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Slow Edtech: Pedagogical Principles, Collaborative Explorations, And Persistent Challenges, Peter Taylor, Felicia Sullivan, Jeremy Szteiter 2014 University of Massachusetts Boston

Slow Edtech: Pedagogical Principles, Collaborative Explorations, And Persistent Challenges, Peter Taylor, Felicia Sullivan, Jeremy Szteiter

Working Papers in Critical, Creative and Reflective Practice

This article describes two “Slow EdTech” initiatives, using this label to denote a focus on learning and the development of capacities for learning along with a mindful approach to the uptake of new digital tools that become available. One initiative, dating from 2001, is a set of guidelines about specific situations and specific ways in which specific educational technologies are of significant pedagogical benefit. The other, dating from 2013, is online Collaborative Explorations (CEs) for moderate-sized open online collaborative learning. The tools and processes used in CEs for inquiry, dialogue, reflection, and collaboration are designed to be readily learned by …


Teaching Information Synthesis, Anne R. Diekama, Kacy Lundstrom, Connie Woxland 2014 Utah State University

Teaching Information Synthesis, Anne R. Diekama, Kacy Lundstrom, Connie Woxland

Instructional Technology and Learning Sciences Faculty Publications

No abstract provided.


E3: Emotions, Engagement, And Educational Digital Games, Ani Aghababyan 2014 Utah State University

E3: Emotions, Engagement, And Educational Digital Games, Ani Aghababyan

All Graduate Theses and Dissertations, Spring 1920 to Summer 2023

The use of educational digital games as a method of instruction for science, technology, engineering, and mathematics has increased in the past decade. While these games provide successfully implemented interactive and fun interfaces, they are not designed to respond or remedy students’ negative affect towards the game dynamics or their educational content. Therefore, this exploratory study investigated the frequent patterns of student emotional and behavioral response to educational digital games.

To unveil the sequential occurrence of these affective states, students were assigned to play the game for nine class sessions. During these sessions, their affective and behavioral response was recorded …


The Relationship Between Course Design, Sense Of Community, And Student Achievement Of Students In Online Courses, Maria Eugenia Perez-Butron 2014 University of Texas at Brownsville

The Relationship Between Course Design, Sense Of Community, And Student Achievement Of Students In Online Courses, Maria Eugenia Perez-Butron

Theses and Dissertations - UTB/UTPA

The number of students enrolled in at least one online course reached nearly 6.7 million for the 2011-2012 academic year, which represents around 32% of the total enrollment (Allen & Seaman, 2013). As more higher education institutions offer online courses, it is necessary to further study course design and effective online strategies. Numerous researchers (LaPointe & Reisetter, 2008; Liu, et al., 2007; Ouzts, 2006; Rovai, 2002a) have established that high-quality online learning fosters a strong sense of community among its members. The purpose of this study is to describe the strength and direction of the relationship between online course design …


Growth And Decline Of "Second Life" As An Educational Platform, Christine Libby Mark 2014 University of Southern Mississippi

Growth And Decline Of "Second Life" As An Educational Platform, Christine Libby Mark

Dissertations

Second Life, a 3D online immersive virtual environment, emerged in 2003 and was predicted to become the predominant online course delivery platform by 2013. Educational institutions initially rushed to create a presence in the Second Life; however, after 2009 those same institutions were disappointed by their experiences and deserted the virtual world. This study sought to uncover the reasons for the rapid decline of such a highly lauded educational platform. Using a mixed methods research design, utilizing a qualitative phenomenology with in-depth personal interviews of higher education administrators followed by a detailed quantitative survey instrument, the researcher was able to …


The Formation Of Situation Models In Multimedia, Kris Gunawan 2014 University of Nevada, Las Vegas

The Formation Of Situation Models In Multimedia, Kris Gunawan

UNLV Theses, Dissertations, Professional Papers, and Capstones

When people read traditional text-based stories, they construct mental representations of the described state of affairs, called situation models, to connect various details of events (e.g., time, space, entity) in memory (Zwaan & Radvansky, 1998). According to the cognitive theory of multimedia learning (Mayer, 2005; 2011), stories presented as pictures and text generate independent channels of mental representations that can work hand-in-hand or separately to acquire and remember the materials presented. This dissertation consisted of two experiments that were used to further explore how the two modalities affect what is being mentally represented in memory. In Experiment 1, participants were …


Deconstructing The Digital Divide: Critical Media Literacy Implementation In The Classroom, Evelyn C. Obamos 2014 The University of San Francisco

Deconstructing The Digital Divide: Critical Media Literacy Implementation In The Classroom, Evelyn C. Obamos

Creative Activity and Research Day - CARD

In this presentation I explore the complexity of the digital divide and propose to use the framework of critical praxis put forth by Paolo Freire in the Pedagogy of the Oppressed (1970). Using Freire we are able to build on existing research on the digital divide, contextualize the multi-dimensional issue of the divide, and respond to the social, cultural, and political issues within and beyond the classroom environment.


Learning, Problem Solving, And Mindtools: Essays In Honor Of David H. Jonassen, Donna Russell Ph.D. 2014 Capella University

Learning, Problem Solving, And Mindtools: Essays In Honor Of David H. Jonassen, Donna Russell Ph.D.

Interdisciplinary Journal of Problem-Based Learning

No abstract provided.


From The Co-Editors, 2014 Rochester Institute of Technology

From The Co-Editors

Journal of Science Education for Students with Disabilities

No abstract provided.


From The Co-Editors, 2014 Rochester Institute of Technology

From The Co-Editors

Journal of Science Education for Students with Disabilities

No abstract provided.


From The Co-Editors, 2014 Rochester Institute of Technology

From The Co-Editors

Journal of Science Education for Students with Disabilities

No abstract provided.


Increasing The Accessibility Of Science For All Students, Samantha Langley - Turnbaugh, Glenn Wilson, Lynn Lovewell 2014 University of Southern Maine

Increasing The Accessibility Of Science For All Students, Samantha Langley - Turnbaugh, Glenn Wilson, Lynn Lovewell

Journal of Science Education for Students with Disabilities

This paper evaluates the accessibility of selected field and laboratory high school science activities, and provides suggestions for increasing accessibility for students with disabilities. We focused on GLOBE (Global Learning Observations to Benefit the Environment) protocols, specifically the new Seasons and Biomes investigation currently being developed as part of the GLOBE program. Five university students with disabilities majoring in science or technology were recruited to test the GLOBE protocols, and 10 protocols were evaluated for accessibility. Based on our results, we make several suggestions with regards to instructions, equipment, safety, outcomes and activity significance that will increase the accessibility of …


From The Co-Editors, 2014 Rochester Institute of Technology

From The Co-Editors

Journal of Science Education for Students with Disabilities

No abstract provided.


Selected Bibliography: Institutional Repositories As Gamified Environments To Stimulate Student Agency And Faculty Impact, Jeanne Price, David McClure 2014 University of Nevada, Las Vegas -- William S. Boyd School of Law

Selected Bibliography: Institutional Repositories As Gamified Environments To Stimulate Student Agency And Faculty Impact, Jeanne Price, David Mcclure

Bibliographies

Selected bibliography of articles and books prepared in connection with the presentation by Professors Jeanne Price and David McClure on “Institutional Repositories as Gamified Environments to Stimulate Student Agency and Faculty Impact,” which was delivered at the Nevada Conference on Digital Learning held at the University of Nevada, Las Vegas on April 11-13, 2014.


Assessing The Role Of Online Technologies In Project-Based Learning, Jason Ravitz, Juliane Blazevski 2014 Buck Institute for Education

Assessing The Role Of Online Technologies In Project-Based Learning, Jason Ravitz, Juliane Blazevski

Interdisciplinary Journal of Problem-Based Learning

This study examines the relationships between teacher-reported use of online resources, and preparedness, implementation challenges, and time spent implementing project- or problem-based learning, or approaches that are similar to what we call “PBL” in general. Variables were measured using self-reports from those who teach in reform network high schools that emphasize PBL approaches (n = 166) and those who do not (n = 164). In both school types, technology use was positively related to the amount of PBL use and teacher preparedness. We used path analysis (two-group SEM) to test a model that predicted online technology use in the context …


Preparing Adults With Autism Spectrum Disorders For Employment, Princess M. Cullum, Demetria Ennis-Cole 2014 University of North Texas

Preparing Adults With Autism Spectrum Disorders For Employment, Princess M. Cullum, Demetria Ennis-Cole

Online Journal for Workforce Education and Development

The work experiences and job histories of adults with ASD were examined to determine whether or not they corroborate findings in the literature. Incidences of ASD are on the rise, and children diagnosed with ASD will become adults who will need employment opportunities. Most employers are using a variety of technology tools to increase productivity, communicate, perform record-keeping tasks, save time and money, and conduct business. Individuals with ASD gravitate toward technology, and employment opportunities that capitalize on the use
technology may allow them to be productive in the
workplace. Semi-structured interviews using
open-ended questions reviewed and approved by
founders …


Uniquely Bloomberg, Singapore Management University 2014 Singapore Management University

Uniquely Bloomberg, Singapore Management University

Perspectives@SMU

A study conducted at the global media company unveiled the "And factor", which defines leadership qualities in the organisation.


Telepresence And Tele-Absence: A Phenomenology Of The (In)Visible Alien Online, Norm Friesen 2014 Boise State University

Telepresence And Tele-Absence: A Phenomenology Of The (In)Visible Alien Online, Norm Friesen

Educational Technology Faculty Publications and Presentations

“The problem, actually, does not lie in telepresence, which amplifies our own possibilities to the level where distance is abolished; but in tele-absence, which withdraws from its own access.”

(Waldenfels, 2009, p. 110)

Proliferating media forms, from tablets to Twitter, are changing communicative practice, delimiting new experiential horizons, and thus providing phenomenological research with novel variations on the experience of self and other. Videoconferencing via Skype or FaceTime offers prominent examples of these changing forms. Despite the use of these communication technologies in both educational contexts and everyday life, educational videoconferencing has been described in the research literature as “a …


Research Priorities In Mobile Learning: An International Delphi Study, Yu-Chang Hsu, Yu-Hui Ching, Chareen Snelson 2014 Boise State University

Research Priorities In Mobile Learning: An International Delphi Study, Yu-Chang Hsu, Yu-Hui Ching, Chareen Snelson

Educational Technology Faculty Publications and Presentations

Along with advancing mobile technologies and proliferating mobile devices and applications, mobile learning research has gained great momentum in recent years. While there have been review articles summarizing past research, studies identifying mobile learning research priorities based on experts’ latest insights have been lacking. This study employed the Delphi method to obtain a consensus from experts about areas that are most in need of research in mobile learning. An international expert panel participated in a three-round Delphi process involving two cycles of online questionnaires and feedback reports. Participants responded to the question, “What should be the research priorities for the …


Comprehension And Motivation Levels In Conjunction With The Use Of Ebooks With Audio: A Quasi-Experimental Study Of Post-Secondary Remedial Reading Students, Kimberly Wheeler 2014 Liberty University

Comprehension And Motivation Levels In Conjunction With The Use Of Ebooks With Audio: A Quasi-Experimental Study Of Post-Secondary Remedial Reading Students, Kimberly Wheeler

Doctoral Dissertations and Projects

This quasi-experimental pretest, posttest nonequivalent control group study investigated the comprehension scores and motivation levels of post-secondary remedial reading students in a two-year technical college in Northwest Georgia using an eBook, an eBook with audio, and a print book. After reading a module on Purpose and Tone in the three book formats, data was collected from a convenience sample of 67 participants. Data consisted of reading comprehension scores taken from a pretest and posttest and reading motivation scores taken from a pre-survey and post-survey. The pretest and pre-survey were not used as covariates in the final analyses as they were …


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