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Full-Text Articles in Interactive Arts

Rockin’ Rover On The Rainbow Road, Michael Kolta, Lawrence Burgee, Ying Yuan Aug 2026

Rockin’ Rover On The Rainbow Road, Michael Kolta, Lawrence Burgee, Ying Yuan

Transformations

This paper presents a progressive series of age-appropriate lesson plans for grades K-12 that all use the same interdisciplinary activity to educate students about Science, Technology, Engineering, Art, and Mathematics (STEAM) simultaneously. Technology from Texas Instruments (TI) was employed including a TI Nspire graphing calculator that can run Python programs, a TI Innovator Hub, and a TI Rover. The TI Rover is a small, robotic car that has sensors and is controlled by the calculator via the Hub hardware interface. A Python program was developed that uses the color sensor in the Rover to detect the color on colored paper …


Reimagining Photovoice: Leveraging Ai For Inclusive And Equitable Engagement In Refugee Research, Areej Al-Hamad, Kateryna Metersky, Yasin M. Yasin, Victoria Hayrabedian, Rezwana Rahman Aug 2026

Reimagining Photovoice: Leveraging Ai For Inclusive And Equitable Engagement In Refugee Research, Areej Al-Hamad, Kateryna Metersky, Yasin M. Yasin, Victoria Hayrabedian, Rezwana Rahman

The Qualitative Report

This methodology paper reimagines photovoice, a visual research method, by integrating artificial intelligence (AI), thereby expanding methodological options for both researchers and participants to foster more inclusive and equitable engagement in refugee research. Using AI-generated images, metaphors, and photocollage, displaced Ukrainian women in Canada co-created symbolic visuals to express complex emotions and experiences that may be difficult to capture through traditional photography. This approach addresses limitations of conventional photovoice by reducing technological and linguistic barriers, enhancing emotional expression, and supporting diverse representations of displacement and resettlement. Rather than replacing existing methods, this AI-assisted approach expands the methodological options available to …


Automated Creative Evaluation Based On Multimodal Ai For Facebook Reels Ads Using Chatgpt, Mohamed Zakaria Soltan Jun 2026

Automated Creative Evaluation Based On Multimodal Ai For Facebook Reels Ads Using Chatgpt, Mohamed Zakaria Soltan

Journal of Art, Design and Music

This work presents a useful multimodal analytical method for automating the creative evaluation of Facebook's Reel ads through the use of ChatGPT. Nowadays, brief ads in digital spaces need to evoke an emotional response from viewers in order to grab their attention. Traditional techniques of evaluating creativity might not be reliable, scalable, or fair. To encourage quantifiable and repeatable innovations, this paper lays forth a method for combining time, space, sound, and motion into a scientifically solid framework. The suggested multimodal analytical framework is utilized. This work explores the themes of time, motion, color, and music. The study utilized notable …


Home: Transforming A Public Arts Grant Into A Community Project, Scarlett G. Baily Apr 2026

Home: Transforming A Public Arts Grant Into A Community Project, Scarlett G. Baily

The Transdisciplinary STEAM+ Journal

Home is a 2,535 ft² site-specific mural in San Diego’s Liberty Station that reconnects the site’s military history with Kumeyaay Indigenous heritage and maritime culture. Through depictions of native flora and fauna, the work foregrounds overlooked origin stories and ecological knowledge of Point Loma. Developed through deep community collaboration, including Kumeyaay advisors and over 100 local participants, the mural fosters shared authorship and cultural continuity. It invites viewers to engage with alternative histories while supporting language revitalization and environmental awareness.


Implementation Of Differentation Learning Based On Vark Learning Styles To Improve Dance Element Learning Outcomes Of Grade Vii Students, Bilqis Zainab Mujahidah, Agus Budiman, Beben Barnas Apr 2026

Implementation Of Differentation Learning Based On Vark Learning Styles To Improve Dance Element Learning Outcomes Of Grade Vii Students, Bilqis Zainab Mujahidah, Agus Budiman, Beben Barnas

Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan

The low learning outcomes of grade VII students in the three domains in learning dance elements are one of them due to the dominance of conventional methods. This type of research is Kemmis and McTaggart Class Action Research (CAR) which consists of planning, implementation of actions, observation, and reflection. The research ran for two cycles with the subjects of grade VII students of SMPN 14 Bandung City for the 2025/2026 school year. Data collection techniques through observation and learning outcome tests. Data analysis used descriptive statistics in the form of average values and classical completeness. The application of VARK-based differentiation …


Representación Del Sujeto E Identidad Narrativa En La Cultura Digital Contemporánea: Análisis Hermenéutico De Red Dead Redemption 2, Edgar F. Vázquez Martínez Dec 2025

Representación Del Sujeto E Identidad Narrativa En La Cultura Digital Contemporánea: Análisis Hermenéutico De Red Dead Redemption 2, Edgar F. Vázquez Martínez

Journal of Roleplaying Studies and STEAM

El videojuego, más allá del entretenimiento, se ha consolidado como un objeto de estudio relevante, reflejando y moldeando la cultura contemporánea (Henríquez & Zúñiga, 2017). Su evolución ha generado un campo de investigación donde el sujeto es protagonista, irrumpiendo en el panorama cultural de manera similar a la televisión y el cine en sus respectivas épocas (Jiménez, et al., 2020). Con millones de jugadores a nivel mundial y un mercado en constante crecimiento (Statista, 2023), los videojuegos se han convertido en una forma de consumo cultural significativa.

Teóricos como Frasca (2001), Seraphine (2016), Juul (2013), Bogost (2012) y Eco (1986) …


Investigating The Relationship Between Noun Classes And Plant Folk Taxonomy In Chasu Language Of Kilimanjaro Region In Tanzania, Peter Rabson Mziray Nov 2025

Investigating The Relationship Between Noun Classes And Plant Folk Taxonomy In Chasu Language Of Kilimanjaro Region In Tanzania, Peter Rabson Mziray

Journal of Humanities and Social Sciences

The current study investigates the relationship between noun classes and plant folk taxonomy in Chasu (G 22). The study focuses on two objectives: the first objective is to describe the plant folk taxonomy in Chasu and the second objective is to determine the relationship between noun classes and plant folk taxonomy in Chasu. Data were collected from rural villages in Same and Mwanga districts by using free listing, field interviews (jungle-walk-and-identify), and written texts containing Chasu plant names. The findings reveal that Chasu folk taxonomy reflects different ethnobotanical categories; including a unique beginner which is mmea/mimea ‘plant(s)’, and three life …


Evaluating Gamified Website Designs: An Analysis Using The Octalysis Framework, Menna Mohamed Zakaria, Reem Alasfoury, Nesrin Ezzat Gamal, Maryet Youssef Bekhit Jun 2025

Evaluating Gamified Website Designs: An Analysis Using The Octalysis Framework, Menna Mohamed Zakaria, Reem Alasfoury, Nesrin Ezzat Gamal, Maryet Youssef Bekhit

Journal of Art, Design and Music

In today's fast-changing digital landscape, websites must stand out to gain and retain user attention. Gamification techniques, which use game-design concepts to improve user engagement and satisfaction, are a method to achieve this uniqueness. This research investigates the significant role of purposeful design in the effective application of gamification on websites, emphasising the importance of deliberate and balanced context-specific implementation of gamification By examining industry-leading websites that employ gamification using the Octalysis framework and related theoretical frameworks The findings highlight that, while gamification has the potential to dramatically distinguish the website and boost user interaction and loyalty, its performance and …


Social Imagining In “Youth Taking Action:” Documenting Immigrating And Settling Through A Hybrid Youth Participatory Action Research Project, Natacha Monestel Mora, Julia Iriarte, Jennifer A. Vadeboncoeur, Sediqa Temori, Mathias Abraha Apr 2025

Social Imagining In “Youth Taking Action:” Documenting Immigrating And Settling Through A Hybrid Youth Participatory Action Research Project, Natacha Monestel Mora, Julia Iriarte, Jennifer A. Vadeboncoeur, Sediqa Temori, Mathias Abraha

Occasional Paper Series

This paper is a memoir of our experiences with Youth Taking Action (YTA), a YPAR program that took place during the COVID-19 pandemic. YTA, a collaborative effort organized by a non-profit based in Vancouver, British Columbia, Canada, provided a space for 6 newcomer youths and 4 immigrant adults to engage in active dialogue. Through these conversations, we explored stories of immigration and settlement, identified barriers that limit opportunities for young newcomers and discussed possible actions to address these issues. The youth also learned documentary filmmaking techniques, which helped them collect data and generate more dialogue. This process revealed that linguistic …


Van Gogh: The Immersive Experience, Megan Gonzales Apr 2025

Van Gogh: The Immersive Experience, Megan Gonzales

Tenor of Our Times

Van Gogh: The Immersive Experience was open in Little Rock from August 1st to October 31st, 2024. Harding’s History and Political Science Department traveled to the exhibition for free on October 18th.


The Living Document, Camilla Lyckblad Dec 2024

The Living Document, Camilla Lyckblad

Proceedings from the Document Academy

This physical interactive art piece of thesis research in progress aims to deepen comprehension of information behavior in clinical contexts, where the contemporary medical record, with its increasing digital properties such as open record access for patients, can be viewed as an entity that both listens and influences. The art piece sheds light on the complex dynamics of truth within clinical environments, where patients and healthcare professionals might selectively disclose or withhold information, aiming to protect both patient, clinician and the information itself. Set within a small, dimly lit room, the exhibit features eight aged medical records, each inscribed with …


Best Practices For Hybrid Art Museum Programs For People With Dementia, Pooja Lalwani, Sujal Manohar, Jessica Kay Ruhle Nov 2024

Best Practices For Hybrid Art Museum Programs For People With Dementia, Pooja Lalwani, Sujal Manohar, Jessica Kay Ruhle

International Journal of Lifelong Learning in Art Education

The Reflections program at the Nasher Museum of Art at Duke University offers art gallery tours for adults with dementia and their care partners. Originally an in-person program, Reflections adapted to a virtual model during the COVID-19 pandemic and now utilizes a hybrid model with in-person and online programs. Surveys distributed to Reflections’ participants indicate the benefits of having both in-person and virtual options post-pandemic. Anecdotal survey data and participation statistics show high engagement and satisfaction with the current hybrid mode. Literature about hybrid art education programs for people with dementia remains limited. We offer best practices and insights for …


Intersections Of Living And Machine Agencies: Art-Based Models Of Adaptive Conversation With The More-Than-Human World, Carlos Castellanos Nov 2024

Intersections Of Living And Machine Agencies: Art-Based Models Of Adaptive Conversation With The More-Than-Human World, Carlos Castellanos

Tradition Innovations in Arts, Design, and Media Higher Education

Today’s AI systems are not built to have reciprocal interplay with their environments and thus they demonstrate little interest in emergence, adaptation or developing mutually productive relationships with the natural world. Is a different kind of AI possible? How can artists contribute to its development? In this essay, I will discuss ways in which the arts might help guide us towards a new kind of AI, built upon adaptive conversation (i.e. shared construction of meaning) with nature. I will discuss how can work with AI while also challenging its prevailing ontology, and even suggest alternative ontologies and epistemologies. I will …


Renegade Or Paragon?: Categorizing Narrative Choice In Video Game Storylines, Graham Oliver Nov 2024

Renegade Or Paragon?: Categorizing Narrative Choice In Video Game Storylines, Graham Oliver

Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy

Choices made during video game gameplay set the stories told in that media apart from other media. Narrative-affecting choices have existed since the earliest games, from character creation in role-playing games to performance-based narrative changes in Metroid to morality-based choices in Ogre Battle. In the contemporary gaming landscape, some games derive a significant portion of their gameplay from character decisions: exploration, dialogue options, quick-time event reactions, etc. In this article, I give a history and breakdown of how choices have existed and evolved in gaming narratives since their inception. I then propose three categories for significant narrative choices: aesthetic, …


Teaching Technical Writing Through Designing And Running Escape Rooms, Marijel (Maggie) Melo, Antonnet Johnson Nov 2024

Teaching Technical Writing Through Designing And Running Escape Rooms, Marijel (Maggie) Melo, Antonnet Johnson

Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy

While many instructors recognize how the integration of popular culture and student interests can enhance student engagement and learning, this pedagogical approach remains rare in technical writing courses. In this article, we provide an end-to-end outline of an escape room project assigned to junior and senior level undergraduates, including an overview of our pedagogical rationale, institutional context, instructional materials, and synthesis of work produced by students. By collaborating on a range of technical documentation, students learn through experience that can be leveraged beyond the classroom and in their professional pursuits. Moreover, we aim to provide teachers with an example of …


Digital Place-Futures Outside A Colonial Metaversal Imaginary: Danielle Brathwaite-Shirley’S We Are Here Because Of Those That Are Not As Critical Digital Place-Craft, Luke A. Meeken Jul 2024

Digital Place-Futures Outside A Colonial Metaversal Imaginary: Danielle Brathwaite-Shirley’S We Are Here Because Of Those That Are Not As Critical Digital Place-Craft, Luke A. Meeken

Journal of Social Theory in Art Education

In this piece, the author analyzes a recorded digital walk through Danielle Brathwaite-Shirley’s WE ARE HERE BECAUSE OF THOSE THAT ARE NOT, a digital archival place designed to contain, protect, and share the experiences of Black trans people. The author’s encounter with Brathwaite-Shirley’s work is contextualized and analyzed through critical and decolonial place lenses and digital materialist lenses. Particular attention is paid to the ways physical and digital places crafted in colonial contexts bodily habituate settler-colonial sensibilities. The author examines how the critical digital placemaking strategies practiced by Brathwaite-Shirley informed teacher and student place-craft within the context of a …


Increasing The Efficiency Of Lifestyle Medicine Counseling: A Visual Approach, Kayla A. Hinton, Ryan Smith Jun 2024

Increasing The Efficiency Of Lifestyle Medicine Counseling: A Visual Approach, Kayla A. Hinton, Ryan Smith

HCA Healthcare Journal of Medicine

Too much to counsel on, too little time? We would like to present a unique and innovative perspective on lifestyle medicine counseling through the lens of a homemade flyer, designed to bridge the gap between conventional health care practices and personalized, holistic well-being. In the promising field of health care humanities, the homemade lifestyle medicine flyer serves as a tangible manifestation of individual agency in promoting health and vitality. The flyer encapsulates a diverse range of self-care practices, dietary insights, and mindfulness techniques, emphasizing the inherent connection between mind, body, and spirit in one’s health journey.

This double-sided document highlights …


The Art Of Motion, Audrey Caleb, Selina Shang Apr 2024

The Art Of Motion, Audrey Caleb, Selina Shang

SACAD: Scholarly Activities

Animation is an integral part of our daily lives. From entertainment, to advertisements, to medical visualizations and everything in between, it permeates our world. But what makes animation so compelling? Why do we connect with it so well? And what makes it visually appealing?

Humans are story driven creatures, and so we gravitate towards time-based media—it’s the perfect vehicle for telling stories. Our goal was to explore the variety of styles and tools used in animation, research the 12 principles, understand the process of creating a work from start to finish, and successfully demonstrate the science and art of animation.


Education For Sustainable Development Competencies In A Community-Engaged Art Workshop, Amy J. Schmierbach Apr 2024

Education For Sustainable Development Competencies In A Community-Engaged Art Workshop, Amy J. Schmierbach

SACAD: Scholarly Activities

Arts participation can expand empathy and cognitive growth capacity while creating a social bond and communal meaning (McCarthy et al., 2004). As an art instructor for over twenty years, I have witnessed the bonds that can be created through collaborative art experiences. These bonds are nurtured from a space of equity and inclusion. Teaching a community-engaged art course can bring these qualities into the community, allowing university students to use their art skills in real-world applications to impact society through experiential learning art practices. Making art with others will enable us to help others build empathy and social bonds that …


Teaching Creatives To Be A.I. Provocateurs: Establishing A Digital Humanist Approach For Generative A.I. In The Classroom, Joshua A. Fisher Apr 2024

Teaching Creatives To Be A.I. Provocateurs: Establishing A Digital Humanist Approach For Generative A.I. In The Classroom, Joshua A. Fisher

Tradition Innovations in Arts, Design, and Media Higher Education

This case study examines the implementation of OpenAI's Generative AI (GenAI) in a graduate interactive storytelling course at Ball State University in Spring '23. Adopting a Posthumanist perspective, the course treated GenAI as a synthetic collaborator to bridge technical disparities among the students, enhancing their characters, dialogue, and visual production. Students also used the tool to help understand complex technical documentation. However, while the approach led to overall success, the case study proposes a shift towards Digital Humanism for a more balanced, ethical integration of GenAI in the classroom. This perspective prioritizes human creative agency over computational creativity, encouraging students …


Digital Transformation And Design For Maintainability In Industrial Design, Ahmed Tarek Mohamed Fathy, Salwa El Ghareeb, Yasser Shaban Jan 2024

Digital Transformation And Design For Maintainability In Industrial Design, Ahmed Tarek Mohamed Fathy, Salwa El Ghareeb, Yasser Shaban

Journal of Art, Design and Music

In this paper, we explore the impact of the rapid digital transformation in Applied Arts and Design and its influence on the realm of Maintainability. We examine how CAD, 3D modeling, have revolutionized the conceptualization and prototyping stages, enabling precise idea communication and immersive representations. Specifically, we focus on Design for Maintainability (DfMn) and its critical aspects such as repairability, serviceability, maintainability, and reliability, which significantly affect cost and user satisfaction. By leveraging this tool, designers can create highly maintainable and user-friendly products. The transformative potential of this tool in industrial design is highlighted, providing promising avenues for future research …


Creating Mandalas For World Peace While Incorporating Mathematics, Art, Literature, Writing, And Technology, Joseph M. Furner Nov 2023

Creating Mandalas For World Peace While Incorporating Mathematics, Art, Literature, Writing, And Technology, Joseph M. Furner

Transformations

Across the USA there are more and more students whose parents are from around the world. It is important teachers can effectively teach mathematics to reach all students, particularly those with limited English proficiency, while establishing interdisciplinary and cultural connections and even working toward world peace. The purpose of this paper is to share how a class of students from an elementary school in South Florida with their teacher created mandalas to teach mathematics, art, writing, and even world peace to their students. Math teachers should strive to bridge the cultural gap among all students by incorporating innovative ideas as …


Negative Estrangement: Fantasy And Race In The Drow And Drizzt Do’Urden, Steven Holmes Oct 2023

Negative Estrangement: Fantasy And Race In The Drow And Drizzt Do’Urden, Steven Holmes

Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature

This essay introduces the concept of negative estrangement to help understand current cultural interventions into the norms of depicting fantasy races. First, this essay builds on Shklovsky’s concept of estrangement to describe the literary practice of negative estrangement, wherein artists craft “more evil” foes based on hybridized amalgamations of stereotypes to create antipathy toward a subject, be it monster or fantasy race. This practice is sometimes used in service of confronting the issue of race and racism, despite seeming to reify or rearticulate racist stereotypes.

This essay builds on Tolkien’s argument in favor of creating “more evil” foes to exemplify …


Adarna: Remediating Philippine Source Texts Through Video Games, Philip Adrian L. Gungab Oct 2023

Adarna: Remediating Philippine Source Texts Through Video Games, Philip Adrian L. Gungab

Akda: The Asian Journal of Literature, Culture, Performance

This paper will explore the possibilities of using video games as a means of remediating Philippine source texts. This begins by defining Philippine Source texts based on Dr. Joyce Arriola’s book Pelikulang Komiks: Toward a Theory of Filipino Film Adaptation (2019) and understanding how remediation changes perception of the material through concepts defined in Jay Bolter and Richard Grusin’s book, Remediation (2000). Video games will later be explored as a form of new media in the 21st century, and how media convergence and globalization has brought it to its current state. This paper will then analyze Adarna (2015), a video …


The Contribution Of Intellectual Property Awarensss And The Motivation Of Comic Creators To Product Innovation, Ngurah Rangga Wiwesa, Rahmi Setiawati, Dani Bintang Apriliyanto, Wan Hartini Wan Zainodin Dr, Putri Anindya Ravinta Jul 2023

The Contribution Of Intellectual Property Awarensss And The Motivation Of Comic Creators To Product Innovation, Ngurah Rangga Wiwesa, Rahmi Setiawati, Dani Bintang Apriliyanto, Wan Hartini Wan Zainodin Dr, Putri Anindya Ravinta

Jurnal Sosial Humaniora Terapan

Comics are not only in the artistic sector but also in the industrial sector, which has economic value in society and is included in the creative industry. As works of creativity, the comic industry needs to be recognized as intellectual works that have economic value and receive legal protection. Therefore, it is necessary to know the role of awareness of intellectual property rights and the motivation of comic creators in innovating in developing their products and measuring understanding of comics as a part of the creative industry. The population of this research is high school/vocational school and university students in …


Ideation And Iteration For Creatives, Sandee M. Chamberlain Apr 2023

Ideation And Iteration For Creatives, Sandee M. Chamberlain

KSU Distinguished Course Repository

This course addresses the development of visual literacy including concepting, initial approaches of creating an encompassing aesthetic, creating timelines for production, and exploring the refining aspects of creative production. Students will devise an advanced creative problem and provide a documented account of their creative journey to present as a process journal at the end of the course.


The Patterns Of Yarning, Adam Manning, Sara Motta Feb 2023

The Patterns Of Yarning, Adam Manning, Sara Motta

The Transdisciplinary STEAM+ Journal

The Patterns of Yarning is a 3-minute digital visualisation that's based on the accompanying sunrise themed sonic yarning audio.


New Frontiers In Technology: Can Traditional Intellectual Property Rights Laws Be Adapted And Applied To Nfts?, Mariyah S. Wakhariya Jan 2023

New Frontiers In Technology: Can Traditional Intellectual Property Rights Laws Be Adapted And Applied To Nfts?, Mariyah S. Wakhariya

Catholic University Journal of Law and Technology

A decade ago, ‘NFTs’ were rarely heard of or known to anyone, unless they worked in or kept up with the tech world. However, they are not new - they have been around for almost two decades. Their popularity has grown over the past few years. ‘NFT’ stands for ‘non-fungible token’. An NFT is a digital file with a unique identity that is verified on a blockchain and is therefore not interchangeable - i.e., a kind of crypto asset, like an authentication certificate for digital artifacts. In theory, NFTs can represent almost any real or intangible property. These days, it …


Hacia La Preservación De Los Relatos De Las Comunidades Digitales De Los Mmorpg Mediante Etnografías Digitales: Una Mirada Desde Los Estudios Visuales Al Caso Futur0 Server [2005-2012] De Ragnarok Online, Romano Ponce Díaz Nov 2022

Hacia La Preservación De Los Relatos De Las Comunidades Digitales De Los Mmorpg Mediante Etnografías Digitales: Una Mirada Desde Los Estudios Visuales Al Caso Futur0 Server [2005-2012] De Ragnarok Online, Romano Ponce Díaz

Journal of Roleplaying Studies and STEAM

Resumen: La ponderación planteada en los siguientes párrafos centra su interés en las plataformas digitales de narrativa audiovisual donde los participantes pueden alterar y determinar el relato por medio de la interacción social sucedida en el mismo, concretamente, los videojuegos multijugador masivos de rol en línea en servidores emulados. Además, se abordan las implicaciones de la desaparición potencial y real de la información, datos, testimonios y vestigios de estas comunidades digitales participativas a causa de la naturaleza falible de los dispositivos de almacenaje electrónico. De esa forma, se busca plantear un breve panorama general de los antecedentes históricos de las …


Stop Telling Women To Smile: Stories Of Street Harassment And How We’Re Taking Back Our Power, Mio Yoshizaki Aug 2022

Stop Telling Women To Smile: Stories Of Street Harassment And How We’Re Taking Back Our Power, Mio Yoshizaki

Feminist Pedagogy

This book review addresses the author, Fazlalizadeh's approach to art as social justice, overarching definitions of gender-based street harassment, and intersectionality. This review also offers suggestions for how feminist educators may utilize Stop telling women to smile in classrooms.