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Articles 1 - 16 of 16
Full-Text Articles in Interactive Arts
From The Pit, Joshua C. Goering
From The Pit, Joshua C. Goering
School of Art, Art History, and Design: Theses and Student Creative Work
Clay retains histories; the memory of each action it experiences is depicted on its surface and in its form. I am a potter focused on making objects that capture these moments. Pinching, scraping, trimming, throwing, and carving expose tooth and excavate form, revealing the qualities of the material and showing the marks of handwork. As a potter, I am interested in participating in a history of vessel making and understanding making through an interpretation of the historic object. The work acts as an archive, accumulating information about process, materials, and a greater context of elder objects. Integrating these vocabularies creates …
For The Birds, Charlotte L. Middleton
For The Birds, Charlotte L. Middleton
School of Art, Art History, and Design: Theses and Student Creative Work
For the Birds is a homogenous material exhibition of porcelain pottery that explores the relationships between, expectations of, and roles placed upon women and pottery. Using traditional craft processes, still life imagery, and the language and limits of porcelain, I create arrangements that expose the viewers assumptions of both subjects. Pottery- pitchers, cups, and vases—is a product of anthropocentrism and anthropomorphism and can be entirely taken for granted- their role is assumed and unquestionable—to serve. The language and expectations of these objects are the medium I build with.
The title of the show, For the Birds, is both a …
Renegade Or Paragon?: Categorizing Narrative Choice In Video Game Storylines, Graham Oliver
Renegade Or Paragon?: Categorizing Narrative Choice In Video Game Storylines, Graham Oliver
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
Choices made during video game gameplay set the stories told in that media apart from other media. Narrative-affecting choices have existed since the earliest games, from character creation in role-playing games to performance-based narrative changes in Metroid to morality-based choices in Ogre Battle. In the contemporary gaming landscape, some games derive a significant portion of their gameplay from character decisions: exploration, dialogue options, quick-time event reactions, etc. In this article, I give a history and breakdown of how choices have existed and evolved in gaming narratives since their inception. I then propose three categories for significant narrative choices: aesthetic, …
Teaching Technical Writing Through Designing And Running Escape Rooms, Marijel (Maggie) Melo, Antonnet Johnson
Teaching Technical Writing Through Designing And Running Escape Rooms, Marijel (Maggie) Melo, Antonnet Johnson
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
While many instructors recognize how the integration of popular culture and student interests can enhance student engagement and learning, this pedagogical approach remains rare in technical writing courses. In this article, we provide an end-to-end outline of an escape room project assigned to junior and senior level undergraduates, including an overview of our pedagogical rationale, institutional context, instructional materials, and synthesis of work produced by students. By collaborating on a range of technical documentation, students learn through experience that can be leveraged beyond the classroom and in their professional pursuits. Moreover, we aim to provide teachers with an example of …
My Ai Companion: An Examination Of The Removal Of Erotic Role Play From Replika Through User Discussion On Reddit, Chelsee M. Allen
My Ai Companion: An Examination Of The Removal Of Erotic Role Play From Replika Through User Discussion On Reddit, Chelsee M. Allen
Department of Sociology: Dissertations, Theses, and Student Research
The development of artificial intelligence (AI) software has expanded rapidly in recent years, and thus has emerged the importance of exploring human relationships with AI chatbots. Replika, an app which uses AI to mimic human conversation, removed a function called Erotic Role Play (ERP) that allowed for sexual conversation with users’ customizable chatbots in February of 2023. This exploratory qualitative study examines the aftermath of ERP’s removal through an analysis of user interactions on Reddit. Five overarching themes emerged through the analysis of top posts to a Replika-specific subreddit, encompassing topics around mental health, stigma, coping, sex work and gendered …
Permutations, Casey Beck
Permutations, Casey Beck
School of Art, Art History, and Design: Theses and Student Creative Work
I make pottery not only out of a passion for my material, clay, and for the complex processes of wheel throwing and atmospheric firing, but also out of a passion for living with, using, and sharing handmade objects. For me, using pottery daily is an act of celebration. My philosophy of making pots comes in part from the particular history of utilitarian pottery that has developed over the last sixty years in Minnesota and Western Wisconsin, where I went to school and began my career as a potter. More recently, the form language that I employ in my work has …
Attitudes Of Experiential Designers Across Design Disciplines, Danielle Degarmo
Attitudes Of Experiential Designers Across Design Disciplines, Danielle Degarmo
Architecture Masters of Science Program: Theses
The expanded use of the term scenography is widening its understanding of the word to encompass many experiential design disciplines beyond its origin in theatre. At its essence, scenography is the culmination of a designer’s collaborative efforts to take a prompt, whether it be a client program, a script, or other, and produce a holistic assemblage of experiential design elements to spatially engage an end user. Many experts in across design fields have acknowledged that there is disciplinary cross over among those practicing in experiential design fields in terms of design output or intention. By means of designer surveys and …
Spit Brimming With Futures, Penny Molesso
Spit Brimming With Futures, Penny Molesso
School of Art, Art History, and Design: Theses and Student Creative Work
SPIT BRIMMING WITH FUTURES is an immersive video and audio installation that uses ASMR (Autonomous Sensory Meridian Response) to investigate the intersection of transgender and neurodivergent identity, expressing an urgent need to imagine stories about transgender, autistic people that affirm our agency and autonomy amidst a political climate that weaponizes neurodivergence to delegitimize trans experiences. The American political right’s vilification of transgender people is used to uphold structures of white supremacy and heteropatriarchy that become destabilized when rigid binary gender categories are challenged. The political right has a vested interest in keeping trans people out of public view, thus weaponizing …
Stop Kiss: A Scenic Design, Taylor Walters-Riggsbee
Stop Kiss: A Scenic Design, Taylor Walters-Riggsbee
Johnny Carson School of Theatre and Film: Theses, Student Research, and Creative Work
The purpose of this thesis is to document the design processes of the University of Nebraska Lincoln’s production of Stop Kiss by Diana Son, produced March 1-9, 2023, in partnership with the Nebraska Repertory Theatre. Documented is a complete representation of a scenic design process including discussion of practices and design methodologies, research plates, supporting analytical paperwork, preliminary sketches, digital renderings, and 1/4” scale model photos, a full set of drafting, painter’s elevations and a corresponding props and dressing list. Performance photos follow as an archive of the production process and performance photos.
Advisor: Joshua David Madsen
Origami Club - A Gateway Into The Art Of Self Expression, Minjae Song, Noah Vincent Rachwitz
Origami Club - A Gateway Into The Art Of Self Expression, Minjae Song, Noah Vincent Rachwitz
Honors Program: Expanded Learning Clubs
The Nebraska Honors Program's Origami Club is an engaging platform for 3rd-5th graders that uses the fascinating Japanese art of origami to create a rich, interactive learning environment. Under the guidance of experienced instructors Minjae Song and Noah Rachwitz, and supplemented with YouTube tutorials, the club facilitates a captivating journey from simple projects to complex designs, skillfully developing each student's creativity, teamwork, and problem-solving capabilities. Each session is planned meticulously to ensure an immersive experience, starting with anticipation-building project reveals and culminating in the production of personal origami masterpieces. As a hands-on club, students are encouraged to question, explore, assist …
Why Sweep The Cinders…, Gretchen Larsen
Why Sweep The Cinders…, Gretchen Larsen
School of Art, Art History, and Design: Theses and Student Creative Work
In my creative practice I climb down the ladder, put the glass slipper on my own foot, and build the ball for myself (and everyone I know, of course). What I mean is, instead of waiting for the prince and his kingdom to come, I have learned to pursue my own dreams. I do this by dreaming up and building objects using a mixture of traditional and new media. I work with wood, acrylic, LEDs, microcontrollers, lamp parts, and other materials including fabric and projectors. I create, live with, and create again, objects of my own design. The objects I …
Art Club, Elizabeth Griggs
Art Club, Elizabeth Griggs
Honors Program: Expanded Learning Clubs
The goal of this art club is to introduce students to various painting techniques. This club is designed for those students who enjoy being creative and learning various painting techniques.
In Between, Wansoo Kim
In Between, Wansoo Kim
School of Art, Art History, and Design: Theses and Student Creative Work
In my eyes, the world is composed of both revealed things and hidden things. I interpret my surroundings based on this idea, seeking to realize my ignorance and awareness. With this in mind, I create objects in which dichotomous ideas are present, and use their physically revealed and hidden aspects in order to represent the greater human struggle to see and understand what is hidden from us.
The notion of inside and outside is one of my particular subjects. Upon observing an object or a structure, we see only its external reality. I aim to present the unobservable, often presenting …
Telling Fire’S Story Through Narrative And Art, Stephen W. Barrett
Telling Fire’S Story Through Narrative And Art, Stephen W. Barrett
Joint Fire Science Program Digests
Modern works by highly skilled narrative authors and artists have become increasingly useful for telling the story of wildland fire in the United States. Using unconventional means—and with partial funding by the Joint Fire Science Program—creative individuals have spawned some colorful and heartfelt messages that convey insightful information about wildland fire, climate, and other elements of nature to an increasingly receptive public. Recent narrative works by well-known authors, such as Stephen J. Pyne, and creative art pieces by well-established and emerging artists have helped depict fire in a new light to audiences that scientists may rarely reach. This issue of …
The Year-Long Adventures Of The Blue Shoes & Their Friends, Michael R. Hill
The Year-Long Adventures Of The Blue Shoes & Their Friends, Michael R. Hill
Zea E-Books Collection
While participating in a Teacher Workshop organized by Georgina Valverde at the Art Institute of Chicago in 2013, Michael Hill began a one-year artistic and pedagogical odyssey making original images (always featuring some aspect of one or more athletic shoes) and posting them daily to a visual blog he created to help kick-start writing projects among the many student athletes he tutored at the University of Nebraska-Lincoln. He started the year self-identifying as “scholar/teacher,” but at year’s end Michael looked in the mirror and said, OK, still “scholar/ teacher,” but also “artist.” Here are the workshop organizer’s foreword, the scholar’s …
Embracing Change: Exploring How Creative Professionals Use Interactive Media In Advertising Campaigns, Adam Wagler
Embracing Change: Exploring How Creative Professionals Use Interactive Media In Advertising Campaigns, Adam Wagler
College of Journalism and Mass Communications: Faculty Publications
Advertising agencies are incorporating new forms of interactive media into campaigns as media continues to rapidly change. The purpose of this phenomenological qualitative study is to explore how five creative professionals at leading advertising agencies in the Midwest are integrating interactive media into campaigns. Through a series of interviews this project helps solidify what it means to integrate interactive media. The findings illustrate a fundamental shift in an industry that is moving away from “advertising.” An industry built around traditional media now requires creatives to incorporate dynamic, mobile, and social media into the marketing mix. Advertising agencies must engage audiences …