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Interactive Arts Commons™

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Kennesaw State University

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Articles 1 - 6 of 6

Full-Text Articles in Interactive Arts

Restorationland: The Lost And Found Objects Of Atlanta's Doll's Head Trail, Thomas Fish Sep 2025

Restorationland: The Lost And Found Objects Of Atlanta's Doll's Head Trail, Thomas Fish

Faculty Articles

The Doll’s Head Trail is a grassroots, low-art installation nestled within a Southeast Atlanta wildlife preserve. Constructed by volunteers and visitors from decades of environmental debris, the trail converts waste into folk art-inspired “junk” displays. The creative upcycling ranges from a miniscule shrine to “Toxic Masculinity” to a stark shoe pile commemorating child gun violence. This article details how queer theory’s “temporal turn” provides insights into material performance as collaborative regeneration. The curious vignettes playfully invert hierarchies, revealing the merits of small-time memorialization. Through these defiantly unofficial grassroot performances, the Doll’s Head Trail both remembers and restores community ruins, demonstrating …


Uni_Form Space: Exploring Environment Through Fashion+Architecture, Alanzo Price May 2023

Uni_Form Space: Exploring Environment Through Fashion+Architecture, Alanzo Price

Bachelor of Architecture Theses - 5th Year

Henry Van de Velde advocated for the German concept, ‘Gesamtkunstwerk’ which translates to ‘total work of art’. This concept became popular during the Art Nouveau Movement around the 1890s when architects began utilizing their knowledge of scale to design fashion and other everyday objects like silverware. Though this concept has produced intriguing designs, architects still shy away from design processes that seem ornamental assuming that they will not produce work that is ‘architectural’. The goal of this project is to create an architectural environment by curating designed elements that use a recognizable design language present in fashion and architecture. The …


Ideation And Iteration For Creatives, Sandee M. Chamberlain Apr 2023

Ideation And Iteration For Creatives, Sandee M. Chamberlain

KSU Distinguished Course Repository

This course addresses the development of visual literacy including concepting, initial approaches of creating an encompassing aesthetic, creating timelines for production, and exploring the refining aspects of creative production. Students will devise an advanced creative problem and provide a documented account of their creative journey to present as a process journal at the end of the course.


Using Art To Express Life Stories Of Those With Disabilities, Emily Belinski Aug 2021

Using Art To Express Life Stories Of Those With Disabilities, Emily Belinski

Symposium of Student Scholars

Using Art to Express Life Stories of Those With Disabilities

Poster Presentation/Power Point

Undergraduate Student(s): Emily Belinski

Research Mentor(s): Ricky Garner

For many people struggling with disabilities, communicating their thoughts, feelings, or emotions can be quite difficult. Because of this, these individuals often have problems socializing and communicating with others. Although this obstacle makes it harder for individuals with disabilities to convey what they want to, programs, such as online websites and apps, provide these individuals with an outlet to express themselves.

The purpose of this research is to gain knowledge about the usability of various art apps and websites …


News - Oconee County Library, Athens Regional Library System, Rebecca Ballard Jan 2017

News - Oconee County Library, Athens Regional Library System, Rebecca Ballard

Georgia Library Quarterly

No abstract provided.


The Immersive Medium: Art, Flow, And Video Games, Christopher M. Yalen Sep 2014

The Immersive Medium: Art, Flow, And Video Games, Christopher M. Yalen

Oglethorpe Journal of Undergraduate Research

In this article, the question of whether or not video games could be considered art is explored, as well as what this means for video games as cultural products. Using an interdisciplinary approach, I suggest that there are some games we can consider “art”, and that these games are not only different aesthetically speaking, but are also different from a media-effects standpoint. The article consists of three main sections, an aesthetic review, a content analysis, and a pilot study. In the aesthetic review, I employ different perspectives from aesthetic philosophy in order to come up with criteria for what an …