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Interactive Arts Commons™

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Articles 1 - 6 of 6

Full-Text Articles in Interactive Arts

"De Palo Pa' Rumba:" An Interview With Leandro Soto, Isabel Alvarez-Borland Jan 2007

"De Palo Pa' Rumba:" An Interview With Leandro Soto, Isabel Alvarez-Borland

Spanish Department Faculty Scholarship

An interview with Leandro Soto, a Cuban artist who specializes in interdisciplinary and performance art. The interview was conducted in 2007 by Isabel Alvarez-Borland, professor of Spanish at the College of the Holy Cross.


Borders, Boundaries And Liminal Spaces Jan 2007

Borders, Boundaries And Liminal Spaces

SWITCH

The Borders, Boundaries & Liminal Spaces conference, hosted by Ars Virtua in Second Life and sponsored by CADRE, brought together theorists, scholars, and artists for a three-day discussion of how borders and identities shift in digital spaces. Set within the world of Second Life, the conference explored topics like architecture and archaeology, digital embodiment, posthuman performance, and gaming systems.


Cadre Laboratory/Montalvo Arts Center Research Residency Jan 2007

Cadre Laboratory/Montalvo Arts Center Research Residency

SWITCH

This article outlines the CADRE Laboratory/Montalvo Arts Center Research Residency, a collaborative program between San Jose State University’s CADRE Institute, the Montalvo Arts Center, and the ZeroOne Biennale. The residency connected artists with academic, cultural, and tech resources from Silicon Valley and across the globe to support projects at the intersection of art and technology.


Project: The Second Life Archetype: The Search For Second Life Urban Legends, Ben Kearns, Mike Yohannes, Wayne Madsen, Teck Liew, Brian Huntley, Vivian Mak, Jacky Chau, Kin Tse, Mikey Araya, David Cheung, Lisa _ Jan 2007

Project: The Second Life Archetype: The Search For Second Life Urban Legends, Ben Kearns, Mike Yohannes, Wayne Madsen, Teck Liew, Brian Huntley, Vivian Mak, Jacky Chau, Kin Tse, Mikey Araya, David Cheung, Lisa _

SWITCH

Described in this article is the Second Life Archetype project, in which artists used Second Life as a platform to explore identity through the lens of archetypes: the comic book guy, the shaman, and the gamer. Each group used strategies to locate, map, and analyze how these archetypes manifest in Second Life.


Cadre Salon Series, Switch Editorial Staff Jan 2007

Cadre Salon Series, Switch Editorial Staff

SWITCH

This article describes the CADRE Salon Series, launched by Joel Slayton of the CADRE Laboratory for New Media. The series created a space for dialogue between artists, researchers, designers, and curators. With a small audience of no more than 25 people, it encouraged conversation and exchange between the speakers and audience. The sessions were also simulcast in Second Life, expanding the discussion to virtual participants.


Fieldwork/Fieldwalking: Art, Sauntering And Science In The "Walking Country", Perdita Phillips Jan 2007

Fieldwork/Fieldwalking: Art, Sauntering And Science In The "Walking Country", Perdita Phillips

Theses: Doctorates and Masters

fieldwork/fieldwalking is a contemporary art project exploring practices of walking and science in the field. 11 explores the themes of walking and-fieldwork in art, and as art. Whilst the. sociology of science in the laboratory has been well theorised, less has been said about the field in the natural sciences. And, equally, the most recent and provocative walking art is found in urban areas, in a fabric dominated by the patterns of human settlement. How could new walking art be made in non-urban places? The project set out to investigate how these two, fieldwork and walking, could be combined in …