Open Access. Powered by Scholars. Published by Universities.®
- Discipline
-
- Interdisciplinary Arts and Media (16)
- Theatre and Performance Studies (12)
- Architecture (10)
- Environmental Design (10)
- Fine Arts (9)
-
- Social and Behavioral Sciences (9)
- Film and Media Studies (8)
- Graphic Design (6)
- Art Practice (5)
- History of Art, Architecture, and Archaeology (5)
- Photography (5)
- Sculpture (5)
- Contemporary Art (4)
- Feminist, Gender, and Sexuality Studies (4)
- Painting (4)
- Sociology (4)
- Visual Studies (4)
- Business (3)
- Digital Humanities (3)
- Education (3)
- Fiber, Textile, and Weaving Arts (3)
- Lesbian, Gay, Bisexual, and Transgender Studies (3)
- Music (3)
- Other Film and Media Studies (3)
- Performance Studies (3)
- Philosophy (3)
- Printmaking (3)
- Institution
-
- University of Central Florida (10)
- City University of New York (CUNY) (4)
- Claremont Colleges (3)
- Virginia Commonwealth University (3)
- University of Arkansas, Fayetteville (2)
-
- Washington University in St. Louis (2)
- Brigham Young University (1)
- DePaul University (1)
- East Tennessee State University (1)
- Johnson County Community College (1)
- Louisiana State University (1)
- Rhode Island School of Design (1)
- Rochester Institute of Technology (1)
- SUNY Buffalo State University (1)
- San Jose State University (1)
- Sotheby's Institute of Art (1)
- Southern Methodist University (1)
- Technological University Dublin (1)
- The University of San Francisco (1)
- University of Lynchburg (1)
- West Virginia University (1)
- Winthrop University (1)
- Keyword
-
- Art (2)
- Information architecture (2)
- Printmaking (2)
- Technology (2)
- VR (2)
-
- ARCHIVE (1)
- Aesthetics (1)
- Alienation (1)
- Amusement rides; rider injury; disability; eligibility; safety (1)
- Ancient Roman pantomime (1)
- Architecture (1)
- Art and technology (1)
- Artist (1)
- Attention economy (1)
- Auga (1)
- Big Data (1)
- Board games (1)
- Bodies (1)
- Body Positivity (1)
- Collaboration (1)
- Community (1)
- Consciousness (1)
- Contamination (1)
- Content strategy (1)
- Conversation (1)
- Counseling (1)
- Curriculum theory (1)
- DANCE HISTORY (1)
- DESIGN (1)
- Dance (1)
- Publication
-
- Journal of Themed Experience and Attractions Studies (10)
- Theses and Dissertations (4)
- Dissertations, Theses, and Capstone Projects (2)
- Graduate Theses and Dissertations (2)
- Asian American Art Oral History Project (1)
-
- Bachelor of Fine Arts Senior Papers (1)
- Conference papers (1)
- Creative Activity and Research Day - CARD (1)
- Creativity and Change Leadership Graduate Student Master's Projects (1)
- Electronic Theses and Dissertations (1)
- EnviroLab Asia (1)
- Graduate School of Art Theses (1)
- Graduate Theses (1)
- Graduate Theses, Dissertations, and Problem Reports (ETD) (1)
- Journal of Creative Writing Studies (1)
- LSU Master's Theses (1)
- MA Theses (1)
- Masters Theses (1)
- Open Educational Resources (1)
- Publications and Research (1)
- SMU Data Science Review (1)
- Sabbatical Projects (1)
- Scripps Senior Theses (1)
- Student Scholar Showcase (1)
- The Transdisciplinary STEAM+ Journal (1)
- VCU Libraries Faculty and Staff Publications (1)
- Publication Type
- File Type
Articles 1 - 30 of 40
Full-Text Articles in Interactive Arts
Design As Entrepreneurship: Towards A Design-Specific Entrepreneurship Framework, Con Kennedy
Design As Entrepreneurship: Towards A Design-Specific Entrepreneurship Framework, Con Kennedy
Conference papers
Current thinking on entrepreneurship states there is no specific link between the entrepreneur and their enterprise. Design is an individual creative act; therefore, the practitioner is not separate from their idiosyncratic process. The Designer is the product offering. Designers form Design Enterprises, meaning that with this aspect of inseparability, the Design Entrepreneur is a different kind of entrepreneur than currently discussed. The literature on the topic discusses design as a creative output, not as entrepreneurship output. Like any enterprise, Design Enterprises must be profitable. There are many entrepreneurship processes, none of which seem to address the needs of the Design …
How To Create And Maintain An Effective Information Architecture And Navigation System For Science Gateway Websites, Noreen Y. Whysel, Omni Marketing Interactive
How To Create And Maintain An Effective Information Architecture And Navigation System For Science Gateway Websites, Noreen Y. Whysel, Omni Marketing Interactive
Publications and Research
Whether you have an existing Science Gateway website or are creating your first one, this hands-on tutorial will show you, step by step, how to create and update gateway websites so that their content is easier to find and easier to use.
As a Science Gateway provides its web-based tools and resources, it is essential that these sites utilize specific usability tests and other research methods to ensure positive and productive experiences with the sites. Successful information architecture (IA), intuitive site navigation, and clear user interfaces (UIs) all rely on knowing where various users expect to find needed information.
Since …
Statement Of Creative Practice: Creative Making And Vr Literature, Mez Breeze
Statement Of Creative Practice: Creative Making And Vr Literature, Mez Breeze
Journal of Creative Writing Studies
Editor's Note
Mez Breeze authored her artist’s statement in virtual reality. You can view Mez’s artist’s statement even without a VR headset. Just click this link: https://bit.ly/2Kov372
You’ll need this password to access it: XR_PlayG
Abstract
Constructing creative writing in XR (aka Extended Reality: an umbrella term that covers Augmented Reality, Virtual Reality, Mixed Reality, and a fourth category called Synthetic Reality), and VR in particular, is an exciting and recent phenomenon in the Electronic Literature field. This proposed Statement of Creative Practice will examine the scope and reach of XR artforms while focusing in particular on the subset of …
It’S Not Trash, It’S Art, Kathleen Kile
It’S Not Trash, It’S Art, Kathleen Kile
EnviroLab Asia
Stepping off the plane in Hue, Vietnam took my breath away. I was slammed with heat and extreme humidity that is common for mid-May. I stood at the bottom of the jetway, trying to adjust not only to my new environment, but to the fact I took this leap of faith and traveled half way around the world to teach children with intellectual disabilities about art made from trash. Little did I know that that step would have such a huge impact on my life and further strengthen my core values.
Visualizing United States Energy Production Data, Bruce P. Kimbark, Melissa Luzardo, Charles South, James Taber
Visualizing United States Energy Production Data, Bruce P. Kimbark, Melissa Luzardo, Charles South, James Taber
SMU Data Science Review
Power plants production, load, financials and environmental impact from power plants in the United States is publicly available either from the Energy Information Administration, the Environmental Protection Agency or Lazard among others. The general public is interested in US energy production and its potential environmental impact but the available information is complex and difficult to properly understand and not shared in ways that are accessible. Our objective was to gather this data and create different interactive visualizations that make it consumable. Each of the five visualization was designed to explain a specific part of energy that together can provide a …
Pantomime: The History And Metamorphosis Of A Theatrical Ideology, Karl E. Toepfer
Pantomime: The History And Metamorphosis Of A Theatrical Ideology, Karl E. Toepfer
Open Educational Resources
This book offers perhaps the most comprehensive history of pantomime ever written. No other book so thoroughly examines the varieties of pantomimic performance from the early Roman Empire, when the term “pantomime” came into use, until the present. After thoroughly examining the complexities and startlingly imaginative performance strategies of Roman pantomime, the author identifies the peculiar political circumstances that revived and shaped pantomime in France and Austria in the eighteenth century, leading to the Pierrot obsession in the nineteenth century. Modernist aesthetics awakened a huge, highly diverse fascination with pantomime. The book explores an extraordinary variety of modernist and postmodern …
So . . . We're Going For A Walk: A Placed-Based Outdoor Art Experiential Learning Experience, Priscilla Anne Stewart
So . . . We're Going For A Walk: A Placed-Based Outdoor Art Experiential Learning Experience, Priscilla Anne Stewart
Theses and Dissertations
Schools in the United States often emphasize making children competitive in a global economy while neglecting the importance of developing citizens who are ecologically responsible. Problems of climate change, loss of biodiversity, mass extinctions and degradation of the natural environment, are often ignored. Some researchers have suggested that children lack unstructured play time in nature, have an increased amount of screen time, lack mindfulness, and are insulated from the natural world. Many children rarely have significant experience with nature's wildness. It is common for people to experience a sense of placelessness in the hyper-mobility of present times where "globalizing" agendas …
Chamindika Wanduragala Interview, Vincent To
Chamindika Wanduragala Interview, Vincent To
Asian American Art Oral History Project
Chamindika Wanduragala is a Sri Lankan American visual artist, cook, DJ ( DJ Chamun), puppeteer and stop motion animation filmmaker based in Minneapolis. Her work deals with personal experience through mythic stories. She is also the founder and Director of Monkeybear's Harmolodic Workshop, which supports Native/POC in developing creative and technical skills in contemporary puppetry.
Bio from: http://chamindika.com/index.html
Interpreting Reality In The Anthropocene, Jake Philip Hamill
Interpreting Reality In The Anthropocene, Jake Philip Hamill
LSU Master's Theses
In this paper, I would like to propose that abundant beautification techniques in contemporary nature documentaries are counterproductive when attempting to address humans’ impact on our planet. By utilizing technology there could be a new way to educate ourselves about the Anthropocene on platforms such as Google Earth where one can view nature, statistics, and art by location. With limited data, learning about our effects on nature in its entirety is close to impossible but art can allow us to try and reveal new hidden connections.
Grid As A Frame, Young In Sa
Grid As A Frame, Young In Sa
Masters Theses
A grid is a type of framework applied to an area in order to articulate information through coordinates and units. Nowadays, the world we experience has become overwhelmed by digital displays. How can we perceive the different form of reality when both experience and our perspective are shaped by digital representation? What if our life continues in virtual topography where I can see my GPS location, or in a rectangular camera frame instead of on the spherical earth? I walk with my feet touching the ground and I see the landscape around me, but still, now, I navigate myself in …
Universe Of Things: A Human Presentation Of Food-For-Thought., Madeline Halpern
Universe Of Things: A Human Presentation Of Food-For-Thought., Madeline Halpern
Bachelor of Fine Arts Senior Papers
I present this statement under three loose categories: People, Objects and their Environment. I consider People as human, Objects as art objects, domestic objects, and food, and Environment as the shared space of the former groups. Food directs this statement as I present each concept and creative process as a metaphorical dish. Material exploration carried me from a direct practice of reorienting acrylic paint and questioning object functionality through personified sculptures into theoretical thesis work in which I use interpersonal relations and the idea of consumption to translate tactile, gustatory and olfactory sensations into digital film. In this meal I …
Its Skin Is My Skin, Bryan Page
Its Skin Is My Skin, Bryan Page
Graduate School of Art Theses
This text examines the complexity of attempting to empathize with bodies that are vastly othered from my own. This broad yet nuanced subject crosses epistemological boundaries and complicates the dualities between both the mind and body, and between the corporeal and the virtual. My desire to better understand the conditions of another’s experience originates from a painful traumatic loss which caused me to feel isolated and incomplete. In response to this suffering, I long to emotionally connect with other beings and create artwork that attempts to bridge the qualia of individual experience.
I am interested in the capacity (or lack …
Game On, Theresa Loong
Game On, Theresa Loong
Theses and Dissertations
Game On is a 25-minute documentary about game designer Brenda Romero, a successful woman in a male-dominated industry. Brenda, whose career spans over thirty-five pioneering years, has contributed to almost fifty game titles, developing innovative video and board games. How is her life a game space?
The Ethics Of Sheep, Chris Smith Evans
The Ethics Of Sheep, Chris Smith Evans
Graduate Theses
An interactive visual art installation in which participants use 18 original pictographs created through the artist’s polling initiative to anonymously oust sexual predators and human traffickers. Interactive components include wool sculptures of victims, witnesses, predators and six canaries. Viewers interact by placing code symbols on linking paths between predators and portraits of those who ousted them.
An Echo From The Living Room, Makayla Nichole Songer
An Echo From The Living Room, Makayla Nichole Songer
Graduate Theses and Dissertations
We are unable to interface with reality as it is. Everything that encompasses our understanding of reality and ourselves—from our physical perceptions to our memories—are subject to innate flaws that make a complete grasp of reality impossible. an echo from the living room is invested in the idea that reality itself is malleable, taking influence from altered states of reality such as dreams, nightmares, and memory. Drawing from the personal experiences of recurring nightmares and living in a haunted house, as well film, the uncanny, and the multiple, an echo from the living room strives to create space for these …
Something’S In The Water: A Look At How Creativity And Innovation Can Prevent Future Water Crises, Tristan Holiday-Nowden
Something’S In The Water: A Look At How Creativity And Innovation Can Prevent Future Water Crises, Tristan Holiday-Nowden
Creativity and Change Leadership Graduate Student Master's Projects
The purpose of this project is to raise awareness and create a level of consciousness about water, unlike anything we have seen in the past. This project presents a synthesis of current writings and ideologies from the fields of Environmental Science and Water Research. As well as think pieces and informative news articles from various publications.
To illustrate the damaging effects of water contamination, water pollution, and water scarcity; Flint, Michigan will serve as a case study. After diagnosing and defining the problem using the Creative Problem Solving (CPS) framework. This project will explore the challenge and look at the …
M0mentary Lapses, Alice Salyer
M0mentary Lapses, Alice Salyer
Electronic Theses and Dissertations
The artist discusses her Master of Fine Arts exhibition Momentary Lapses, held at Tipton Gallery, February 25-March 8, 2019. The mixed media works and video examine the intersections between digital, somatic and societal decay through the mediation of the digital image by physical anthropogenic efforts.
Themes in the work include glitch art and theory, entropy, memory, decay, and loss. Contemporary American society’s desensitization associated with the oversaturation of digital imagery is discussed, as well as Guy Debord’s theory of the Spectacle, and the artistic practices of Kurt Schwitters and Robert Rauschenberg.
Queerness, Witchcraft, And Embodied Presence: Aesthetic Knowings Of What A Body Can Do, Megan Bigelow
Queerness, Witchcraft, And Embodied Presence: Aesthetic Knowings Of What A Body Can Do, Megan Bigelow
Dissertations, Theses, and Capstone Projects
Taking as a point of entry the critique of representation and affirming the limitations of the cuts that language makes, this capstone project explores the imbrications and assemblages between Foucault’s concept of subjugated knowledges, witchcraft and other body-based ways of knowing and being, and the consciousness of non-human forms such as plants and through the framework of non-representational theory, process philosophies, aesthetics, queerness, and the concept of difference itself.
Since such theories themselves are living, breathing entities, this capstone project explores the ideological split that has occurred between sacred and secular beliefs, moving through different figures such as nuns and …
Dance Of Exile: The Sakharoffs’ Visual Performances In Montevideo (1935–1948), Pablo Munoz Ponzo
Dance Of Exile: The Sakharoffs’ Visual Performances In Montevideo (1935–1948), Pablo Munoz Ponzo
Dissertations, Theses, and Capstone Projects
This thesis explores the life-work chronology of the dancers and choreographers Clotilde von Derp (whose surname then was Sakharoff) and Alexander Sakharoff, who were exiled in Montevideo, Uruguay, and Buenos Aires, Argentina, between 1941 and 1948. During their stay in the Rio de la Plata region, the Sakharoffs stirred up the art scene by performing extremely detailed dances with great attention to costume design. This thesis begins with a review of the reception of the dancers’ performances by the artistic and cultural circles in Montevideo, arguing that the Sakharoffs’ “queer” trajectory resonated with the Uruguayan artistic community, influencing the creation …
Master’S-Level Counseling Students’ Experience Of Expressive Arts Techniques In A Cacrep Multicultural Counseling Course, Cameron Houin
Master’S-Level Counseling Students’ Experience Of Expressive Arts Techniques In A Cacrep Multicultural Counseling Course, Cameron Houin
Graduate Theses and Dissertations
Counseling governing bodies have defined what should be prioritized in multicultural counseling courses, including students’ multicultural knowledge and awareness; however, best practice regarding how to teach these multicultural concepts has largely been left up to the counselor educator. Counselor educators have begun implementing expressive arts techniques in the classroom, but very little literature exists related to using such techniques in a multicultural course in a manner that positively influence counseling students’ multicultural competency.
The purpose of this study was to explore master’s-level counseling students’ experience of expressive arts techniques utilized during their multicultural counseling course. Ten student participants took part …
Simply Mo., Marjolijn Jaliene Oskam
Simply Mo., Marjolijn Jaliene Oskam
Creative Activity and Research Day - CARD
Small portfolio presentation of design work by Marjolijn Oskam, branded under simply mo. The poster includes school work as well as professional work.
Disney: Castles, Kingdoms And (No) Common Man, Anahita Dalmia
Disney: Castles, Kingdoms And (No) Common Man, Anahita Dalmia
Journal of Themed Experience and Attractions Studies
Disney: A company with media and experiences that are studied over and over again, almost exhaustively. However, there is good reason that this company, recognized by its emblematic castle, is studied so intensely. No other company has prolifically created such successful experiences across platforms and settled so comfortably in audiences’ hearts, making so many of them feel special. This paper explores why and how Disney creates this impact through examining Disney’s transmedia world building techniques through the lens of the psychological schema theory. The theory explains the way humans process information, empathize and learn from experiences which are not their …
Between The Lines: Children’S Literature And The Disney Theme Parks, Michaela Karis
Between The Lines: Children’S Literature And The Disney Theme Parks, Michaela Karis
Journal of Themed Experience and Attractions Studies
Though the Disney theme parks are a common subject of academic analysis, relatively little research has approached the parks from a literary perspective. In this paper, I apply a theory of children’s literature to the Disney parks. By tracing the similarities between the parks and children’s texts, including their use of a “double” level of address, their focus on oppositional binaries, and their deliberate elision of “adult” elements, I demonstrate how the parks legitimize themselves as both childlike and child-appropriate spaces.
Evaluating Perspectives Of Virtual And Mixed Reality For The Performing Arts In The U.S. And Canada, Collin Huse
Evaluating Perspectives Of Virtual And Mixed Reality For The Performing Arts In The U.S. And Canada, Collin Huse
Journal of Themed Experience and Attractions Studies
What are the current trends of virtual and mixed reality in the performing arts? In this study, semi-structured interviews were conducted with a convenience sample of academics and professionals in the performing arts who are using virtual and mixed reality. Grounded Theory was used to analyze the themes that emerged over the course of the interviews. This study found that this technology is already fitting into entertainment within both the performance aspect and the design process. Many challenges exist for innovators in AR/VR such as lack of common knowledge, lack of structure needed for innovation, and difficulty finding financial backing. …
Physical And Digital Architecture For Collection And Analysis Of Imparted Accelerations On Zip Line Attractions, Kai David Quizona, Shelly Sicat, Nicholas Holman, Madison Glozer, Alan Black, Alex Ferworn, Kathryn Woodcock
Physical And Digital Architecture For Collection And Analysis Of Imparted Accelerations On Zip Line Attractions, Kai David Quizona, Shelly Sicat, Nicholas Holman, Madison Glozer, Alan Black, Alex Ferworn, Kathryn Woodcock
Journal of Themed Experience and Attractions Studies
The accelerations experienced by riders of Zip Line attractions is an underexplored area of public safety assurance. These amusement devices require complex processes to collect and analyze acceleration data. Highly versatile and effective rider-worn and ride-carried devices are necessary to collect acceleration and velocity data without affecting the integrity of the ride. This paper introduces the use of a sensor device for collecting Zip Line acceleration data in the form of a Trailing Trolley. This architecture extends the work of Sicat et. al.’s which proposed the use of a Sensor Vest and Headwear to collect linear and rotational accelerations of …
Dark Rides And The Evolution Of Immersive Media, Joel Zika
Dark Rides And The Evolution Of Immersive Media, Joel Zika
Journal of Themed Experience and Attractions Studies
The dark ride is a format of immersive media that originated in the amusement parks of the USA in the early 20th century. Whilst their numbers have decreased, classic rides from the 1930s to the 70s, such as the Ghost Train and Haunted House experiences have been referenced is films, games and novels of the digital era. Although the format is well known, it is not well defined. There are no dedicated publications on the topic and its links to other media discourses are sparsely documented. Today, entertainment media is utilising technology extensively to create immersive experiences for audiences, transporting …
Disability And Participation In Amusement Attractions, Kathryn Woodcock
Disability And Participation In Amusement Attractions, Kathryn Woodcock
Journal of Themed Experience and Attractions Studies
Eligibility to participate on an amusement attraction may be limited for patrons with certain characteristics, including size, age, disability, and health conditions. Human rights and equal access laws increasingly mandate the inclusion of people with disabilities in as many activities as possible, although safety is an accepted basis for exemption. This paper reports on practices and evidence pertaining to eligibility and safety of patrons with disabilities, including a content analysis of status quo criteria from 100 amusement ride manufacturers’ manuals and prevalence of references to disability in reports of serious and fatal injury. The analysis found that restrictive criteria exclude …
Leveraging Neo-Localism For Experience Innovation: A Case Study Of An Urban Park And Entertainment Venue, Lori J. Sipe
Leveraging Neo-Localism For Experience Innovation: A Case Study Of An Urban Park And Entertainment Venue, Lori J. Sipe
Journal of Themed Experience and Attractions Studies
In the past decade, spending on experiences relative to other types of consumer spending has increased dramatically. Companies with an experience economy mindset focus on differentiation as opposed to standardization and rely on innovation activities for growth. This design research project examined how an urban park and entertainment venue leveraged its unique brand and core experience to design and innovate memorable guest experiences. The Quartyard study integrated key concepts of experience economy logic and memorable tourism experiences with principles of human centered design. Interviews were conducted with key stakeholders to include the architects, general manager, members of the local business …
Roller Coaster Dynamics At Purdue University, Jeffrey F. Rhoads, Charles M. Krousgrill
Roller Coaster Dynamics At Purdue University, Jeffrey F. Rhoads, Charles M. Krousgrill
Journal of Themed Experience and Attractions Studies
Inspired by a handful of passionate students, in the fall of 2009, the School of Mechanical Engineering at Purdue University offered a new course entitled Roller Coaster Dynamics. Little did the instructors of the course (the co- authors of this paper) know, but that course and the many variants that followed would have a marked impact on students and instructors alike, prepping scores of civil and mechanical engineering students for careers in the themed entertainment and amusement attraction industry and opening up new avenues for technical exploration in the areas of nonlinear and multi-body dynamics. This paper adopts a balanced …
Soft Skills With Teeth: Creating Authentic Learning Environments With Charismatic Mega-Projects, J .E. Johnson, Karen Maness
Soft Skills With Teeth: Creating Authentic Learning Environments With Charismatic Mega-Projects, J .E. Johnson, Karen Maness
Journal of Themed Experience and Attractions Studies
In every industry, effective teams depend upon a collection of non-technical competencies often described as soft skills: leadership, verbal and written communication, collaboration, analytical thinking, creativity, decision-making, problem-solving, and flexibility. Though the importance of soft skills is widely acknowledged, soft skills curricula are either non-existent or underdeveloped in most universities. This soft skills training gap leaves students under- prepared and often over-confident as they enter the workforce. In response to this gap in our department at The University of Texas at Austin, we defined and implemented an emergent, project-based pedagogical framework to recruit an interdisciplinary roster of students and deliver …