Helping Teachers Develop Positive Dispositions About Technology-Based Learning: What A Brief Global Learning Project Revealed, 2011 The University of Southern Mississippi
Helping Teachers Develop Positive Dispositions About Technology-Based Learning: What A Brief Global Learning Project Revealed, Carol A. Smith, Heather Schugar, Cynthia A. Moyer
Journal of Educational Technology Development and Exchange (JETDE)
Research indicates that teachers’ dispositions significantly influence their integration of computer technology into classroom instruction. This article reports findings from a mixed-methods study that examined shifts in teachers’ dispositions about learning that occurs through information and communication technologies (ICT’s). Graduate students and remote professionals engaged in a one-semester learning project that included synchronous and asynchronous computer-mediated discussions of course content. The study sought to determine whether or not this exposure to ICT-based learning might be accompanied by a positive or negative affective shift, and to identify the salient features of such a shift. Quantitative analysis of responses on questionnaires administered …
A Multiple Aspects Quantitative Indicator For Ability Of English Vocabulary: Vocabulary Quotient, 2011 The University of Southern Mississippi
A Multiple Aspects Quantitative Indicator For Ability Of English Vocabulary: Vocabulary Quotient, Hong-Fa Ho, Chen Huong
Journal of Educational Technology Development and Exchange (JETDE)
tudents of EFL have a common problem with insufficient vocabulary. Some studies argue that English vocabulary is one of the most difficult parts. This paper applied the idea of KPI (Key Performance Indicator) from management science to EFL vocabulary learning and teaching. A vocabulary quotient (VQ in short) with four test models, including a listening comprehension test, was proposed as KPIs. Based on VQ, VQ testing software was developed. To test the validity and reliability of the assessment tool based on VQ, assessments with 54 junior high students (n=54) was conducted. The findings of this study were generalized as the …
Action To Acquisition—Boost Students’ English Learning Motivation With Filmmaking Project, 2011 The University of Southern Mississippi
Action To Acquisition—Boost Students’ English Learning Motivation With Filmmaking Project, Cheng-Ting Chen, Kuo-Chen Li
Journal of Educational Technology Development and Exchange (JETDE)
In Taiwan, English is more a major subject matter for student to “study” in school rather than a language for people to use in real life situations. Under the situation, students tend to have lower learning motivation when come to English classes, especially in higher academic settings, like universities. In order to boost students’ learning motivation as well as to encourage their productivity and creativity at the same time, a preliminary action research was conducted by two researchers collaboratively whereas one researcher is the instructor simultaneously. The major focus of the action research is concerning the application of “filmmaking” as …
Promoting Student’S Online Engagement With Communication Tools, 2011 University of Southern Mississippi
Promoting Student’S Online Engagement With Communication Tools, Shuyan Wang
Journal of Educational Technology Development and Exchange (JETDE)
This case study investigated students’ engagement and learning experiences in online courses through Blackboard CE6 (Course Management System). The meaning that students gave to their learning experiences and the problems they encountered were also investigated in order to understand how students learn in a technology-enriched learning environment. Data were collected through open-ended survey questions, participant observations, and document analyses from three online instructional technology graduate courses where students used threaded discussion, live classroom, chat room, and email for online communication and interaction. Findings indicated that students’ engagement was promoted by using various communication tools although student preferred discussion board and …
Integrating Cell Phones Into A Chinese High School Efl Classroom: Students’ Attitudes, Technological Readiness, And Perceived Learning, 2011 The University of Southern Mississippi
Integrating Cell Phones Into A Chinese High School Efl Classroom: Students’ Attitudes, Technological Readiness, And Perceived Learning, Feihong Wang, Xin Chen, Weini Fang
Journal of Educational Technology Development and Exchange (JETDE)
Although explorations on cell phone-based learning (C-learning) in the field of teaching English as a foreign language (EFL) has been gaining increasing attention in the last 10 years, the explorations are constrained mainly to distance language teaching. Researchers have pointed out that mobile devices are most effective when combined with group activities, traditional educational activities, and other information and communication technologies (Librero, Ramos, Ranga, Trinona, & Lambert, 2007; Stead, 2005). The purpose of this study was to investigate the integration of a C-learning activity into a traditional EFL classroom by looking at students’ attitudes, technological readiness, perceived learning, and perceived …
The Effect Of Eportfolio Satisfaction On Students’ Learning Motivation And Internet Self-Efficacy, 2011 The University of Southern Mississippi
The Effect Of Eportfolio Satisfaction On Students’ Learning Motivation And Internet Self-Efficacy, Jeff J.S. Huang, Stephen J.H. Yang, Matt C.W. Chang
Journal of Educational Technology Development and Exchange (JETDE)
This study aims to investigate the effect of e-Portfolio satisfaction on students’ learning motivation and Internet self-efficacy toward the use of e-Portfolio. The data collected for this study occurred over 3 months. Participants were 450 students taking the course of common at an university. The counting of 443 questionnaires was received. The findings revealed that there were positive correlations between learning motivation, Internet self-efficacy, and e-Portfolio satisfaction. For gender, the result showed that there were no significant Internet self-efficacy differences between gender. Besides, there were the significant differences in learning motivations and in Internet self-efficacy between the two …
Augmented Reality: An Overview And Five Directions For Ar In Education, 2011 University of Southern Mississippi
Augmented Reality: An Overview And Five Directions For Ar In Education, Steve Chi-Yin Yuen, Gallayanee Yaoyuneyong, Erik Johnson
Journal of Educational Technology Development and Exchange (JETDE)
Augmented Reality (AR) is an emerging form of experience in which the Real World (RW) is enhanced by computer-generated content tied to specific locations and/or activities. Over the last several years, AR applications have become portable and widely available on mobile devices. AR is becoming visible in our audio-visual media (e.g., news, entertainment, sports) and is beginning to enter other aspects of our lives (e.g., e-commerce, travel, marketing) in tangible and exciting ways. Facilitating ubiquitous learning, AR will give learners instant access to location-specific information compiled and provided by numerous sources (2009). Both the 2010 and 2011 Horizon Reports predict …
Educational Computer Games And Spanish Content Learning, 2011 University of Southern Mississippi
Educational Computer Games And Spanish Content Learning, Timothy Dedeaux, Taralynn Hartsell
Journal of Educational Technology Development and Exchange (JETDE)
The purpose of this mixed-methods study was to determine differences in engagement, satisfaction, and Spanish language content learning among participants playing one of two different educational computer games. Additionally, this study served as preliminary research for future research projects to detect and correct problems at the pilot stage. Participants were briefly introduced to the Spanish content material prior to using the computer games and completed pre-tests, post-tests, and satisfaction/engagement surveys as a way to obtain learning results. The small sample size acquired for the study did not yield any statistically significant difference, but the research did permit examination of the …
Connecting Kids With News In Their Community, 2011 Harrington School of Communication and Media, University of Rhode Island
Connecting Kids With News In Their Community, Renee Hobbs
Renee Hobbs
Youngsters made video games, and educators found that ‘hands-on activity helped kids to process news reporting. It also gave them ways to tell this story by integrating their perspectives as they aimed it at fresh audiences.’
Employee Development Using Webct Vista, 2011 Georgia State University
Employee Development Using Webct Vista, Jennifer Link Jones
Jennifer L. Jones
The article reports on the technology upgrade at Georgia State University Library in Atlanta, Goergia. It offers a look at renovations of its facilities and exterior. More than 350 computers were installed in its new Information Commons and Learning Commons. The library officials jointly worked with the school's Information Systems & Technology department and established two computer technical support desk within the library. It is noted that its library employees need to further their knowledge and undergo training about various issues in library science. It also explores various library technology issues, which include public services technology competencies, construction of learning …
Faculty Perceptions Of The Factors Enabling And Facilitating Their Integration Of Instructional Technology In Teaching, 2011 University of Tennessee - Knoxville
Faculty Perceptions Of The Factors Enabling And Facilitating Their Integration Of Instructional Technology In Teaching, Charles Michael Sturgeon
Doctoral Dissertations
This study employed a survey research design to identify factors that facilitate university faculty to integrate computer-based technologies into their teaching practice. The purpose of the study was to measure the practices and perceptions of higher education faculty toward instructional technology. The designed survey instrument established a series of five personal profile categories. The five categories were used as variables manipulated to enable a series of statistical analyses to examine factors that enable faculty to use technology in their teaching. The survey was electronically administered to faculty in 36 universities in the Appalachian Region; a target population of approximately 4000 …
Poster Presentations As A Teaching Strategy In Web-Based Courses, 2011 Western Kentucky University
Poster Presentations As A Teaching Strategy In Web-Based Courses, Beverly Siegrist, Dawn M. Garrett-Wright Ph.D. (C), Rn, Cathy H. Abell
Nursing Faculty Publications
No abstract provided.
Using Youtube To Bridge The Gap Between Baby Boomers And Millennials, 2011 Western Kentucky University, School of Nursing
Using Youtube To Bridge The Gap Between Baby Boomers And Millennials, Dawn M. Garrett-Wright Ph.D. (C), Rn, Cathy Hoots Abell
Nursing Faculty Publications
No abstract provided.
Case Studies Of At-Risk Middle Grades Students And Literacy Applications Including Technology, 2011 School of Education, Pace University
Case Studies Of At-Risk Middle Grades Students And Literacy Applications Including Technology, Francine Falk-Ross, Principal Investigator
Cornerstone 1 Reports : Expansion and Enhancements of the Thinkfinity Platform
No abstract provided.
There’S An App For That: Foreign Language Learning Through Mobile- And Social Media-Based Video Games, 2011 University of Tennessee, Knoxville
There’S An App For That: Foreign Language Learning Through Mobile- And Social Media-Based Video Games, Trenton Edward Hoy
Masters Theses
There is no doubt that the video game industry is undergoing a major upheaval, yet in spite of the recent reconceptualization of video games, educational games as a whole remain the pariah of the industry. Very little has been done in the wake of recent social and industry trends to adapt instruction of academic subjects, especially foreign language, for delivery through video games. Prior studies discussing the potential of games developed specifically for language learning have focused primarily on general principles and have offered no recommendations for platform, genre, or other aspects of design. Through an online survey as well …
Tactile Interfaces: Epistemic Techne In Information Design, 2011 Clemson University
Tactile Interfaces: Epistemic Techne In Information Design, Josephine Walwema
All Dissertations
This dissertation is a study of the rhetorical concept of techne and how it might inform the field of Information Design, specifically in an Instructional Design space. I argue that current models of Information Design draw insights from (a) the scientistic models that emphasize rational and universal reach (b) the craft tradition that places emphasis on mechanistic acquisition of the right skills and (c) an interpretive rhetorical model. These perspectives dominate the Instructional Design paradigm, rendering systems-based design processes that at times eschew designing in favor of organizing. I suggest that the discipline requires a remediated epistemic techne shaped by …
Using Mixed-Reality Technology To Teach Techniques For Administering Local Anesthesia, 2011 Utah State University
Using Mixed-Reality Technology To Teach Techniques For Administering Local Anesthesia, Kami M. Hanson
All Graduate Theses and Dissertations, Spring 1920 to Summer 2023
The ability to perform local anesthesia on dental patients is an important clinical skill for a dental hygienist. When learning this procedure in an academic situation, students often practice on their peers to build their skills. There are multiple reasons why the peer practice is not ideal; consequently, educators have sought the means to simulate the practice of local anesthetic procedures without endangering others. Mixed-reality technologies offer a potential solution to the simulated procedure problem. The purpose of this research was to determine if students could learn the techniques for providing local anesthesia using a mixed-reality system that allows them …
Teaching Across Borders: Business As Usual?, 2011 Utah State University
Teaching Across Borders: Business As Usual?, Bobbe Mcghie Allen
All Graduate Theses and Dissertations, Spring 1920 to Summer 2023
The quest to comprehend how cultural differences can impact learning is one of those intriguing challenges that continue to beguile some scholars and educational leaders even at a time that is characterized as globalized. This dissertation is a qualitative case study about teaching to culturally diverse populations and is primarily based on the interviews of seven accountants designated as instructors and the direct observation of those instructors while teaching accounting principles to other accountants. The English language was used despite the fact that all participants, including the instructors, spoke English as a second or third language and came from diverse …
Testing The Efficacy Of Merrill’S First Principles Of Instruction In Improving Student Performance In Introductory Biology Courses, 2011 Utah State University
Testing The Efficacy Of Merrill’S First Principles Of Instruction In Improving Student Performance In Introductory Biology Courses, Joel Lee Gardner
All Graduate Theses and Dissertations, Spring 1920 to Summer 2023
One learning problem is that public understanding of science is limited. Many people blame at least part of the problem on the predominant lecture approach for students' lack of science understanding. Current research indicates that more active instructional approaches can improve student learning in introductory undergraduate biology courses. Active learning may be difficult to implement because methods and strategies, ranging from in-class collaborative problem-solving to out of class multimedia presentations, are diverse, and sometimes difficult to implement. Merrill's First Principles of Instruction (hereafter referred to as "First Principles" or "First Principles of Instruction") provides a framework for implementing active learning …
Learning Middle School Mathematics Through Student Designed And Constructed Video Games, 2011 University of Nevada, Las Vegas
Learning Middle School Mathematics Through Student Designed And Constructed Video Games, Camille M. Mccue
UNLV Theses, Dissertations, Professional Papers, and Capstones
Mathematics achievement is an area in which American precollege students are faltering. Emerging research suggests that making mathematics instruction relevant and applicable in the lives of youth may impact math achievement, especially when it capitalizes on high-interest technologies such as video games.
Employing a quasi-experimental and descriptive approach, this study examined the mathematics (i.e., numbers and operations, algebra, geometry, measurement, and probability) that middle school students employed during their design and construction of video games. First, it examined the mathematics content learned by 19 sixth and seventh graders during their analysis, synthesis, and programming of three video game projects over …