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Articles 1 - 5 of 5
Full-Text Articles in Interactive Arts
Lives And Lessons Of Zoo Animals, Nicole Emlen
Lives And Lessons Of Zoo Animals, Nicole Emlen
Undergraduate Theses, Professional Papers, and Capstone Artifacts
This project was an interdisciplinary museum exhibit that was displayed at the Montana Natural History Center between April 4 and May 12, 2025. It displays my photographs that I took of some of the animals I worked with during my summer 2024 internship at ZooMontana. In this project, I educate the public about three main functions of zoos--rescue, conservation, and education--through the stories and lives of four species. These animals all have unique stories that are important to share to improve public knowledge of why zoos are important and how we can improve relationships between humans and wildlife. Photography is …
Effective Imagery In Scientific Etextbooks, Jordan Moore
Effective Imagery In Scientific Etextbooks, Jordan Moore
Scholars Week
This presentation overviews the benefits of eTextbook images in the fields of science.
3d Procedural Maze & Cave Generation, Jacob Sharp
3d Procedural Maze & Cave Generation, Jacob Sharp
Student Scholar Showcase
The goal of this project is to generate a maze or cave procedurally so that a player may be able to explore infinitely without a reoccurring pattern. The project also utilizes Virtual Reality (VR); the user will be able to put on a VR Headset and become more immersed in a procedural environment. One of the challenges that needed to be overcome was simple random number generators did not generate natural looking worlds. Introducing VR to the project created the additional challenge of preventing the user from becoming motion sick. These challenges were both addressed through many hours of research …
Design And Implementation Of An Interactive Animatronic System For Guest Response Analysis, Brian Burns
Design And Implementation Of An Interactive Animatronic System For Guest Response Analysis, Brian Burns
Phi Kappa Phi Research Symposium (Archived)
In theme park based entertainment applications, there is a need for interactive, autonomous animatronic systems to create engaging and compelling experiences for the guests. The animatronic figures must identify the guests and recognize their status in dynamic interactions for enhanced acceptance and effectiveness as socially interactive agents, in the general framework of human-robot interactions. The design and implementation of an interactive, autonomous animatronic system in form of a tabletop dragon, Kronos, and the comparisons of guest responses in its passive and interactive modes are presented in this work. The dragon capabilities include a four degrees-of-freedom head, moving wings, tail, jaw, …
Putting Multimedia Exhibits In The Palm Of Your Hand, Damecia Donahue, Rachael Clark
Putting Multimedia Exhibits In The Palm Of Your Hand, Damecia Donahue, Rachael Clark
Library Scholarly Publications
Presentation given by Rachael Clark and Damecia Donahue in November of 2012 at the Michigan Library Association Annual Conference in Detroit, MI. The discussion revolved around topics related to libraries creating exhibits using their own collections and resources; this included the idea of incorporating multimedia tools and web applications to creatively and interactively provide access to library materials.