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Instructor Social Presence: Learners' Needs And A Neglected Component Of The Community Of Inquiry Framework, Jennier C. Richardson, Patrick Lowenthal 2017 Purdue University

Instructor Social Presence: Learners' Needs And A Neglected Component Of The Community Of Inquiry Framework, Jennier C. Richardson, Patrick Lowenthal

Educational Technology Faculty Publications and Presentations

Social presence theory was the term first proposed in 1976 to explain how telecommunications influence how people communicate (Short, Williams, & Christie, 1976). Short and colleagues (1976) defined social presence as the degree of salience (i.e., quality or state of being there) between two communicators using a communication medium. This theory became particularly important for online educators trying to understand how people communicated in primarily text-based online courses during the 1990s (Lowenthal, 2009). In fact, social presence was identified as one of the core elements of the Community of Inquiry (CoI) framework, a widely used guide for planning, developing, evaluating, …


Using Google Applications As Part Of Cloud Computing To Improve Knowledge And Teaching Skills Of Faculty Members At The University Of Bisha, Bisha, Saudi Arabia, Bandar Abdullah Alshihri 2017 Wayne State University

Using Google Applications As Part Of Cloud Computing To Improve Knowledge And Teaching Skills Of Faculty Members At The University Of Bisha, Bisha, Saudi Arabia, Bandar Abdullah Alshihri

Wayne State University Dissertations

Dissertation Abstract

By

Bandar A. Alshihri

March, 2017

Advisor: Dr. James L. Moseley

Major: Learning Design and Technology

Degree: Doctor of Philosophy

Cloud computing is a recent computing paradigm that has been integrated into the educational system. It provides numerous opportunities for delivering a variety of computing services in a way that has not been experienced before. The Google Company is among the top business companies that afford their cloud services by launching a number of business and educational Apps. Google runs these Apps for free to be used for educational purposes, which saves a huge amount of expense for …


Culture As A Design "Next": Theoretical Frameworks To Guide New Design, Development, And Research Of Learning Environments, Tutaleni I. Asino, Lisa A. Giacumo, Victoria Chen 2017 Oklahoma State University

Culture As A Design "Next": Theoretical Frameworks To Guide New Design, Development, And Research Of Learning Environments, Tutaleni I. Asino, Lisa A. Giacumo, Victoria Chen

Organizational Performance and Workplace Learning Faculty Publications and Presentations

In the design ecosystem, culture is often ignored or relegated to the periphery, perhaps because some see it as a concept that is hard to explain or completely capture. To contribute to a new direction, our paper presents a portion of an on-going study integrating and recognizing culture in the design process. We argue that the “next’” focus of design should be an inclusion of culture into design practices; an inclusion that is merged into every stage instead of being treated as an afterthought – most notably, during the evaluation stage. There exist numerous models and guides exploring the role …


Lost & Found: Order In The Court -- The Party Game, Owen Gottlieb, Ian Schreiber 2017 Rochester Institute of Technology

Lost & Found: Order In The Court -- The Party Game, Owen Gottlieb, Ian Schreiber

Presentations and other scholarship

Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.

The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy.

The second game in the series, Lost & Found: Order in the Court …


Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt 2017 Rochester Institute of Technology

Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt

Presentations and other scholarship

Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.

The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy.

The first game in the series is a strategy game called Lost & …


Lost In Translation: Wittgenstein As A Tragic Philosopher Of Education, Norm Friesen 2017 Boise State University

Lost In Translation: Wittgenstein As A Tragic Philosopher Of Education, Norm Friesen

Educational Technology Faculty Publications and Presentations

As a landmark philosopher of language and of mind, Ludwig Wittgenstein is also remarkable for having crossed, with apparent ease, the “continental divide” in philosophy. It is consequently not surprising that Wittgenstein’s work, particularly the Philosophical Investigations, has been taken up by philosophers of education in English. Michael A. Peters (1999), Christopher Winch (2002), Smeyers & Burbules (2010), and others (e.g., Aparece 2005) have engaged extensively with the implications of the later Wittgenstein’s philosophy for education. One challenge they face is Wittgenstein’s use of the word “training.” It appears throughout his discussions of language learning and in his periodic references …


Moving Beyond Smile Sheets: A Case Study On The Evaluation And Iterative Improvement Of An Online Faculty Development Program, Ken-Zen Chen, Patrick R. Lowenthal, Christine Bauer, Allan Heaps, Crystal Nielsen 2017 National Chiao-Tung University

Moving Beyond Smile Sheets: A Case Study On The Evaluation And Iterative Improvement Of An Online Faculty Development Program, Ken-Zen Chen, Patrick R. Lowenthal, Christine Bauer, Allan Heaps, Crystal Nielsen

Educational Technology Faculty Publications and Presentations

Institutions of higher education are struggling to meet the growing demand for online courses and programs, partly because many faculty lack experience teaching online. The eCampus Quality Instruction Program (eQIP) is an online faculty development program developed to train faculty to design and teach fully online courses. The purpose of this article is to describe the eQIP (one institution’s multipronged approach to online faculty development), with a specific focus on how the overall success of the program is evaluated using surveys, analytics, and social network analysis. Reflections and implications for improving practice are discussed.


Exploring Small Group Analysis Of Instructional Design Cases In Online Learning Environments, Jesus Trespalacios 2017 Boise State University

Exploring Small Group Analysis Of Instructional Design Cases In Online Learning Environments, Jesus Trespalacios

Educational Technology Faculty Publications and Presentations

The case-based approach is a constructivist instructional strategy that helps students apply their emerging knowledge by studying design problems in authentic real-world situations. One important instructional strategy in case-based instruction is to analyze cases in small groups before discussing them with the whole class. This study investigates the use of small-group structure to analyze case studies in online learning environments, as well as students’ perceptions of the use of VoiceThread presentations to improve their learning of instructional design. The results show that a small group strategy has great potential to help students analyze case studies and consequently enhance learning. The …


Integrating Design Thinking Into A Methods Course, Zoe Falls, Brandy C. Judkins 2017 University of Nebraska-Lincoln

Integrating Design Thinking Into A Methods Course, Zoe Falls, Brandy C. Judkins

Department of Teaching, Learning, and Teacher Education: Theses and Other Student Research

As a part of their methods course in teaching English language learners, Brandy's TEAC 317 and 813M students: visit and learn about the CEHS Research & Design Studio explore and critically analyze a tool that might be in their classroom in small groups or as a whole class, work through the ideation stage of the Stanford d.School model of design thinking identify a problem related to teaching or working with English language learners and brainstorm ways to address they problem, potentially via creation of a technological tool or a new physical one begin plotting what their new tool would do, …


Technology-Based Professional Development For Teaching And Learning In K-12 Classrooms, Nijia Byrd 2017 Walden University

Technology-Based Professional Development For Teaching And Learning In K-12 Classrooms, Nijia Byrd

Walden Dissertations and Doctoral Studies

In an urban Georgia school district, teacher satisfaction surveys revealed that technology-based professional development was not equipping teachers with the skills or support needed to implement technology into their teaching practices. The purpose of this mixed-methods case study was to explore teachers' experiences and perceptions of technology-based professional development and its effect on self-efficacy. Guided by Piaget's constructivist theory, this study was based on the perspective that teachers often construct knowledge rather than gain it. Guiding questions explore the experiences teachers have had with technology integration in daily teaching practices, their self-perceived competency level and self-efficacy regarding technology, their attitudes …


Relevant Versus Extraneous Music In Multimedia Instruction: A Study Of The Coherence Principle, Jonathan Gunnell 2017 Duquesne University

Relevant Versus Extraneous Music In Multimedia Instruction: A Study Of The Coherence Principle, Jonathan Gunnell

Electronic Theses and Dissertations

The purpose of this study was to examine whether the inclusion of nonessential music in an instructional multimedia presentation affected learners’ ability to recall information in retention, cued-retention, and transfer cognitive measures. This study tested the coherence principle of multimedia learning which holds that the addition of nonessential content that is not relevant to the instruction is detrimental to learning. This study tested this principle by analyzing differences across three groups; a control group which included no additional music, a group including bland music selected at random, and a group including music that has been intentionally designed to align with …


Learning Style Preferences And The Online Classroom, Irma S. Jones, Dianna Blankenship 2017 The University of Texas Rio Grande Valley

Learning Style Preferences And The Online Classroom, Irma S. Jones, Dianna Blankenship

Teaching and Learning Faculty Publications

This study was adapted from a learning styles questionnaire in College Study Strategies (Laskey & Gibson, pp. 52-53, 1997). The authors administered the adapted questionnaire to undergraduate education and legal online students in a Southern predominately Hispanic serving institution. This study allowed the students to identify their preferred method of learning and will allow the online instructors to modify and improve the design of their courses. Results of the learning styles questionnaire will be presented with suggestions and recommendations for teachers of field dependent and independent online learners.


Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb 2017 Rochester Institute of Technology

Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb

Articles

How can Design-Based Research (DBR) be used in the study of video games, religious literacy, and learning? DBR uses a variety of pragmatically selected mixed methods approaches to design learning interventions. Researchers, working with educators and learners, design and co-design learning artifacts and environments. They analyze those artifacts and environments as they are used by educators and learners, and then iterate based on mixed methods data analysis. DBR is suited for any "rich contextualized setting in which people have agency." (Hoadley 2013) such as formal or informal learning environments.

The case covered in this chapter is a mobile Augmented Reality …


Librarians Building Digital Learning Objects Supporting Cultural Understanding: Fulbright-Hays Seminar Abroad In Morocco And Tunisia, Michael J. Miller 2017 CUNY Bronx Community College

Librarians Building Digital Learning Objects Supporting Cultural Understanding: Fulbright-Hays Seminar Abroad In Morocco And Tunisia, Michael J. Miller

Publications and Research

Chapter explores a 2011 Fulbright- Hays Seminar experience in Morocco/Tunisia related to comparative religion. The grant process is explained, Seminar is detailed, and the curriculum project is detailed.


Course Quality And Hosting Platforms: Implications For Massively Open Online Course (Mooc) Design And Delivery, Rita Diane Schmallegger 2017 Nova Southeastern University

Course Quality And Hosting Platforms: Implications For Massively Open Online Course (Mooc) Design And Delivery, Rita Diane Schmallegger

Theses and Dissertations

Massive open online courses (MOOCs) began as an experiment in connectivist learning in 2008 (Downes, 2012). While the number of MOOCs offered has risen, as has the number of universities offering MOOCs (Brown, Costello, Donkon, & Giolla-Mhichill, 2015), perceptions of the quality of MOOCs have been mixed (Bali, 2014; Peterson, 2014). From a perspective of Merrill’s first principles of instruction (2013), this qualitative study examined MOOC delivery platforms to determine what learning platforms and what specific characteristics may best promote and sustain MOOC quality. MOOCs selected for this study include those offered in English, open to anyone with Internet access, …


Effects Of Metacognitive Monitoring On Academic Achievement In An Ill-Structured Problem-Solving Environment, Naomi Malone 2017 University of Central Florida

Effects Of Metacognitive Monitoring On Academic Achievement In An Ill-Structured Problem-Solving Environment, Naomi Malone

Electronic Theses and Dissertations

Higher education courses are increasingly moving online while educational approaches are concurrently shifting their focus toward student-centered approaches to learning. These approaches promote critical thinking by asking students to solve a range of ill-structured problems that exist in the real world. Researchers have found that student-centered online learning environments require students to have self-regulated learning skills, including metacognitive skills to regulate their own learning processes. Much of the research suggests that externally supporting students while they are learning online, either directly or indirectly, helps them to succeed academically. However, few empirical studies have investigated what levels of support are most …


Taking University Business Courses Online: An Instructional Designer's Perspective, Zachary P. Benton-Slocum 2017 University of Northern Iowa

Taking University Business Courses Online: An Instructional Designer's Perspective, Zachary P. Benton-Slocum

Graduate Research Papers

This report details an instructional design project for the College of Business (COB) at the University of Northern Iowa, an average-sized Midwest university. During the project as an instructional designer, I converted an existing traditional face-to-face business readiness program (Business 1000, 2000, 3000, & 4000) to online/flipped/blended courses using the Blackboard Learning Management System. The process involved working with faculty, program heads, students, and the staff of the COB with the intention of lowering the technology bar of intimidation enough to integrate it with the pedagogy needs of the courses.


From Wearing To Wondering: Treating Wearable Activity Trackers As Objects Of Inquiry, Joel R. Drake, Ryan Cain, Victor R. Lee 2017 Utah State University

From Wearing To Wondering: Treating Wearable Activity Trackers As Objects Of Inquiry, Joel R. Drake, Ryan Cain, Victor R. Lee

Instructional Technology and Learning Sciences Faculty Publications

Wearable technologies represent a rapidly expanding category of consumer information and communications technologies. From smartwatches to activity tracking devices, wearables are finding their way into many aspects of our lives, changing the way we think about ourselves and the world around us. The rapid adoption of these tools in everyday life hints at the possibilities these devices may hold in school and other educational settings. Drawing on examples taken from a five-year study using wearable fitness tracking devices in elementary and middle school classrooms, this paper presents two examples of how wearable devices can be appropriated for use in school …


Literary Devices: Effects Of Classroom Management On Student Engagement With 1:1 Devices, Elizabeth Parker 2017 Central Washington University

Literary Devices: Effects Of Classroom Management On Student Engagement With 1:1 Devices, Elizabeth Parker

All Master's Theses

The study compares two different classroom management strategies in a 5th and 6th grade classroom using an iPad based intervention. The students participated in 10 sessions of a language and grammar intervention on the Moby Max program. During five of the sessions, the teacher actively monitored the classroom, walking around the room, and redirecting students as necessary. For the other five sessions, the teacher used data from the intervention and monitored and redirected students from her computer screen. The data collected included the number of corrections given to each student by the teacher, the number of minutes the program considered …


Overcoming Pedagogical, Social/Cultural, And Attitudinal Barriers To Technology Integration In K-5 Schools, Lisa Durff 2017 Walden University

Overcoming Pedagogical, Social/Cultural, And Attitudinal Barriers To Technology Integration In K-5 Schools, Lisa Durff

Walden Dissertations and Doctoral Studies

Technology engages and increases academic achievement for K-5 students, but teachers face attitudinal, social/cultural, and pedagogical barriers when they integrate technology for student learning. Although some teachers overcome these barriers, it remains unclear how they do so. The purpose of this qualitative multiple case study was to analyze the attitudes and behaviors of 3 groups to determine how some teachers successfully overcame barriers to technology integration. The conceptual framework included Bandura's social cognitive theory and Ertmer's theory on second order barriers to technology integration. Participants were drawn from each of 3 schools in the northeastern United States. Data included interviews …


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