Institutional Drivers And Barriers To Faculty Adoption Of Blended Learning In Higher Education,
2016
Brigham Young University - Provo
Institutional Drivers And Barriers To Faculty Adoption Of Blended Learning In Higher Education, Wendy W. Porter, Charles R. Graham
Faculty Publications
Relatively little research on blended learning (BL) addresses institutional adoption, although such research would benefit institutions of higher education in strategically adopting and implementing BL. In a prior study, the authors proposed a framework for institutional BL adoption, identifying three stages: (1) awareness/exploration, (2) adoption/early implementation, and (3) mature implementation/growth. The framework also identified key strategy, structure and support issues universities may address at each stage. The current study applies that framework as well as Rogers’ diffusion of innovations theory to determine the degree to which institutional strategy, structure and support decisions facilitate or impede BL adoption among higher education …
Iste’S Mobile Learning Framework And The Vmla Pathway,
2016
Old Dominion University
Iste’S Mobile Learning Framework And The Vmla Pathway, Helen Crompton
Teaching & Learning Faculty Publications
The International Society for Technology in Education (ISTE) has developed a mobile learning framework to use to meet the needs of educators in the U.S. wanting to begin a mobile learning initiative. This framework will be shared in this session with examples of activities for each step of that framework.
Humanoid Robots Supporting Children’S Intellectual And Social Dispositions In An Early Childhood Setting,
2016
Old Dominion University
Humanoid Robots Supporting Children’S Intellectual And Social Dispositions In An Early Childhood Setting, Helen Crompton, Diane Burke, Kristine Sunday, Peter Baker, Kristin Gregory, John Asija
Teaching & Learning Faculty Publications
This study explores the affordances provided by the use of the NAO robot in an early childhood classroom. Using the Head Start Early Learning Outcomes Framework as a guide, the researchers analyzed the interactions and relationships between teachers, students, and learning, and the unique curricular opportunities and outcomes provided by the NAO robot.
Towards A Persuasive Design Pattern For A Gamified M-Learning Environment,
2016
Old Dominion University
Towards A Persuasive Design Pattern For A Gamified M-Learning Environment, Ferial Khaddage, Christoph Lattemann, Helen Crompton
Teaching & Learning Faculty Publications
New innovative technologies create opportunities for persuasive engagement. Persuasive technology is all about software, systems and applications designed to hook, reinforce, change and shape the attitudes of the learners without using coercion or deception. Persuasive design pattern if applied effectively and efficiently may influence learners’ attitudes towards the learning task, and may hook them to the specific learning activity offered via a gamified mobile application. In this paper the concept of persuasive design pattern in gamified m-learning platforms should be introduced to the scientific community. Persuasive design in a gamified mobile learning environment is described and persuasive set of design …
Making Cell Phones Work For You And Your Students,
2016
Old Dominion University
Making Cell Phones Work For You And Your Students, Helen Crompton
Teaching & Learning Faculty Publications
No abstract provided.
Taking Advantage Of Moocs In K-12 Education: A Blended Approach,
2016
Old Dominion University
Taking Advantage Of Moocs In K-12 Education: A Blended Approach, Samantha Briggs, Helen Crompton
Teaching & Learning Faculty Publications
Technological opportunities are opening new ways for educators to enhance K-12 instruction. While many educators are incorporating digital technologies into their teaching, there is evidence to show that K-12 educators have a lack of training, time, and resources to implement learner-centered digital instruction. Massive Open Online Courses (MOOCS) have gained a reputation for providing online learning in higher education and are now extending to K-12. The unique digital advantages as well as the rising number of students enrolled in schools has led to discussions about the potential of MOOCS for students in K-12 (ages 4-19 years) education. This chapter provides …
Teaching Online Research And Comprehension Skills Through Guided Reading,
2016
CUNY Lehman College
Teaching Online Research And Comprehension Skills Through Guided Reading, Jennifer H. Van Allen
Publications and Research
Many leaders in various fields are calling for increased integration of digital literacies into the school curriculum, including the ability to find and evaluate information on the Internet. However, there is minimal evidence to suggest that these skills are successfully taught to students due to many factors. The purpose of this case study was to examine the juxtaposition of online research and comprehension skills within the guided reading framework. In particular, this study explored how a fourth grade teacher implemented online research and comprehension skills in guided reading lessons along with the role changes and challenges for the student and …
Academic Performance In College Online Courses : The Role Of Self-Regulated Learning, Motivation And Academic Self-Efficacy,
2016
University at Albany, State University of New York
Academic Performance In College Online Courses : The Role Of Self-Regulated Learning, Motivation And Academic Self-Efficacy, Catherine L. Basila
Legacy Theses & Dissertations (2009 - 2024)
Abstract
The Social And Emotional Learning And Character Education Of K-12 Online Students : Teacher Perspectives,
2016
University at Albany, State University of New York
The Social And Emotional Learning And Character Education Of K-12 Online Students : Teacher Perspectives, Anna Warwick Nolan
Legacy Theses & Dissertations (2009 - 2024)
ABSTRACT
Investigating It Leadership Models In Schools,
2016
University at Albany, State University of New York
Investigating It Leadership Models In Schools, Patrick Michael Mcgrath
Legacy Theses & Dissertations (2009 - 2024)
The influence of technology in the school setting has grown dramatically in recent decades. It is critical that school leaders manage the influx of technology effectively and leverage it appropriately to benefit the operational and instructional aspects of the school.
Blended Learning Citation Patterns And Publication Networks Across Seven Worldwide Regions,
2016
Brigham Young University - Provo
Blended Learning Citation Patterns And Publication Networks Across Seven Worldwide Regions, Kristian J. Spring, Charles R. Graham
Faculty Publications
The field of international blended learning (BL) is primed to benefit from stronger communication and collaboration. Collaboration is currently limited, and regions vary greatly in terms of citations. However, BL is growing worldwide and each region is an important part of the community. The goal of this research is to explore where the most impactful conversations about BL worldwide are occurring and how, if at all, are they connected to one another in terms of citations and publications. We present here the most cited BL articles from each region, the journals that publish these articles, and citation and publication patterns …
The Application Of Layer Theory To Design: The Control Layer,
2016
Brigham Young University
The Application Of Layer Theory To Design: The Control Layer, Andrew S. Gibbons Iii, Matt Langton
Faculty Publications
Validation of an architectural theory of instructional design layering is accomplished for one of the proposed layers by verifying the theory’s claim that for every layer there exists a body of design theory from outside the field of instructional design that is capable of informing design within that layer.
Web Tools: Keeping Learners On Pace,
2016
Old Dominion University
Web Tools: Keeping Learners On Pace, Mickey Kosloski
STEMPS Faculty Publications
One of the greatest challenges in teaching technology and engineering is pacing. Some students grasp new technological concepts quickly, while others need repetition and may struggle to keep pace. This poses an obstacle for the technology and engineering teacher, and is particularly true when teaching students to build a website. However, there are a plethora of online tools available that can assist learners in building a website. This article identifies some of the tools that may be used in the classroom and for classroom-oriented, teacher-hosted websites. While specific examples are provided, Web search terms are denoted at the end of …
The Effect Of Serious Gaming On Elementary Student Learning,
2016
University of Northern Iowa
The Effect Of Serious Gaming On Elementary Student Learning, Amanda Moritz
Graduate Research Papers
With our ever-changing technological world, schools need to incorporate more engaging learning activities that expose and extend students' learning with technologies. This literature review investigated the effects of serious gaming activities on student achievement. Thirty peer-reviewed journals were selected, analyzed, and evaluated. These studies were conducted about a variety of subject areas in the elementary setting in different areas around the world. Research evidence suggested that serious gaming, whose primary goal is not entertainment but instead to educate the user, can improve student achievement, meet their different learning styles, and enhance student motivation across curricular areas and regions. Recommendations for …
Using Digital Writing Tools In Supporting Student Writing,
2016
University of Northern Iowa
Using Digital Writing Tools In Supporting Student Writing, Sarah Mckee
Graduate Research Papers
Core Curriculum guides teachers' writing instruction, requiring students to use technology to 1) produce and publish writing, 2) interact with others, and 3) develop skills to strengthen writing. Teachers should explore digital writing tools as a means to do each. This review examines the roles digital writing tools have in meeting Core Curriculum writing standards and facilitating feedback and revision in student writing. The focus of this review is recent research evidence published in the last five years. The research evidence suggests needed changes in writing instruction, based on teachers' and students' perceptions of digital tools – especially to provide …
Critical Literacy And Digital Technology With A Novel Unit,
2016
University of Northern Iowa
Critical Literacy And Digital Technology With A Novel Unit, Brandon Harrison
Graduate Research Papers
This paper contains an instructional unit designed for teaching a novel unit utilizing critical literacy and digital technology at the upper-elementary level. The design of the unit is composed around relevant research-based literature which is cited and referenced in the paper. Methods for instructional delivery are provided as well as a chapter-by-chapter breakdown of key terms and critical prompts.
The Impact Of Augmented Reality On Curriculum And Training Design,
2016
University of Northern Iowa
The Impact Of Augmented Reality On Curriculum And Training Design, Destery K. Hildenbrand
Graduate Research Papers
Augmented reality (AR) is a relatively emerging technology that is being applied in a somewhat exploratory stage, for training design and curriculum development. In this review, 30 articles were selected and analyzed to identify some current uses of augmented reality in training and curriculum design. Four major themes were identified: 1) a brief introduction about AR; 2) the current uses of AR in curriculum and training development, 3) a review of the effects AR has on student engagement, and 4) the future implications of augmented reality in curriculum and training development. Recommendations for the future are also discussed.
The Design Of A Professional Development Program For Technology Integration,
2016
University of Northern Iowa
The Design Of A Professional Development Program For Technology Integration, Dana M. Lampe
Graduate Research Papers
Although teachers recognize the use of technology in their classrooms has a positive influence on their students, efforts to learn the technology integration are often limited by barriers. The purpose of this project was to document the whole process of designing and developing a professional development program for technology integration to break out barriers. By conducting a literature review I gained a better understanding for professional development of instructional technologies. After collaboratively conducting the context analysis with my colleagues, I designed, developed and implemented thirteen sessions of the professional development sessions. I got the on-going feedback as the formative evaluation. …
Designing A Self-Directed Gamified Professional Development Course For Technology Integration,
2016
University of Northern Iowa
Designing A Self-Directed Gamified Professional Development Course For Technology Integration, Rebecca J. Kinnander
Graduate Research Papers
Gamified Professional Development for Technology Integration is a one credit license renewal or graduate credit course that can be offered to teachers at the elementary and secondary levels, and pre-service teachers at post-secondary levels, for self-paced learning. Created in response to a lack of dedicated in-service time and ineffective professional development, I sought to develop a rigorous self-paced course using the Understanding by Design framework (Wiggins & McTighe, 2005) – a course where teacher-learners could master technology tools, make their personal meaning, and independently/flexibly transfer learning to authentic tasks they could replicate in their own classrooms.
Comparing High School Students' And Adults' Perceptions Of Technology,
2016
Old Dominion University
Comparing High School Students' And Adults' Perceptions Of Technology, Henry L. (Hal) Harrison Ii, Philip A. Reed
STEMPS Faculty Publications
This study compared high school student’s perceptions of technology and technological literacy to those perceptions of the general public. Additionally, individual student groups were compared statistically to determine significant differences between the groups. The ITEA/Gallup Poll instrument was used to survey high school student’s perceptions of technology in the study. The student population in question consisted of three subgroups: students enrolled in a standards-based technology education courses, students enrolled in a Project Lead the Way (PLTW) Principles of Engineering pre-engineering course, and students enrolled in a general education course (language arts, mathematics, or science). In addition, each student group’s perceptions …
