focused on how youth develop agency to organize and participate in online unstructured creative collaborations. This paper describes and analyzes how youth programmers organized collaborative groups in response to a programming “Collab Challenge” in the Scratch Online Community and in an accompanying workshop with high school students. The analyses focused on modalities of online collaborations, determined the breadth of online participation, and examined local teens’ awareness of the online community. The discussion addresses youth’s collaborative agency in these new networked contexts, studied the role that online social awareness plays in completing tasks and makes recommendations for the …
History, Interactive Technology And Pedagogy: Past Successes And Future Directions,
2012
CUNY Graduate Center
History, Interactive Technology And Pedagogy: Past Successes And Future Directions, Stephen Brier
Publications and Research
Based on a keynote presentation at the 2012 Canadian Historical Association conference, this paper surveys the state of digital technology and its impact on academic publication and teaching in the contemporary university. Focusing on the dramatic rise of the Digital Humanities in the last few years, the paper examines alternative forms of peer review, academic scholarship and publication, and classroom teaching as they have been reshaped by the adoption of a variety of digital technologies and formats, including open-access, online peer reviewing, use of data- bases and visualization techniques in humanities work, online journal publication, and the use of blogs …
Where’S The Pedagogy? The Role Of Teaching And Learning In The Digital Humanities,
2012
CUNY Graduate Center
Where’S The Pedagogy? The Role Of Teaching And Learning In The Digital Humanities, Stephen Brier
Publications and Research
The Digital Humanities (DH) has focused narrowly on digital research methods and projects and digital publication efforts. Yet DH has also had a significant, if under recognized, impact on classroom pedagogy. This chapter evaluates the ways DH practices, embodied in a series of pedagogy projects at the City University of York (CUNY), have been used to reshape teaching and learning in college classrooms.
A Higher Education Case: Millennial Experience Toward Learning Through A Virtual World Designed As An Authentic Learning Environment,
2012
Wayne State University
A Higher Education Case: Millennial Experience Toward Learning Through A Virtual World Designed As An Authentic Learning Environment, Marija Franetovic
Wayne State University Dissertations
Current educational initiatives encourage the use of authentic learning environments to realistically prepare students for jobs in a constantly changing world. Many students of the Millennial generation may be social media savvy. However, what can be said about learning conditions and student readiness for active, reflective and collaborative learning and media literacy within their discipline? Virtual worlds such as Second Life (SL) represent future hybridized work environments which can support authentic learning. With their immersive and interaction affordances, virtual worlds may be designed to incorporate real-world team projects for both online and blended courses.
This qualitative single embedded case study …
The Mental Model Comparison Of Expert And Novice Performance Improvement Practitioners,
2012
Wayne State University
The Mental Model Comparison Of Expert And Novice Performance Improvement Practitioners, Sacip Toker
Wayne State University Dissertations
The primary purpose of this study was to reveal performance improvement practitioner expert and novice mental models and identify differences and similarities between these models. The secondary purpose was to analyze the potential relationships of the professional profile characteristics of performance improvement practitioners with their mental model of expertise derived from Pathfinder scaling algorithm. The study was stemmed from one of the critical research trends in the field of Human Performance Technology (HPT).
There are two phases of the study. In the first round of the first phase, experts, who were selected based on several criteria, were contacted to identify …
Examining The Factors Of A Technology Professional Development Intervention,
2012
Wayne State University
Examining The Factors Of A Technology Professional Development Intervention, Kelly L. Unger
Wayne State University Dissertations
In response to the ever increasing demand to compete in a global economy, the United States needs to prepare its students with the appropriate technical knowledge and communication skills to be competitive in the 21st century (Watson, 2007). Students must begin utilizing current technology tools during their K-12 educational experience and online learning can assist students with developing these skills. Teachers with online technology skills and equipped with effective pedagogical strategies for teaching in an online environment are the keys to achieving this goal. To ensure teachers are keeping pace with changing teaching and learning environments, and effectively utilizing new …
Changing The Way We Build Games: A Design-Based Research Study Examining The Implementation Of Homemade Powerpoint Games In The Classroom,
2012
Wayne State University
Changing The Way We Build Games: A Design-Based Research Study Examining The Implementation Of Homemade Powerpoint Games In The Classroom, Jason Paul Siko
Wayne State University Dissertations
This design-based research study examined the effects of a game design project on student test performance, with refinements made to the implementation after each of the three iterations of the study. The changes to the implementation over the three iterations were based on the literature for the three justifications for the use of homemade PowerPoint games in the classroom: constructionism, microthemes, and question writing. A review of the literature for the justifications found that the game project, as implemented in previous studies using homemade PowerPoint games, did not align well with the justifications. After three iterations of the study, students …
A Needs Assessment Of Knowledge, Skills, And Values For Urban Planning Professionals Based On Competencies Set Forth By Professional Planning Organizations,
2012
Wayne State University
A Needs Assessment Of Knowledge, Skills, And Values For Urban Planning Professionals Based On Competencies Set Forth By Professional Planning Organizations, Chade Saghir
Wayne State University Dissertations
Continuing education and training is pivotal in today's fast-paced technology driven society. A profession is defined by the theories and techniques that competent practitioners utilize in their everyday work. Therefore, determining the competencies that practitioners must possess for any given profession is a prerequisite for a respected profession. Most professions are bounded by competencies that are dictated by professional organizations and education programs, yet the real test is how practitioners view these competencies as they relate to their job. For a profession to reach the ultimate goal of improving society the first step is to align professional organization, education, and …
The Farnet Journey: Perceptions Of Māori Students Engaged In Secondary Online Learning,
2012
FarNet
The Farnet Journey: Perceptions Of Māori Students Engaged In Secondary Online Learning, Carolyn Bennett, Michael Barbour
Education Faculty Publications
This case study investigated the perceptions of Māori students in the Virtual Learning Network of what constituted effective strategies for engaging them in online learning. In the FarNet cluster, about 63 students from the four secondary and five area schools access the VLN, and approximately 80 percent of those students are of Māori descent. Data collection included online surveys, semi-structured interviews, and observation of online classrooms. The data suggested there was a variety of delivery models experienced by students, most supported by the learning management system. Students identified a range of Web 2.0 strategies currently used by their e-teachers, and …
Prompting Self-Monitoring Of Learning In Self-Paced Computer Based Training: The Effect On Self-Regulation And Learning,
2012
Old Dominion University
Prompting Self-Monitoring Of Learning In Self-Paced Computer Based Training: The Effect On Self-Regulation And Learning, Christopher J. Coburn
STEMPS Theses & Dissertations
The purpose of this dissertation was to investigate the effects of prompting students to monitor their use of learning strategies and comprehension while completing self-paced, work-related training in a computer-based learning environment. Study participants included 94 enlisted military volunteers, randomly assigned to one of three groups in the spring of 2012. Changes in strategy use and comprehension were evaluated within and between groups receiving either immediate, delayed or no prompts using multiple methods of measurement, both during and after training. Prompts asked participants to rate their level of agreement to statements regarding their strategy use and comprehension of lesson content. …
Interactive Multimedia Learning On Health Care Among Lebanese Women: An Exploratory Study,
2012
Lebanese American University
Interactive Multimedia Learning On Health Care Among Lebanese Women: An Exploratory Study, Joanna R. Kassem, Zeinab H. Houssein, Leila Halawi
Publications
Multimedia learning greatly enhanced the learning outcome and experience of learners exposed to it. The proposed study will explore the usefulness of multimedia learning software devised to educate Lebanese pregnant women who have a low level of formal education about pregnancy and early infant care. The study will be based on the media richness theory. It is expected that through media rich programs, communication of information is facilitated, promoting the resolving of indecisiveness and ambiguity that stems out of the lack of knowledge or information about a given a subject and the inability to convey a meaning of what is …
Better Learning Though Augmented Reality: Ar In The Classroom,
2012
Portland State University
Better Learning Though Augmented Reality: Ar In The Classroom, Alex Manning, Russell Powers, Xan Pedisich
Anthós
This paper reports on the development of an augmented reality (AR) game that immerses students virtually and in their physical environment to view PSU in different ways. Players learn historical information, interact with contributions from previous players, and use language to describe what they see, discovering new and rediscovering old hotspots. By producing knowledge through activity and learning through action, students are engaged in and shape their own education in real scenarios instead of through book work alone. Player experience and dynamics are recorded and assessed with a view toward creating more powerful learning environments.
Using Web-Based Key Character And Classification Instruction For Teaching Undergraduate Students Insect Identification,
2012
University of Nebraska-Lincoln
Using Web-Based Key Character And Classification Instruction For Teaching Undergraduate Students Insect Identification, Douglas A. Golick, Tiffany M. Heng-Moss, Allen L. Steckelberg, David W. Brooks, Leon G. Higley, David Fowler
Department of Entomology: Faculty Publications
The purpose of the study was to determine whether undergraduate students receiving web-based instruction based on traditional, key character, or classification instruction differed in their performance of insect identification tasks. All groups showed a significant improvement in insect identifications on pre- and post-two-dimensional picture specimen quizzes. The study also determined student performance on insect identification tasks was not as good as for family-level identification as compared to broader insect orders and arthropod classification identification tasks. Finally, students erred significantly more by misidentification than misspelling specimen names on prepared specimen quizzes. Results of this study support that short web-based insect identification …
The Computer Integration Into The Efl Instruction In Indonesia: An Analysis Of Two University Instructors In Integrating Computer Technology Into Elf Instruction To Encourage Students' Language Learning Engagement,
2012
Loyola University Chicago
The Computer Integration Into The Efl Instruction In Indonesia: An Analysis Of Two University Instructors In Integrating Computer Technology Into Elf Instruction To Encourage Students' Language Learning Engagement, Pius Nurwidasa Prihatin
Dissertations
Computer technology has been popular for teaching English as a foreign language in non-English speaking countries. This case study explored the way language instructors designed and implemented computer-based instruction so that students are engaged in English language learning. This study explored the beliefs, practices and perceptions of university faculty in integrating computer technology into English instruction. This research was conducted in English education program in Sanata Dharma University, Indonesia. Communicative language teaching, Engagement Theory, and learner-centered principles were used as the pillars for developing the theoretical framework. The researcher conducted interviews, observed the classroom situation, and reviewed teaching instruments. This …
