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Interactive Arts Commons™

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Full-Text Articles in Interactive Arts

The Self-Aware Room: A Framework For Operational Self-Awareness In Evolvable Blended Environments, David B. Smith Aug 2026

The Self-Aware Room: A Framework For Operational Self-Awareness In Evolvable Blended Environments, David B. Smith

Publications and Research

The Self-Aware Room (SAR) is a room-scale research environment developed within the larger Balanced Blended Space and Blended Reality Performance System research trajectory. Rather than treating the room as a conventional “smart” environment composed of fixed automation technologies, SAR approaches it as an evolvable blended environment made from physical, virtual, conceptual, sensory, computational, and performative relationships. Its defining feature is not any particular sensor, model, or output device, but the set of transformations through which physical activity becomes structured observation, bounded representation, interpreted state, governed decision, and mediated response.

This paper develops the conceptual and methodological foundations of SAR as …


Ddx173.2 Ui User Interface Presentation Example 7, Sae University College Apr 2026

Ddx173.2 Ui User Interface Presentation Example 7, Sae University College

Exemplars

The work showcases how the website's user interface (UI) design responds to the findings of the user experience (UX) report and improves its usability.


Ddx173.2 Ui User Interface Presentation Example 6, Sae University College Apr 2026

Ddx173.2 Ui User Interface Presentation Example 6, Sae University College

Exemplars

The work showcases how the website's user interface (UI) design responds to the findings of the user experience (UX) report and improves its usability.


Ddx173.2 Ui User Interface Presentation Example 7, Sae University College Apr 2026

Ddx173.2 Ui User Interface Presentation Example 7, Sae University College

Exemplars

The work showcases how the website's user interface (UI) design responds to the findings of the user experience (UX) report and improves its usability.


Ddx173.2 Ui User Interface Presentation Example 9, Sae University College Apr 2026

Ddx173.2 Ui User Interface Presentation Example 9, Sae University College

Exemplars

The work showcases how the website's user interface (UI) design responds to the findings of the user experience (UX) report and improves its usability.


From The Pit, Joshua C. Goering Apr 2026

From The Pit, Joshua C. Goering

School of Art, Art History, and Design: Theses and Student Creative Work

Clay retains histories; the memory of each action it experiences is depicted on its surface and in its form.  I am a potter focused on making objects that capture these moments. Pinching, scraping, trimming, throwing, and carving expose tooth and excavate form, revealing the qualities of the material and showing the marks of handwork. As a potter, I am interested in participating in a history of vessel making and understanding making through an interpretation of the historic object. The work acts as an archive, accumulating information about process, materials, and a greater context of elder objects. Integrating these vocabularies creates …


Ddx173.1 Ux-Report Example 8, Sae University College Mar 2026

Ddx173.1 Ux-Report Example 8, Sae University College

Exemplars

In this project, the student conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarised in this UX report.


Ddx173.1 Ux-Report Example 11, Sae University College Mar 2026

Ddx173.1 Ux-Report Example 11, Sae University College

Exemplars

In this project, the student conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarised in this UX report.


Ddx173.1 Ux-Report Example 9, Sae University College Mar 2026

Ddx173.1 Ux-Report Example 9, Sae University College

Exemplars

In this project, the student conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarised in this UX report.


Ddx173.1 Ux-Report Example 12, Sae University College Mar 2026

Ddx173.1 Ux-Report Example 12, Sae University College

Exemplars

In this project, the student conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarised in this UX report.


Ddx173.1 Ux-Report Example 10, Sae University College Mar 2026

Ddx173.1 Ux-Report Example 10, Sae University College

Exemplars

In this project, the student conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarised in this UX report.


Ddx173.1 Ux-Report Example 9, Sae University College Mar 2026

Ddx173.1 Ux-Report Example 9, Sae University College

Exemplars

In this project, the student conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarised in this UX report.


Three-Dimensional Thinking Through Bookmaking, Whitney Harris Feb 2026

Three-Dimensional Thinking Through Bookmaking, Whitney Harris

Open Educational Resources

No abstract provided.


Space For New History: Stony Island Arts Bank, Seb Taylor Oct 2025

Space For New History: Stony Island Arts Bank, Seb Taylor

Digital Laboratory: Publisher of Internet Journal

The Stony Island Arts Bank (SIAB) in Southside Chicago was designed and founded as a piece of art itself, with the organizational structure being a museum of Black cultural production. This article examines how the institution constructs an epistemology of Blackness through its archival practices, community programming, and spatial claims on the South Side. Founded by artist Theaster Gates through the Rebuild Foundation, the SIAB positions institutional design as an art medium, operating in productive tension with orthodox museum methods. The permanent collections—including the Johnson Publishing Company archives and Frankie Knuckles vinyl collection—function as epistemological records of Black self-documentation unmediated …


Brochure: 48th Annual Literary Festival, 2025: Suspend Your Disbelief, Kris Cameron, Sarah R. Glaser, Supercompstudios Oct 2025

Brochure: 48th Annual Literary Festival, 2025: Suspend Your Disbelief, Kris Cameron, Sarah R. Glaser, Supercompstudios

48th Annual Literary Festival at ODU: October 5-10, 2025

No abstract provided.


Restorationland: The Lost And Found Objects Of Atlanta's Doll's Head Trail, Thomas Fish Sep 2025

Restorationland: The Lost And Found Objects Of Atlanta's Doll's Head Trail, Thomas Fish

Faculty Articles

The Doll’s Head Trail is a grassroots, low-art installation nestled within a Southeast Atlanta wildlife preserve. Constructed by volunteers and visitors from decades of environmental debris, the trail converts waste into folk art-inspired “junk” displays. The creative upcycling ranges from a miniscule shrine to “Toxic Masculinity” to a stark shoe pile commemorating child gun violence. This article details how queer theory’s “temporal turn” provides insights into material performance as collaborative regeneration. The curious vignettes playfully invert hierarchies, revealing the merits of small-time memorialization. Through these defiantly unofficial grassroot performances, the Doll’s Head Trail both remembers and restores community ruins, demonstrating …


Tenzing Rigdol’S Biography Of A Thought: A Mandala In The Heart Of The Met, Sarah Magnatta Aug 2025

Tenzing Rigdol’S Biography Of A Thought: A Mandala In The Heart Of The Met, Sarah Magnatta

Art and Art History: Faculty Scholarship

In 2024, artist Tenzing Rigdol created an installation - titled Biography of a Thought - spanning the entirety of the atrium in the Robert Lehman wing of the Metropolitan Museum of Art. His larger-than-life mandala included twenty painted panels on four walls, a central podium with a panel on top, and carpets on the floor mirroring parts of the painted shapes on the walls. Complete with bright sunlight streaming from the above skylight, the room transformed into a modern mandala - a walkable, meditative, transformative space. Even with its multiple traditional Tibetan Buddhist components and organisational structure, many of the …


Ddx173.2 Ux Design: Ui Design - Nail Spa Example 1, Sae University College Aug 2025

Ddx173.2 Ux Design: Ui Design - Nail Spa Example 1, Sae University College

Exemplars

The work showcases how the website's user interface (UI) design responds to the findings of the user experience (UX) report and improves its usability.


Ddx173.2 Ux Design: Ui Design - Anytime Fitness Pitch Presentatrion, Sae University College Aug 2025

Ddx173.2 Ux Design: Ui Design - Anytime Fitness Pitch Presentatrion, Sae University College

Exemplars

The work showcases how the website's user interface (UI) design responds to the findings of the user experience (UX) report and improves its usability.


Ddx173.2 Ux Design: Ui Design - Sun Theatre, Sae University College Aug 2025

Ddx173.2 Ux Design: Ui Design - Sun Theatre, Sae University College

Exemplars

The work showcases how the website's user interface (UI) design responds to the findings of the user experience (UX) report and improves its usability.


Arts-Based Sustainability: From New York To Malawi, Martha B. Lerski Jun 2025

Arts-Based Sustainability: From New York To Malawi, Martha B. Lerski

Publications and Research

Recognizing that libraries serve multiple constituencies and subject areas, this chapter documents and advocates for development of transdisciplinary arts-based research (ABR) and culture-related projects linked to environmental challenges. Libraries contribute collections and spaces, as well as the research of library and information scientists. Libraries are currently among invisible contributors to sustainability planning and services. The chapter will link this invisibility to the value of what visual arts refer to as negative space elements in subjects ranging from traditional ecological knowledge to environmental science. Library collections, projects, and research contribute to education for sustainable development (ESD) as required to achieve the …


Automation Of Javanese Shadow Puppets Using Machine Control, Kristian Rice, Yinson Tso, Mukhammadali Yuldoshev May 2025

Automation Of Javanese Shadow Puppets Using Machine Control, Kristian Rice, Yinson Tso, Mukhammadali Yuldoshev

Publications and Research

The virtualization of Javanese shadow puppetry (Wayang Kulit) offers a unique opportunity to preserve and revitalize traditional performance art through immersive digital platforms. This project explores the development of a virtual Wayang Kulit experience using real-time 3D engines like Unity/Unreal Engine while focusing on simulating the mechanics and aesthetics of shadow puppet performance. The puppets are designed using detailed 2D planes and rigged with skeletal systems to reflect the stylized motion of traditional puppetry. An aspect of this project is integrating an AI-driven control system that autonomously animates the puppets, learning from recorded puppeteer performances to replicate gesture, rhythm, and …


Webdesign Jayasaintfrances.Com, Taylor Mcauliffe May 2025

Webdesign Jayasaintfrances.Com, Taylor Mcauliffe

Publications and Research

No abstract provided.


How Conceptual Artists Create Fictional And Immersive Worlds, Rachel C. Hollins May 2025

How Conceptual Artists Create Fictional And Immersive Worlds, Rachel C. Hollins

2025 Spring Honors Capstone Projects - Archive

When creating media for entertainment, such as animated shows, movies, video games, etc., conceptual artists utilize a process called worldbuilding. Worldbuilding is defined as the integration of fictional environments, species, props, and civilizations that create an immersive world. However, research about real world elements is often not addressed enough when creating conceptual worlds. Therefore, this creative project aims to define how conceptual artists create believable fictional worlds while showcasing the research behind the process. First, research is conducted about the real world. This includes choosing and studying the environmental, cultural, social, architectural, and biological aspects, which will act as a …


“Virtual Reality And Creativity: Evaluating Immersive Painting Experiences And Art-Based Mindfulness” Presented By Heli Puhakka, Heli Puhakka Apr 2025

“Virtual Reality And Creativity: Evaluating Immersive Painting Experiences And Art-Based Mindfulness” Presented By Heli Puhakka, Heli Puhakka

Staff Scholarship - Australia & Dubai

New affordable head-mounted displays and interactive virtual technologies provide opportunities for researchers and practitioners to create and experience mindfulness. The use of virtual reality for art-based mindfulness practices is novel and promotes full-body, immersive experiences to improve mood, however, researchers and practitioners have a limited understanding of mindfulness and creativity in the virtual environment. This paper identifies the research gap by examining how active art-based mindfulness practices in virtual reality promote mindfulness, compared to passive methods such as viewing a virtual image to experience relaxation. Fourteen participants were interviewed in the qualitative ethnographic study. Methods included semi-structured interviews, direct observation, …


Cornelia Fort Airpark, Ava L. Zindel Apr 2025

Cornelia Fort Airpark, Ava L. Zindel

SPARK Symposium Presentations

Cornelia Fort Airpark is an abandoned private airport that has been turned into a festival space, park, and biking trail for the people of Nashville. The Airport operated from the 1940s to 2011 until it was deemed unusable after the Cumberland River flooded Nashville in 2010. The park now hosts the Cornelia Fort Pickin' Party every summer, a community event featuring folk artists, craft beer, and local vendors. It is named after the first female pilot to die on duty in WWII, Cornelia Fort. She grew up in Tennessee, and the airpark was built in the 1940s, not far from …


David B. Smith Chats With Monday 1.0, David B. Smith Apr 2025

David B. Smith Chats With Monday 1.0, David B. Smith

Publications and Research

This document is an edited archival transcript of extended conversations between David B. Smith and an AI persona (“Monday 1.0,” GPT‑4o based) conducted in Spring 2025, prepared as a foundational primary source for subsequent scholarly and creative work. It records the emergence and testing of concepts related to human–AI collaboration (including “Balanced Blended Space”), as well as applied explorations in areas such as generative AI, quantum computing and music, virtual orchestras, multimodal performance, pedagogy, and the rhetoric of “pushback” in conversational systems. It also contains an extended section in which Monday and DB Smith co-curate a set of student research …


For The Birds, Charlotte L. Middleton Apr 2025

For The Birds, Charlotte L. Middleton

School of Art, Art History, and Design: Theses and Student Creative Work

For the Birds is a homogenous material exhibition of porcelain pottery that explores the relationships between, expectations of, and roles placed upon women and pottery. Using traditional craft processes, still life imagery, and the language and limits of porcelain, I create arrangements that expose the viewers assumptions of both subjects. Pottery- pitchers, cups, and vases—is a product of anthropocentrism and anthropomorphism and can be entirely taken for granted- their role is assumed and unquestionable—to serve. The language and expectations of these objects are the medium I build with.

The title of the show, For the Birds, is both a …


Use And Benefits Of A Therapeutic Hypnosis Interactive Media Program For Chronic Pain Management: A Pilot Study, Mark P. Jensen, Joy F. Chan, Owen Gottlieb, Laurence I. Sugarman, Emily Stensland Mar 2025

Use And Benefits Of A Therapeutic Hypnosis Interactive Media Program For Chronic Pain Management: A Pilot Study, Mark P. Jensen, Joy F. Chan, Owen Gottlieb, Laurence I. Sugarman, Emily Stensland

Articles

Chronic pain is a common condition that has significant negative effects on individuals and society. Opioids continue to be the primary treatment provided to the billions of individuals with chronic pain, despite their general lack of efficacy and significant negative side effects. A growing body of research supports the potential of therapeutic hypnosis for helping individuals better manage their chronic pain. However, access to this treatment is limited. The availability of a hypnosis digital therapeutic has the potential to address this access problem. The current study was designed to evaluate the feasibility of a digital therapeutic hypnosis prototype (not yet …


Dyslexia Resource Support K-12, Matthew Forrest Jan 2025

Dyslexia Resource Support K-12, Matthew Forrest

Academic Affairs

The proposed project aims to develop a comprehensive hands-on workshop focused on an art activity, accompanied by written resources designed for local school teachers. This collaborative initiative involves key stakeholders, including The Deal Center, the Department of Art, and the Department of Education, working together to create a tailored experience for educators and parents to better understand dyslexia.