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Articles 1 - 13 of 13
Full-Text Articles in Interactive Arts
Transversal Storytelling | Wintersession 2026 Syllabus, Patrick Buhr, Movement Lab
Transversal Storytelling | Wintersession 2026 Syllabus, Patrick Buhr, Movement Lab
Course Materials
What does "story" mean? How can stories help us understand what appears profoundly different from us? How might seemingly unrelated elements converge in poetic resonance?
A “transversal line” cuts across worlds — moving through unexpected spaces, ideas, people, and moments. In this course, we explore how such crossings can inspire new forms of expanded storytelling and technique, looking at vivid examples from animation, film, coding, and performance. The students will choose contrasting elements (stories / characters / places) from their personal experience and together explore artistic ways of creating meaningful transitions and intersections.
The class will culminate in the development …
Transversal Storytelling Course Work, Patrick Buhr, Movement Lab
Transversal Storytelling Course Work, Patrick Buhr, Movement Lab
Course Materials
No abstract provided.
Intro To Motion Graphics & Effects, Andrea E. Defelice
Intro To Motion Graphics & Effects, Andrea E. Defelice
Open Educational Resources
Introduction to Motion Graphics & Effects MEDST 258 Section 1, 3 credits | Open Educational Resources (OERs) Faculty Fellowship Program 2024-2025 Online/Synchronous | Professor Andréa DeFelice
Links: Academic Commons: https://motiongraphicsfx.commons.gc.cuny.edu
OER-Calibrated COURSE DESCRIPTION: Get a project-based approach to the aesthetic and technical aspects of motion graphics and effects. This introductory course is designed to inform and inspire beginners, while utilizing OER and zero-cost materials. Students enrolled in this course are provided a free Adobe CC license and taught to use Adobe After Effects. Students are also taught how to be resourceful by searching out open license/free media online, by way …
Moving Studio, Emilia Miekisz
Moving Studio, Emilia Miekisz
Masters Theses
This collection of essays chronicles my journey through the MFA program at the Rhode Island School of Design (RISD), exploring the concept of a “moving studio” and its influence on my creative process. From the fluidity of morning routines to the comfort found in Sunday pancake traditions, the essays delve into the intersections of personal experiences, artistic inspiration, and technological innovation. Through reflections on animation projects like “Wakey Wakey” and “Mr. Fragile,” I examine the transformative power of storytelling and the emotional connections fostered through my work. The essays also explore the evolution of perspectives, from initial resistance to embracing …
Options, Matthew C. Mata
Options, Matthew C. Mata
Graduate Artistry Projects and Performances
Difficult choices are a part of our everyday lives, and they only get harder as time goes on. Thankfully, we get to choose what those choices are in our lives. What we don't get to choose are the consequences that follow. To share what I mean, six interactive shorts were made so that people could watch and play with the storylines in an effort to show that we are all self-motivated and have agency within us.
Viewer Interactions In Animation, Megan Smith
Viewer Interactions In Animation, Megan Smith
Master of Fine Arts in Digital Media Culminating Experience
The art of animation can be viewed in a multitude of ways. Passive viewing, in which an audience is merely observing the acting and are unable to alter the animation in any way, such as watching a TV show or movie. Interactive camera viewings, such as Augmented Reality and Virtual Reality, in which the viewer can manipulate the content visually in the same way you observe the world, by moving the camera around in a digital space. Interaction-dependent viewing describes animations such as video games, where the player has full control of the character’s actions and the timing of those …
Ideation And Iteration For Creatives, Sandee M. Chamberlain
Ideation And Iteration For Creatives, Sandee M. Chamberlain
KSU Distinguished Course Repository
This course addresses the development of visual literacy including concepting, initial approaches of creating an encompassing aesthetic, creating timelines for production, and exploring the refining aspects of creative production. Students will devise an advanced creative problem and provide a documented account of their creative journey to present as a process journal at the end of the course.
In A Small Sea, Thomas Giebler
In A Small Sea, Thomas Giebler
Master's Theses or Doctor of Nursing Practice
A pool of water stands before you. It is nebulous and free flowing. As you peer in, you realize how vast and deep something initially so unassuming on the surface has become.
This is my small sea.
Within this sea that rests between my ears, I am a small ‘c’ creator. This body of water is filled with experiences, inspiration, and vision. In this place, I synthesize the world around me into my work, creating microcosms that are full of life, color, and story. The idea of microcosms is the cornerstone of my design.
Within each of my created worlds, …
Rabbit Hole, Olivia Wiebe
Rabbit Hole, Olivia Wiebe
Scripps Senior Theses
Rabbit Hole explores an alternate reality which erupts within moments of insomnia, and posits it as a place of self-discovery. Though this Rabbit Hole is a personal one, the work implies that these worlds can be found within any person when they are alone. Digital spaces have become tools of absolute availability and distraction, capitalized on by companies who profit when our eyeballs are stuck to our screens. However, cyberspace was once dreamed of as a place of self-discovery and experimentation. Rabbit Hole is an attempt to reclaim digital space, and turn towards ourselves within technology. These individual “Rabbit Holes” …
An Exploration Of Procedural Methods For Motion Design, David Hamilton
An Exploration Of Procedural Methods For Motion Design, David Hamilton
Undergraduate Honors Theses
This research aims to apply procedural techniques, similar to those employed in node-based modeling or compositing software packages, to the motion design workflow in Adobe After Effects. The purpose is to increase efficiency in the motion design process between pre-production and production stages. Systems Theory is referenced as a basis for breaking down problems in terms of inputs and outputs. All of this takes place within the context of a larger motion design project.
The Bunny Who Wore A Red Hat Children's Book, Alyssa N. Myers
The Bunny Who Wore A Red Hat Children's Book, Alyssa N. Myers
Williams Honors College, Honors Research Projects
As an artist as well as a developer, having the ability to think both creatively and critically has helped me become an excellent problem solver. This along with the experience in animation for which I long will transform me to become a great storyteller as well. There is beauty in a universal language that can bring others together, and I believe that is what animation and illustration can accomplish. This project has given me the opportunity to incorporate my illustration skills, practice the writing aspect of storytelling, and develop a small animated trailer for marketing the book. Nevertheless, bringing something …
Visions: Chaos In Naango, Katarina J. Klask, Hunter Gibson, Taylor Roseberry, Summer Shigetani, Mattie Coccia, Alena Siu, Caitlin Mihm, Gaston Dondero, Sophie Rudell
Visions: Chaos In Naango, Katarina J. Klask, Hunter Gibson, Taylor Roseberry, Summer Shigetani, Mattie Coccia, Alena Siu, Caitlin Mihm, Gaston Dondero, Sophie Rudell
Honors Thesis
Trailer: https://www.youtube.com/watch?v=kxjqjJNMSFQ
Website: http://www.visionsthegame.com
Development Blog: http://visionsthegame.tumblr.com
Facebook: https://www.facebook.com/visionsthegame/?fref=ts
Twitter: https://twitter.com/visionsthegame
Email: [email protected]
Design And Implementation Of An Interactive Animatronic System For Guest Response Analysis, Brian Burns
Design And Implementation Of An Interactive Animatronic System For Guest Response Analysis, Brian Burns
Phi Kappa Phi Research Symposium (Archived)
In theme park based entertainment applications, there is a need for interactive, autonomous animatronic systems to create engaging and compelling experiences for the guests. The animatronic figures must identify the guests and recognize their status in dynamic interactions for enhanced acceptance and effectiveness as socially interactive agents, in the general framework of human-robot interactions. The design and implementation of an interactive, autonomous animatronic system in form of a tabletop dragon, Kronos, and the comparisons of guest responses in its passive and interactive modes are presented in this work. The dragon capabilities include a four degrees-of-freedom head, moving wings, tail, jaw, …