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The Effect Of Serious Gaming On Elementary Student Learning, Amanda Moritz 2016 University of Northern Iowa

The Effect Of Serious Gaming On Elementary Student Learning, Amanda Moritz

Graduate Research Papers

With our ever-changing technological world, schools need to incorporate more engaging learning activities that expose and extend students' learning with technologies. This literature review investigated the effects of serious gaming activities on student achievement. Thirty peer-reviewed journals were selected, analyzed, and evaluated. These studies were conducted about a variety of subject areas in the elementary setting in different areas around the world. Research evidence suggested that serious gaming, whose primary goal is not entertainment but instead to educate the user, can improve student achievement, meet their different learning styles, and enhance student motivation across curricular areas and regions. Recommendations for …


Using Digital Writing Tools In Supporting Student Writing, Sarah McKee 2016 University of Northern Iowa

Using Digital Writing Tools In Supporting Student Writing, Sarah Mckee

Graduate Research Papers

Core Curriculum guides teachers' writing instruction, requiring students to use technology to 1) produce and publish writing, 2) interact with others, and 3) develop skills to strengthen writing. Teachers should explore digital writing tools as a means to do each. This review examines the roles digital writing tools have in meeting Core Curriculum writing standards and facilitating feedback and revision in student writing. The focus of this review is recent research evidence published in the last five years. The research evidence suggests needed changes in writing instruction, based on teachers' and students' perceptions of digital tools – especially to provide …


Critical Literacy And Digital Technology With A Novel Unit, Brandon Harrison 2016 University of Northern Iowa

Critical Literacy And Digital Technology With A Novel Unit, Brandon Harrison

Graduate Research Papers

This paper contains an instructional unit designed for teaching a novel unit utilizing critical literacy and digital technology at the upper-elementary level. The design of the unit is composed around relevant research-based literature which is cited and referenced in the paper. Methods for instructional delivery are provided as well as a chapter-by-chapter breakdown of key terms and critical prompts.


The Impact Of Augmented Reality On Curriculum And Training Design, Destery K. Hildenbrand 2016 University of Northern Iowa

The Impact Of Augmented Reality On Curriculum And Training Design, Destery K. Hildenbrand

Graduate Research Papers

Augmented reality (AR) is a relatively emerging technology that is being applied in a somewhat exploratory stage, for training design and curriculum development. In this review, 30 articles were selected and analyzed to identify some current uses of augmented reality in training and curriculum design. Four major themes were identified: 1) a brief introduction about AR; 2) the current uses of AR in curriculum and training development, 3) a review of the effects AR has on student engagement, and 4) the future implications of augmented reality in curriculum and training development. Recommendations for the future are also discussed.


The Design Of A Professional Development Program For Technology Integration, Dana M. Lampe 2016 University of Northern Iowa

The Design Of A Professional Development Program For Technology Integration, Dana M. Lampe

Graduate Research Papers

Although teachers recognize the use of technology in their classrooms has a positive influence on their students, efforts to learn the technology integration are often limited by barriers. The purpose of this project was to document the whole process of designing and developing a professional development program for technology integration to break out barriers. By conducting a literature review I gained a better understanding for professional development of instructional technologies. After collaboratively conducting the context analysis with my colleagues, I designed, developed and implemented thirteen sessions of the professional development sessions. I got the on-going feedback as the formative evaluation. …


Kajian Penggunaan Media Pembelajaran Dalam Pelatihan Peningkatan Kompetensi Profesional Guru, Mashoedah Mashoedah 2015 Pendidikan Teknik Elektronika Fakultas Teknik Universitas Negeri Yogyakarta, Indonesia

Kajian Penggunaan Media Pembelajaran Dalam Pelatihan Peningkatan Kompetensi Profesional Guru, Mashoedah Mashoedah

Elinvo (Electronics, Informatics, and Vocational Education)

Tujuan dari makalah ini adalah mengkaji penggunaan media pembelajaran untuk pelatihan guru. Jenis Media pembelajaran yang bagaimana yang dapat digunakan dalam pelatihan guru untuk meningkatkan kompetensi profesional guru. Metode yang digunakan adalah studi pustaka dan online survei kepada guru yang berada di grup guru di jejaring sosial media. Penggunaan metode survei online di grup guru di jejaring sosial media diharapkan dapat menggali respon guru terhadap penggunaan media pembelajaran yang sesuai untuk pelatihan, serta permasalahan-permasalahan lain dalam peningkatan kompetensi profesional guru. Hasil kajian dan survei yang telah dilakukan menunjukkan bahwa permasalahan yang sering dihadapi oleh guru adalah "Peningkatan kemampuan di bidang …


Adaptive Change For An All Boys College Preparatory Public Middle School: A Change Leadership Project, Carla L. Sparks Dr. 2015 National Louis University

Adaptive Change For An All Boys College Preparatory Public Middle School: A Change Leadership Project, Carla L. Sparks Dr.

Dissertations

As a result of district, state, and national attention on academic achievement, as measured by state assessment tests and end of course examinations, teacher and school leaders at the school identified for this Change Leadership Project (CLP) have worked diligently to raise student rigor and achievement. However, they have used largely instructional practices that rely heavily on the work of educators rather than emphasizing the engagement of students. This CLP provides the basis for a paradigm shift in instructional practice that promotes a full understanding of the value of authentic learning, project based learning, exhibitions of mastery, and capstone projects …


Civic Play And Civic Gaps: Can Life Simulation Games Advance Educational Equity?, Christine Bachen, Pedro F. Hernández-Ramos, Chad Raphael, Amanda Waldron 2015 Santa Clara University

Civic Play And Civic Gaps: Can Life Simulation Games Advance Educational Equity?, Christine Bachen, Pedro F. Hernández-Ramos, Chad Raphael, Amanda Waldron

Communication

Digital games and simulations (DG&S) could help mitigate inequities in civic education and participation, which are found in many contemporary democracies. Yet incorporating DG&S into the curriculum may reinforce or introduce inequities for students who are less engaged by game-based learning. A quasi-experimental study of 301 U.S. high school students in social studies classes examined whether prior academic performance, civic engagement, civic game play experience and gender affected how (and which) students benefit from playing a life simulation game. Dependent variables included several civic dispositions: justice-oriented citizenship norms and interest in politics, news, and global issues. The simulation game especially …


Some Big Questions About Design In Educational Technology, Andrew S. Gibbons III 2015 Brigham Young University

Some Big Questions About Design In Educational Technology, Andrew S. Gibbons Iii

Faculty Publications

This article asks five questions that lead us to the foundations of design practice. Design processes structure time, space, place, activity, role, goal and resource. For educational technology to advance in its understanding of design practice, it must question whether we have clear conceptions of how abstract conceptions are turned into physical artifacts capable of inspiring the intellect and the emotions to facilitate learning. These five questions hopefully supply topics for design conversations.


Infographics: A Librarian's Best Friend, Rachel S. Evans 2015 University of Georgia School of Lawn Library

Infographics: A Librarian's Best Friend, Rachel S. Evans

Presentations

Infographics are on the rise as a communication medium in libraries. We live in a visual world; we are visual creatures, naturally drawn to graphical representations. Using free web applications, librarians and their support staff can now easily create beautiful and compelling infographics which can serve multiple purposes in the library environment. From community outreach and marketing of programs and collections to internal use as a presentation aid and everything in between, infographics can help us relay important information in an attractive way for little to no cost. This presentation will discuss the advantages of using infographics in the library …


Implementation Of Web 2.0 As An Instructional Tool: Experiences Of Language Arts Teachers, Elizabeth Wyatt 2015 University of Arkansas Little Rock

Implementation Of Web 2.0 As An Instructional Tool: Experiences Of Language Arts Teachers, Elizabeth Wyatt

Theses and Dissertations

The purpose of this study was to explore the integration of Web 2.0 tools in language arts classrooms and teachers’ beliefs about the value of Web 2.0 tools as well as their beliefs about the effectiveness of technology-based professional development. Cross-sectional surveys were administered to language arts teachers to identify how they were using Web 2.0 tools in their classrooms, their beliefs in the value of Web 2.0 tools to enhance instruction and student learning, and to provide a better understanding of the effectiveness of technology-based professional development. The major findings in the study were that the majority of teachers …


Developing Collective Learning Extension For Rapidly Evolving Information System Courses, Faysal Ahmed 2015 University of Arkansas Little Rock

Developing Collective Learning Extension For Rapidly Evolving Information System Courses, Faysal Ahmed

Theses and Dissertations

Due to rapidly evolving Information System (IS) technologies, instructors find themselves stuck in the constant game of catching up. On the same hand students find their skills obsolete almost as soon as they graduate. As part of IS curriculum and education, we need to emphasize more on teaching the students ‘how to learn’ while keeping the curriculum up to date. Toward this direction, we develop collective learning extension leveraging social media and implement in three IS courses at the University of Arkansas at Little Rock. Collective learning extension is adaptable to existing learning paradigms. Collective learning extension is not a …


E-Book Acceptance Among Undergraduate Students: A Look At The Moderating Role Of Technology Innovativeness, Madison N. Ngafeeson, Jun Sun 2015 Northern Michigan University

E-Book Acceptance Among Undergraduate Students: A Look At The Moderating Role Of Technology Innovativeness, Madison N. Ngafeeson, Jun Sun

Information Systems Faculty Publications

This paper utilizes the technology acceptance model (TAM) to uncover the moderating roles of technology innovativeness. A study of 158 undergraduate students revealed that the original TAM constructs and relationships were reliable, supported, and applicable in the measurement of e-book acceptance. Interestingly, personal technology innovativeness was found to moderate in a significant way, the relationship between behavioral intention to use e-book and actual usage of e-book. These findings suggest that while individuals who are more open to technology (adopters) as well as less technologically innovative individuals (late adopters and non-adopters) are likely to have the intention to use webbased instructional …


International Computer And Information Literacy Study: Icils 2013: Technical Report, Julian Fraillon, Wolfram Schulz, Tim Friedman, John Ainley, Eveline Gebhardt 2015 Australian Council for Educational Research (ACER)

International Computer And Information Literacy Study: Icils 2013: Technical Report, Julian Fraillon, Wolfram Schulz, Tim Friedman, John Ainley, Eveline Gebhardt

ICT - Digital Literacy

The International Computer and Information Literacy Study (ICILS) studied the extent to which young people have developed computer and information literacy (CIL) to support their capacity to participate in the digital age. ICILS systematically investigated differences in CIL outcomes across the participating countries and looked at how these countries provide CIL-related education. The study also explored differences within and across countries with respect to the relationship between the outcomes of CIL education and student characteristics and school contexts. Chapter 1 of this report presents an overview of the International Computer and Information Literacy Study. Chapters 2 and 3 are concerned …


Enhancing Apprentice Training Through Supervision Of Work Experience, J. Scott Christman 2015 Old Dominion University

Enhancing Apprentice Training Through Supervision Of Work Experience, J. Scott Christman

STEMPS Theses & Dissertations

To remain globally competitive, U.S. companies need to consider new strategies for developing a workforce. The apprenticeship model has been identified as a viable solution for companies to invest. The problem of this study was to determine if an apprenticeship experience was enhanced by the type of supervision given during the work-related component of a program. To aid current and potential companies offering apprenticeship programs, this study identified a population of apprentices (N = 877), tracked them from entry into the program until five years after graduating, and analyzed their outcomes relative to program completion, academic GPA, work-related GPA, …


Training Model For Incorporating Interactive Whiteboards Into The K-12 Classroom, Elizabeth G. Jamerson 2015 Old Dominion University

Training Model For Incorporating Interactive Whiteboards Into The K-12 Classroom, Elizabeth G. Jamerson

STEMPS Theses & Dissertations

School divisions have been implementing interactive whiteboards, as well as other instructional technologies, in ever-increasing numbers with the intent to improve student performance. The benefits of these technologies have been hotly debated, with some researchers claiming that interactive whiteboards improve student achievement, while others claim that the technologies have no effect on student progress. Other researchers concluded that interactive whiteboards are tools which can improve student achievement only if they are used effectively. Research has further suggested that teachers need high quality professional development that incorporates both formal and informal elements to assist teachers incorporate interactive whiteboards into the K-12 …


2012 Georgia Scholarship Of Stem Teaching And Learning Conference Program, Georgia Scholarship of STEM Teaching and Learning Conference 2015 Georgia Southern University

2012 Georgia Scholarship Of Stem Teaching And Learning Conference Program, Georgia Scholarship Of Stem Teaching And Learning Conference

Interdisciplinary STEM Teaching & Learning Conference (2012-2019) (Archived)

Conference Program


Evaluation Of Ict In Education In Papua Province (Acdp-045): Final Report, Susanne Owen, John Hunt, Eda Simanjuntak, Eko Sediyono, Prapto Yuwono, Sri Yulianto, Wigati Yektinintys Modouw 2015 Australian Council for Educational Research (ACER)

Evaluation Of Ict In Education In Papua Province (Acdp-045): Final Report, Susanne Owen, John Hunt, Eda Simanjuntak, Eko Sediyono, Prapto Yuwono, Sri Yulianto, Wigati Yektinintys Modouw

ACER Indonesia

The Evaluation of Information and Communication Technologies (ICT) in Education in Papua Province study is a large-scale research project for the Republic of Indonesia’s Education Sector Analytical and Capacity Development Partnership (ACDP). The key objectives of the Study are: to measure the effectiveness of the TV-Edukasi (Education) (TV-E) and other ICT programs in the Province and to determine their impact on the learning outcomes of school children and adult learners; and to make recommendations to plan for further ICT in education initiatives.


Effective Techniques For Teaching Phrasal Verbs To Improve The Communicative Competence Of Chinese English Learners, GUOHUA Fu 2015 The University of San Francisco

Effective Techniques For Teaching Phrasal Verbs To Improve The Communicative Competence Of Chinese English Learners, Guohua Fu

Master's Projects and Capstones

This project provides a teaching guidebook for both English as a Second Language (ESL) students and teachers. Most learners do not know how to use phrasal verbs in their daily conversation even if they have already learned them. Moreover, it is hard for students to remember phrasal verbs they learned if they don’t practice them in meaningful contexts. This project will address the problem of the ineffective instruction of English in China and the exclusion of two-word verbs from the Chinese curriculum. Due to the differences in linguistic and education backgrounds, ESL teachers and students desire a guidebook that is …


The Effects Of Technology On Today’S Education, Jelani Saunders 2015 Bridgewater College

The Effects Of Technology On Today’S Education, Jelani Saunders

Senior Seminars

No abstract provided.


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