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Articles 1 - 10 of 10
Full-Text Articles in Interactive Arts
Character Kinetics: An Interactive, Immersive Installation On The Mindfulness Of Asemic Writing, Danielle S. Desmarteau
Character Kinetics: An Interactive, Immersive Installation On The Mindfulness Of Asemic Writing, Danielle S. Desmarteau
Scripps Senior Theses
Character kinetics is an installation art piece that explores how writing asemically (without language) can ease the body and mind into the present moment, allowing one to focus on the material and movement of mark-making. Throughout the semester, I held workshops where participants were invited to scribble it out, to express their thoughts and surroundings without needing to make sense in the context of language. The resulting pieces were transformed into sculptural paper forms suspended in air, creating an interactive three-dimensional space inviting viewers to analyze the infinite possibility of interpretation within asemic symbolism.
I Miss My Teeth; I Feel Your Teeth, Emma A. Brauser
I Miss My Teeth; I Feel Your Teeth, Emma A. Brauser
Scripps Senior Theses
I miss my teeth and I feel your teeth are two projects that build on one another in an exploration of the mouth as a vessel for embodied experience and interpersonal translation. These pieces represent the mouth as an ever-changing landscape, one that requires multisensorial modes of understanding. I feel your teeth counters overreliance on the visual, introducing gum-chewing as a way to comprehend the translation from the visual to the tactile and back to the visual.
Weathering And Beyond: Leveraging Mathematical Modeling To Simulate Erosion In Digital Media, Fiona Irving-Beck
Weathering And Beyond: Leveraging Mathematical Modeling To Simulate Erosion In Digital Media, Fiona Irving-Beck
Scripps Senior Theses
How might we bring an idea to life from both a mathematical and an artistic perspective? Within Weathering, I use imagery of environmental erosion to explore the differences between physical and digital forms of representation. I created a physical painting of an abandoned copper mine, digitized the work, and then used a mathematical model to digitally “erode” it, which I re-translated into paintings. While the explicit texture present in physical work speaks best to my practice/intent, the mathematical framework that is the basis for my digital work affords a powerful mode of temporal flexibility. Used in conjunction, these two …
Rabbit Hole, Olivia Wiebe
Rabbit Hole, Olivia Wiebe
Scripps Senior Theses
Rabbit Hole explores an alternate reality which erupts within moments of insomnia, and posits it as a place of self-discovery. Though this Rabbit Hole is a personal one, the work implies that these worlds can be found within any person when they are alone. Digital spaces have become tools of absolute availability and distraction, capitalized on by companies who profit when our eyeballs are stuck to our screens. However, cyberspace was once dreamed of as a place of self-discovery and experimentation. Rabbit Hole is an attempt to reclaim digital space, and turn towards ourselves within technology. These individual “Rabbit Holes” …
Infinity And The Egosphere: Reflections On Immersive Art, Amanda Owens
Infinity And The Egosphere: Reflections On Immersive Art, Amanda Owens
Scripps Senior Theses
This paper looks at immersive, viewer-centric art spaces, like Kusama’s Infinity Mirror Rooms, in the context of the growing popularity of Pop Up museums or experiences that exist essentially as a backdrop for taking photos. By considering them together as one object of contemporary popular culture, we can more fully understand the deeper characteristics of late capitalist society.
Lost & Found Memories: An Examination And Critique Of My Past Through Art, Alice Chi
Lost & Found Memories: An Examination And Critique Of My Past Through Art, Alice Chi
Scripps Senior Theses
Ever since I was young I depended on triggers to retrieve my deeper memories. It is because of this quality that I think I have developed a tendency to collect and assign sentimental value to various items that I associate with certain people and moments. Over the course of my life, I have kept many objects, trinkets, and documents because of this. To catalog these memories and confront my lost relationships, I have collected these found sentimental items around my home and compiled them into a documented history of the lingering relationships throughout my life. The resulting product is a …
The Attention Crisis Of Digital Interfaces And How To Consume Media More Mindfully, Kristen M. Liu
The Attention Crisis Of Digital Interfaces And How To Consume Media More Mindfully, Kristen M. Liu
Scripps Senior Theses
Digital forms of media are monopolizing individuals' attention spans, utilizing visual strategies that demand our interactions. Throughout the history of media technology, mediums have become increasingly immersive, presenting more information than ever before. The user interface designs of digital platforms can damage our ability to focus and distribute attention in meaningful ways. Through analysis of our digital media consumption, this capstone project ultimately proposes mindful practices that help us lead more balanced lives and thrive in the digital age. The second half of this capstone project is a digital zine with digital illustrations, animations, and editorial-style articles. The digital zine …
Disruptions Of Normalcy: Subverting Discomfort And Expanding Social Perceptions Of Art Through Process-Based Experiences, Ariana Steiner
Disruptions Of Normalcy: Subverting Discomfort And Expanding Social Perceptions Of Art Through Process-Based Experiences, Ariana Steiner
Scripps Senior Theses
This paper explores the artistic theories of social practice and examines the artwork of Michael Rakowitz, Carmen Loch and Ernesto Neto to observe the ways artists can expand traditional understandings of art. Looking at art therapy and the ways that participation in art can make art more accessible and functional, this paper also outlines a project which functions to bring comfort to participants and expand boundaries of art through individually shaped personal experiences.
Rieglematica: Re-Imagining The Photobooth Through Female Performativity And Self-Portraiture, Allison E. Riegle
Rieglematica: Re-Imagining The Photobooth Through Female Performativity And Self-Portraiture, Allison E. Riegle
Scripps Senior Theses
This paper explores the historical significance and advancements of automatic photobooth portraiture from the late 1800s onwards, focusing specifically on the intention behind the photobooth’s creation and the significance and cultural implications of its introduction into society. As it gradually became a staple of modern society, regularly visited by citizens to have their portraits taken, numerous artists sought out the photobooth as both a studio and a stage in which to document performative self-portraiture. The space and aesthetics of the photobooth have inspired artists to re-envision the confines of the booth and use its automatic function as a point of …
Women And Video Games: Pigeonholing The Past, Allison Perry
Women And Video Games: Pigeonholing The Past, Allison Perry
Scripps Senior Theses
Academic work dealing with the overlap between video games and female representation is limited in both volume and proper research. Most texts agree on three supposed flaws with video games: they alienate female participants, there are no games for female players, and female players cannot relate to female characters. This thesis sheds light on these points, not only citing specific counter-examples, but also showing how many of these issues reflect on a larger societal problems.