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Articles 121 - 150 of 756
Full-Text Articles in Interactive Arts
You Go, I Will Wait, Rasim Bayramov
You Go, I Will Wait, Rasim Bayramov
Theses and Dissertations
On the other side of the coast, a hand is waiting. On the other side of the shore, someone is waiting for you to come. This space between you and them is an asymptote. The more you wait, the colder the pan is to the hand. But the salt of the sea will cover and warm your hand. There’s much to play with while you wait. The destination is only a promise, a figure disillusioned. Waiting spaces are enchantingly altering
in their premise. A bureaucratic fantasy with no avail and no ending. Systematically accumulated levels of power and control lies …
Stimulating Focus And Calmness Through Soft Fabrication: A User-Centered Approach, Emmanuella A. Oku
Stimulating Focus And Calmness Through Soft Fabrication: A User-Centered Approach, Emmanuella A. Oku
Theses and Dissertations
This study explores the potential of active attention objects embedded with technologies such as LEDs to enhance focus and calmness in individuals with inattentive ADHD, particularly in classroom settings. Individuals with inattentive ADHD often struggle with irritability, stress, and panic attacks when exposed to external stimuli such as loud sounds, varying light intensities, strong smells, or physical sensations, which significantly hinders their ability to concentrate and remain composed. My literature review discovered a connection between an individual’s blinking pattern and their focus, and my work explores how to design active attention objects to engage with blinking as a focus tactic. …
Weathering And Beyond: Leveraging Mathematical Modeling To Simulate Erosion In Digital Media, Fiona Irving-Beck
Weathering And Beyond: Leveraging Mathematical Modeling To Simulate Erosion In Digital Media, Fiona Irving-Beck
Scripps Senior Theses
How might we bring an idea to life from both a mathematical and an artistic perspective? Within Weathering, I use imagery of environmental erosion to explore the differences between physical and digital forms of representation. I created a physical painting of an abandoned copper mine, digitized the work, and then used a mathematical model to digitally “erode” it, which I re-translated into paintings. While the explicit texture present in physical work speaks best to my practice/intent, the mathematical framework that is the basis for my digital work affords a powerful mode of temporal flexibility. Used in conjunction, these two …
Heiniboxitittel, Harry Ritchie
Heiniboxitittel, Harry Ritchie
All Graduate Theses, Dissertations, and Other Capstone Projects
This exhibit can be considered a sort of parody of an average gallery exhibition. Sacrilegious elements such as shoddy hand-written labels, tilted shelves, and lack of measurement call attention to the standard formula of a visual art exhibit. Artists are meant to think outside the box, but many adhere to strict guidelines when it comes to showcasing artwork. Everything must be just so.
But expecting perfection leads to disappointment. Having an exact plan means things will go wrong. This exhibition challenges conventional notions of beauty and shows that some of the most truly beautiful things in the world happen not …
Lives And Lessons Of Zoo Animals, Nicole Emlen
Lives And Lessons Of Zoo Animals, Nicole Emlen
Undergraduate Theses, Professional Papers, and Capstone Artifacts
This project was an interdisciplinary museum exhibit that was displayed at the Montana Natural History Center between April 4 and May 12, 2025. It displays my photographs that I took of some of the animals I worked with during my summer 2024 internship at ZooMontana. In this project, I educate the public about three main functions of zoos--rescue, conservation, and education--through the stories and lives of four species. These animals all have unique stories that are important to share to improve public knowledge of why zoos are important and how we can improve relationships between humans and wildlife. Photography is …
Intro To Motion Graphics & Effects, Andrea E. Defelice
Intro To Motion Graphics & Effects, Andrea E. Defelice
Open Educational Resources
Introduction to Motion Graphics & Effects MEDST 258 Section 1, 3 credits | Open Educational Resources (OERs) Faculty Fellowship Program 2024-2025 Online/Synchronous | Professor Andréa DeFelice
Links: Academic Commons: https://motiongraphicsfx.commons.gc.cuny.edu
OER-Calibrated COURSE DESCRIPTION: Get a project-based approach to the aesthetic and technical aspects of motion graphics and effects. This introductory course is designed to inform and inspire beginners, while utilizing OER and zero-cost materials. Students enrolled in this course are provided a free Adobe CC license and taught to use Adobe After Effects. Students are also taught how to be resourceful by searching out open license/free media online, by way …
From Ink To Code, From Binary To Boundless Reality—Until All Returns To Emptiness, Weitong Sun
From Ink To Code, From Binary To Boundless Reality—Until All Returns To Emptiness, Weitong Sun
Theses and Dissertations
This thesis explores the entangled relationship between language, memory, and technology through the lens of immigrant experience. Moving from programming to visual storytelling, I investigate how dyslexia, bilingualism, and cultural displacement have shaped my ways of reading, writing, and coding.
Beginning with personal reflections on switching from computer science to art, I trace how code offered a form of clarity and expression where written language had once failed me. Yet as I ventured into real-time simulation and XR storytelling, I encountered new forms of mistranslation—where narratives dissolved, mutated, or resisted coherence altogether.
Through a series of experiments in code-driven art, …
Inherited Wounds: Navigating Intergenerational Trauma Through Cooperative Play, Ayza Sheikh
Inherited Wounds: Navigating Intergenerational Trauma Through Cooperative Play, Ayza Sheikh
Theses and Dissertations
'Strength' for Pakistani women is often defined as compromise, sacrifice, and silence. This definition has shaped intergenerational struggles in which women's self-narratives are constructed through suppression. Inherited Wounds seeks to address the trauma of suppression by creating a safe space for expression that fosters reflective and emotion-driven dialogue between Pakistani mothers and daughters.
Using interactive storytelling and embodied play, I developed a choice-based, narrative-driven video game and accompanying gesture-based controller. The game unfolds across childhood, marriage, and motherhood, mirroring the cycle of intergenerational struggle. Navigating choices in the game requires physical, intimate cooperation. The game uses the protagonist’s life as …
Hypnosis And Mindfulness Audio Recordings For Reducing Fatigue In Individuals With Multiple Sclerosis: A Randomized Controlled Study, Mark P. Jensen, Susan Robles, Michael G. Nash, Susanne May, Dwan M. Ehde, Melissa A. Day, Owen Gottlieb, Laurence I. Sugarman, Kevin N. Alschuler
Hypnosis And Mindfulness Audio Recordings For Reducing Fatigue In Individuals With Multiple Sclerosis: A Randomized Controlled Study, Mark P. Jensen, Susan Robles, Michael G. Nash, Susanne May, Dwan M. Ehde, Melissa A. Day, Owen Gottlieb, Laurence I. Sugarman, Kevin N. Alschuler
Articles
Background
Fatigue is a common problem in individuals with multiple sclerosis (MS).
Objective
The objective was to evaluate the effects on fatigue of having 4 weeks of
access to audio recordings of therapeutic hypnosis (HYP) and mindfulness meditation
(MM) practices.
Methods
A total of 333 individuals with MS and fatigue were randomly assigned to
one of the three treatment conditions for 28 weeks: (1) access to therapeutic HYP audio
recordings, (2) access to MM audio recordings, or (3) no access to recordings
(treatment as usual or TAU). Fatigue impact (primary outcome) and other outcomes
were assessed at 4, 16, and …
Challenged: A Practice-Based Analysis Of Simulating The Realities Of Teaching Through Play, Shanel Lara Locke
Challenged: A Practice-Based Analysis Of Simulating The Realities Of Teaching Through Play, Shanel Lara Locke
Graduate Student Theses, Dissertations, & Professional Papers
ChallengED is a classroom simulation game designed to explore the emotional and procedural realities of teaching through interactive play. Rather than attempting to manufacture empathy, the project focuses on conveying the unpredictability, humor, and fatigue that shape daily classroom life. Drawing from my own teaching experience, the game uses experiential realism and embodied interaction to communicate how educators navigate constant interruptions, shifting demands, and limited control. The development process also became a therapeutic practice, offering a way to reinterpret professional challenges through creative experimentation. Situated within practice-based research, ChallengED demonstrates how game design can function as both artistic inquiry and …
The Body Is On, Kitty F. Davies
The Body Is On, Kitty F. Davies
Theses and Dissertations
THE BODY IS ON is a visual art exhibition that considers queer embodiment, pervert as political identity, the arriving climate catastrophe, and difficulty in artmaking. I make use of various concepts from Deleuze and Guattari to interconnect my own with the primary goal to ask: what does futurity look like or mean in these climates (in both a literal, warming sense and an increasingly fascistic, political one), and how do we actualize that future?
Lend Me Your Hands: Engaging Waldorf Teachers In Pedagogical Puppetry For Student Growth, Corinna Rezzelle-Pennypacker
Lend Me Your Hands: Engaging Waldorf Teachers In Pedagogical Puppetry For Student Growth, Corinna Rezzelle-Pennypacker
Antioch University Dissertations & Theses
Although puppetry has a long history as a holistic teaching tool, it remains an underutilized arts integration technique in elementary and secondary schools. To better understand Waldorf teachers’ perspectives on pedagogical puppetry and the necessary training to effectively implement the work, this explanatory mixed-methods dissertation sought to fill the gap in research on teachers’ views of puppetry and what training they believe is important to feel comfortable doing the work. Committed to using an action research approach, a professional development workshop and lesson plans were created for 1st-8th grade Waldorf teachers based on the feedback from this dissertation’s explanatory interviews …
Rhythm Against Poethics, Jayvyn Dacas
Rhythm Against Poethics, Jayvyn Dacas
Honors Undergraduate Theses
This thesis stages an auto-poetic ethnography that listens to, and moves with, the anterior spaces of Black life. Those murmurs, hums, musical hesitations, and infrastructural vibrations that refuse capture by dominant epistemic regimes. Drawing from Ramon Amaro’s reading of Sylvia Wynter, Katherine McKittrick and Alexander Weheliye’s reflections on sound, Fred Moten’s insights on displacement, and Tendayi Sithole’s attention to the phonographic, the project situates music production as method and unworlding. Through engagements with the 808, sampling, sound systems, and embodied listening across Florida. Spaces like the warehouse, the party, record stores, and community become the work of Black voices, and …
Ddx173.2 Ui User Interface Presentation Example 5, Sae University College
Ddx173.2 Ui User Interface Presentation Example 5, Sae University College
Exemplars
In this project, the students employ a design thinking framework approach to showcase how the visual design of their responsive website aligns with the findings of a user experience report. The aim is to explain how the design choices have enhanced the overall user experience of the existing website.
Ddx173.2 Ui User Interface Presentation Example 4, Sae University College
Ddx173.2 Ui User Interface Presentation Example 4, Sae University College
Exemplars
In this project, the students employ a design thinking framework approach to showcase how the visual design of their responsive website aligns with the findings of a user experience report. The aim is to explain how the design choices have enhanced the overall user experience of the existing website.
The Living Document, Camilla Lyckblad
The Living Document, Camilla Lyckblad
Proceedings from the Document Academy
This physical interactive art piece of thesis research in progress aims to deepen comprehension of information behavior in clinical contexts, where the contemporary medical record, with its increasing digital properties such as open record access for patients, can be viewed as an entity that both listens and influences. The art piece sheds light on the complex dynamics of truth within clinical environments, where patients and healthcare professionals might selectively disclose or withhold information, aiming to protect both patient, clinician and the information itself. Set within a small, dimly lit room, the exhibit features eight aged medical records, each inscribed with …
Use Of Creative Outlets To Impact Quality Of Life For Individuals With Amyotrophic Lateral Sclerosis, Andria Burden, Helen Carey, Zeida Gutierrez
Use Of Creative Outlets To Impact Quality Of Life For Individuals With Amyotrophic Lateral Sclerosis, Andria Burden, Helen Carey, Zeida Gutierrez
Fall 2024 OTD Capstone Symposium
Amyotrophic Lateral Sclerosis (ALS) profoundly impacts quality of life by limiting participation in meaningful activities. This mixed-methods study explored the role of creative outlets in enhancing quality of life for individuals with ALS. Quantitative data from the ALS-Specific Quality of Life Questionnaire-Short Form (ALSSQOL-SF) and qualitative insights from semi-structured interviews revealed key themes of adaptation, purpose, community, and quality of life. Findings indicate that creative outlets foster self-expression, social connection, and cognitive engagement while reducing isolation. Recommendations include integrating tailored creative activities into occupational therapy (OT), emphasizing group settings and early introduction to promote adaptability and community-building. This study underscores …
Shifting Perspectives With Procedural Modeling Techniques And Vertex Animated Textures For Real-Time Interactive Morphing, Stephanie Schulze
Shifting Perspectives With Procedural Modeling Techniques And Vertex Animated Textures For Real-Time Interactive Morphing, Stephanie Schulze
All Theses
As humans experience reality, they intake external stimuli using sensory receptors to process information, forming a perception. Perceptions are subjective and shape each individual’s reality. Naturally then, by changing one’s perceptions, their experience of reality is altered, for better or worse. To emphasize the idea that perception is malleable and encourage a mindset of questioning alternative ways to look at a situation, an interactive experience in Unreal Engine is developed where a dull cityscape morphs and transforms into a surreal oversized nature scene. Procedural modeling techniques are used to create a variety of morphing assets, while Vertex Animated Textures are …
An Animation Production Extension Of Spirit Spider, Jayden Abbott
An Animation Production Extension Of Spirit Spider, Jayden Abbott
Postgraduate
The Spirit Spider project comprises two components, a creative work called Spirit Spider and this accompanying exegesis. This project exemplifies a deep exploration of the animation process, emphasizing the iterative nature of creative development over the interpretation of the final product. Through each phase, from initial storyboarding to overcoming technical challenges and refining skills in Blender, the project has adhered to a methodology that prioritizes creative problem-solving and adaptability.
This exegesis has examined the careful selection of tools, such as Blender, and the integration of newly learned techniques that continuously shaped the project’s direction. By dedicating focused time to both …
Best Practices For Hybrid Art Museum Programs For People With Dementia, Pooja Lalwani, Sujal Manohar, Jessica Kay Ruhle
Best Practices For Hybrid Art Museum Programs For People With Dementia, Pooja Lalwani, Sujal Manohar, Jessica Kay Ruhle
International Journal of Lifelong Learning in Art Education
The Reflections program at the Nasher Museum of Art at Duke University offers art gallery tours for adults with dementia and their care partners. Originally an in-person program, Reflections adapted to a virtual model during the COVID-19 pandemic and now utilizes a hybrid model with in-person and online programs. Surveys distributed to Reflections’ participants indicate the benefits of having both in-person and virtual options post-pandemic. Anecdotal survey data and participation statistics show high engagement and satisfaction with the current hybrid mode. Literature about hybrid art education programs for people with dementia remains limited. We offer best practices and insights for …
Intersections Of Living And Machine Agencies: Art-Based Models Of Adaptive Conversation With The More-Than-Human World, Carlos Castellanos
Intersections Of Living And Machine Agencies: Art-Based Models Of Adaptive Conversation With The More-Than-Human World, Carlos Castellanos
Tradition Innovations in Arts, Design, and Media Higher Education
Today’s AI systems are not built to have reciprocal interplay with their environments and thus they demonstrate little interest in emergence, adaptation or developing mutually productive relationships with the natural world. Is a different kind of AI possible? How can artists contribute to its development? In this essay, I will discuss ways in which the arts might help guide us towards a new kind of AI, built upon adaptive conversation (i.e. shared construction of meaning) with nature. I will discuss how can work with AI while also challenging its prevailing ontology, and even suggest alternative ontologies and epistemologies. I will …
Renegade Or Paragon?: Categorizing Narrative Choice In Video Game Storylines, Graham Oliver
Renegade Or Paragon?: Categorizing Narrative Choice In Video Game Storylines, Graham Oliver
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
Choices made during video game gameplay set the stories told in that media apart from other media. Narrative-affecting choices have existed since the earliest games, from character creation in role-playing games to performance-based narrative changes in Metroid to morality-based choices in Ogre Battle. In the contemporary gaming landscape, some games derive a significant portion of their gameplay from character decisions: exploration, dialogue options, quick-time event reactions, etc. In this article, I give a history and breakdown of how choices have existed and evolved in gaming narratives since their inception. I then propose three categories for significant narrative choices: aesthetic, …
Teaching Technical Writing Through Designing And Running Escape Rooms, Marijel (Maggie) Melo, Antonnet Johnson
Teaching Technical Writing Through Designing And Running Escape Rooms, Marijel (Maggie) Melo, Antonnet Johnson
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
While many instructors recognize how the integration of popular culture and student interests can enhance student engagement and learning, this pedagogical approach remains rare in technical writing courses. In this article, we provide an end-to-end outline of an escape room project assigned to junior and senior level undergraduates, including an overview of our pedagogical rationale, institutional context, instructional materials, and synthesis of work produced by students. By collaborating on a range of technical documentation, students learn through experience that can be leveraged beyond the classroom and in their professional pursuits. Moreover, we aim to provide teachers with an example of …
Ddx173.1 Ux-Report Example 6, Sae University College
Ddx173.1 Ux-Report Example 6, Sae University College
Exemplars
In this project, students conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarized in this UX report.
Ddx173.1 Ux-Report The Bird Northbridge Example 4, Sae University College
Ddx173.1 Ux-Report The Bird Northbridge Example 4, Sae University College
Exemplars
In this project, students conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarized in this UX report.
Ddx173.2 Ui User Interface Presentation Example 2, Sae University College
Ddx173.2 Ui User Interface Presentation Example 2, Sae University College
Exemplars
In this project, the students employ a design thinking framework approach to showcase how the visual design of their responsive website aligns with the findings of a user experience report. The aim is to explain how the design choices have enhanced the overall user experience of the existing website.
Ddx173.2 Ui-Pitch Presentation Example 1, Sae University College
Ddx173.2 Ui-Pitch Presentation Example 1, Sae University College
Exemplars
In this project, the students employ a design thinking framework approach to showcase how the visual design of their responsive website aligns with the findings of a user experience report. The aim is to explain how the design choices have enhanced the overall user experience of the existing website.
Ddx173.2 Ui-The William Street Bird Northbridge Example 3, Sae University College
Ddx173.2 Ui-The William Street Bird Northbridge Example 3, Sae University College
Exemplars
In this project, the students employ a design thinking framework approach to showcase how the visual design of their responsive website aligns with the findings of a user experience report. The aim is to explain how the design choices have enhanced the overall user experience of the existing website.
Ddx173.1 Ux-Report Example 3, Sae University College
Ddx173.1 Ux-Report Example 3, Sae University College
Exemplars
In this project, students conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarized in this UX report.
Ddx173.1 Ux-Report Example 1, Sae University College
Ddx173.1 Ux-Report Example 1, Sae University College
Exemplars
In this project, students conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarized in this UX report.