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Full-Text Articles in Interactive Arts

Making The Writer’S Project, Alex Calderwood Jul 2026

Making The Writer’S Project, Alex Calderwood

ELO (un)supervised 2026

The Writer’s Project is a series of playful text editors which intervene in the act of writing in unexpected, challenging, and unusual ways. Some of the editors are conceptual experiments in user interface design: What if the editor asked you if you were sure before committing to each word? What if the delete key was not functional? Others editors are provocations that take aim at the conditions and AI-mediated writing, built to create a tension between writerly agency and system resistance. These involve placing writers into different configurations with text streams, for instance by turning prior writings into a Tetris-like …


Between Chronicle And Legend: A Two-Scene Environment And Visual Effects Examination Of Physical Accuracy And Emotional Exaggeration On The Honey Creek Bridge Collapse, Alison R. Gaddy May 2026

Between Chronicle And Legend: A Two-Scene Environment And Visual Effects Examination Of Physical Accuracy And Emotional Exaggeration On The Honey Creek Bridge Collapse, Alison R. Gaddy

All Theses

This thesis explores how truth and dramatization intersect in digital storytelling by comparing realistic and stylized simulations of the Honey Creek bridge collapse within the context of the Kate Shelley animated short. At the core of storytelling lies a tension between factual accuracy and dramatic stylization. We investigate that tension by examining how narrative truth is conveyed, distorted, or enhanced through visual dramatization by focusing on the psychology of audience perception and the motivations behind creative embellishment. The practical contribution of this research is the development of two distinct digital scene setups depicting the same Honey Creek bridge collapse event. …


Investigating The Relationship Between Noun Classes And Plant Folk Taxonomy In Chasu Language Of Kilimanjaro Region In Tanzania, Peter Rabson Mziray Nov 2025

Investigating The Relationship Between Noun Classes And Plant Folk Taxonomy In Chasu Language Of Kilimanjaro Region In Tanzania, Peter Rabson Mziray

Journal of Humanities and Social Sciences

The current study investigates the relationship between noun classes and plant folk taxonomy in Chasu (G 22). The study focuses on two objectives: the first objective is to describe the plant folk taxonomy in Chasu and the second objective is to determine the relationship between noun classes and plant folk taxonomy in Chasu. Data were collected from rural villages in Same and Mwanga districts by using free listing, field interviews (jungle-walk-and-identify), and written texts containing Chasu plant names. The findings reveal that Chasu folk taxonomy reflects different ethnobotanical categories; including a unique beginner which is mmea/mimea ‘plant(s)’, and three life …


Cultural Shadows: Vampires And The Shifting Fears Of The West, A Creative Exploration Of Vampire Media And Its Reflection Of Evolving Social Anxieties, Tasha Sayre Jun 2025

Cultural Shadows: Vampires And The Shifting Fears Of The West, A Creative Exploration Of Vampire Media And Its Reflection Of Evolving Social Anxieties, Tasha Sayre

University Honors Theses

Cultural Shadows: Vampires and the Shifting Fears of the West is a creative-critical thesis that explores vampire media as a reflection of evolving social anxieties in Western culture. Focusing primarily on film and television, with reference to key literary texts, this study examines how the vampire figure is used to articulate and dramatize recurring societal fears—particularly those surrounding women's sexuality and autonomy, queer identity, and class-based inequality. Through close readings of influential vampire narratives, the thesis demonstrates how these stories mirror cultural tensions and moral panics, transforming the vampire into a symbol of both fear and fascination. Drawing on gender …


Hunting, Feiyang Zhuang May 2025

Hunting, Feiyang Zhuang

Masters Theses

This writing is about fragility and revelation of technological systems. It considers how brokenness, delay, and opacity are not flaws but openings—opportunities to reimagine our relationship to technology as something grounded, sensory, and continuous with the natural and material world.


Not Just Another 2000 Word Written Mfa Thesis, Taylor Cleveland May 2025

Not Just Another 2000 Word Written Mfa Thesis, Taylor Cleveland

Art Theses and Dissertations

This thesis challenges the standardized academic expectations placed upon studio-based MFA programs, using the process of writing itself as a site of institutional critique. Emerging from a 27,000-word working draft titled Aesthetics of Real, this final text adopts the permitted format of an “extended artist statement” to expose contradictions within institutional frameworks. It resists the assumption that professionalism and compliance equate to intellectual rigor, arguing that true artistic inquiry demands risk, failure, and confrontation with systemic norms. Through works like 3MUSTANGS, Facades of Dallas (Hall), SuperPOD0043: An American Painting, and Babel’n On, this thesis reveals …


Pedro Aceves Mfa Thesis, Pedro M. Aceves May 2025

Pedro Aceves Mfa Thesis, Pedro M. Aceves

Electronic Theses, Projects, and Dissertations

My Work is about looking at Cruising through a queer decolonial lens. Using multiple mediums such as photo, glass, Augmented reality, and film, I explore these queer histories and aesthetics through not just an anthropological approach but also an artistic epistemological approach weaving together narratives of prehispanic and modern queer Latinidad.


Intro To Motion Graphics & Effects, Andrea E. Defelice Jan 2025

Intro To Motion Graphics & Effects, Andrea E. Defelice

Open Educational Resources

Introduction to Motion Graphics & Effects MEDST 258 Section 1, 3 credits | Open Educational Resources (OERs) Faculty Fellowship Program 2024-2025 Online/Synchronous | Professor Andréa DeFelice

Links: Academic Commons: https://motiongraphicsfx.commons.gc.cuny.edu

OER-Calibrated COURSE DESCRIPTION: Get a project-based approach to the aesthetic and technical aspects of motion graphics and effects. This introductory course is designed to inform and inspire beginners, while utilizing OER and zero-cost materials. Students enrolled in this course are provided a free Adobe CC license and taught to use Adobe After Effects. Students are also taught how to be resourceful by searching out open license/free media online, by way …


Shifting Perspectives With Procedural Modeling Techniques And Vertex Animated Textures For Real-Time Interactive Morphing, Stephanie Schulze Dec 2024

Shifting Perspectives With Procedural Modeling Techniques And Vertex Animated Textures For Real-Time Interactive Morphing, Stephanie Schulze

All Theses

As humans experience reality, they intake external stimuli using sensory receptors to process information, forming a perception. Perceptions are subjective and shape each individual’s reality. Naturally then, by changing one’s perceptions, their experience of reality is altered, for better or worse. To emphasize the idea that perception is malleable and encourage a mindset of questioning alternative ways to look at a situation, an interactive experience in Unreal Engine is developed where a dull cityscape morphs and transforms into a surreal oversized nature scene. Procedural modeling techniques are used to create a variety of morphing assets, while Vertex Animated Textures are …


An Animation Production Extension Of Spirit Spider, Jayden Abbott Dec 2024

An Animation Production Extension Of Spirit Spider, Jayden Abbott

Postgraduate

The Spirit Spider project comprises two components, a creative work called Spirit Spider and this accompanying exegesis. This project exemplifies a deep exploration of the animation process, emphasizing the iterative nature of creative development over the interpretation of the final product. Through each phase, from initial storyboarding to overcoming technical challenges and refining skills in Blender, the project has adhered to a methodology that prioritizes creative problem-solving and adaptability.

This exegesis has examined the careful selection of tools, such as Blender, and the integration of newly learned techniques that continuously shaped the project’s direction. By dedicating focused time to both …


Embodied Abstractions: Identity And Representation In The Digital Era, Srikar Hari Jun 2024

Embodied Abstractions: Identity And Representation In The Digital Era, Srikar Hari

Masters Theses

The digital image is a copy in motion. As it accelerates, it deteriorates.

It is a ghost of an image, a preview, a thumbnail, squeezed through

digital connections, resized, uploaded, downloaded, reformatted

and re-edited.

- Adapted from “In defense of the Poor Image” by Hito Steryel

With today’s digital technology, the image is no longer a stable

representation of the world, but a programmable database that

is updated in real time. It is not only part of a program, but it

contains its own operating code: the image is a program in itself.

Consequently, the image’s rhetoric has taken on …


With Love, ; An Interdisciplinary And Intersectional Look At Why Creativity Is Essential, Theo Starr Gardner May 2024

With Love, ; An Interdisciplinary And Intersectional Look At Why Creativity Is Essential, Theo Starr Gardner

Whittier Scholars Program

My Whittier Scholars Program self-designed major, Teaching Creativity, is a mixture of Art, Literature, and Education classes. My research and praxis classes have been focused on the ‘how?’s and 'why?’s of creativity, so it felt only right that my project should be a constructivist, generative project. The project I have been working on throughout my time at Whittier, and that has just fully come to fruition on April 11th, 2024, was a solo art gallery/open mic event entitled ‘With Love,’. With Love, was conceptually inspired by the research I’ve conducted on creativity and creative arts education over the past few …


Luca (Last Universal Common Ancestor), Tansy Xiao May 2024

Luca (Last Universal Common Ancestor), Tansy Xiao

Theses and Dissertations

LUCA (Last Universal Common Ancestor) is a non-linear virtual environment with a non-anthropocentric approach. Streaming real-time biometric data from performers' movements, brain activities, and bioprocess data from living microbiomes such as slime mold and yeast into the virtual ecosystem, LUCA explores the collective agency and interconnectivity among diverse living entities.


間, Lele Dai May 2024

間, Lele Dai

Theses and Dissertations

LeLe Dai makes contingent participatory public interventions using sensory materials such as sound, flickering light, and water. This paper examines their works through the lens of Chinese character Jian (間), meaning “gap/slit/incision,” to investigate the concept of “in-betweenness.”


Automated Cinematographer For Vr Viewing Experiences, Zihan Wu May 2024

Automated Cinematographer For Vr Viewing Experiences, Zihan Wu

Dartmouth College Master’s Theses

As the virtual reality (VR) industry continues to evolve, the question of how to effectively capture VR experiences for an audience remains a challenge. The predominant method of showcasing VR applications through first-person recordings lacks cinematic interest, failing to capture other viewpoints and the essence of the moment. Meanwhile, manually setting up cameras and editing videos requires technical expertise on behalf of the user. In this paper, we propose the use of machine learning (ML) to automatically select the most compelling predefined viewpoint in a VR environment, at any given moment. Our models, trained on actor motion and voice volume, …


Step 10, Jinhong Cai May 2023

Step 10, Jinhong Cai

Masters Theses

Step 10 is an experiment on provoking empathy through

abstracted elements within my studio practice. I am

proposing to craft an emotional piece without leaning

on my identity. This written thesis consists of two parts:

narrative prose and an explanation of my studio practice.

While the installation is entirely devoid of cultural or

personal references, this text-based thesis is full of them

because it is intended to inform whoever is interested in

learning more about the motive behind this creation.

The questions I bought into the thought and creation

process are: Can a piece of art still successfully bring

out …


Spit Brimming With Futures, Penny Molesso May 2023

Spit Brimming With Futures, Penny Molesso

School of Art, Art History, and Design: Theses and Student Creative Work

SPIT BRIMMING WITH FUTURES is an immersive video and audio installation that uses ASMR (Autonomous Sensory Meridian Response) to investigate the intersection of transgender and neurodivergent identity, expressing an urgent need to imagine stories about transgender, autistic people that affirm our agency and autonomy amidst a political climate that weaponizes neurodivergence to delegitimize trans experiences. The American political right’s vilification of transgender people is used to uphold structures of white supremacy and heteropatriarchy that become destabilized when rigid binary gender categories are challenged. The political right has a vested interest in keeping trans people out of public view, thus weaponizing …


A Part From You, Kenneth Rick Briggenhorst Jr. Jan 2023

A Part From You, Kenneth Rick Briggenhorst Jr.

Graduate Theses/Dissertations

I invite empathy through art that is technologically assisted to find alternative interpretations for nontheologically informed faith. The sudden passing of my dearest friend, Jimmy, encouraged me to dig through my archives of data, to cherish all the bytes that remain of him. In this endeavor, I find that death is not the end, but a post-physical state of being. I express this sentiment in a part from you, where the work utilizes inanimate constructs to place your faith in, to make sense of the complexities of grief in a digitally tethered way of life. This life that allows many …


“It's So Normal, And … Meaningful.” Playing With Narrative, Artifacts, And Cultural Difference In Florence, Dheepa Sundaram, Owen Gottlieb Aug 2022

“It's So Normal, And … Meaningful.” Playing With Narrative, Artifacts, And Cultural Difference In Florence, Dheepa Sundaram, Owen Gottlieb

Articles

This article considers how player interactions with religious and ethnic markers, create

a globalized game space in the mobile game Florence (2018). Florence is a multiaward-

winning interactive novella game with story-integrated minigames that weave

play experiences into the narrative. The game, in part, explores love, loss, and

rejuvenation as relatable experiences. Simultaneously, the game produces a unique

experience for each player, as they can refract the game narrative through their own

cultural, identitarian lens. The game assumes the shared cultural space of the player,

the player-character (PC), and the non-player-character (NPC) while blurring the

boundaries between each of these …


Converting Horizontal Media For Vertical Platforms, Eric A. Hernandez Jun 2022

Converting Horizontal Media For Vertical Platforms, Eric A. Hernandez

Graphic Communication

Today, most media is viewed on mobile phones and seen on a vertical screen. There are very few methods for converting horizontal media into vertical media for vertical platforms. This manual shows new ways to redesign horizontal content so that it looks better on vertical displays; I imagine watching things like the Super Bowl or the The Grammys on TikTok or Instagram with a new broadcast design that is more attractive.


Dia.Ries, Katherine A. Doyle Jan 2022

Dia.Ries, Katherine A. Doyle

Theses and Dissertations

dia.ries is a pilot episode of an episodic series that offers insight into the lives of a few of the 500 million people around the world with diabetes—otherwise normal, everyday people who happen to be living each day with an “invisible illness.” Produced through video diaries and other user-generated content, the series tells stories from first-person points of view along thematic lines, using a collaborative approach rooted in Third Cinema.


Interview, Elizabeth Naiden Aug 2021

Interview, Elizabeth Naiden

Theses and Dissertations

An exploration of work by Liz Naiden in the form of a conversation discussing light and dark, attention and proprioception, and design and architectural theories of space in installation works. Addresses the role of voice, speech, and reading and speaking aloud, performing for oneself, and performing for others.


Ambedo: Immersive Storytelling Through Augmented Reality, Dr. Diane Derr, Law Alsobrook, Sadia Mir Jul 2021

Ambedo: Immersive Storytelling Through Augmented Reality, Dr. Diane Derr, Law Alsobrook, Sadia Mir

Frameless

The territory of locative media, coupled with augmented reality, offers unique opportunities to excavate and unpack rich historic events, in immersive storytelling. In September of 1943, during World War II, approximately 5,200 Italian soldiers were massacred on the Greek island of Kefalonia by Nazi troops. This massacre is credited as one of the largest ever prisoner-of-war massacres in recent history (Lamb, 1996) and left an indelible mark on the island of Kefalonia. In 2019, Configuring Kommos: Narrative, Event, Place and Memory, an interdisciplinary research project, began an investigation into the triangulation of narrative within the complexity of this tragic …


Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb Jan 2021

Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb

Articles

This chapter presents the use of Lost & Found – a purpose-built tabletop to mobile game series – to teach medieval religious legal systems. The series aims to broaden the discourse around religious legal systems and to counter popular depiction of these systems which often promote prejudice and misnomers. A central element is the importance of contextualizing religion in period and locale. The Lost & Found series uses period accurate depictions of material culture to set the stage for play around relevant topics – specifically how the law promoted collaboration and sustainable governance practices in Fustat (Old Cairo) in twelfth-century …


Minecrafting Bar Mitzvah: Two Rabbis Negotiating And Cultivating Learner-Driven Inclusion Through New Media., Owen Gottlieb Oct 2020

Minecrafting Bar Mitzvah: Two Rabbis Negotiating And Cultivating Learner-Driven Inclusion Through New Media., Owen Gottlieb

Articles

In 2013, a boy with special needs used the video game Minecraft to deliver the sermon at his bar mitzvah at a Reform synagogue, an apparently unique ritual phenomenon to this day. Using a narrative inquiry approach, this article examines two rabbis’ negotiations with new media, leading up to, during, and upon reflection after the event. The article explores acceptance, innovation, and validation of new media in religious practice, drawing on Campbell’s (2010) framework for negotiation of new media in religious communities. Clergy biography, philosophy, and institutional context all impact the negotiations with new media. By providing context of a …


Evaluating Audience Engagement Of An Immersive Performance On A Virtual Stage, Victoria J. Kraj, Thomas Maranzatto, Joe Geigel, Reynold Bailey, Cecillia Ovesdotter Alm Jul 2020

Evaluating Audience Engagement Of An Immersive Performance On A Virtual Stage, Victoria J. Kraj, Thomas Maranzatto, Joe Geigel, Reynold Bailey, Cecillia Ovesdotter Alm

Frameless

Presenting theatrical performances in virtual reality (VR) has been an active area of research since the early 2000's. VR provides a unique form of storytelling, which is made possible through the use of physically and digitally distributed 3D worlds.

We describe a methodology for determining audience engagement in a virtual theatre performance. We use a combination of galvanic skin response (GSR) data, self-reported positive and negative affect schedule (PANAS), post-viewing reflection, and a think aloud method to assess user reaction to the virtual reality experience.

In this study, we combine the implicit physiological data from GSR with explicit user feedback …


Savage Words, Lee Tusman Jul 2020

Savage Words, Lee Tusman

Electronic Literature Organization Conference 2020

Savage Words is a realtime massive multiplayer online text space as well as a collaborative poem and asynchronous chatroom. It is a corner of the internet built on the platform Your World of Text, an infinite grid of text editable by visitors.

Throughout the conference period, participants can join in a communal writing, a textual table of simultaneous and asynchronous shared writing. ASCII images, freewheeling conversations, 'Poetry', and other forms of experimental text will be woven together into a freewheeling shared work.

Screenshots of the unfolding text will be saved at regular intervals, to be published after the conclusion of …


Poetry For Seers Or The Peruvian Visual Poetic Tradition In Front Of New Media, Michael Hurtado, Pamela Medina, Enrique García, Michael Prado Jul 2020

Poetry For Seers Or The Peruvian Visual Poetic Tradition In Front Of New Media, Michael Hurtado, Pamela Medina, Enrique García, Michael Prado

Electronic Literature Organization Conference 2020

Since the first decades of the twentieth century, Peruvian poetic tradition has been characterized by experimental uses of language. Among these possibilities, some records tensioned this medium from the link with the plastic arts, as in the case of the poetry of José María Eguren, while others opted for the playing with the spatiality and visuality of the blank sheet, such as in the case of the work of Carlos Oquendo de Amat. However, it is not until the appearance of the poetry of César Vallejo, specifically with a poems like Trilce in 1922, that these breakages force us to …


Exploring A Qualitative Approach To Arts Advocacy And Evaluation, Lycette C. Belisle May 2020

Exploring A Qualitative Approach To Arts Advocacy And Evaluation, Lycette C. Belisle

Undergraduate Theses

The quantitative impact of the arts has become an increasingly important factor in determining the overall value of a project, and is often used to determine acceptance of submissions, public recognition and funding disbursement. This project evaluates current understandings of how the arts function within society, popular methods for determining the value of the arts and explores how qualitative reasoning can be utilized to communicate the value of supporting artistic endeavors. While placing a numerical value on the arts based on data collection can be important, this project will aim to evaluate the implications of relying so heavily on facts …


Dunidedcudigunadie, Lawrence Reid May 2020

Dunidedcudigunadie, Lawrence Reid

Electronic Theses and Dissertations

The artist discusses his Master of Fine Arts exhibit, titled DUNIDEDCUDIGUNADIE. The exhibit is to be held at the Tipton Gallery in downtown Johnson City, TN, from April 2nd to April 10th, 2020. A live reception will be held the evening of April 3rd, featuring a performance with the work, titled Look at You!

The following thesis explores the artist’s formative years – investigating how childhood experiences combine with artistic and theoretical influences to inform his art-making process.