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Articles 1 - 19 of 19
Full-Text Articles in Interactive Arts
Dimensional Dialogues, Farida Abousteit
Dimensional Dialogues, Farida Abousteit
Masters Theses
Dimensional Dialogues, a multi-installation series, offers us a place to interact with language in a way that is whimsical and transcends our need to understand and comprehend language. We remove the tensions of language barriers by finding beauty and personal connection to typography, now scaled up to a human scale and reacting in real time to our movements. A process begins from ancient practices of designing Arabic Calligraphy, to creating Graphic Outputs of that calligraphy, to technologically heavy and new works in creating 3D models of these works that can be projected and respond to human movement. These installations, in …
Dimensional Dialogues, Farida Abousteit
Dimensional Dialogues, Farida Abousteit
Masters Theses
What does it mean to be, hear, interpret and understand language? And does it truly matter if we don't? This work explores linguistic translation and mistranslation, through the exploration of three-dimensional and interactive spaces that to create an opportunity to interact with language as an visual and felt environment; rather than language on a page or the spoken word.
When we stand next to typography, next to language, scaled up to a human-sized presence, do we find an immediate kinship and warmth towards it? Do we find ourselves more captivated and intrigued?
I believe that when we encounter the unfamiliar …
Luca (Last Universal Common Ancestor), Tansy Xiao
Luca (Last Universal Common Ancestor), Tansy Xiao
Theses and Dissertations
LUCA (Last Universal Common Ancestor) is a non-linear virtual environment with a non-anthropocentric approach. Streaming real-time biometric data from performers' movements, brain activities, and bioprocess data from living microbiomes such as slime mold and yeast into the virtual ecosystem, LUCA explores the collective agency and interconnectivity among diverse living entities.
Reflections Of Little Red Dot: An Interactive Mixed Reality Archival Experience, Chloé Lee
Reflections Of Little Red Dot: An Interactive Mixed Reality Archival Experience, Chloé Lee
Theses and Dissertations
It has been nearly a decade since I last visited Singapore, a place I am connected to yet an outsider. Reflections of Little Red Dot is a mixed-reality experience that animates my archive of drawings, videos, and 3D imagery from everyday Singaporeans in 2015, the year their country celebrated its 50th birthday.
Walking through this liminal mixed reality space, we hear how citizens are personally affected by the rapidly developing landscape and erasure of personal and historical sites of significance while reflecting on our collective agency to shape the future of our environments. We are invited into homes where loved …
Dear Dad,, Kimin Kim
Dear Dad,, Kimin Kim
Theses and Dissertations
A father-to-son relationship is often described as cold, distant, and detached. Mine was no different. A son looking for his father's approval for his entire life, realizing the approval has to be given by himself, not from his father.
Options, Matthew C. Mata
Options, Matthew C. Mata
Graduate Artistry Projects and Performances
Difficult choices are a part of our everyday lives, and they only get harder as time goes on. Thankfully, we get to choose what those choices are in our lives. What we don't get to choose are the consequences that follow. To share what I mean, six interactive shorts were made so that people could watch and play with the storylines in an effort to show that we are all self-motivated and have agency within us.
Zaytouna: Rooted Histories In Uprooted Memories, Naima M. Almajdobah
Zaytouna: Rooted Histories In Uprooted Memories, Naima M. Almajdobah
Theses and Dissertations
Palestinians, whether living under occupation or—like myself—in the diaspora, experience a complex journey of displacement and dispossession stemming from the Nakba of 1948. This reality shapes our collective identity, rooted in our connection to our homeland.
Zaytouna explores an under-researched topic: the relationship between the olive tree and uprooted Palestinians. It reveals a rich tapestry of narratives that encompass the quintessential and everlasting relationship between a land and its people. The resulting interactive archival installation consists of two parts: audio recordings from Palestinians in the diaspora, which capture their memories and voices; and visuals, which represent the storytellers’ places of …
Analyzing Relationships With Machine Learning, Oscar Ko
Analyzing Relationships With Machine Learning, Oscar Ko
Dissertations, Theses, and Capstone Projects
Procedurally, this project aims to take a dataset, analyze it, and offer insights to the audience in an easy-to-digest format. Conceptually, this project will seek to explore questions like: “Do couples that meet through online dating or dating apps have higher or lower quality relationships?”, “Can any features in this dataset help predict how a subject would rate their relationship quality?”, and “What other insights can I derive from using machine learning for exploratory analysis?” The intended audience for this project is anyone interested in romantic relationships or machine learning.
The dataset is from a Stanford University survey, “How Couples …
Entities: A Field Of Imaginary Games, Thrasyvoulos Ioannis Kalaitzidis
Entities: A Field Of Imaginary Games, Thrasyvoulos Ioannis Kalaitzidis
LSU Master's Theses
With this body of work, I am looking for visual symbols that help communicate unuttered meanings through storytelling and stimulate an affectual response to the viewer. This exploration is presented in two different forms: a surreal sculptural installation and a board game. The installation consists of large-scale sculptures made from light and soft materials (polyurethane foam, plastic waste, paper) that are available to move inside the gallery, while the board game is presented as a set of 3D prints with instructions on how the participants can play it. The materials used in the installation suggest a way to transform waste …
Interview, Elizabeth Naiden
Interview, Elizabeth Naiden
Theses and Dissertations
An exploration of work by Liz Naiden in the form of a conversation discussing light and dark, attention and proprioception, and design and architectural theories of space in installation works. Addresses the role of voice, speech, and reading and speaking aloud, performing for oneself, and performing for others.
Snake Tube Adventure Racing… And More!, Jane Marie M. Tardo
Snake Tube Adventure Racing… And More!, Jane Marie M. Tardo
LSU New Orleans Theses and Dissertations
My work revolves around using a specialized blend of art, design, and craft to interpret political narratives through fabricated products. These objects weave contemporary commentary and consumer indulgences into sculptural cultures. Each product is designed to mimic its own marketed culture—offering an enticingly tactile, interactive experience that is equal parts confusing, concerning, and delightful. The products are accompanied by investment opportunities in the form of popular, limited released merchandized objects, such as hats and patches. Using humor and subtlety, my gamelike installations explore arenas such as agency, autonomy, intimacy, and dueling realities in a time of ecological collapse and cultural …
Dollhouse, Whitney Goller
Dollhouse, Whitney Goller
Electronic Theses and Dissertations
The artist discusses the work in DollHouse, her Master of Fine Arts exhibition on display at Tipton Gallery, Johnson City, Tennessee from January 25 to February 5, 2016. The exhibition was an installation consisting of five sets, each containing furniture - both 2D and 3D - and a mask with instructions relating to a room found within a dollhouse.
The sets and supporting thesis explore the ideas of social norms, feminism, and identity, and how submission to ideologies can create emptiness, while engagement can prompt social change. Topics include the process and evolution of the work and the artists who …
Anyone Can Architect, Christine Wright
Anyone Can Architect, Christine Wright
Honors Projects
Because people often assume that one has to know architecture in order to study it, this interactive text makes it more approachable. Anyone Can Architect is an interactive sketch book introducing the basics of architecture to anyone from middle- and high-school students who are starting to explore different fields of study to those already studying and practicing architecture who might want to have fun with some of the basic principles. Not only does this text provide useful definitions of terms alongside some well-known examples, but it takes readers a step further by asking them to complete some specific tasks that …
Design And Implementation Of An Interactive Animatronic System For Guest Response Analysis, Brian Burns
Design And Implementation Of An Interactive Animatronic System For Guest Response Analysis, Brian Burns
Phi Kappa Phi Research Symposium (Archived)
In theme park based entertainment applications, there is a need for interactive, autonomous animatronic systems to create engaging and compelling experiences for the guests. The animatronic figures must identify the guests and recognize their status in dynamic interactions for enhanced acceptance and effectiveness as socially interactive agents, in the general framework of human-robot interactions. The design and implementation of an interactive, autonomous animatronic system in form of a tabletop dragon, Kronos, and the comparisons of guest responses in its passive and interactive modes are presented in this work. The dragon capabilities include a four degrees-of-freedom head, moving wings, tail, jaw, …
Design And Implementation Of An Interactive Animatronic System For Guest Response Analysis, Brian Burns
Design And Implementation Of An Interactive Animatronic System For Guest Response Analysis, Brian Burns
GS4 Student Scholars Symposium
For nearly half a century, animatronic figures have provided entertainment in the theme park industry by simulating life-like animations and sounds. These figures enhance the storytelling experience by stimulating visual and audio senses among guests. Animatronics must be identified as human partners to establish status for dynamic interactions for enhanced acceptance and effectiveness as socially-interactive agents. An animatronic dragon, Kronos, has been designed, fabricated and implemented with human-identification sensors. The primary sensor input comes from an infrared camera, the PrimeSense Carmine, and includes an Arduino Mega 2560 as the center of control. Using the data from the depth camera, people …
Design And Implementation Of An Interactive Animatronic System For Guest Response Analysis, Brian Burns
Design And Implementation Of An Interactive Animatronic System For Guest Response Analysis, Brian Burns
College of Graduate Studies: Theses & Dissertations
In theme park based entertainment applications, there is a need for interactive, autonomous animatronic systems to create engaging and compelling experiences for the guests. The animatronic figures must identify the guests and recognize their status in dynamic interactions for enhanced acceptance and effectiveness as socially interactive agents, in the general framework of human-robot interactions. The design and implementation of an interactive, autonomous animatronic system in form of a tabletop dragon and the comparisons of guest responses in its passive and interactive modes are presented in this work. The dragon capabilities include a four degrees-of-freedom head, moving wings, tail, jaw, blinking …
Aquaponics Art, Alexander Horton
Aquaponics Art, Alexander Horton
Liberal Arts and Engineering Studies
Aquaponics has enormous potential to change the way we farm. I wanted to connect more people to Cal Poly's first aquaponics club by creating a functioning aquaponics art installation that allows people to plant their own plants. This paper is catalog of the design process as a reflection of what this project hopes to accomplish.
A Look Into The Industry Of Video Games Past, Present, And Yet To Come, Chad Hadzinsky
A Look Into The Industry Of Video Games Past, Present, And Yet To Come, Chad Hadzinsky
CMC Senior Theses
Since its inception, the video game industry has been both a new medium for art and innovation as well as a major driving force in the advancements of many technologies. The often overlooked video game industry has turned from a hobby to a multi-billion dollar industry in its short, forty year life. People of all ages and genders across the world are playing video games at a higher clip than ever before. With so many new gamers and emerging technologies, it is an exciting time for the industry. The landscape is constantly changing and successful business models of the past …
The Dirt On Muds, Monica Vasilescu
The Dirt On Muds, Monica Vasilescu
SWITCH
This issue covers that MUDs are a real time synchronous text-based environment used by multiple users on the internet. MUDs were originally used for Role-Playing based games such as Dungeons & Dragons. MUDs have evolved since its origin and other versions have branched off from the original MUDs. They have been developed not only to be used in the gaming community, but further into online communication. It lets users remain anonymous while taking onto an online persona.