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Instructional Media Design Commons

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Using A Serious Game To Motivate High School Students To Want To Learn About History, Marin M. Petkov 2011 Purdue University

Using A Serious Game To Motivate High School Students To Want To Learn About History, Marin M. Petkov

Department of Computer Graphics Technology Degree Theses

Serious games are games, whose primary goal is not entertainment, but instead
education (Michael & Chen, 2005). They have the capability of presenting the
educational material into a way that is more engaging than traditional classroom
instruction. The researcher has decided to develop a serious game called
National Pastime. National Pastime is an online role playing game with the main
goal of motivating high school students to learn about the Japanese internment
camps that were established in the United States during World War II. The game
intends to improve the students’ motivation with its engaging story and gameplay.


Effectiveness Of Online Learning Program: A Case Study Of A Higher Education Institution, Hongjiang Xu, Omamerhi Ebojoh 2011 Butler University

Effectiveness Of Online Learning Program: A Case Study Of A Higher Education Institution, Hongjiang Xu, Omamerhi Ebojoh

Hongjiang Xu

Online learning has become a popular tool in addition to traditional learning methods. This study emphasizes on how assessment and delivery methods employed can influence the effectiveness of online program, as well as the benefits and constrains experienced in e-learning. The research project was conducted at a Higher Educational Institution for a period of three months. A case study methodology was employed to investigate the opinions and experiences of faculty and students involved in online programs. Various factors that affect the effectiveness of online programs were studied in order to provide insights on the major challenges, benefits and limitations faced. …


The Role Of Student Gender For Determining The Impact Of A Pedagogical Agent, Yanghee Kim, J. Lim 2011 Utah State University

The Role Of Student Gender For Determining The Impact Of A Pedagogical Agent, Yanghee Kim, J. Lim

Yanghee Kim

This study was to understand how male and female teenage students reacted differently to the presence of a pedagogical agent (an animated human-like character) in a computer-based algebra-learning environment. The study first examined, in classroom experiments, if learner gender would be a determining factor for the effectiveness of a pedagogical agent on learner attitudes and learning. Next, in-depth interviews inquired into the two groups of students’ perspectives of their agent’s role for their learning and affect.


Collaborative Strategic Board Games As A Site For Distributed Computational Thinking, Matthew Berland, Victor R. Lee 2011 University of Texas at San Antonio

Collaborative Strategic Board Games As A Site For Distributed Computational Thinking, Matthew Berland, Victor R. Lee

Instructional Technology and Learning Sciences Faculty Publications

This paper examines the idea that contemporary strategic board games represent an informal, interactional context in which complex computational thinking takes place. When games are collaborative – that is, a game requires that players work in joint pursuit of a shared goal – the computational thinking is easily observed as distributed across several participants. This raises the possibility that a focus on such board games are profitable for those who wish to understand computational thinking and learning in situ. This paper introduces a coding scheme, applies it to the recorded discourse of three groups of game players, and provides qualitative …


The Educational Technology Front In 2011, Jo Meyertons 2011 Linfield College

The Educational Technology Front In 2011, Jo Meyertons

Faculty & Staff Publications

Today's K-20 educators are more adept at using technology resources than at any time in the past. Simultaneously, educators are ever more wary about technology resources because of the risk that the technology may fail at some critical moment in class, the risk that privacy issues may cause problems for their students, and the risk of unintended consequences for teachers who experiment with new technologies. For example, asking students to use some of the many new free or low-cost applications means that educators must be aware of advertisements for products that may be misleading, and malware that may compromise school …


Technoromanticism: Creating Digital Editions In An Undergraduate Classroom, Katherine D. Harris 2011 San Jose State University

Technoromanticism: Creating Digital Editions In An Undergraduate Classroom, Katherine D. Harris

Faculty Publications, English and Comparative Literature

No abstract provided.


Information Media News, Vol. 41, No. 2, St. Cloud State University 2011 St. Cloud State University

Information Media News, Vol. 41, No. 2, St. Cloud State University

Information Media Newsletter

No abstract provided.


Usos De Google Docs En La Clase De Ele, Pilar Munday 2011 Sacred Heart University

Usos De Google Docs En La Clase De Ele, Pilar Munday

Languages Faculty Publications

Presentación hecha en los I Encuentros virtuales de la Comunidad Todoele.


Using Research-Based Practices To Increase Response Rates Of Web-Based Surveys, Ross A. Perkins 2011 Boise State University

Using Research-Based Practices To Increase Response Rates Of Web-Based Surveys, Ross A. Perkins

Educational Technology Faculty Publications and Presentations

An office of information technology at any institution of higher education must not only maintain and extend operations and services but also innovate. Under budgetary pressures current and future, goals for support and visioning face increased scrutiny and a demand for return on investment. Decisions, therefore, must be made based on a careful accounting of an organization’s needs — the gap between "what is" and "what is not." Because IT staff serve constituents with a wide range of needs, however, these needs are not always easily identified.

The 2008 IT budget of a midsize state university on the East Coast, …


Maximizing Accessibility In Online Courses, Linda Huglin, Shannon Rist, Bob Casper 2011 Boise State University

Maximizing Accessibility In Online Courses, Linda Huglin, Shannon Rist, Bob Casper

Organizational Performance and Workplace Learning Faculty Publications and Presentations

In their creation of online courses, instructional designers may inadvertently overlook the needs of learners with disabilities. However, creating accessible online courses isn’t merely a "nice to do" activity; it is required by federal law. Section 504 of the Vocational Rehabilitation Act of 1973, for example, specifically prohibits discrimination against individuals with disabilities by any federal agency receiving federal funds; this includes colleges and universities.


Modeling Teacher Ratings Of Online Resources: A Human-Machine Approach To Quality, Mimi Recker, Heather Leary, Andrew Walker, Anne R. Diekama, Philipp Wetzler, Tamara Sumner, James Martin 2011 Utah State University

Modeling Teacher Ratings Of Online Resources: A Human-Machine Approach To Quality, Mimi Recker, Heather Leary, Andrew Walker, Anne R. Diekama, Philipp Wetzler, Tamara Sumner, James Martin

Instructional Technology and Learning Sciences Faculty Publications

In education, the scalable deployment of media-rich online resources supports peer production in ways that promise to radically transform teaching and learning (CRA, 2005; Pea et al., 2008). Online educational repositories such as the Digital Library for Earth Systems Education (DLESE.org) and the National Science Digital Library (NSDL.org) collect and curate online learning resources created for a wide range of educational audiences and subject areas (McArthur & Zia, 2008). Through a simple, web-based authoring tool, called the Instructional Architect (IA.usu.edu) teachers locate and share educational resources and activities in an IA project. These IA projects can then be viewed, copied, …


Technoromanticism: Creating Digital Editions In An Undergraduate Classroom, Katherine D. Harris 2011 San Jose State University

Technoromanticism: Creating Digital Editions In An Undergraduate Classroom, Katherine D. Harris

Katherine D. Harris

No abstract provided.


Analysis Of Attitude And Achievement Using The 5e Instructional Model In An Interactive Television Environment, Gamaliel R. Cherry 2011 Old Dominion University

Analysis Of Attitude And Achievement Using The 5e Instructional Model In An Interactive Television Environment, Gamaliel R. Cherry

STEMPS Theses & Dissertations

The purpose of this quasi-experimental study was to examine attitude and achievement among fifth grade students participating in inquiry and lecture-based forms of instruction through interactive television. Participants (N = 260) were drawn from registered users of NASA's Digital Learning Network™. The first three levels of Bloom's Revised Taxonomy were used to measure levels of achievement while the Science Attitude Inventory II was used to measure science attitudes.

Results indicated a significant interaction between inquiry and topic area, as well as achievement for remember, understand, and apply levels of Bloom's Revised Taxonomy. Differences between mean scores were in favor of …


Circulating The Odd: Putting Technology In The Hands Of Patrons, Jason Dupree, Erin Ingraham-Ridgeway 2011 Southwestern Oklahoma State University

Circulating The Odd: Putting Technology In The Hands Of Patrons, Jason Dupree, Erin Ingraham-Ridgeway

Faculty Articles & Research

No abstract provided.


Being Well: Bringing Wholeness And Purpose To The Practice Of Leadership, Julianne Miranda 2011 Butler University

Being Well: Bringing Wholeness And Purpose To The Practice Of Leadership, Julianne Miranda

Center for Academic Technology (CAT) - Presentations

No abstract provided.


Teaching With Technology: Strategies For Engaging The 21st Century Learner, Julianne Miranda, Kelley J. Hall 2011 Butler University

Teaching With Technology: Strategies For Engaging The 21st Century Learner, Julianne Miranda, Kelley J. Hall

Center for Academic Technology (CAT) - Presentations

No abstract provided.


Teaching With Technology: Strategies For Engaging The 21st Century Learner, Julianne Miranda, Kelley J. Hall 2011 Butler University

Teaching With Technology: Strategies For Engaging The 21st Century Learner, Julianne Miranda, Kelley J. Hall

Julianne Miranda

No abstract available


Bookgrowl: Podcasting Back To The Campus, Frederic W. Murray 2011 Southwestern Oklahoma State University

Bookgrowl: Podcasting Back To The Campus, Frederic W. Murray

Faculty Articles & Research

No abstract provided.


Teaching Use Of Digital Primary Sources For K-12 Settings, Anne R. Diekema, Heather Leary, Sheri Haderlie, Cheryl D. Walters 2011 Utah State University

Teaching Use Of Digital Primary Sources For K-12 Settings, Anne R. Diekema, Heather Leary, Sheri Haderlie, Cheryl D. Walters

Heather Leary, Ph.D.

This paper describes learning outcomes of a three-day workshop on integrating primary sources into K-12 teaching. The short curriculum — intended for teams of teachers and school librarians — combined visits to a museum and a library's special collections with an introduction to significant national and local digital collections of primary sources. The paper draws on focus group data, reflection papers, and a conference presentation by the workshop participants as well as curricular artifacts presented to the workshop instructors. Using their workshop experience, teachers integrated digitized primary sources into their curricula thereby creating quality instructional content that engaged students' interest. …


Connecting People With Online Resources: The Instructional Architect (Pbl), Mimi Recker, Andrew Walker, Heather Leary, Linda Sellers, Lei Ye, M. Robertshaw 2011 Utah State University

Connecting People With Online Resources: The Instructional Architect (Pbl), Mimi Recker, Andrew Walker, Heather Leary, Linda Sellers, Lei Ye, M. Robertshaw

Heather Leary, Ph.D.

The National Science Foundation (nsf.gov) has funded a large initiative to catalog collections of high-quality online resources into the National Science Digital Library (nsdl.org). The mission of the NSDL is to help improve education for all teachers and students. The purpose of this module is to help you find high-quality online resources, learn strategies for incorporating them into a free software tool called the Instructional Architect, and use these projects in an instructional situation. In this module, you will learn to access online resources and to use tools to help solve instructional or learning problems or issues that you currently …


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