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Articles 1 - 8 of 8
Full-Text Articles in Interactive Arts
Enduring Words: Resistance Through Sculptural Libraries, Alex C. Jacobs
Enduring Words: Resistance Through Sculptural Libraries, Alex C. Jacobs
LSU Master's Theses
Enduring Words: Resistance Through Sculptural Libraries is a thesis exhibition that challenges book censorship by transforming reading into a public and defiant act. Through direct sculptural interventions, the exhibition confronts cultural erasure, questions who controls the literature we consume, and highlights the role of art in safeguarding contested knowledge. This thesis focuses on a current body of exhibited sculptural works that embody the tension between access and erasure. These installations engage with the viewer by using a lighthouse built of books and a speech-bubble-shaped library embedded with censored texts. They do not quietly mourn the suppression of knowledge; they confront …
Chinese Calligraphic Dance (Ccd) And Generative Arts: Phantom Of Utopia, Ka Hei Cheng
Chinese Calligraphic Dance (Ccd) And Generative Arts: Phantom Of Utopia, Ka Hei Cheng
LSU Doctoral Dissertations
The intricate elements embedded in the pictorial, ideological, and semantic facets of Chinese characters find their origin in simple calligraphic gestures. This generative arts research and creative work elevates traditional two-dimensional Chinese calligraphy into a multidimensional realm in extended reality (XR) by translating it into a three-dimensional dance movement, integrating music and visual media. This transformation is achieved by decomposing the words into gestures and somaesthetic
movement/interaction, encoding the collective bodily expressions into a manifestation termed Chinese Calligraphic Dance (CCD). Within this dance form, the fusion of categorized and uncategorized gestures/movements is sonified through a motion tracking system, giving rise …
Overlay: Language Uncovered, Cecelia A. Moseley
Overlay: Language Uncovered, Cecelia A. Moseley
LSU Master's Theses
Overlay: Language Uncovered presents a series of installations that address my experience navigating learning challenges during my formative years, and strategies I have developed for thriving within those educational settings. This body of work represents three years of introspection and research, leading to a deeper acknowledgement and understanding of the obstacles I faced in learning. The installations feature large-scale sculptures made from a range of materials including, vinyl, styrofoam, acrylic, paper, silk screen mesh, metal and light. The immersive and vibrant colors within these installations invite viewers to playfully explore and interact with language, all rooted in my personal experiences …
Performative Mixing For Immersive Audio, Brian A. Elizondo
Performative Mixing For Immersive Audio, Brian A. Elizondo
LSU Doctoral Dissertations
Immersive multichannel audio can be produced with specialized setups of loudspeakers, often surrounding the audience. These setups can feature as few as four loudspeakers or more than 300. Performative mixing in these environments requires a bespoke solution offering intuitive gestural control. Beyond the usual faders for gain control, advancements in multichannel sound demand interfaces capable of quickly positioning sounds between channels. The Quad Cartesian Positioner is such a solution in the form of a Eurorack module for surround mixing for use in live or studio performances.
Diffusion/mixing methods for live multichannel immersive music often rely on the repurposing of hardware …
Entities: A Field Of Imaginary Games, Thrasyvoulos Ioannis Kalaitzidis
Entities: A Field Of Imaginary Games, Thrasyvoulos Ioannis Kalaitzidis
LSU Master's Theses
With this body of work, I am looking for visual symbols that help communicate unuttered meanings through storytelling and stimulate an affectual response to the viewer. This exploration is presented in two different forms: a surreal sculptural installation and a board game. The installation consists of large-scale sculptures made from light and soft materials (polyurethane foam, plastic waste, paper) that are available to move inside the gallery, while the board game is presented as a set of 3D prints with instructions on how the participants can play it. The materials used in the installation suggest a way to transform waste …
Indeterminate Sample Sequencing In Virtual Reality, Chase Mitchusson
Indeterminate Sample Sequencing In Virtual Reality, Chase Mitchusson
LSU Doctoral Dissertations
The VR Sequencer is a tool for composing and performing music which takes advantage of spatial configuration of 3-D objects to generate looping sequences. This project combines dice-rolling with omnidirectional playheads and variable terrain to make a sequencer with indeterminate features in Virtual Reality (VR). A comparison of mapping systems for music games and digital instruments demonstrates a middle ground for interactive music making which the VR Sequencer applies. An inspection of current VR works exhibits a disconnect be- tween VR gamers and experimental musicians. In an attempt to give the gaming community access to experimental music making, the VR …
Virtual Touch: Embodied Experiences Of (Dis)Embodied Intimacy In Mediatized Performance, Naomi Petrea Bennett
Virtual Touch: Embodied Experiences Of (Dis)Embodied Intimacy In Mediatized Performance, Naomi Petrea Bennett
LSU Doctoral Dissertations
In this dissertation, I explore a phenomenon I call virtual touch, in which embodied sensations of touch are felt through non-tactile senses. In the digital age, online interactivity has expanded the ways in which individuals experience connection, intimacy, and touch. Digital media, which have traditionally been thought of as disembodied, nevertheless have the ability to elicit intense feelings of touch. Through analysis of digital and virtual installation art, I examine the ways that non-tactile touch remains rooted in the embodied experience. The works I include in this study create a feeling of virtual touch through a co-functioning of the …
Interpreting Reality In The Anthropocene, Jake Philip Hamill
Interpreting Reality In The Anthropocene, Jake Philip Hamill
LSU Master's Theses
In this paper, I would like to propose that abundant beautification techniques in contemporary nature documentaries are counterproductive when attempting to address humans’ impact on our planet. By utilizing technology there could be a new way to educate ourselves about the Anthropocene on platforms such as Google Earth where one can view nature, statistics, and art by location. With limited data, learning about our effects on nature in its entirety is close to impossible but art can allow us to try and reveal new hidden connections.