Open Access. Powered by Scholars. Published by Universities.®

Instructional Media Design Commons™

Open Access. Powered by Scholars. Published by Universities.®

3,737 Full-Text Articles 4,785 Authors 3,697,444 Downloads 186 Institutions

All Articles in Instructional Media Design

Faceted Search

3,737 full-text articles. Page 86 of 147.

3 Key Principles For Increasing Self-Confidence & Engagement In Online Developmental Math Courses, Jessie Kong 2017 Franklin University

3 Key Principles For Increasing Self-Confidence & Engagement In Online Developmental Math Courses, Jessie Kong

The International Institute for Innovative Instruction Blog

Most students who enter colleges need basic math skills to succeed in college-level mathematics. Therefore, most colleges provide “a sequence of developmental mathematics courses that starts with basic arithmetic, then goes on to pre-algebra, elementary algebra, and finally intermediate algebra, all of which must be passed before a student can enroll in a transfer-level college mathematics course” (Stigler, Givvin, & Thompson, 2013, p. 1).


Perceptions And Practice: The Relationship Between Teacher Perceptions Of Technology Use And Level Of Classroom Technology Integration, Laura Marie Sawyer 2017 Southeastern University - Lakeland

Perceptions And Practice: The Relationship Between Teacher Perceptions Of Technology Use And Level Of Classroom Technology Integration, Laura Marie Sawyer

Doctor of Education (Ed.D)

This correlational-predictive study investigated the relationship between teacher perceptions of technology use and observed classroom technology integration level using the Technology Uses and Perceptions Survey (TUPS) and the Technology Integration Matrix-Observation (TIM-O) instruments, developed by the Florida Center for Instructional Technology (FCIT) at USF. Anonymized data were obtained from FCIT that included 51 teachers from a Florida school district who completed the TUPS and were observed using the TIM-O. Linear regression was used to determine the overall relationship between perceptions and technology integration, as well as the overall predictive value of teacher perceptions on technology integration level. Both were found …


3 Top Leadership Competencies For Instructional Designers, Yi Yang 2017 Franklin University

3 Top Leadership Competencies For Instructional Designers, Yi Yang

The International Institute for Innovative Instruction Blog

A successful instructional designer not only needs to be excelling in design and development, but also needs to be a leader, a change agent, and a strategist. Within higher education organizations, instructional design leaders are in demand because they are uniquely qualified to envision the future of education, give critical and strategic direction to others, and ultimately provide an organization with the leadership necessary to move institutions deeper into the 21st century and beyond (Shaw, 2012). However, both International Board of Standards for Training, Performance, and Instruction (IBSTPI , 2012) competency standards and the ATD (2014) competency model put strong …


Triviaprep®: The Design And Development Of A Competitive Academic Trivia Application, Sean D. Bailey 2017 Morehead State University

Triviaprep®: The Design And Development Of A Competitive Academic Trivia Application, Sean D. Bailey

Morehead State Theses and Dissertations

A capstone submitted in partial fulfillment of the requirements for the degree of Doctor of Education in the College of Education at Morehead State University by Sean D. Bailey on April 20, 2017.


Begging The Question: Strategies To Increase Student Performance, Roberta Niche 2017 Franklin University

Begging The Question: Strategies To Increase Student Performance, Roberta Niche

The International Institute for Innovative Instruction Blog

If you’re an instructional designer or an instructor, you undoubtedly know a lot about questions. You know that simple yes-no questions are often a dead end and that open-ended questions generally make for more interesting discussions. You know that students typically aren’t given enough think time; teachers’ average wait time is less than one second before they pick someone to answer or answer the question themselves.


Exploring The Use Of Technology To Support Literacy Of Sixth Grade Students With Reading Disabilities, Jaime R. Inman 2017 Jaime Renee Ball-Inman

Exploring The Use Of Technology To Support Literacy Of Sixth Grade Students With Reading Disabilities, Jaime R. Inman

Dissertations

University of Missouri-St. Louis

College of Education

Ed.D. Learning Community of Practice

Curriculum and Instruction

Exploring the Use of Technology to Support Literacy of Sixth Grade Students with Reading Disabilities

Jaime R. Ball-Inman

Abstract

The degree to which the utilization of technology supports the academic achievement of sixth grade students with reading disabilities was examined using a quantitative research design. The data analysis involved the results from the Educational Technology Assessment Program to measure achievement. The Standardized Test for the Assessment of Reading (STAR) provided 2015-2016 scores regarding academic accomplishment of middle school students with reading disabilities. The central research …


E-Textbooks: Making Course Resources More Accessible And Affordable, Patrick Bennett 2017 Franklin University

E-Textbooks: Making Course Resources More Accessible And Affordable, Patrick Bennett

The International Institute for Innovative Instruction Blog

The affordability of, and accessibility to, lower cost course resources such as textbooks and supplementary materials in higher education is a growing concern in the United States. Currently, the process of textbook adoption has been left mostly unregulated at the federal, state, and university levels (Hill, 2015). In traditional settings, ultimately, the university selects the required textbooks and students are required to purchase them. In economic theory, this is referred to as the Principal Agent Problem.


Let’S Get Real About Learning, Xiaopeng Ni 2017 Franklin University

Let’S Get Real About Learning, Xiaopeng Ni

The International Institute for Innovative Instruction Blog

The primary reason instructors are interested in integrating real world tasks into the classroom stems from a belief that learning that emulates real life is more likely to promote student motivation, engagement, transfer of learning, and professional development. Students who learn decontextualized knowledge are likely to be able to answer items on a test, but often struggle to apply what they have learned when attempting to solve real problems. In this post, I would like to discuss the following three questions related to real-world/authentic tasks


Best Practices For Online Tutorials In Academic Libraries, Kari Haynes 2017 University of Minnesota, Morris

Best Practices For Online Tutorials In Academic Libraries, Kari Haynes

Undergraduate Research Symposium 2017

In a world that is increasingly dependent on technology, libraries must find ways to harness this tool to stay relevant to the communities they serve. For example, Briggs Library offers onsite training as well as online tutorials to reach all types of users. The purpose of my literature review and research was to identify the best practices for online. This was achieved by locating academic sources that described how other university libraries created effective online tutorials. I came to the conclusion that effective online tutorials meet diverse student learning needs by using similar teaching strategies. Furthermore, the various universities made …


Exploring How Individual Traits Influence Enjoyment In A Mobile Learning Game, Youngkyun Baek, Achraf Touati 2017 Boise State University

Exploring How Individual Traits Influence Enjoyment In A Mobile Learning Game, Youngkyun Baek, Achraf Touati

Educational Technology Faculty Publications and Presentations

This study investigated individual traits as predictors of game enjoyment by including learning style, intrinsic motivation, collaboration skills, and computer game attitude as key parts of a model that also included achievement. Results of correlation and regression analyses revealed that intrinsic motivation was the only variable to predict game enjoyment. This supports the conceptualization of enjoyment as need satisfaction of intrinsic needs. Enjoyment was also found to be positively correlated with achievement. Other significant relations emerged, particularly how a player’s attitude toward games predicted intrinsic motivation. The present study examined children’s enjoyment experiences in the mobile version of the Minecraft …


Assessment Of Student Learning Using Augmented Reality Grand Canyon Field Trips For Mobile Smart Devices, Natalie Bursztyn, Andy Walker, Brett Shelton, Joel Pederson 2017 California State University-Fullerton

Assessment Of Student Learning Using Augmented Reality Grand Canyon Field Trips For Mobile Smart Devices, Natalie Bursztyn, Andy Walker, Brett Shelton, Joel Pederson

Educational Technology Faculty Publications and Presentations

In searching for ways to improve undergraduate success in introductory geoscience courses, the importance of experiential learning in engaging students has become clear—and in geoscience, that is encapsulated best by field trips. However, as general education class sizes increase, so do the cost, liability, and difficulty of running a field trip. A solution for economically and conveniently bringing kinesthetic field experiences to a broader audience lies in the integration of technology through mobile-device games, apps, and augmented reality (AR) field trips. We report here an examination of learning gains at five colleges after intervention with augmented reality field trips to …


April 2017, Marci Grant 2017 Southwestern Oklahoma State University

April 2017, Marci Grant

The CETL Correspondent

No abstract provided.


Assessing Learning Strategies With An Educational Video, David James Harrison 2017 Old Dominion University

Assessing Learning Strategies With An Educational Video, David James Harrison

STEMPS Theses & Dissertations

Even though educational films and videos have been in used for a century, there remains insufficient research into efficacious learning strategies that can be used alongside them. This study sought to investigate active learning strategies as a method to improve learning from video. This true experimental study, supported and informed by qualitative data, examined three active learning strategies utilized within video-based instruction: Guided Notetaking, Personal Notetaking, and Guided Summaries. Outcome measures included three dimensions of learning (factual, conceptual, and procedural) on an immediate posttest, perceptions of extrinsic cognitive load, likelihood that participants would use the strategies again, how often participants …


Facilitating Higher Levels Of Thinking And Deeper Cognitive Processing Of Course Texts Using Reciprocal Teaching Strategies In Asynchronous Discussion Forums, Jenifer R. Marquis 2017 Old Dominion University

Facilitating Higher Levels Of Thinking And Deeper Cognitive Processing Of Course Texts Using Reciprocal Teaching Strategies In Asynchronous Discussion Forums, Jenifer R. Marquis

STEMPS Theses & Dissertations

Reciprocal teaching is an interactive instructional procedure that improves students’ text comprehension skills through instruction that utilizes scaffolds of four comprehension-fostering and comprehension-monitoring strategies: predicting, questioning, clarifying, and summarizing (Palincsar & Brown, 1984, 1986; Palincsar, Brown, & Martin, 1987). Reciprocal teaching involves student-led instruction, modeling, practice, and feedback in metacognitive self-monitoring and evaluating strategies (Brown, Campione, & Day, 1981). The purpose of this study was to determine the potential of reciprocal teaching to facilitate deeper cognitive processing and higher levels of thinking related to course texts in an online, asynchronous community college course. The strategies and peer teaching were incorporated …


Varying Feedback Strategy And Scheduling In Simulator Training: Effects On Learner Perceptions, Initial Learning, And Transfer, Sonya Bland-Williams 2017 Old Dominion University

Varying Feedback Strategy And Scheduling In Simulator Training: Effects On Learner Perceptions, Initial Learning, And Transfer, Sonya Bland-Williams

STEMPS Theses & Dissertations

This experimental study investigated the effects of visual feedback on initial learning, perceived self-efficacy, workload, near transfer, far transfer, and perceived realism during a simulator-based training task. Prior studies indicate that providing feedback is critical for schema development (Salmoni, Schmidt, & Walter 1984; Sterman, 1994). However, its influence has been shown to dissipate and is not directly proportionate to the frequency at which it is given (Wulf, Shea, & Matschiner, 1998). A total of 54 participants completed the study forming six treatment groups. The independent treatment, visual feedback, was manipulated as scheduling (absolute—every practice trial or relative—every third trial) and …


An Eye Tracking Study To Investigate The Influence Of Language And Text Direction On Multimedia, Arwa Adulwahab Mashat 2017 Old Dominion University

An Eye Tracking Study To Investigate The Influence Of Language And Text Direction On Multimedia, Arwa Adulwahab Mashat

STEMPS Theses & Dissertations

This study investigated how native language orientation influences spatial bias, first visual fixation on screen, first visual fixation on pictures, learning outcomes, and mental effort of learners. Previous studies supported the effect of native language writing or reading direction on spatial bias, examining written text and images created by the participants (Barrett et al., 2002; Boroditsky, 2001; Chatterjee, Southwood & Basiko, 1999; Spalek & Hammad, 2005). However, no study investigated writing direction in multimedia presentations using eye tracking. This study addresses this gap.

A total of 84 participants completed the study forming four groups. The first group (NativeLeft_InstrEng) consisted of …


The Effect Of Device When Using Smartphones And Computers To Answer Multiple-Choice And Open-Response Questions In Distance Education, Thomas Royce Wilson 2017 Old Dominion University

The Effect Of Device When Using Smartphones And Computers To Answer Multiple-Choice And Open-Response Questions In Distance Education, Thomas Royce Wilson

Teaching & Learning Theses & Dissertations

Traditionally in higher education, online courses have been designed for computer users. However, the advent of mobile learning (m-learning) and the proliferation of smartphones have created two challenges for online students and instructional designers. First, instruction designed for a larger computer screen often loses its effectiveness when displayed on a smaller smartphone screen. Second, requiring students to write remains a hallmark of higher education, but miniature keyboards might restrict how thoroughly smartphone users respond to open- response test questions. The present study addressed both challenges by featuring m-learning’s greatest strength (multimedia) and by investigating its greatest weakness (text input).

The …


Full Issue: Journal On Empowering Teaching Excellence, Volume 1, Issue 1, 2017 Utah State University

Full Issue: Journal On Empowering Teaching Excellence, Volume 1, Issue 1

Journal on Empowering Teaching Excellence

For our inaugural issue, we reviewed the feedback from our 2016 ETE faculty conference—an event for USU faculty hosted every August on the USU main campus. We identified several of the presenters who received high marks in post-session surveys and invited them to submit a proceedings paper for their presentation. Many responded, and their papers now comprise the majority of this issue. Because most of the articles began as stand-up presentations for a conference, several adopt a first-person narrative style in which the authors share examples of things they have tried in their teaching that have worked. In the process …


Games=Fun=Learning?, Marsha Beal 2017 Andrews University

Games=Fun=Learning?, Marsha Beal

Andrews University Teaching and Learning Conference

Games are not just for extracurricular activities with your friends. Games can be used effectively as a way to assist learners in better understanding the materials for a course. Games use a part of our brain that is known to help us remember key components of concepts and theories. Learners also get so caught up in the game that learning becomes fun and not just drudgery. Games in courses are effective at all levels of education and should not be limited.


Exploring Teacher Assessment Literacy Through The Process Of Training Teachers To Write Assessment Items, Heather Peltier Wright 2017 University of South Florida

Exploring Teacher Assessment Literacy Through The Process Of Training Teachers To Write Assessment Items, Heather Peltier Wright

USF Tampa Graduate Theses and Dissertations

The purpose of this study was to examine the process and impact of assessment training content and delivery mode on the quality of assessment items developed by the teachers in a two-year assessment development project. Teacher characteristics were examined as potential moderating factors. Four types of delivery mode were employed in the project: synchronous online, asynchronous online, in-person workshop, and blended (a combination of online and in-person training). The quality of assessment items developed by participating teachers was measured via: 1) item acceptance rate, 2) number of item reviews (as an indicator of how many times accepted items were rejected …


Digital Commons powered by bepress