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Educational Technology Commons™

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Institutional Drivers And Barriers To Faculty Adoption Of Blended Learning In Higher Education, Wendy W. Porter, Charles R. Graham 2016 Brigham Young University - Provo

Institutional Drivers And Barriers To Faculty Adoption Of Blended Learning In Higher Education, Wendy W. Porter, Charles R. Graham

Faculty Publications

Relatively little research on blended learning (BL) addresses institutional adoption, although such research would benefit institutions of higher education in strategically adopting and implementing BL. In a prior study, the authors proposed a framework for institutional BL adoption, identifying three stages: (1) awareness/exploration, (2) adoption/early implementation, and (3) mature implementation/growth. The framework also identified key strategy, structure and support issues universities may address at each stage. The current study applies that framework as well as Rogers’ diffusion of innovations theory to determine the degree to which institutional strategy, structure and support decisions facilitate or impede BL adoption among higher education …


Iste’S Mobile Learning Framework And The Vmla Pathway, Helen Crompton 2016 Old Dominion University

Iste’S Mobile Learning Framework And The Vmla Pathway, Helen Crompton

Teaching & Learning Faculty Publications

The International Society for Technology in Education (ISTE) has developed a mobile learning framework to use to meet the needs of educators in the U.S. wanting to begin a mobile learning initiative. This framework will be shared in this session with examples of activities for each step of that framework.


Humanoid Robots Supporting Children’S Intellectual And Social Dispositions In An Early Childhood Setting, Helen Crompton, Diane Burke, Kristine Sunday, Peter Baker, Kristin Gregory, John Asija 2016 Old Dominion University

Humanoid Robots Supporting Children’S Intellectual And Social Dispositions In An Early Childhood Setting, Helen Crompton, Diane Burke, Kristine Sunday, Peter Baker, Kristin Gregory, John Asija

Teaching & Learning Faculty Publications

This study explores the affordances provided by the use of the NAO robot in an early childhood classroom. Using the Head Start Early Learning Outcomes Framework as a guide, the researchers analyzed the interactions and relationships between teachers, students, and learning, and the unique curricular opportunities and outcomes provided by the NAO robot.


Towards A Persuasive Design Pattern For A Gamified M-Learning Environment, Ferial Khaddage, Christoph Lattemann, Helen Crompton 2016 Old Dominion University

Towards A Persuasive Design Pattern For A Gamified M-Learning Environment, Ferial Khaddage, Christoph Lattemann, Helen Crompton

Teaching & Learning Faculty Publications

New innovative technologies create opportunities for persuasive engagement. Persuasive technology is all about software, systems and applications designed to hook, reinforce, change and shape the attitudes of the learners without using coercion or deception. Persuasive design pattern if applied effectively and efficiently may influence learners’ attitudes towards the learning task, and may hook them to the specific learning activity offered via a gamified mobile application. In this paper the concept of persuasive design pattern in gamified m-learning platforms should be introduced to the scientific community. Persuasive design in a gamified mobile learning environment is described and persuasive set of design …


Making Cell Phones Work For You And Your Students, Helen Crompton 2016 Old Dominion University

Making Cell Phones Work For You And Your Students, Helen Crompton

Teaching & Learning Faculty Publications

No abstract provided.


Taking Advantage Of Moocs In K-12 Education: A Blended Approach, Samantha Briggs, Helen Crompton 2016 Old Dominion University

Taking Advantage Of Moocs In K-12 Education: A Blended Approach, Samantha Briggs, Helen Crompton

Teaching & Learning Faculty Publications

Technological opportunities are opening new ways for educators to enhance K-12 instruction. While many educators are incorporating digital technologies into their teaching, there is evidence to show that K-12 educators have a lack of training, time, and resources to implement learner-centered digital instruction. Massive Open Online Courses (MOOCS) have gained a reputation for providing online learning in higher education and are now extending to K-12. The unique digital advantages as well as the rising number of students enrolled in schools has led to discussions about the potential of MOOCS for students in K-12 (ages 4-19 years) education. This chapter provides …


Teaching Online Research And Comprehension Skills Through Guided Reading, Jennifer H. Van Allen 2016 CUNY Lehman College

Teaching Online Research And Comprehension Skills Through Guided Reading, Jennifer H. Van Allen

Publications and Research

Many leaders in various fields are calling for increased integration of digital literacies into the school curriculum, including the ability to find and evaluate information on the Internet. However, there is minimal evidence to suggest that these skills are successfully taught to students due to many factors. The purpose of this case study was to examine the juxtaposition of online research and comprehension skills within the guided reading framework. In particular, this study explored how a fourth grade teacher implemented online research and comprehension skills in guided reading lessons along with the role changes and challenges for the student and …


Academic Performance In College Online Courses : The Role Of Self-Regulated Learning, Motivation And Academic Self-Efficacy, Catherine L. Basila 2016 University at Albany, State University of New York

Academic Performance In College Online Courses : The Role Of Self-Regulated Learning, Motivation And Academic Self-Efficacy, Catherine L. Basila

Legacy Theses & Dissertations (2009 - 2024)

Abstract


The Social And Emotional Learning And Character Education Of K-12 Online Students : Teacher Perspectives, Anna Warwick Nolan 2016 University at Albany, State University of New York

The Social And Emotional Learning And Character Education Of K-12 Online Students : Teacher Perspectives, Anna Warwick Nolan

Legacy Theses & Dissertations (2009 - 2024)

ABSTRACT


Investigating It Leadership Models In Schools, Patrick Michael Mcgrath 2016 University at Albany, State University of New York

Investigating It Leadership Models In Schools, Patrick Michael Mcgrath

Legacy Theses & Dissertations (2009 - 2024)

The influence of technology in the school setting has grown dramatically in recent decades. It is critical that school leaders manage the influx of technology effectively and leverage it appropriately to benefit the operational and instructional aspects of the school.


Blended Learning Citation Patterns And Publication Networks Across Seven Worldwide Regions, Kristian J. Spring, Charles R. Graham 2016 Brigham Young University - Provo

Blended Learning Citation Patterns And Publication Networks Across Seven Worldwide Regions, Kristian J. Spring, Charles R. Graham

Faculty Publications

The field of international blended learning (BL) is primed to benefit from stronger communication and collaboration. Collaboration is currently limited, and regions vary greatly in terms of citations. However, BL is growing worldwide and each region is an important part of the community. The goal of this research is to explore where the most impactful conversations about BL worldwide are occurring and how, if at all, are they connected to one another in terms of citations and publications. We present here the most cited BL articles from each region, the journals that publish these articles, and citation and publication patterns …


The Application Of Layer Theory To Design: The Control Layer, Andrew S. Gibbons III, Matt Langton 2016 Brigham Young University

The Application Of Layer Theory To Design: The Control Layer, Andrew S. Gibbons Iii, Matt Langton

Faculty Publications

Validation of an architectural theory of instructional design layering is accomplished for one of the proposed layers by verifying the theory’s claim that for every layer there exists a body of design theory from outside the field of instructional design that is capable of informing design within that layer.


Web Tools: Keeping Learners On Pace, Mickey Kosloski 2016 Old Dominion University

Web Tools: Keeping Learners On Pace, Mickey Kosloski

STEMPS Faculty Publications

One of the greatest challenges in teaching technology and engineering is pacing. Some students grasp new technological concepts quickly, while others need repetition and may struggle to keep pace. This poses an obstacle for the technology and engineering teacher, and is particularly true when teaching students to build a website. However, there are a plethora of online tools available that can assist learners in building a website. This article identifies some of the tools that may be used in the classroom and for classroom-oriented, teacher-hosted websites. While specific examples are provided, Web search terms are denoted at the end of …


The Effect Of Serious Gaming On Elementary Student Learning, Amanda Moritz 2016 University of Northern Iowa

The Effect Of Serious Gaming On Elementary Student Learning, Amanda Moritz

Graduate Research Papers

With our ever-changing technological world, schools need to incorporate more engaging learning activities that expose and extend students' learning with technologies. This literature review investigated the effects of serious gaming activities on student achievement. Thirty peer-reviewed journals were selected, analyzed, and evaluated. These studies were conducted about a variety of subject areas in the elementary setting in different areas around the world. Research evidence suggested that serious gaming, whose primary goal is not entertainment but instead to educate the user, can improve student achievement, meet their different learning styles, and enhance student motivation across curricular areas and regions. Recommendations for …


Using Digital Writing Tools In Supporting Student Writing, Sarah McKee 2016 University of Northern Iowa

Using Digital Writing Tools In Supporting Student Writing, Sarah Mckee

Graduate Research Papers

Core Curriculum guides teachers' writing instruction, requiring students to use technology to 1) produce and publish writing, 2) interact with others, and 3) develop skills to strengthen writing. Teachers should explore digital writing tools as a means to do each. This review examines the roles digital writing tools have in meeting Core Curriculum writing standards and facilitating feedback and revision in student writing. The focus of this review is recent research evidence published in the last five years. The research evidence suggests needed changes in writing instruction, based on teachers' and students' perceptions of digital tools – especially to provide …


Critical Literacy And Digital Technology With A Novel Unit, Brandon Harrison 2016 University of Northern Iowa

Critical Literacy And Digital Technology With A Novel Unit, Brandon Harrison

Graduate Research Papers

This paper contains an instructional unit designed for teaching a novel unit utilizing critical literacy and digital technology at the upper-elementary level. The design of the unit is composed around relevant research-based literature which is cited and referenced in the paper. Methods for instructional delivery are provided as well as a chapter-by-chapter breakdown of key terms and critical prompts.


The Impact Of Augmented Reality On Curriculum And Training Design, Destery K. Hildenbrand 2016 University of Northern Iowa

The Impact Of Augmented Reality On Curriculum And Training Design, Destery K. Hildenbrand

Graduate Research Papers

Augmented reality (AR) is a relatively emerging technology that is being applied in a somewhat exploratory stage, for training design and curriculum development. In this review, 30 articles were selected and analyzed to identify some current uses of augmented reality in training and curriculum design. Four major themes were identified: 1) a brief introduction about AR; 2) the current uses of AR in curriculum and training development, 3) a review of the effects AR has on student engagement, and 4) the future implications of augmented reality in curriculum and training development. Recommendations for the future are also discussed.


The Design Of A Professional Development Program For Technology Integration, Dana M. Lampe 2016 University of Northern Iowa

The Design Of A Professional Development Program For Technology Integration, Dana M. Lampe

Graduate Research Papers

Although teachers recognize the use of technology in their classrooms has a positive influence on their students, efforts to learn the technology integration are often limited by barriers. The purpose of this project was to document the whole process of designing and developing a professional development program for technology integration to break out barriers. By conducting a literature review I gained a better understanding for professional development of instructional technologies. After collaboratively conducting the context analysis with my colleagues, I designed, developed and implemented thirteen sessions of the professional development sessions. I got the on-going feedback as the formative evaluation. …


Designing A Self-Directed Gamified Professional Development Course For Technology Integration, Rebecca J. Kinnander 2016 University of Northern Iowa

Designing A Self-Directed Gamified Professional Development Course For Technology Integration, Rebecca J. Kinnander

Graduate Research Papers

Gamified Professional Development for Technology Integration is a one credit license renewal or graduate credit course that can be offered to teachers at the elementary and secondary levels, and pre-service teachers at post-secondary levels, for self-paced learning. Created in response to a lack of dedicated in-service time and ineffective professional development, I sought to develop a rigorous self-paced course using the Understanding by Design framework (Wiggins & McTighe, 2005) – a course where teacher-learners could master technology tools, make their personal meaning, and independently/flexibly transfer learning to authentic tasks they could replicate in their own classrooms.


Comparing High School Students' And Adults' Perceptions Of Technology, Henry L. (Hal) Harrison II, Philip A. Reed 2016 Old Dominion University

Comparing High School Students' And Adults' Perceptions Of Technology, Henry L. (Hal) Harrison Ii, Philip A. Reed

STEMPS Faculty Publications

This study compared high school student’s perceptions of technology and technological literacy to those perceptions of the general public. Additionally, individual student groups were compared statistically to determine significant differences between the groups. The ITEA/Gallup Poll instrument was used to survey high school student’s perceptions of technology in the study. The student population in question consisted of three subgroups: students enrolled in a standards-based technology education courses, students enrolled in a Project Lead the Way (PLTW) Principles of Engineering pre-engineering course, and students enrolled in a general education course (language arts, mathematics, or science). In addition, each student group’s perceptions …


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