Open Access. Powered by Scholars. Published by Universities.®

Interactive Arts Commons™

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 16 of 16

Full-Text Articles in Interactive Arts

,, Yujia Gong May 2025

,, Yujia Gong

Masters Theses

I am still learning how to understand the world.

As I moved through different countries, cultures, and communities, I often found myself unlearning and rebuilding what I thought I knew. At times I felt unanchored, floating without a sense of safety or belonging. So I began to walk.

Walking became my way of reconnecting. With each step, I used my senses to notice the details around me: shadows cast by sunlight; life growing from soil; the presence of buildings and objects as quiet evidence of human existence. These elements — scent, light, sound, size, temperature — shape our perception of …


Float I;, Zihan Iris Li May 2020

Float I;, Zihan Iris Li

Masters Theses

The digital world is just another reality, alongside all the other parallel universes. It is similar to dreams, reflect- ing our fear and desire. When we are not conscious, the particles from our mind will travel freely and construct dreams. While in virtual space, digits are those wandering particles which form the world and are partially controlled by our minds. What is interesting is that no one in those realities will question the logic and behaviours, even though some of them are ridiculous, if you think carefully when you are awake in this physical world. We do find things go …


Silence Is A Luxury, Elise Stephens May 2020

Silence Is A Luxury, Elise Stephens

Masters Theses

We are beings with at once fragile and resilient senses. Each of us have a threshold that is tested by auditory and visual stimuli that are seemingly constant.

This can lead to discord driving poor choices in resource allotment on a global and for some, a personal scale.

On a global scale, frenzied and misguided journeys to capitalize on the earth’s riches has led to exploitation of both nature and in some cases, societies. At the time of writing, the negative effects of these choices are at the forefront of policy makers’ agendas. In the United States, there are areas …


Web Trauma And Haunting Images : Experimentations On Materiality, Installation, And Operation Of Screens, June Yoon May 2020

Web Trauma And Haunting Images : Experimentations On Materiality, Installation, And Operation Of Screens, June Yoon

Masters Theses

This thesis seeks to compose dynamics among the screens, images, and space for viewers to confront what we easily ignore: the haunting ghosts of mistreated humanity in this age of web-trauma.


Mobile Application For Animal Health: A Design Research In User Interface, Sierra White Mar 2020

Mobile Application For Animal Health: A Design Research In User Interface, Sierra White

Georgia College Student Research Events

Apps function to increase productivity and allow the user to complete tasks conveniently from their mobile device. As a college student who has several pets, I have found that there is no good app on the market which caters to every pet parent’s needs, which forces them to download four or five apps. To combat this problem, FurPaws gives the user a way to document every aspect of their pet’s health and daily routine, as well as providing information on first aid and expert, real-time advice from veterinarians. The E-Vet page is available to guests who have not yet registered, …


The Attention Crisis Of Digital Interfaces And How To Consume Media More Mindfully, Kristen M. Liu Jan 2019

The Attention Crisis Of Digital Interfaces And How To Consume Media More Mindfully, Kristen M. Liu

Scripps Senior Theses

Digital forms of media are monopolizing individuals' attention spans, utilizing visual strategies that demand our interactions. Throughout the history of media technology, mediums have become increasingly immersive, presenting more information than ever before. The user interface designs of digital platforms can damage our ability to focus and distribute attention in meaningful ways. Through analysis of our digital media consumption, this capstone project ultimately proposes mindful practices that help us lead more balanced lives and thrive in the digital age. The second half of this capstone project is a digital zine with digital illustrations, animations, and editorial-style articles. The digital zine …


Sonder: Exploration Of The Relationship Between Digital Media And Graphic Design Through The Creation Of Print And Digital Publications, Elisa Leigh Vandergriff May 2018

Sonder: Exploration Of The Relationship Between Digital Media And Graphic Design Through The Creation Of Print And Digital Publications, Elisa Leigh Vandergriff

Undergraduate Honors Theses

Sonder is an exploration of the relationship between digital media and graphic design through the creation of print and digital publications. At it’s very foundation, Sonder is a travel magazine with both a physical print publication and a digital publication designed for a tablet. It includes photography, articles, poetry, and travel tips. The print and the digital versions contain the same content, but explore different methods of presentation.


Untitled, Ting Tan May 2017

Untitled, Ting Tan

Masters Theses

This is a collection of things I am interested in. Through these things I attempt an understanding of myself. They are unpredictable and often difficult to capture like clouds, trees, water, winds. This book is my journey of self discovery.

I walk in my memories. I walk in the city. There, I capture and record fleeting moments of things I love. Through this process, I give myself a chance to understand the reasons for this attraction. It also gives me an opportunity to understand why I want to find myself, and why I always want an exact answer to this …


Similarity In A Distance, Ran Zhuo May 2017

Similarity In A Distance, Ran Zhuo

Masters Theses

I grew up in an interesting yet contradictory environment. As both of my parents were busy with their jobs, I was raised by my grandparents and I believe that’s where the contradiction aspect of my personality came. My grandfather was a professor of physics in a university and my grandmother was a professor of violin. Unconsciously, I was influenced by them and developed a keen interest in cross-disciplinary and cross-media subjects. The two subjects of music and physics represented art and science, emotion and reason, abstraction and concreteness, and invisible and visible to me.

My work is primarily engaged with …


Digital Photography As Experience Artifact, Ryan V. Brennan May 2016

Digital Photography As Experience Artifact, Ryan V. Brennan

Theses and Dissertations

Through the screen interface, the boundary between personal and collective experience is being redefined both spatially and temporally. Here, memories are given independent mediated existence, taking form in digital photographic artifacts that can be communally shared and manipulated into a synthetic continuum.


In Rift, Aimee Marie Odum May 2016

In Rift, Aimee Marie Odum

Graduate Theses and Dissertations

In Rift is an exhibition of object, video, and sound installations investigating the process of embodying ambience from the natural world. As a whole, this work questions the distinct differences in experiencing a place psychologically, through the circulation of digital media, and holistically, in actual, present time. In Rift is comprised of two distinct works: Loose Liquids and Gorge. The first piece, Loose Liquids, contains specific imagery of water, rock, plant life, and digital blobs, combined with human cadence such as breathing, shivering, and rolling. This explores how a location’s details accumulatively contribute to an overall experience as we strive …


Expressive Cartography, Boundary Objects, And The Aesthetics Of Public Visualization, Patricio Davila, Dave Colangelo, Robert Tu Jan 2016

Expressive Cartography, Boundary Objects, And The Aesthetics Of Public Visualization, Patricio Davila, Dave Colangelo, Robert Tu

School of Film Faculty Publications and Presentations

Aesthetic visualization projects that incorporate users, community stakeholders, multiple modalities and technologies necessarily emphasize the way that an artistic visualization can be both an artifact and a process — a conceptualization of aesthetic visualization that is useful for thinking about visualization in general. In this paper, the authors propose the concept of the visualization as boundary object, a move away from the indexical claims of visualization and instead towards an acknowledgement of the entangled nature of social, political, economic, cultural, technological and environmental actants. Through a description of the In The Air, Tonight public visualization project, the authors suggest that …


Disrupting The City: Using Urban Screens To Remediate Public Space, Jean Dubois, Dave Colangelo, Claude Fortin Aug 2015

Disrupting The City: Using Urban Screens To Remediate Public Space, Jean Dubois, Dave Colangelo, Claude Fortin

School of Film Faculty Publications and Presentations

For over a decade, human-computer interaction (HCI) research placed a great deal of emphasis on studying interaction, engagement, and appropriative practices in online technology-mediated social environments. Moving forward, however, we see computing systems increasingly designed to support digitally-augmented face-to-face interactions in public settings. As far back as the nineteen seventies, new media artists anticipated this interactive potential of digital public displays to foster new forms of situated interactions in urban space, quite distinct from mobile computing in that they altogether exclude online connections or exchanges. Drawing on examples of practice, this paper discusses and show-cases some of the key creative …


Curating Massive Media, Dave Colangelo Jun 2015

Curating Massive Media, Dave Colangelo

School of Film Faculty Publications and Presentations

The European Union’s media art initiative Connecting Cities and New York-based Streaming Museum are two recent examples of curatorial models that operate through large, networked, digital displays. This growing exhibition category combines expressive media architecture and telecommunication elements to engage ‘trans-local’ sites and diverse publics in complex media spaces. By investigating the confluence of exhibition making, public art and urban experience, this article explores the relationship between spectacle and criticality with respect to shifting notions of space, identity and ‘the common’.

Note: At the time of writing, Dave Colangelo was affiliated with Ryerson University.


Light, Data, And Public Participation, Dave Colangelo, Patricio Davila Aug 2012

Light, Data, And Public Participation, Dave Colangelo, Patricio Davila

School of Film Faculty Publications and Presentations

As practices in reactive architecture and locative media converge and urban screens and projection technologies proliferate we are becoming increasingly able to interact with data in public space. This confluence presents us with modes of digitally mediated participation in urban space that highlight bodily and architectural relationships with data rich environments as well as new sets of problems and possibilities regarding aesthetics, poetics, and politics. The article will analyze works by Alfredo Jaar, Krzysztof Wodiczko, and Rafael Lozano-Hemmer, as they respectively exemplify the efficacy of the key components of public data visualization: mapping, expanded presence through architecture, and the ‘incompleteness’ …


Public Data Visualization: Dramatizing Architecture And Making Data Visible, Dave Colangelo, Patricio Davila Sep 2011

Public Data Visualization: Dramatizing Architecture And Making Data Visible, Dave Colangelo, Patricio Davila

School of Film Faculty Publications and Presentations

In this paper, we explore emerging modes of digitally-mediated participation in urban space that engage bodily and architectural relationships with data rich environments. We contend that the combination of data visualization, public space, and digital display technologies represent an important aesthetic and technical challenge that engage new dimensions of presence in a social and material environment characterized by net works and data.