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Articles 1 - 30 of 57
Full-Text Articles in Interactive Arts
Ddx173.2 User Centred Design: Ui Design Example 2, Sae University College
Ddx173.2 User Centred Design: Ui Design Example 2, Sae University College
Exemplars
The presentation showcases how the website's user interface (UI) design responds to the findings of the user experience (UX) report and improves its usability.
Art Of Aging – A Portraiture Study, Alaina Mann
Art Of Aging – A Portraiture Study, Alaina Mann
Theses/Capstones/Creative Projects
The process of aging can be viewed through different lenses within our society. In the past, scientists and medical professionals performed various studies to better understand and analyze different facets of aging, medicine, and health in general. Historically the arts have reflected multiple aspects of medicine and treatments while more recently, the arts have been used in a research capacity to provide different ways to represent illness, suffering, and care. This study used art-based research methods and portraiture to gather qualitative observations on the older populations within our community. Data collected included drawings, a field journal, and interviews. This study …
Attitudes Of Experiential Designers Across Design Disciplines, Danielle Degarmo
Attitudes Of Experiential Designers Across Design Disciplines, Danielle Degarmo
Architecture Masters of Science Program: Theses
The expanded use of the term scenography is widening its understanding of the word to encompass many experiential design disciplines beyond its origin in theatre. At its essence, scenography is the culmination of a designer’s collaborative efforts to take a prompt, whether it be a client program, a script, or other, and produce a holistic assemblage of experiential design elements to spatially engage an end user. Many experts in across design fields have acknowledged that there is disciplinary cross over among those practicing in experiential design fields in terms of design output or intention. By means of designer surveys and …
Clueless: Revolutionizing Sustainable Fashion And Combating Overconsumption, Tanya Ravichandran
Clueless: Revolutionizing Sustainable Fashion And Combating Overconsumption, Tanya Ravichandran
Graphic Communication
“Clueless” revolutionizes sustainable fashion by combating wardrobe overconsumption and the industry’s carbon footprint, using AI to suggest personalized outfits from existing wardrobes tailored to weather and wear history. It enhances user engagement through features like outfit ‘shuffle’ and provides insights into wardrobe utilization and carbon impact.
It’s more than an app; it’s a step towards a greener wardrobe and a healthier planet.
Triple Helix: Ai-Artist-Audience Collaboration In A Performative Art Experience, Xuedan Zou
Triple Helix: Ai-Artist-Audience Collaboration In A Performative Art Experience, Xuedan Zou
Dartmouth College Master’s Theses
Imagine an art exhibition that morphs its content according to the audience’s experience like a chameleon, reflecting the audience’s mind and culture and turning the artist’s exhibition into the viewer’s. But when the viewers leave, the work fades back to the creator’s original work and waits for the next audience. In this project, my team introduced an interactive exhibition called "Triple Helix," where audience members were provided the opportunity to alter the artworks created by the artist, thus imbuing them with their own perspectives. This interactive exhibition was held at three physical-locations and online, and a comprehensive user study was …
The Space Between, Alexander Dixon
The Space Between, Alexander Dixon
Electronic Theses, Projects, and Dissertations
The Space Between investigates the intricate relationship between perception and reality. By integrating graphic design principles with the optical qualities of glass, the exhibition creates visual distortions that challenge and redefine our understanding of the world. The pervasive use of black throughout the exhibition signifies the vectorized image, a vital element of graphic design and the technological abyss prevalent within our society. The fundamental geometric shapes, coupled with minimalist sculptural forms, employ a graphic approach to highlight visual communication's influence on perception.
Graphic design has a history of shaping public perception. The basis of graphic design is the act of …
Performative Mixing For Immersive Audio, Brian A. Elizondo
Performative Mixing For Immersive Audio, Brian A. Elizondo
LSU Doctoral Dissertations
Immersive multichannel audio can be produced with specialized setups of loudspeakers, often surrounding the audience. These setups can feature as few as four loudspeakers or more than 300. Performative mixing in these environments requires a bespoke solution offering intuitive gestural control. Beyond the usual faders for gain control, advancements in multichannel sound demand interfaces capable of quickly positioning sounds between channels. The Quad Cartesian Positioner is such a solution in the form of a Eurorack module for surround mixing for use in live or studio performances.
Diffusion/mixing methods for live multichannel immersive music often rely on the repurposing of hardware …
Creating Mandalas For World Peace While Incorporating Mathematics, Art, Literature, Writing, And Technology, Joseph M. Furner
Creating Mandalas For World Peace While Incorporating Mathematics, Art, Literature, Writing, And Technology, Joseph M. Furner
Transformations
Across the USA there are more and more students whose parents are from around the world. It is important teachers can effectively teach mathematics to reach all students, particularly those with limited English proficiency, while establishing interdisciplinary and cultural connections and even working toward world peace. The purpose of this paper is to share how a class of students from an elementary school in South Florida with their teacher created mandalas to teach mathematics, art, writing, and even world peace to their students. Math teachers should strive to bridge the cultural gap among all students by incorporating innovative ideas as …
Negative Estrangement: Fantasy And Race In The Drow And Drizzt Do’Urden, Steven Holmes
Negative Estrangement: Fantasy And Race In The Drow And Drizzt Do’Urden, Steven Holmes
Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature
This essay introduces the concept of negative estrangement to help understand current cultural interventions into the norms of depicting fantasy races. First, this essay builds on Shklovsky’s concept of estrangement to describe the literary practice of negative estrangement, wherein artists craft “more evil” foes based on hybridized amalgamations of stereotypes to create antipathy toward a subject, be it monster or fantasy race. This practice is sometimes used in service of confronting the issue of race and racism, despite seeming to reify or rearticulate racist stereotypes.
This essay builds on Tolkien’s argument in favor of creating “more evil” foes to exemplify …
Adarna: Remediating Philippine Source Texts Through Video Games, Philip Adrian L. Gungab
Adarna: Remediating Philippine Source Texts Through Video Games, Philip Adrian L. Gungab
Akda: The Asian Journal of Literature, Culture, Performance
This paper will explore the possibilities of using video games as a means of remediating Philippine source texts. This begins by defining Philippine Source texts based on Dr. Joyce Arriola’s book Pelikulang Komiks: Toward a Theory of Filipino Film Adaptation (2019) and understanding how remediation changes perception of the material through concepts defined in Jay Bolter and Richard Grusin’s book, Remediation (2000). Video games will later be explored as a form of new media in the 21st century, and how media convergence and globalization has brought it to its current state. This paper will then analyze Adarna (2015), a video …
Excerpts From An Anti-Standardized “수능”: A Design-Fictional Approach To Korea, Seo-Young J. Chu, Seo-Young J. Chu
Excerpts From An Anti-Standardized “수능”: A Design-Fictional Approach To Korea, Seo-Young J. Chu, Seo-Young J. Chu
Publications and Research
"Excerpts from an Anti-Standardized '수능'” experiments with design fiction to disrupt overly rehearsed ways of thinking about Korea’s past(s), present(s), and future(s).
Balanced Blended Space: Proposing A Universal Theoretical Framework For Combinative Reality, David Smith, Frederick Bianchi
Balanced Blended Space: Proposing A Universal Theoretical Framework For Combinative Reality, David Smith, Frederick Bianchi
Publications and Research
In today's fragmented societies, a unified framework for communication and collaboration across different realities is crucial. We introduce Balanced Blended Space (BBS) as a framework for describing combinative reality, encompassing virtual, physical, and conceptual realms, all intrinsically connected. Interactions within these environments shape our perceptual space. This paper outlines key axiomatic assumptions, criteria for a universal framework, and fundamental terminology. We identify deep symmetries enabling the BBS framework, including Cognitive and Computational Symmetry, Physical and Virtual Symmetry, Mediation Pathway Symmetry, Space-Time Symmetry, and Sensory Symmetry. We propose tests to determine its viability, emphasizing virtual intelligence as a collaborative partner. We …
Expressive Arts Therapy To Support Positive Experiences Of Embodiment Among Rural Lgbtq+ Adults: A Literature Review, Ann Stromgren
Expressive Arts Therapy To Support Positive Experiences Of Embodiment Among Rural Lgbtq+ Adults: A Literature Review, Ann Stromgren
Expressive Therapies Capstone Theses
This paper investigates the use of expressive arts therapy to support LGBTQ+ adult clients in rural communities. Caring professionals in rural areas often lack training on how to work with LGBTQ+ clients, and best practices for clinical mental health counseling with rural LGBTQ+ clients have yet to be defined. Some evidence suggests that using “metronormative” best practices with rural clients may be irrelevant or cause harm (Giano et al., 2020). Although some recommendations exist for using expressive therapies with LGBTQ+ clients, they are rarely evidence-based, as very few empirical studies exist evaluating the effectiveness of expressive therapy interventions with LGBTQ+ …
Enhance The Use Of Arts, Crafts, And Creative Expression Within Ot Practice, Genevieve England, Susan Macdermott
Enhance The Use Of Arts, Crafts, And Creative Expression Within Ot Practice, Genevieve England, Susan Macdermott
Summer 2023 Virtual OTD Capstone Symposium
Through the evolution of occupational therapy, the presence of arts and crafts within the profession has decreased. It is a possibility that the cause stems from lack of exposure to crafts, decreased craft related coursework within OT school programming, as well as the shift towards medical model-based OT interventions. The purpose of this project was to gain an understanding of arts and crafts and/or creative expression within OT practice in order to create an effective program.
One. Two. Three. Four. Five. Six. Seven. Eight. Nine. Ten. Eleven. Twelve. Thirteen. Fourteen. Fifteen. Sixteen. Seventeen. Eighteen. Twenty. Twenty-One. Twenty-One. Twenty-Three. Twenty-Four. Twenty-Five. Twenty-Six., Liza Lacroix
Theses and Dissertations
"One. Two. Three. Four. Five. Six. Seven. Eight. Nine. Ten. Eleven. Twelve. Thirteen. Fourteen. Fifteen. Sixteen. Seventeen. Eighteen. Twenty. Twenty-one. Twenty-one. Twenty-three.Twenty-four. Twenty-five. Twenty-six." is a biographical fiction of violence toward the protagonist. Comprised of writing, audio, documentation and intervention. This text is the first iteration, and the thesis work is the second iteration of the same.
The Contribution Of Intellectual Property Awarensss And The Motivation Of Comic Creators To Product Innovation, Ngurah Rangga Wiwesa, Rahmi Setiawati, Dani Bintang Apriliyanto, Wan Hartini Wan Zainodin Dr, Putri Anindya Ravinta
The Contribution Of Intellectual Property Awarensss And The Motivation Of Comic Creators To Product Innovation, Ngurah Rangga Wiwesa, Rahmi Setiawati, Dani Bintang Apriliyanto, Wan Hartini Wan Zainodin Dr, Putri Anindya Ravinta
Jurnal Sosial Humaniora Terapan
Comics are not only in the artistic sector but also in the industrial sector, which has economic value in society and is included in the creative industry. As works of creativity, the comic industry needs to be recognized as intellectual works that have economic value and receive legal protection. Therefore, it is necessary to know the role of awareness of intellectual property rights and the motivation of comic creators in innovating in developing their products and measuring understanding of comics as a part of the creative industry. The population of this research is high school/vocational school and university students in …
Distance: A Collection Of Studies Of Human-Computer Interaction To Explore Human Emotions And Relationships, Jinha Kang
Distance: A Collection Of Studies Of Human-Computer Interaction To Explore Human Emotions And Relationships, Jinha Kang
Masters Theses
In today's society, technology has become an indispensable part of our lives, permeating our daily routines to the point where it feels as essential as the air we breathe. The COVID-19 pandemic further highlighted the profound impact of technology, revealing its dual nature. While video conferencing bridged distances and connected people, the excessive use of social media drove wedges between them. As a multimedia artist, this thesis focuses on harnessing the positive potential of technology. Specifically, the objective is to employ technology as a medium to create art that fosters meaningful connections among individuals and conveys intricate emotions and complex …
Rotten And Falling, Khwanchira Chindamanee
Rotten And Falling, Khwanchira Chindamanee
Masters Theses
Abstract
I am an artist printmaker fascinated by the theme of impermanence as manifested through the cycle of birth, aging and death. Death is not the end of the cycle, however. Death begets transformation, via decay, of one form into another or perhaps others.
During my time at RISD, I received a scholarship to study Japanese paper making in Iowa. The experience was transformative for both my printing and soft sculpture. Later, I learned about mycelium, and began incorporating this living element into my work.
This thesis reflects on my primary source of artistic inspiration, the hup taem murals of …
Unearthing Complexity: Tangible Histories Of Water And Earth, Alexis Violet
Unearthing Complexity: Tangible Histories Of Water And Earth, Alexis Violet
Masters Theses
Unearthing Complexity investigates conceptions of time and surface through geological stories of the water and earth. Building on theories of deep time, hydrofeminism, critical zones, and grounding, I hope to foster a deeper awareness of time scales other than our own and a more tangible understanding of the embodied experience of matter in the universe. Working toward a new literacy of the water and earth in which they are recognized as living, changing bodies to which we are inherently tied at a molecular level, the site of this multiscalar inquiry occurs in the coastal zones of the Narragansett Bay where …
Access In Ambiguity, Moritz Lónyay
Access In Ambiguity, Moritz Lónyay
Masters Theses
The wealth of color present in nature has long been a major source of inspiration for works of art and design. Yet as more species become extinct due to habitat loss, climate change and unchecked hunting, will we face a less colorful, more monotonous future? How will this impact art and design and how could either be utilized as tools to counteract the loss of color? This thesis speculates upon such a future by the sixth wave of mass extinction and instigates a movement that celebrates color. Growing up in the Anthropocene, the first geological epoch in which human existence …
Step 10, Jinhong Cai
Step 10, Jinhong Cai
Masters Theses
Step 10 is an experiment on provoking empathy through
abstracted elements within my studio practice. I am
proposing to craft an emotional piece without leaning
on my identity. This written thesis consists of two parts:
narrative prose and an explanation of my studio practice.
While the installation is entirely devoid of cultural or
personal references, this text-based thesis is full of them
because it is intended to inform whoever is interested in
learning more about the motive behind this creation.
The questions I bought into the thought and creation
process are: Can a piece of art still successfully bring
out …
Creating Project Contrast: A Video Game Exploring Consciousness And Qualia, Pierce Papke
Creating Project Contrast: A Video Game Exploring Consciousness And Qualia, Pierce Papke
Honors Projects
Project Contrast is a video game that explores how the unique traits inherent to video games might engage reflective player responses to qualitative experience. Project Contrast does this through suspension of disbelief, avatar projection, presence, player agency in storytelling, visual perception, functional gameplay, and art. Considering the difficulty in researching qualitative experience due to its subjectivity and circular explanations, I created Project Contrast not to analyze qualia, though that was my original hope. I instead created Project Contrast as an avenue for player self-reflection and learning about qualitative experience. While video games might be just code and art on a …
The Benefits Of Art Therapy On Stress And Anxiety Of Oncology Patients During Treatment, Helen Shiepe
The Benefits Of Art Therapy On Stress And Anxiety Of Oncology Patients During Treatment, Helen Shiepe
Expressive Therapies Capstone Theses
Within the last ten years research on art therapy and its positive impact on oncology patients’ stress and anxiety during treatment has been minimal. Oncology patients whether they are children or adults when diagnosed experience similar reactions due to their diagnosis, treatment, and in some cases end of life care. The current question is whether or not art therapy does have a positive impact on decreasing the stress and anxiety with oncology patients while undergoing treatment. Deane, Fitch & Carmen (2000), discussed art therapy as a healing art that is “intended to integrate physical, emotional, and spiritual care by facilitating …
Digitizing The American West: Analyzing Rhetoric In Red Dead Redemption 2, Amalia Mcevoy
Digitizing The American West: Analyzing Rhetoric In Red Dead Redemption 2, Amalia Mcevoy
Seton Hall University Dissertations and Theses (ETDs)
High-budget, long-form storytelling games offer dozens of hours of content for audiences to explore and learn from. Although far different from sitting and reading a book, there is a distinct connection to be made between how literature is experienced and how audiences can experience a narrative-heavy video game. Based on this connection, there are bridges to be built between video games and literature, understanding how one field can benefit from the other as well as how one field can be informed by the other. An analysis of the video game Red Dead Redemption 2 using reader response theory can illustrate …
Resitance Art And Urban Space: A Strategic Comparison Of Artistic Urban Space Usage In Buenos Aires And San Francisco, Adeline Rose Schmitz
Resitance Art And Urban Space: A Strategic Comparison Of Artistic Urban Space Usage In Buenos Aires And San Francisco, Adeline Rose Schmitz
Undergraduate Honors Theses
In the early Twentieth century the Mexican Muralism movement reached two important port cities: San Francisco and Buenos Aires. The artists in these cities quickly adopted the usage of public art as means to insert political dialogue into the everyday life of their citizens. Throughout the years the resistance art in these cities has evolved in parallel, shaped by their dynamic histories of social and political change. This paper critically compares the evolutions of resistance art in Buenos Aires and San Francisco over the past twenty years. It does so by analyzing the public art archives of local collectives in …
Expressive Marks: Art In The Age Of Augmented Reality, Carson G. Levine
Expressive Marks: Art In The Age Of Augmented Reality, Carson G. Levine
Dartmouth College Master’s Theses
Augmented reality (AR) and non-fungible tokens (NFTs) introduce new considerations for the long-standing debate of what it means for digital art to be “real.” However, the ability to create AR experiences is limited to those who are technically skilled or who can afford to consult someone else. This paper addresses the need for an accessible tool that enables artists of all technical backgrounds to expressively create marks in AR. The solution includes a mobile application called CrayonAR. The system was designed to be modular, minimal, and physically engaging, and was developed in Unity using ARFoundation and Firebase Storage and Realtime …
Eco-Interoception: What Plants, Fungi And Protista Have Taught My Body, Sara Riley Dotterer
Eco-Interoception: What Plants, Fungi And Protista Have Taught My Body, Sara Riley Dotterer
Art Theses and Dissertations
To me, ecology is the relational, full-body awareness that I am made up of and deeply connected to everything around me; and for better or worse, this is reciprocal. I form ecotones, an ecological transitional zone between two ecosystems, with the world around me. I use this ecotonal lens to blur binaries and dissolve boundaries between me and the world “outside my body.” During my Masters of Fine Arts at Southern Methodist University, I have continuously explored and represented the lives of various more-than-human species outside of my body, including plants, fungi and protista through an ecotonal lens. Although these …
Dirt Circus: Queering Sports And Home Through Filth, Hannah Patteson
Dirt Circus: Queering Sports And Home Through Filth, Hannah Patteson
Masters Theses, 2020-current
This monograph accompanies the MFA Thesis Exhibition, “Dirt Circus”. I outline the history of circus and carnival culture and the ways in which queer identities are expressed through these artistic modes. I describe the nonconforming expressions of gender in these arenas through bearded ladies, aerialists, clowns, and the freak show. I then explore various groups from the 70’s to present day, including Bread and Puppet Theater, The Cockettes, and Split Britches, who utilize performance to further their ideologies of gender freedom, anti-capitalism, and sexual liberation. I compare our differing uses of cheap art and public engagement within the realm of …
Elsewhere: In Defense Of Daydreaming, Alex Braden
Elsewhere: In Defense Of Daydreaming, Alex Braden
MFA in Visual Art
Much like music, organic life is an absurd, improbable, and serendipitous instance. I set circular, electric, acoustic, and magnetic forces in motion and allow them to coalesce freely in the hopes of synthesizing unexpected moments of beauty, connection, and harmony.
Uni_Form Space: Exploring Environment Through Fashion+Architecture, Alanzo Price
Uni_Form Space: Exploring Environment Through Fashion+Architecture, Alanzo Price
Bachelor of Architecture Theses - 5th Year
Henry Van de Velde advocated for the German concept, ‘Gesamtkunstwerk’ which translates to ‘total work of art’. This concept became popular during the Art Nouveau Movement around the 1890s when architects began utilizing their knowledge of scale to design fashion and other everyday objects like silverware. Though this concept has produced intriguing designs, architects still shy away from design processes that seem ornamental assuming that they will not produce work that is ‘architectural’. The goal of this project is to create an architectural environment by curating designed elements that use a recognizable design language present in fashion and architecture. The …