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Articles 1 - 30 of 76
Full-Text Articles in Interactive Arts
The Self-Aware Room: A Framework For Operational Self-Awareness In Evolvable Blended Environments, David B. Smith
The Self-Aware Room: A Framework For Operational Self-Awareness In Evolvable Blended Environments, David B. Smith
Publications and Research
The Self-Aware Room (SAR) is a room-scale research environment developed within the larger Balanced Blended Space and Blended Reality Performance System research trajectory. Rather than treating the room as a conventional “smart” environment composed of fixed automation technologies, SAR approaches it as an evolvable blended environment made from physical, virtual, conceptual, sensory, computational, and performative relationships. Its defining feature is not any particular sensor, model, or output device, but the set of transformations through which physical activity becomes structured observation, bounded representation, interpreted state, governed decision, and mediated response.
This paper develops the conceptual and methodological foundations of SAR as …
"The First Web Novel At 30: The Collection And The Creative Process", Robert Arellano, Scott Rettberg
"The First Web Novel At 30: The Collection And The Creative Process", Robert Arellano, Scott Rettberg
ELO (un)supervised 2026
Summer 2026 marks the 30th anniversary of Sunshine '69, recognized as the first novelistic hypertext fiction published on the web. While the full work remains accessible online—an "(un)supervised" preservation achievement in itself—the archive remains split between boxes and memory. This conversation between the work's creator and a major scholar in electronic literature documents both specific preservation challenges and systemic patterns in what the field chooses to preserve.
Topics include: figuring out web-born composition before established methodologies existed; the three decades of technical decisions that kept a 1996 work alive through format obsolescence and server migrations; and what gets lost …
Making The Writer’S Project, Alex Calderwood
Making The Writer’S Project, Alex Calderwood
ELO (un)supervised 2026
The Writer’s Project is a series of playful text editors which intervene in the act of writing in unexpected, challenging, and unusual ways. Some of the editors are conceptual experiments in user interface design: What if the editor asked you if you were sure before committing to each word? What if the delete key was not functional? Others editors are provocations that take aim at the conditions and AI-mediated writing, built to create a tension between writerly agency and system resistance. These involve placing writers into different configurations with text streams, for instance by turning prior writings into a Tetris-like …
Materializing The Interface: Personal Data Feeds Generative Art, Erin Livingston
Materializing The Interface: Personal Data Feeds Generative Art, Erin Livingston
Dissertations, Theses, and Capstone Projects
Materializing the Interface: Personal Data Feeds Generative Art is a data-studio capstone project that reconstructs elements of desktop and mobile interfaces as handmade mixed-media artifacts, then digitizes them as an interactive website where generative text and images are fed by personal data flows. Twenty-one paper collage windows — built from cardstock, risograph-printed paper, and mixed media — were photographed, digitized, and activated using code to become the interactive surface of a desktop view driven by browser history. A corresponding mobile view renders a corpus of 500 Instagram advertisement screenshots through a risograph print aesthetic, fed by a hand-tagged emotion and …
Domestic Travelers: Transparent Machines, Hollow Bodies, Hanyi Wang
Domestic Travelers: Transparent Machines, Hollow Bodies, Hanyi Wang
Masters Theses
Digitization is not a modern invention. Derived from the concept of fingers, this mindset of packing information into quantifiable, interchangeable units sounds mechanical, yet eerily physical. Try to imagine: a ghostly hand with millions of fingers with the same length, likeness, and function. Under the worldview of Digital Narrative, we live in a digital simulation: everything is representable with quantifiable units, fluid across media. Yet under this spectacle of convenient abundance, something is missing. The Unknowables are replaced with arbitrary symbols, while the Uncategorizables are omitted. This is a framework that cannot accommodate human subtleties and complexities. One needs to …
Ddx173.1 Ux-Report Example 8, Sae University College
Ddx173.1 Ux-Report Example 8, Sae University College
Exemplars
In this project, the student conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarised in this UX report.
Representación Del Sujeto E Identidad Narrativa En La Cultura Digital Contemporánea: Análisis Hermenéutico De Red Dead Redemption 2, Edgar F. Vázquez Martínez
Representación Del Sujeto E Identidad Narrativa En La Cultura Digital Contemporánea: Análisis Hermenéutico De Red Dead Redemption 2, Edgar F. Vázquez Martínez
Journal of Roleplaying Studies and STEAM
El videojuego, más allá del entretenimiento, se ha consolidado como un objeto de estudio relevante, reflejando y moldeando la cultura contemporánea (Henríquez & Zúñiga, 2017). Su evolución ha generado un campo de investigación donde el sujeto es protagonista, irrumpiendo en el panorama cultural de manera similar a la televisión y el cine en sus respectivas épocas (Jiménez, et al., 2020). Con millones de jugadores a nivel mundial y un mercado en constante crecimiento (Statista, 2023), los videojuegos se han convertido en una forma de consumo cultural significativa.
Teóricos como Frasca (2001), Seraphine (2016), Juul (2013), Bogost (2012) y Eco (1986) …
Investigating The Relationship Between Noun Classes And Plant Folk Taxonomy In Chasu Language Of Kilimanjaro Region In Tanzania, Peter Rabson Mziray
Investigating The Relationship Between Noun Classes And Plant Folk Taxonomy In Chasu Language Of Kilimanjaro Region In Tanzania, Peter Rabson Mziray
Journal of Humanities and Social Sciences
The current study investigates the relationship between noun classes and plant folk taxonomy in Chasu (G 22). The study focuses on two objectives: the first objective is to describe the plant folk taxonomy in Chasu and the second objective is to determine the relationship between noun classes and plant folk taxonomy in Chasu. Data were collected from rural villages in Same and Mwanga districts by using free listing, field interviews (jungle-walk-and-identify), and written texts containing Chasu plant names. The findings reveal that Chasu folk taxonomy reflects different ethnobotanical categories; including a unique beginner which is mmea/mimea ‘plant(s)’, and three life …
Space For New History: Stony Island Arts Bank, Seb Taylor
Space For New History: Stony Island Arts Bank, Seb Taylor
Digital Laboratory: Publisher of Internet Journal
The Stony Island Arts Bank (SIAB) in Southside Chicago was designed and founded as a piece of art itself, with the organizational structure being a museum of Black cultural production. This article examines how the institution constructs an epistemology of Blackness through its archival practices, community programming, and spatial claims on the South Side. Founded by artist Theaster Gates through the Rebuild Foundation, the SIAB positions institutional design as an art medium, operating in productive tension with orthodox museum methods. The permanent collections—including the Johnson Publishing Company archives and Frankie Knuckles vinyl collection—function as epistemological records of Black self-documentation unmediated …
Arts-Based Sustainability: From New York To Malawi, Martha B. Lerski
Arts-Based Sustainability: From New York To Malawi, Martha B. Lerski
Publications and Research
Recognizing that libraries serve multiple constituencies and subject areas, this chapter documents and advocates for development of transdisciplinary arts-based research (ABR) and culture-related projects linked to environmental challenges. Libraries contribute collections and spaces, as well as the research of library and information scientists. Libraries are currently among invisible contributors to sustainability planning and services. The chapter will link this invisibility to the value of what visual arts refer to as negative space elements in subjects ranging from traditional ecological knowledge to environmental science. Library collections, projects, and research contribute to education for sustainable development (ESD) as required to achieve the …
Not Just Another 2000 Word Written Mfa Thesis, Taylor Cleveland
Not Just Another 2000 Word Written Mfa Thesis, Taylor Cleveland
Art Theses and Dissertations
This thesis challenges the standardized academic expectations placed upon studio-based MFA programs, using the process of writing itself as a site of institutional critique. Emerging from a 27,000-word working draft titled Aesthetics of Real, this final text adopts the permitted format of an “extended artist statement” to expose contradictions within institutional frameworks. It resists the assumption that professionalism and compliance equate to intellectual rigor, arguing that true artistic inquiry demands risk, failure, and confrontation with systemic norms. Through works like 3MUSTANGS, Facades of Dallas (Hall), SuperPOD0043: An American Painting, and Babel’n On, this thesis reveals …
Social Imagining In “Youth Taking Action:” Documenting Immigrating And Settling Through A Hybrid Youth Participatory Action Research Project, Natacha Monestel Mora, Julia Iriarte, Jennifer A. Vadeboncoeur, Sediqa Temori, Mathias Abraha
Social Imagining In “Youth Taking Action:” Documenting Immigrating And Settling Through A Hybrid Youth Participatory Action Research Project, Natacha Monestel Mora, Julia Iriarte, Jennifer A. Vadeboncoeur, Sediqa Temori, Mathias Abraha
Occasional Paper Series
This paper is a memoir of our experiences with Youth Taking Action (YTA), a YPAR program that took place during the COVID-19 pandemic. YTA, a collaborative effort organized by a non-profit based in Vancouver, British Columbia, Canada, provided a space for 6 newcomer youths and 4 immigrant adults to engage in active dialogue. Through these conversations, we explored stories of immigration and settlement, identified barriers that limit opportunities for young newcomers and discussed possible actions to address these issues. The youth also learned documentary filmmaking techniques, which helped them collect data and generate more dialogue. This process revealed that linguistic …
David B. Smith Chats With Monday 1.0, David B. Smith
David B. Smith Chats With Monday 1.0, David B. Smith
Publications and Research
This document is an edited archival transcript of extended conversations between David B. Smith and an AI persona (“Monday 1.0,” GPT‑4o based) conducted in Spring 2025, prepared as a foundational primary source for subsequent scholarly and creative work. It records the emergence and testing of concepts related to human–AI collaboration (including “Balanced Blended Space”), as well as applied explorations in areas such as generative AI, quantum computing and music, virtual orchestras, multimodal performance, pedagogy, and the rhetoric of “pushback” in conversational systems. It also contains an extended section in which Monday and DB Smith co-curate a set of student research …
3bb: Loss And Remembrance In The Anthropocene, Amanda J. Woolsey
3bb: Loss And Remembrance In The Anthropocene, Amanda J. Woolsey
Dissertations, Theses, and Capstone Projects
Undisputedly, we are living in a time of tremendous and unprecedented ecological loss. Various forms of life on earth are disappearing at a rate unheard of in human history, with a growing amount of evidence suggesting that we are in a period of mass biodiversity loss and extinction. This extinction event is marked by a series of environmental catastrophes that vary in acceleration, intensity, and impact, such as climate-change driven weather events wiping out an endemic island species, to habitat loss and fragmentation leading to the slow death of a once-common species. One such piece of supporting evidence is Rosenberg …
Nft And The Future Of Art, Ying Kang
Nft And The Future Of Art, Ying Kang
MA Theses
This thesis focuses on exploring the history of NFT, the effects of NFT on art and the future of art. There are many factors affecting NFT, including human subjective factors, such as the pursuit of economic interests and the psychology of blindly following the trend, as well as objective factors, such as macroeconomic policy changes, technological developments, COVID-19 pandemic, cultural advocacy for diversity and democratization, Russia-Ukraine conflict, collapse of major cryptocurrency entities, financial regulation, and endogenous flaws. These economic, political, technological, social, cultural and other factors are complicated and mutually influential, leading to NFT ups and downs in the past. …
You Go, I Will Wait, Rasim Bayramov
You Go, I Will Wait, Rasim Bayramov
Theses and Dissertations
On the other side of the coast, a hand is waiting. On the other side of the shore, someone is waiting for you to come. This space between you and them is an asymptote. The more you wait, the colder the pan is to the hand. But the salt of the sea will cover and warm your hand. There’s much to play with while you wait. The destination is only a promise, a figure disillusioned. Waiting spaces are enchantingly altering
in their premise. A bureaucratic fantasy with no avail and no ending. Systematically accumulated levels of power and control lies …
Rhythm Against Poethics, Jayvyn Dacas
Rhythm Against Poethics, Jayvyn Dacas
Honors Undergraduate Theses
This thesis stages an auto-poetic ethnography that listens to, and moves with, the anterior spaces of Black life. Those murmurs, hums, musical hesitations, and infrastructural vibrations that refuse capture by dominant epistemic regimes. Drawing from Ramon Amaro’s reading of Sylvia Wynter, Katherine McKittrick and Alexander Weheliye’s reflections on sound, Fred Moten’s insights on displacement, and Tendayi Sithole’s attention to the phonographic, the project situates music production as method and unworlding. Through engagements with the 808, sampling, sound systems, and embodied listening across Florida. Spaces like the warehouse, the party, record stores, and community become the work of Black voices, and …
Digital Place-Futures Outside A Colonial Metaversal Imaginary: Danielle Brathwaite-Shirley’S We Are Here Because Of Those That Are Not As Critical Digital Place-Craft, Luke A. Meeken
Journal of Social Theory in Art Education
In this piece, the author analyzes a recorded digital walk through Danielle Brathwaite-Shirley’s WE ARE HERE BECAUSE OF THOSE THAT ARE NOT, a digital archival place designed to contain, protect, and share the experiences of Black trans people. The author’s encounter with Brathwaite-Shirley’s work is contextualized and analyzed through critical and decolonial place lenses and digital materialist lenses. Particular attention is paid to the ways physical and digital places crafted in colonial contexts bodily habituate settler-colonial sensibilities. The author examines how the critical digital placemaking strategies practiced by Brathwaite-Shirley informed teacher and student place-craft within the context of a …
Embodied Abstractions: Identity And Representation In The Digital Era, Srikar Hari
Embodied Abstractions: Identity And Representation In The Digital Era, Srikar Hari
Masters Theses
The digital image is a copy in motion. As it accelerates, it deteriorates.
It is a ghost of an image, a preview, a thumbnail, squeezed through
digital connections, resized, uploaded, downloaded, reformatted
and re-edited.
- Adapted from “In defense of the Poor Image” by Hito Steryel
With today’s digital technology, the image is no longer a stable
representation of the world, but a programmable database that
is updated in real time. It is not only part of a program, but it
contains its own operating code: the image is a program in itself.
Consequently, the image’s rhetoric has taken on …
Teaching Creatives To Be A.I. Provocateurs: Establishing A Digital Humanist Approach For Generative A.I. In The Classroom, Joshua A. Fisher
Teaching Creatives To Be A.I. Provocateurs: Establishing A Digital Humanist Approach For Generative A.I. In The Classroom, Joshua A. Fisher
Tradition Innovations in Arts, Design, and Media Higher Education
This case study examines the implementation of OpenAI's Generative AI (GenAI) in a graduate interactive storytelling course at Ball State University in Spring '23. Adopting a Posthumanist perspective, the course treated GenAI as a synthetic collaborator to bridge technical disparities among the students, enhancing their characters, dialogue, and visual production. Students also used the tool to help understand complex technical documentation. However, while the approach led to overall success, the case study proposes a shift towards Digital Humanism for a more balanced, ethical integration of GenAI in the classroom. This perspective prioritizes human creative agency over computational creativity, encouraging students …
Envisioning Futures: A Photovoice Study On How An Urban Afterschool Program Empowers Caregivers To Be Agents Of Change In Their Community, Ellen Mays
Antioch University Dissertations & Theses
As part of comprehensive whole-family out-of-school-time programming, parent engagement and education play an important role in addressing achievement and opportunity gaps in low-income neighborhoods. Parent groups have the potential to be a unique space of social justice work by creating supportive, innovative spaces to build social capital and organize around common action goals. This photovoice study looks specifically at “Parent University,” a parent out-of-school-time meeting group that focuses on empowerment education by providing opportunities for parents to meet, engage in rich consciousness raising dialogue, identify areas in need of change, and create and implement action for social change. This study …
Adarna: Remediating Philippine Source Texts Through Video Games, Philip Adrian L. Gungab
Adarna: Remediating Philippine Source Texts Through Video Games, Philip Adrian L. Gungab
Akda: The Asian Journal of Literature, Culture, Performance
This paper will explore the possibilities of using video games as a means of remediating Philippine source texts. This begins by defining Philippine Source texts based on Dr. Joyce Arriola’s book Pelikulang Komiks: Toward a Theory of Filipino Film Adaptation (2019) and understanding how remediation changes perception of the material through concepts defined in Jay Bolter and Richard Grusin’s book, Remediation (2000). Video games will later be explored as a form of new media in the 21st century, and how media convergence and globalization has brought it to its current state. This paper will then analyze Adarna (2015), a video …
Balanced Blended Space: Proposing A Universal Theoretical Framework For Combinative Reality, David Smith, Frederick Bianchi
Balanced Blended Space: Proposing A Universal Theoretical Framework For Combinative Reality, David Smith, Frederick Bianchi
Publications and Research
In today's fragmented societies, a unified framework for communication and collaboration across different realities is crucial. We introduce Balanced Blended Space (BBS) as a framework for describing combinative reality, encompassing virtual, physical, and conceptual realms, all intrinsically connected. Interactions within these environments shape our perceptual space. This paper outlines key axiomatic assumptions, criteria for a universal framework, and fundamental terminology. We identify deep symmetries enabling the BBS framework, including Cognitive and Computational Symmetry, Physical and Virtual Symmetry, Mediation Pathway Symmetry, Space-Time Symmetry, and Sensory Symmetry. We propose tests to determine its viability, emphasizing virtual intelligence as a collaborative partner. We …
Procedural City Generation With Combined Architectures For Real-Time Visualization, Griffin Poyck
Procedural City Generation With Combined Architectures For Real-Time Visualization, Griffin Poyck
All Theses
The work and research of this paper sought to build upon traditional city generation and simulation in creating a tool that both realistically simulates cities and their prominent features and also creates aesthetic and artistically rich cities using assets that combine several contemporary or near contemporary architectural styles. The major city features simulated are the surrounding terrain, road networks, individual buildings, and building placement. The tools used to both create and integrate these features were created in Houdini with Unreal Engine 5 as the intended final destination. This research was influenced by the city, town, and road networking of Ghost …
The Landscape Does Not Care It Is A Landscape: A Utopian Pessimist Journey In Kentucky., Shachaf Polakow
The Landscape Does Not Care It Is A Landscape: A Utopian Pessimist Journey In Kentucky., Shachaf Polakow
Electronic Theses and Dissertations
These thesis and exhibition, invite the viewers to travel through different places in Central and Eastern Kentucky. The region’s landscape, like many other American landscapes, is often known to the public through the settler colonial lens—a lens that ignores Indigenous peoples’ history in the region. The work in the exhibition is a response to landscape art's history and its complicity with American settler colonialism- art that was recruited to create a new identity for the settlers and for the country from the beginning of the American Colonial Project. Landscape art was a crucial part of this effort, presenting the land …
Open Textbook For Art 27, Nate Cooper
Open Textbook For Art 27, Nate Cooper
Open Educational Resources
Work in Progress - In the Spring of 2023, I will endeavor to work collaboratively with students to develop an open textbook for the Art 26: UX Visual Design course. As this class has only been offered once in the past and in general the UX courses are new at Kingsborough there isn't an obvious single authority on the subject. As a practitioner in the field professionally, I grow concerned that even if a solid text could be found in print that industry changes happen so frequently that the only helpful authority will need to be a dynamic work. Hence, …
Analyzing Relationships With Machine Learning, Oscar Ko
Analyzing Relationships With Machine Learning, Oscar Ko
Dissertations, Theses, and Capstone Projects
Procedurally, this project aims to take a dataset, analyze it, and offer insights to the audience in an easy-to-digest format. Conceptually, this project will seek to explore questions like: “Do couples that meet through online dating or dating apps have higher or lower quality relationships?”, “Can any features in this dataset help predict how a subject would rate their relationship quality?”, and “What other insights can I derive from using machine learning for exploratory analysis?” The intended audience for this project is anyone interested in romantic relationships or machine learning.
The dataset is from a Stanford University survey, “How Couples …
Metamorphis, Luca Lee Sobarzo Faust
Metamorphis, Luca Lee Sobarzo Faust
Theses and Dissertations
Web3D interactive experience that explores time, communication, and transformation, from a personal storytelling perspective. Hosted on a web platform, the experience displays three environments: Metamorphis, Cuir AI, and Hain. These spaces propose a fragmented narrative that seeks to interrogate both the characters and the viewer’s perception on the linearity of time
New Frontiers In Technology: Can Traditional Intellectual Property Rights Laws Be Adapted And Applied To Nfts?, Mariyah S. Wakhariya
New Frontiers In Technology: Can Traditional Intellectual Property Rights Laws Be Adapted And Applied To Nfts?, Mariyah S. Wakhariya
Catholic University Journal of Law and Technology
A decade ago, ‘NFTs’ were rarely heard of or known to anyone, unless they worked in or kept up with the tech world. However, they are not new - they have been around for almost two decades. Their popularity has grown over the past few years. ‘NFT’ stands for ‘non-fungible token’. An NFT is a digital file with a unique identity that is verified on a blockchain and is therefore not interchangeable - i.e., a kind of crypto asset, like an authentication certificate for digital artifacts. In theory, NFTs can represent almost any real or intangible property. These days, it …
A Part From You, Kenneth Rick Briggenhorst Jr.
A Part From You, Kenneth Rick Briggenhorst Jr.
Graduate Theses/Dissertations
I invite empathy through art that is technologically assisted to find alternative interpretations for nontheologically informed faith. The sudden passing of my dearest friend, Jimmy, encouraged me to dig through my archives of data, to cherish all the bytes that remain of him. In this endeavor, I find that death is not the end, but a post-physical state of being. I express this sentiment in a part from you, where the work utilizes inanimate constructs to place your faith in, to make sense of the complexities of grief in a digitally tethered way of life. This life that allows many …