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Instructional Media Design Commons

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Helping Teachers Develop Positive Dispositions About Technology-Based Learning: What A Brief Global Learning Project Revealed, Carol A. Smith, Heather Schugar, Cynthia A. Moyer 2011 The University of Southern Mississippi

Helping Teachers Develop Positive Dispositions About Technology-Based Learning: What A Brief Global Learning Project Revealed, Carol A. Smith, Heather Schugar, Cynthia A. Moyer

Journal of Educational Technology Development and Exchange (JETDE)

Research indicates that teachers’ dispositions significantly influence their integration of computer technology into classroom instruction. This article reports findings from a mixed-methods study that examined shifts in teachers’ dispositions about learning that occurs through information and communication technologies (ICT’s). Graduate students and remote professionals engaged in a one-semester learning project that included synchronous and asynchronous com­puter-mediated discussions of course content. The study sought to determine whether or not this exposure to ICT-based learning might be accompanied by a positive or negative affective shift, and to identify the salient features of such a shift. Quantitative analysis of responses on question­naires administered …


A Multiple Aspects Quantitative Indicator For Ability Of English Vocabulary: Vocabulary Quotient, Hong-Fa Ho, Chen Huong 2011 The University of Southern Mississippi

A Multiple Aspects Quantitative Indicator For Ability Of English Vocabulary: Vocabulary Quotient, Hong-Fa Ho, Chen Huong

Journal of Educational Technology Development and Exchange (JETDE)

tudents of EFL have a common problem with insufficient vocabulary. Some studies argue that English vocabulary is one of the most difficult parts. This paper applied the idea of KPI (Key Performance Indicator) from management science to EFL vocabulary learning and teaching. A vocabulary quotient (VQ in short) with four test models, including a listening com­prehension test, was proposed as KPIs. Based on VQ, VQ testing software was developed. To test the validity and reliability of the assessment tool based on VQ, assessments with 54 junior high students (n=54) was conducted. The findings of this study were generalized as the …


Action To Acquisition—Boost Students’ English Learning Motivation With Filmmaking Project, Cheng-Ting Chen, Kuo-Chen Li 2011 The University of Southern Mississippi

Action To Acquisition—Boost Students’ English Learning Motivation With Filmmaking Project, Cheng-Ting Chen, Kuo-Chen Li

Journal of Educational Technology Development and Exchange (JETDE)

In Taiwan, English is more a major subject matter for student to “study” in school rather than a language for people to use in real life situations. Under the situation, students tend to have lower learning motivation when come to English classes, especially in higher academic settings, like universities. In order to boost students’ learning motivation as well as to encourage their productivity and creativity at the same time, a preliminary action research was conducted by two researchers collaboratively whereas one researcher is the instructor simultaneously. The major focus of the action research is concerning the application of “filmmaking” as …


Promoting Student’S Online Engagement With Communication Tools, Shuyan Wang 2011 University of Southern Mississippi

Promoting Student’S Online Engagement With Communication Tools, Shuyan Wang

Journal of Educational Technology Development and Exchange (JETDE)

This case study investigated students’ engagement and learning experiences in online courses through Blackboard CE6 (Course Management System). The meaning that students gave to their learning experiences and the problems they encountered were also investigated in order to understand how students learn in a technology-enriched learning environment. Data were col­lected through open-ended survey questions, participant observations, and document analyses from three online instructional technology graduate courses where students used threaded dis­cussion, live classroom, chat room, and email for online communication and interaction. Find­ings indicated that students’ engagement was promoted by using various communication tools although student preferred discussion board and …


Integrating Cell Phones Into A Chinese High School Efl Classroom: Students’ Attitudes, Technological Readiness, And Perceived Learning, Feihong Wang, Xin Chen, Weini Fang 2011 The University of Southern Mississippi

Integrating Cell Phones Into A Chinese High School Efl Classroom: Students’ Attitudes, Technological Readiness, And Perceived Learning, Feihong Wang, Xin Chen, Weini Fang

Journal of Educational Technology Development and Exchange (JETDE)

Although explorations on cell phone-based learning (C-learning) in the field of teach­ing English as a foreign language (EFL) has been gaining increasing attention in the last 10 years, the explorations are constrained mainly to distance language teaching. Researchers have pointed out that mobile devices are most effective when combined with group activities, tradi­tional educational activities, and other information and communication technologies (Librero, Ramos, Ranga, Trinona, & Lambert, 2007; Stead, 2005). The purpose of this study was to in­vestigate the integration of a C-learning activity into a traditional EFL classroom by looking at students’ attitudes, technological readiness, perceived learning, and perceived …


The Effect Of Eportfolio Satisfaction On Students’ Learning Motivation And Internet Self-Efficacy, Jeff J.S. Huang, Stephen J.H. Yang, Matt C.W. Chang 2011 The University of Southern Mississippi

The Effect Of Eportfolio Satisfaction On Students’ Learning Motivation And Internet Self-Efficacy, Jeff J.S. Huang, Stephen J.H. Yang, Matt C.W. Chang

Journal of Educational Technology Development and Exchange (JETDE)

This study aims to investigate the effect of e-Portfolio satisfaction on students’ learn­ing motivation and Internet self-efficacy toward the use of e-Portfolio. The data collected for this study occurred over 3 months. Participants were 450 students taking the course of common at an university. The counting of 443 questionnaires was received. The findings revealed that there were positive correlations between learning motivation, Internet self-efficacy, and e-Portfolio satisfac­tion. For gender, the result showed that there were no significant Internet self-efficacy differences between gender. Besides, there were the significant differences in learning motivations and in Internet self-efficacy between the two …


Augmented Reality: An Overview And Five Directions For Ar In Education, Steve Chi-Yin Yuen, Gallayanee Yaoyuneyong, Erik Johnson 2011 University of Southern Mississippi

Augmented Reality: An Overview And Five Directions For Ar In Education, Steve Chi-Yin Yuen, Gallayanee Yaoyuneyong, Erik Johnson

Journal of Educational Technology Development and Exchange (JETDE)

Augmented Reality (AR) is an emerging form of experience in which the Real World (RW) is enhanced by computer-generated content tied to specific locations and/or activities. Over the last several years, AR applications have become portable and widely available on mobile de­vices. AR is becoming visible in our audio-visual media (e.g., news, entertainment, sports) and is beginning to enter other aspects of our lives (e.g., e-commerce, travel, marketing) in tangible and exciting ways. Facilitating ubiquitous learning, AR will give learners instant access to location-specific information compiled and provided by numerous sources (2009). Both the 2010 and 2011 Horizon Reports predict …


Educational Computer Games And Spanish Content Learning, Timothy Dedeaux, Taralynn Hartsell 2011 University of Southern Mississippi

Educational Computer Games And Spanish Content Learning, Timothy Dedeaux, Taralynn Hartsell

Journal of Educational Technology Development and Exchange (JETDE)

The purpose of this mixed-methods study was to determine differences in engagement, satisfaction, and Spanish language content learning among participants playing one of two dif­ferent educational computer games. Additionally, this study served as preliminary research for future research projects to detect and correct problems at the pilot stage. Participants were briefly introduced to the Spanish content material prior to using the computer games and completed pre-tests, post-tests, and satisfaction/engagement surveys as a way to obtain learning results. The small sample size acquired for the study did not yield any statistically significant difference, but the research did permit examination of the …


Connecting Kids With News In Their Community, Renee Hobbs 2011 Harrington School of Communication and Media, University of Rhode Island

Connecting Kids With News In Their Community, Renee Hobbs

Renee Hobbs

Youngsters made video games, and educators found that ‘hands-on activity helped kids to process news reporting. It also gave them ways to tell this story by integrating their perspectives as they aimed it at fresh audiences.’


Employee Development Using Webct Vista, Jennifer Link Jones 2011 Georgia State University

Employee Development Using Webct Vista, Jennifer Link Jones

Jennifer L. Jones

The article reports on the technology upgrade at Georgia State University Library in Atlanta, Goergia. It offers a look at renovations of its facilities and exterior. More than 350 computers were installed in its new Information Commons and Learning Commons. The library officials jointly worked with the school's Information Systems & Technology department and established two computer technical support desk within the library. It is noted that its library employees need to further their knowledge and undergo training about various issues in library science. It also explores various library technology issues, which include public services technology competencies, construction of learning …


Faculty Perceptions Of The Factors Enabling And Facilitating Their Integration Of Instructional Technology In Teaching, Charles Michael Sturgeon 2011 University of Tennessee - Knoxville

Faculty Perceptions Of The Factors Enabling And Facilitating Their Integration Of Instructional Technology In Teaching, Charles Michael Sturgeon

Doctoral Dissertations

This study employed a survey research design to identify factors that facilitate university faculty to integrate computer-based technologies into their teaching practice. The purpose of the study was to measure the practices and perceptions of higher education faculty toward instructional technology. The designed survey instrument established a series of five personal profile categories. The five categories were used as variables manipulated to enable a series of statistical analyses to examine factors that enable faculty to use technology in their teaching. The survey was electronically administered to faculty in 36 universities in the Appalachian Region; a target population of approximately 4000 …


Poster Presentations As A Teaching Strategy In Web-Based Courses, Beverly Siegrist, Dawn M. Garrett-Wright Ph.D. (c), RN, Cathy H. Abell 2011 Western Kentucky University

Poster Presentations As A Teaching Strategy In Web-Based Courses, Beverly Siegrist, Dawn M. Garrett-Wright Ph.D. (C), Rn, Cathy H. Abell

Nursing Faculty Publications

No abstract provided.


Using Youtube To Bridge The Gap Between Baby Boomers And Millennials, Dawn M. Garrett-Wright Ph.D. (c), RN, Cathy Hoots Abell 2011 Western Kentucky University, School of Nursing

Using Youtube To Bridge The Gap Between Baby Boomers And Millennials, Dawn M. Garrett-Wright Ph.D. (C), Rn, Cathy Hoots Abell

Nursing Faculty Publications

No abstract provided.


Case Studies Of At-Risk Middle Grades Students And Literacy Applications Including Technology, Francine Falk-Ross, Principal Investigator 2011 School of Education, Pace University

Case Studies Of At-Risk Middle Grades Students And Literacy Applications Including Technology, Francine Falk-Ross, Principal Investigator

Cornerstone 1 Reports : Expansion and Enhancements of the Thinkfinity Platform

No abstract provided.


There’S An App For That: Foreign Language Learning Through Mobile- And Social Media-Based Video Games, Trenton Edward Hoy 2011 University of Tennessee, Knoxville

There’S An App For That: Foreign Language Learning Through Mobile- And Social Media-Based Video Games, Trenton Edward Hoy

Masters Theses

There is no doubt that the video game industry is undergoing a major upheaval, yet in spite of the recent reconceptualization of video games, educational games as a whole remain the pariah of the industry. Very little has been done in the wake of recent social and industry trends to adapt instruction of academic subjects, especially foreign language, for delivery through video games. Prior studies discussing the potential of games developed specifically for language learning have focused primarily on general principles and have offered no recommendations for platform, genre, or other aspects of design. Through an online survey as well …


Engaging Knowledge Management Learners Through Web-Based Ict: An Empirical Study, Thomas MENKHOFF, Tze Yian THANG, Yue Wah CHAY, Yue Kee WONG 2011 Singapore Management University

Engaging Knowledge Management Learners Through Web-Based Ict: An Empirical Study, Thomas Menkhoff, Tze Yian Thang, Yue Wah Chay, Yue Kee Wong

Research Collection Lee Kong Chian School Of Business

The purpose of this paper is to examine how to successfully blend an e-learning module into a knowledge management (KM) course aimed at getting KM students interested in the respective subject matter (=KM) in a web-based learning environment. Based on data obtained from 138 undergraduate business management students at a university in Singapore, practical aspects of effectively implementing an e-learning system with a focus on KM are analyzed and the importance determined of three conceptual variables in the context of successful blended learning approaches: online faculty to student interaction, social presence and personal e-learning experiences. The study shows some positive …


Tactile Interfaces: Epistemic Techne In Information Design, Josephine Walwema 2011 Clemson University

Tactile Interfaces: Epistemic Techne In Information Design, Josephine Walwema

All Dissertations

This dissertation is a study of the rhetorical concept of techne and how it might inform the field of Information Design, specifically in an Instructional Design space. I argue that current models of Information Design draw insights from (a) the scientistic models that emphasize rational and universal reach (b) the craft tradition that places emphasis on mechanistic acquisition of the right skills and (c) an interpretive rhetorical model. These perspectives dominate the Instructional Design paradigm, rendering systems-based design processes that at times eschew designing in favor of organizing. I suggest that the discipline requires a remediated epistemic techne shaped by …


Examining The Role Of The Introductory Video In The Development Of Teaching Presence In Online Instruction, Bojan Lazarevic 2011 University of Nebraska-Lincoln

Examining The Role Of The Introductory Video In The Development Of Teaching Presence In Online Instruction, Bojan Lazarevic

Department of Teaching, Learning, and Teacher Education: Dissertations, Theses, and Student Research

This study presents and discusses findings regarding the benefits of video delivery in online instruction. Specifically, the study addresses whether the implementation of a short asynchronous introductory video in a primarily text-based online course has an effect on students’ perception of teaching presence. In addition, the second aim of this study is to test whether an asynchronous introductory video can enhance student’s course engagement and performance. Finally, the study seeks answer if there is an interrelationship between teaching presence, student’s engagement and student’s performance.

This study utilizes a sequential explanatory mixed methods research design. The study also includes elements of …


Learning Middle School Mathematics Through Student Designed And Constructed Video Games, Camille M. McCue 2011 University of Nevada, Las Vegas

Learning Middle School Mathematics Through Student Designed And Constructed Video Games, Camille M. Mccue

UNLV Theses, Dissertations, Professional Papers, and Capstones

Mathematics achievement is an area in which American precollege students are faltering. Emerging research suggests that making mathematics instruction relevant and applicable in the lives of youth may impact math achievement, especially when it capitalizes on high-interest technologies such as video games.

Employing a quasi-experimental and descriptive approach, this study examined the mathematics (i.e., numbers and operations, algebra, geometry, measurement, and probability) that middle school students employed during their design and construction of video games. First, it examined the mathematics content learned by 19 sixth and seventh graders during their analysis, synthesis, and programming of three video game projects over …


Using Graphs To Represent Physical Phenomena In A Fourth Grade Classroom, Mehmet Fatih Dulger 2011 University of Nevada, Las Vegas

Using Graphs To Represent Physical Phenomena In A Fourth Grade Classroom, Mehmet Fatih Dulger

UNLV Theses, Dissertations, Professional Papers, and Capstones

This study examined to what extent inquiry-based instruction supported with real-time graphing technology improves fourth grader's ability to interpret graphs as representations of physical science concepts such as motion and temperature. This study also examined whether there is any difference between inquiry-based instruction supported with real-time graphing software and inquiry-based instruction supported with traditional laboratory equipment in terms of improving fourth graders' ability to interpret motion and temperature graphs. Results of this study showed that there is a significant advantage in using real-time graphing technology to support fourth graders' ability to read and interpret graphs.


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