The Benefits Of Art Therapy On Stress And Anxiety Of Oncology Patients During Treatment,
2023
Lesley University
The Benefits Of Art Therapy On Stress And Anxiety Of Oncology Patients During Treatment, Helen Shiepe
Expressive Therapies Capstone Theses
Within the last ten years research on art therapy and its positive impact on oncology patients’ stress and anxiety during treatment has been minimal. Oncology patients whether they are children or adults when diagnosed experience similar reactions due to their diagnosis, treatment, and in some cases end of life care. The current question is whether or not art therapy does have a positive impact on decreasing the stress and anxiety with oncology patients while undergoing treatment. Deane, Fitch & Carmen (2000), discussed art therapy as a healing art that is “intended to integrate physical, emotional, and spiritual care by facilitating …
Open Textbook For Art 27,
2023
Kingsborough Community College
Open Textbook For Art 27, Nate Cooper
Open Educational Resources
Work in Progress - In the Spring of 2023, I will endeavor to work collaboratively with students to develop an open textbook for the Art 26: UX Visual Design course. As this class has only been offered once in the past and in general the UX courses are new at Kingsborough there isn't an obvious single authority on the subject. As a practitioner in the field professionally, I grow concerned that even if a solid text could be found in print that industry changes happen so frequently that the only helpful authority will need to be a dynamic work. Hence, …
Spotify: The Addiction,
2023
California Polytechnic State University, San Luis Obispo
Spotify: The Addiction, Madison Skye Jackson
Graphic Communication
The redesign of the Swedish digital music streaming service called Spotify gives it the potential to play an even larger role in the world by becoming its own social media platform. Even with Spotify's successes, Spotify currently still lacks the best social experience because of the limited ability to share music within the mobile app.
A redesign of the Spotify app offers interaction opportunities between users to make it a solid form of social media and a stronger competitor to the rising TikTok app. Combined with user experience criteria and new visualizations, I was able to build a prototype that …
The Patterns Of Yarning,
2023
University of Newcastle
The Patterns Of Yarning, Adam Manning, Sara Motta
The STEAM Journal
The Patterns of Yarning is a 3-minute digital visualisation that's based on the accompanying sunrise themed sonic yarning audio.
Analyzing Relationships With Machine Learning,
2023
The Graduate Center, City University of New York
Analyzing Relationships With Machine Learning, Oscar Ko
Dissertations, Theses, and Capstone Projects
Procedurally, this project aims to take a dataset, analyze it, and offer insights to the audience in an easy-to-digest format. Conceptually, this project will seek to explore questions like: “Do couples that meet through online dating or dating apps have higher or lower quality relationships?”, “Can any features in this dataset help predict how a subject would rate their relationship quality?”, and “What other insights can I derive from using machine learning for exploratory analysis?” The intended audience for this project is anyone interested in romantic relationships or machine learning.
The dataset is from a Stanford University survey, “How Couples …
Metamorphis,
2023
CUNY Hunter College
Metamorphis, Luca Lee Sobarzo Faust
Theses and Dissertations
Web3D interactive experience that explores time, communication, and transformation, from a personal storytelling perspective. Hosted on a web platform, the experience displays three environments: Metamorphis, Cuir AI, and Hain. These spaces propose a fragmented narrative that seeks to interrogate both the characters and the viewer’s perception on the linearity of time
What An Interesting Video To Put On The Internet (An Amusing Economic Indicator),
2022
CUNY Hunter College
What An Interesting Video To Put On The Internet (An Amusing Economic Indicator), Dahlia S. Bloomstone
Theses and Dissertations
My exhibition reconciles representations of domesticity, labor, and morality through the lens of sex-work (SW). It consists of video work, a video game, and free-to-take objects, where donation, the strip club, and the fish tank converge. My work concludes that SW is a timeless construct that will always exist even after reimagining multiple worlds.
Sam's Story,
2022
California Polytechnic State University, San Luis Obispo
Sam's Story, Anna Michelle Reid, Jennifer Vazquez
Computer Science and Software Engineering
We are exploring presenting mental health topics in video games through the eyes of an axolotl named Sam. Sam goes about his day to day life facing many difficult challenges regarding their mental health. This is an educational game to inform about different mental health symptoms and what they may look like.
Hacia La Preservación De Los Relatos De Las Comunidades Digitales De Los Mmorpg Mediante Etnografías Digitales: Una Mirada Desde Los Estudios Visuales Al Caso Futur0 Server [2005-2012] De Ragnarok Online,
2022
Universidad Michoacana de San Nicolás de Hidalgo
Hacia La Preservación De Los Relatos De Las Comunidades Digitales De Los Mmorpg Mediante Etnografías Digitales: Una Mirada Desde Los Estudios Visuales Al Caso Futur0 Server [2005-2012] De Ragnarok Online, Romano Ponce-Díaz
Journal of Roleplaying Studies and STEAM
Resumen: La ponderación planteada en los siguientes párrafos centra su interés en las plataformas digitales de narrativa audiovisual donde los participantes pueden alterar y determinar el relato por medio de la interacción social sucedida en el mismo, concretamente, los videojuegos multijugador masivos de rol en línea en servidores emulados. Además, se abordan las implicaciones de la desaparición potencial y real de la información, datos, testimonios y vestigios de estas comunidades digitales participativas a causa de la naturaleza falible de los dispositivos de almacenaje electrónico. De esa forma, se busca plantear un breve panorama general de los antecedentes históricos de las …
Exhibition Interpretation And The Visitor Experience,
2022
Technological University Dublin
Exhibition Interpretation And The Visitor Experience, Theresa Ryan
Case Studies
This case study explores the techniques used to interpret a commemorative exhibition staged in Dublin city library between the 14th of August and the 31st of October, 2019. The case discusses the way in which multiple media were employed to communicate the exhibition narrative to visitors, and how this resulted in very emotive, personal and meaningful visitor experiences. Through the use of a range of audio-visuals, original images, text, memorabilia and guided tours, the exhibition provided a multi-sensory experience, that engaged different cohorts of visitors with the collections, information and ideas on display. They provided a powerful means of …
The Arts And Changing Rural Places,
2022
Technological University Dublin
The Arts And Changing Rural Places, Bernadette Quinn Dr
Blog Posts
This blog post reflects on how recent changes to rural Ireland is influencing the arts. It recognises that rural places are very vibrant and dynamic, and that this offers many opportunities and challenges from an arts perspective. The blog also reflects on a panel discussion that the FADE project team hosted on ‘The arts and changing rural places’ at the Arts Council & Local Government’s biennial Places Matter conference in March 2022.
The research activities conducted for this publication were funded by the Irish Research Council.
Stop Telling Women To Smile: Stories Of Street Harassment And How We’Re Taking Back Our Power,
2022
Minnesota State University Mankato
Stop Telling Women To Smile: Stories Of Street Harassment And How We’Re Taking Back Our Power, Mio Yoshizaki
Feminist Pedagogy
This book review addresses the author, Fazlalizadeh's approach to art as social justice, overarching definitions of gender-based street harassment, and intersectionality. This review also offers suggestions for how feminist educators may utilize Stop telling women to smile in classrooms.
“It's So Normal, And … Meaningful.” Playing With Narrative, Artifacts, And Cultural Difference In Florence,
2022
University of Denver
“It's So Normal, And … Meaningful.” Playing With Narrative, Artifacts, And Cultural Difference In Florence, Dheepa Sundaram, Owen Gottlieb
Articles
This article considers how player interactions with religious and ethnic markers, create
a globalized game space in the mobile game Florence (2018). Florence is a multiaward-
winning interactive novella game with story-integrated minigames that weave
play experiences into the narrative. The game, in part, explores love, loss, and
rejuvenation as relatable experiences. Simultaneously, the game produces a unique
experience for each player, as they can refract the game narrative through their own
cultural, identitarian lens. The game assumes the shared cultural space of the player,
the player-character (PC), and the non-player-character (NPC) while blurring the
boundaries between each of these …
Internet Art: An Interactive Timeline Resource,
2022
James Madison University
Internet Art: An Interactive Timeline Resource, Laurel Vaccaro
Masters Theses, 2020-current
Link to Interactive Timeline Resource (ITR): https://sites.google.com/view/itr-internet-art/home
The purpose of this study was to first collect and summarize the history of internet art from its inception to current day and, second, to create an interactive timeline resource (ITR) designed for K-12 art application. Current approaches to internet art include recommendations that students engage with social media in the K-12 setting, yet gaps in the literature have neglected to address the actual history of internet art as a feature of a student’s K-12 art experiences. Initial research started from a preliminary hypothesis that highlighted the irony of students using the internet …
How The Dungeons Of The Legend Of Zelda Challenge Players To Find The Way For Themselves,
2022
Seattle Pacific University
How The Dungeons Of The Legend Of Zelda Challenge Players To Find The Way For Themselves, Jonathan David Hacker
Honors Projects
A dungeon in a "Zelda-like" puzzle adventure game is a tightly interconnected level, where the player's objective is to navigate to the end of the dungeon. This research proposes a level design framework for creating dungeons of this style. This paper identifies common design elements between existing dungeons, using The Legend of Zelda: Ocarina of Time as a case study. These elements were synthesized into a comprehensive framework that may be used by a game designer to produce similar dungeons. The appendix of this research also addresses the benefits, limitations, and potential risks of such a design framework.
Solutions To Accessibility In Art & Design: A Multi-Sensory Art Installation,
2022
California Polytechnic State University, San Luis Obispo
Solutions To Accessibility In Art & Design: A Multi-Sensory Art Installation, Olivia M. Robertson
Graphic Communication
For my Senior Project, I wanted to explore possible solutions to accessibility in Art & Design while narrowing my focus specifically towards visual impairments by applying techniques commonly used in printed electronics methodology. I wanted to further showcase the impact of how designers enhance the overall user experience when they choose to center their focus on designing for accessibility.
To tackle accessibility challenges in Art & Design when it comes to visual impairments, I would have to extend Art’s visual impairments to include senses other than sight– tactile and auditory. The final product would then be an interactive art piece …
Converting Horizontal Media For Vertical Platforms,
2022
California Polytechnic State University, San Luis Obispo
Converting Horizontal Media For Vertical Platforms, Eric A. Hernandez
Graphic Communication
Today, most media is viewed on mobile phones and seen on a vertical screen. There are very few methods for converting horizontal media into vertical media for vertical platforms. This manual shows new ways to redesign horizontal content so that it looks better on vertical displays; I imagine watching things like the Super Bowl or the The Grammys on TikTok or Instagram with a new broadcast design that is more attractive.
Visibility,
2022
California State University, San Bernardino
Visibility, Jamie Valdez
Electronic Theses, Projects, and Dissertations
I am a woman, activist, artist, mother, and wife. My art practice questions the role of
institutions in disseminating outdated traditions and unfair rituals in relation to women. Bringing
visibility to what is ignored, I create works that are critical to the unfair expectations that society
fosters, expectations which ultimately oppress women vis- -vis the (art) institution. Through
different conceptual strategies, my work questions what society has taught us about gender
roles and explores the pedagogies that our institutionalized education has systematically
perpetuated for women and girls from early educational experiences.
Entities: A Field Of Imaginary Games,
2022
Louisiana State University
Entities: A Field Of Imaginary Games, Thrasyvoulos Ioannis Kalaitzidis
LSU Master's Theses
With this body of work, I am looking for visual symbols that help communicate unuttered meanings through storytelling and stimulate an affectual response to the viewer. This exploration is presented in two different forms: a surreal sculptural installation and a board game. The installation consists of large-scale sculptures made from light and soft materials (polyurethane foam, plastic waste, paper) that are available to move inside the gallery, while the board game is presented as a set of 3D prints with instructions on how the participants can play it. The materials used in the installation suggest a way to transform waste …
Femqorg Index,
2022
CUNY Hunter College
Femqorg Index, Nahee Kim
Theses and Dissertations
The project Femqorg Index began as I realized an endless number of chatbots and robots were released into this world as a spark of technology wrapped in a feminine persona, only to be disposed of after a short period. My imagination then extended to the thought that after they were disposed of, the entities along with their memories and advanced technology, would converge to create a network of their own. In this network, needs of the chatbots and robots were met through the exchange of strengths such as an advanced problem-solving ability, or a sturdy body that allowed unrestricted movement. …
