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Articles 811 - 840 of 2415
Full-Text Articles in Graphics and Human Computer Interfaces
Topic-Guided Conversational Recommender In Multiple Domains, Lizi Liao, Ryuichi Takanobu, Yunshan Ma, Xun Yang, Minlie Huang, Tat-Seng Chua
Topic-Guided Conversational Recommender In Multiple Domains, Lizi Liao, Ryuichi Takanobu, Yunshan Ma, Xun Yang, Minlie Huang, Tat-Seng Chua
Research Collection School Of Computing and Information Systems
Conversational systems have recently attracted significant attention. Both the research community and industry believe that it will exert huge impact on human-computer interaction, and specifically, the IR/RecSys community has begun to explore Conversational Recommendation. In real-life scenarios, such systems are often urgently needed in helping users accomplishing different tasks under various situations. However, existing works still face several shortcomings: (1) Most efforts are largely confined in single task setting. They fall short of hands in handling tasks across domains. (2) Aside from soliciting user preference from dialogue history, a conversational recommender naturally has access to the back-end data structure which …
Framework Of Hardware Trojan Detection Leveraging Structural Checking Tool, Rafael Dacanay Del Carmen
Framework Of Hardware Trojan Detection Leveraging Structural Checking Tool, Rafael Dacanay Del Carmen
Graduate Theses and Dissertations
Since there is a significant demand for obtaining third-party soft Intellectual Property (IP) by first-party integrated circuit (IC) vendors, it is becoming easier for adversaries to insert malicious logic known as hardware Trojans into designs. Due to this, vendors need to find ways to screen the third-party IPs for possible security threats and then mitigate them. The development of the Structural Checking (SC) tool provides a solution to this issue. This tool analyzes the structure of an unknown soft IP design and creates a network of all the signals within the design and how they are connected to each other. …
College Of Education Filemaker Extraction And End-User Database Development, Andrew Tran
College Of Education Filemaker Extraction And End-User Database Development, Andrew Tran
Electronic Theses, Projects, and Dissertations
The College of Education (CoE) at the California State University San Bernardino (CSUSB) developed a system to keep track of both state and national accreditation requirements using FileMaker 5, a database system. This accreditation data is crucial for reporting and record-keeping for the CSU Chancellor’s Office as well as the State of California. However, the database system was developed several decades ago, and software support has long since been dropped, causing the CoE’s legacy accreditation data to be at risk of being lost should the software or hardware suffer permanent failure. The purpose of this project was to perform extraction …
Cost-Effective And Collaborative Methods To Author Video's Scene Description For Blind People, Rosiana Natalie
Cost-Effective And Collaborative Methods To Author Video's Scene Description For Blind People, Rosiana Natalie
Research Collection School Of Computing and Information Systems
The majority of online video content remains inaccessible for blind people due to the lack of audio descriptions. Content creators have traditionally relied on professionals to author audio descriptions, but their service is costly and not readily available. In this research, I introduce four threads of research that I will conduct for my Ph.D. dissertation, aimed to create methods and tools that are both time- and cost-effective in providing good quality audio descriptions. They are: (i) The development and evaluation of mixed-ability collaboration authoring tool, (ii) The formative study to uncover the feedback pattern from the reviewer, (iii) the evaluation …
Watch Your Flavors: Augmenting People's Flavor Perceptions And Associated Emotions Based On Videos Watched While Eating, Meetha Nesam James, Nimesha Ranasinghe, Anthony Tang, Lora Oehlberg
Watch Your Flavors: Augmenting People's Flavor Perceptions And Associated Emotions Based On Videos Watched While Eating, Meetha Nesam James, Nimesha Ranasinghe, Anthony Tang, Lora Oehlberg
Research Collection School Of Computing and Information Systems
People engage in different activities while eating alone, such as watching television or scrolling through social media on their phones. However, the impacts of these visual contents on human cognitive processes, particularly related to flavor perception and its attributes, are still not thoroughly explored. This paper presents a user study to evaluate the influence of six different types of video content (including nature, cooking, and a new food video genre known as mukbang) on people’s flavor perceptions in terms of taste sensations, liking, and emotions while eating plain white rice. Our findings revealed that the participants’ flavor perceptions are augmented …
Understanding Crowdsourcing Requesters’ Wage Setting Behaviors, Kotaro Hara, Yudai Tanaka
Understanding Crowdsourcing Requesters’ Wage Setting Behaviors, Kotaro Hara, Yudai Tanaka
Research Collection School Of Computing and Information Systems
Requesters on crowdsourcing platforms like Amazon Mechanical Turk (AMT) compensate workers inadequately. One potential reason for the underpayment is that the AMT’s requester interface provides limited information about estimated wages, preventing requesters from knowing if they are offering a fair piece-rate reward. To assess if presenting wage information affects requesters’ reward setting behaviors, we conducted a controlled study with 63 participants. We had three levels for a between-subjects factor in a mixed design study, where we provided participants with: no wage information, wage point estimate, and wage distribution. Each participant had three stages of adjusting the reward and controlling the …
Do Pre-Trained Models Benefit Knowledge Graph Completion? A Reliable Evaluation And A Reasonable Approach, Xin Lv, Yankai Lin, Yixin Cao, Lei Hou, Juanzi Li, Zhiyuan Liu, Peng Li, Jie Zhou
Do Pre-Trained Models Benefit Knowledge Graph Completion? A Reliable Evaluation And A Reasonable Approach, Xin Lv, Yankai Lin, Yixin Cao, Lei Hou, Juanzi Li, Zhiyuan Liu, Peng Li, Jie Zhou
Research Collection School Of Computing and Information Systems
In recent years, pre-trained language models (PLMs) have been shown to capture factual knowledge from massive texts, which encourages the proposal of PLM-based knowledge graph completion (KGC) models. However, these models are still quite behind the SOTA KGC models in terms of performance. In this work, we find two main reasons for the weak performance: (1) Inaccurate evaluation setting. The evaluation setting under the closed-world assumption (CWA) may underestimate the PLM-based KGC models since they introduce more external knowledge; (2) Inappropriate utilization of PLMs. Most PLM-based KGC models simply splice the labels of entities and relations as inputs, leading to …
Hci In Southeast Asia: The Journey Forward, E. Sari, J.A. Tedjasaputra, Y. Kurniawan, E. Zulaikha, A. Asfarian, M. Ghazali, A. Sivaji, J.A. Abu Bakar, C.Y. Wong, N.M. Norowi, Tamas Makany, D. Perera-Schulz, T. Chintakovid, S. Nuchitprasitchai, Ethel Ong
Hci In Southeast Asia: The Journey Forward, E. Sari, J.A. Tedjasaputra, Y. Kurniawan, E. Zulaikha, A. Asfarian, M. Ghazali, A. Sivaji, J.A. Abu Bakar, C.Y. Wong, N.M. Norowi, Tamas Makany, D. Perera-Schulz, T. Chintakovid, S. Nuchitprasitchai, Ethel Ong
Research Collection Lee Kong Chian School Of Business
SEACHI 2022 has been conducted to bring HCI and UX leaders in Southeast Asia to discuss the current state-of-the-art HCI and UX teaching, practice, and support they experience in their region. This activity aims to explore the potentials and challenges and identify the gaps amongst different sectors in different countries. Through this workshop, we will have a common understanding of what we face. It explores how we can work collaboratively to achieve a better purpose, i.e., to grow HCI and UX fields in Southeast Asia. This one-day online workshop was conducted as a collocated event of CHI 2022 and was …
Hci Education And Ux Practice: Highlights From Singapore, Tamas Makany, Dharani Perera-Schulz
Hci Education And Ux Practice: Highlights From Singapore, Tamas Makany, Dharani Perera-Schulz
Research Collection Lee Kong Chian School Of Business
This position paper highlights trends in education, practice, and support of HCI/UX in Singapore, a small city-state island in Southeast Asia. The paper was prepared for the 2022 Southeast Asia Computer-Human Interaction (SEACHI'22) virtual workshop on Apr 14, 2022, as part of the ACM CHI Conference on Human Factors in Computing Systems (CHI'22) international conference.
*Interactive Earthquake Visualization With Open Data, Matous Hybl
*Interactive Earthquake Visualization With Open Data, Matous Hybl
Campus Research Month
Because earthquakes claim thousands of lives and billions of dollars yearly, there is a great need to recognize patterns in seismic data. While some tools for analysis exist, most geological software is expensive and open earthquake visualizations are limited. In this project, we provide accessible earthquake visualizations aimed to encourage geologists, and science enthusiasts in general, to explore open data using accessible, yet powerful, tools.
Chattanooga Crime Over Time: An Analysis Of Police Incident Open Data, Logan Bateman
Chattanooga Crime Over Time: An Analysis Of Police Incident Open Data, Logan Bateman
Campus Research Month
The police and citizens of Chattanooga may want to know where the most crime occurs, what time of day is crime or police incidents most likely to occur over time. This information can help them understand the crime hotspots in the area. This research work presents a dashboard built upon open data in attempt to bring understanding and insights to the police and citizens about police incidents from the city of Chattanooga over the past five years.
Database Query Execution Through Virtual Reality, Logan Bateman, Marc Butler
Database Query Execution Through Virtual Reality, Logan Bateman, Marc Butler
Campus Research Month
Building database queries often requires technical knowledge of a query language. However, company employees, such as executives, managers, and others (outside of software research and development, generally) may not have the pre-required knowledge to accurately construct and execute database queries. This paper proposes an approach to constructing database queries using virtual reality. This approach utilizes natural hand or controller gestures which map to various components of building and visualizing database queries.
Protocol For An Ehub As An Systemic Intervention For Homeless Shelter Staff And Resident Psychosocial And Behavioral Needs, Celeste Sangiorgio, Cory Crane, Cassandra Berbery, Caroline Easton
Protocol For An Ehub As An Systemic Intervention For Homeless Shelter Staff And Resident Psychosocial And Behavioral Needs, Celeste Sangiorgio, Cory Crane, Cassandra Berbery, Caroline Easton
Frameless
Homeless shelter performance is presently operationalized as shelter success in linking homeless individuals to housing; however, there is a cluster of individuals with co-occurring serious mental health issues who engage in chronic and episodic re-entry into homeless shelters. Persistent and chronically mentally ill individuals who re-enter shelters increase demands on staff, who are inadequately trained to de- escalate, manage their internal distress, and connect these homeless residents to appropriate services. This protocol outlines an alternative intervention mechanism for shelters that targets a key, untreated pathway where staff and resident symptoms and skills are linked to shelter performance. We propose that …
Real-Time Illumination Capture And Rendering On Mobile Devices, Snehal Padhye, James A. Ferwerda
Real-Time Illumination Capture And Rendering On Mobile Devices, Snehal Padhye, James A. Ferwerda
Frameless
We present our efforts to develop methods for rendering 3D objects on mobile devices using real-world dynamic illumination from the user’s environment. To achieve this, we use the front and back cameras on the mobile device to estimate the light distribution in the environment in real time. We then create a dynamic illumination map and render the object at interactive rates in a browser on the device using a web-based graphics API. This project achieves one of the goals of our related work on realistic visualization of virtual objects: to make virtual objects appear to be situated within the scene …
Mixed Reality Prototype Device Showcase: Using Smart Glasses To Enhance Language Access, Aaron Parker, Connor Switenky, Roshan Mathew, Wendy Dannels
Mixed Reality Prototype Device Showcase: Using Smart Glasses To Enhance Language Access, Aaron Parker, Connor Switenky, Roshan Mathew, Wendy Dannels
Frameless
While the use of American Sign Language (ASL) interpreters and real-time captioning significantly increases deaf individuals’ ability to participate in a wide variety of functions, there are some limitations. The major problem is that current ways of providing communication and information access to deaf people require them to split their attention between the visual focus of the specific content and the interpreter/captioning display. At any given point in time, deaf people are forced to decide what explanation to miss with subsequent effects on topic comprehension and perceptions of the interaction and environments.
Vr Sound Mapping: Make Sound Accessible For Dhh People In Virtual Reality Environments, Ziming Li, Roshan Peiris
Vr Sound Mapping: Make Sound Accessible For Dhh People In Virtual Reality Environments, Ziming Li, Roshan Peiris
Frameless
In-game audio plays an important role in enhancing the sense of reality and immersion in the gaming experience. In many games, sounds are also used to provide notifications and clues, which are essential to the gameplay. However, in this case, the deaf and hard of hearing (DHH) players may fail to access the information conveyed by sounds, which degrades their gaming experience (Jain et al. 2021).
Ar Fantasia: An Augmented Reality Musical Experience, Joe Geigel, Yunn-Shan Ma, Juilee Decker
Ar Fantasia: An Augmented Reality Musical Experience, Joe Geigel, Yunn-Shan Ma, Juilee Decker
Frameless
In 1940, Walt Disney Pictures released their third full length animated feature film, the classic film Fantasia. The concept and challenge behind Fantasia was simple: To merge music and visuals, using the media of animation, to provide an integrated backdrop for, and interpretation of, classical music. The complete film consisted of eight such animated sequences, each providing a visual landscape as a setting for a classical musical piece (Granata 2002).
Designing A Digital Interactive Emotion Measure (Diem) For Digital Media: Theoretical Foundations And Validation Protocols, Celeste Sangiorgio, Cassandra Berbary, Cory Crane, Caroline Easton
Designing A Digital Interactive Emotion Measure (Diem) For Digital Media: Theoretical Foundations And Validation Protocols, Celeste Sangiorgio, Cassandra Berbary, Cory Crane, Caroline Easton
Frameless
Awareness of emotions is often a treatment target in psychotherapy, but it is difficult to assess emotions due to ambiguity in measurement or scale design. Lack of clarity in scale design may increase risk that participant interpretations of scale items may not align with emotion constructs those scales were designed to capture. Furthermore, emphasis on verbal or written cues leads to low scientific representation of patients who cannot read emotion scales (e.g., low literacy). Touch-screen applications provide a unique opportunity to create a visual emotion measure which has low barriers but can be used to assess a high level of …
Novel 360-Degree Camera, Ian Gauger, Andrew Kurtz, Zakariya Niazi
Novel 360-Degree Camera, Ian Gauger, Andrew Kurtz, Zakariya Niazi
Frameless
Circle Optics is developing novel technology for low-parallax, real time, panoramic image capture using an integrated array of multiple adjacent polygonal-edged cameras. This technology can be optimized and deployed for a variety of markets, including cinematic VR. Circle Optics’ existing prototype, Hydra Alpha, will be demonstrated.
Use Of Ar To Bring Medical Simulation To Life, Zhenhua Yu, Richard L. Doolittle, Caroline J. Easton
Use Of Ar To Bring Medical Simulation To Life, Zhenhua Yu, Richard L. Doolittle, Caroline J. Easton
Frameless
Use of simulation facilities and equipment in medical training has become the fabric of curricula across nearly all professions, most notably medical school, nursing, and related medical sciences programs. The gold standard for simulators is SimMan3G, Laerdal Inc., which offers a static electronic mannequin that affords the opportunity to create disease states, signs/symptoms, and real physiological/vital sign data complemented by voice interactions between faculty (within the control room) and student. All sessions are videotaped and, through a 15-30 minute debriefing, students exchange thoughts and impressions with faculty and engage in a deep reflective learning experience. The other option for medical …
Warehouse And Logistics: Smart Picking With Vuzix Smart Glasses, Elise Hemink
Warehouse And Logistics: Smart Picking With Vuzix Smart Glasses, Elise Hemink
Frameless
Vuzix is an industry leader in augmented reality (AR) technology. We provide innovative products to an array of industries, a few being defense, security, enterprise, and consumers. Our AR technology provides a perfect balance of engagement in the digital and real worlds thanks to their innovative optics, AI apps and 5G capability.
Been Set Free: A Distributed Virtual Theatre Dance Performance, Joe Geigel
Been Set Free: A Distributed Virtual Theatre Dance Performance, Joe Geigel
Frameless
For Frameless 2021, we present a fully realized example of virtual theatre. We define virtual theatre as a live theatrical performance, experienced on a stage in virtual reality, with participants in different physical locations (Geigel 2018).
Changeling Vr, Elouise Oyzon
Changeling Vr, Elouise Oyzon
Frameless
Changeling VR is an interactive virtual reality narrative game. As we progress through the game, each level is seen through the Point of View of a different character whose emotional core is expressed through different aesthetics, mechanics and interactions.
Jet Of Blood Vr: First Playable Demo, Elizabeth Goins, Andy Head, Mason Hayes
Jet Of Blood Vr: First Playable Demo, Elizabeth Goins, Andy Head, Mason Hayes
Frameless
A VR staging of Anonin Artaud’s 1925 surrealist play, Jet of Blood. The project experiments with virtual reality as a means to reimagine performance and frame the player, the audience, as actor. Ideas from Artaud’s philosophy such as the Theatre of Cruelty are incorporated along with spatial storytelling and game design. The project also seeks to expand accessibility to deaf and hard of hearing audiences through use of particle and text effects to visually express audio and sound.
The Studio X Karp Library Fellows: Peer-To-Peer Xr Learning & Engagement, Ayiana Crabtree, Muhammed El-Sayed, Nefle N. Oruç
The Studio X Karp Library Fellows: Peer-To-Peer Xr Learning & Engagement, Ayiana Crabtree, Muhammed El-Sayed, Nefle N. Oruç
Frameless
No abstract provided.
Creating A Virtual Reality Experience In Service To A Non-Profit Agency, Frank Deese, Susan Lakin, Isabelle Anderson
Creating A Virtual Reality Experience In Service To A Non-Profit Agency, Frank Deese, Susan Lakin, Isabelle Anderson
Frameless
In the summer of 2018, RIT Professors Susan Lakin and Frank Deese discussed with the principal officers of the Society for the Protection and Care of Children (SPCC) in Rochester how the new technology of Virtual Reality might be used to not only impart information to viewers, but generate empathy for those receiving services from the organization as well as those performing those services. Their ultimate goal was to create an experience that could be viewed with VR headsets at fundraising events and on a website using low-cost Google Cardboard.
A Review Of Xr Classrooms In Institutions Of Higher Education, Brandon Patterson, Tallie Casucci
A Review Of Xr Classrooms In Institutions Of Higher Education, Brandon Patterson, Tallie Casucci
Frameless
This talk will review the literature and examine existing physical spaces using virtual reality (VR) and augmented reality (AR), often referred together as extended reality (XR), to teach learners in an academic setting. Attendees will better understand best practices and ways of addressing potential challenges when designing a physical XR classroom space for higher education. A physical XR classroom provides institutions with a dedicated space for educational courses and workshops, which utilize XR for both one- off sessions and an entire semester (Pirker, Holly, and Gütl 2020). The talk will help answer the question, why a dedicated XR classroom?
Rethinking The Design Of Online Professor Reputation Systems, Haley Tatum
Rethinking The Design Of Online Professor Reputation Systems, Haley Tatum
LSU Master's Theses
Online Professor Reputation (OPR) systems, such as RateMyProfessors.com (RMP), are frequently used by college students to post and access peer evaluations of their pro- fessors. However, recent evidence has shown that these platforms suffer from major bias problems. Failing to address bias in online professor ratings not only leads to negative expectations and experiences in class, but also poor performance on exams. To address these concerns, in this thesis, we study bias in OPR systems from a software design point of view. At the first phase of our analysis, we conduct a systematic literature review of 23 interdisciplinary studies on …
A Web User Interface Image Processing Tool For Classifying The Extent Of Dementia Across Alzheimer’S, Sathvik Prasad Palyam, Robin Ghosh
A Web User Interface Image Processing Tool For Classifying The Extent Of Dementia Across Alzheimer’S, Sathvik Prasad Palyam, Robin Ghosh
ATU Scholars Symposium
Alzheimer's disease (AD) is the most common form of dementia. This project used four image specifications to classify the dementia stages in each patient applying the CNN algorithm. Employing the CNN-based in silico model, the authors successfully classified and predicted the different AD stages and got around 97.19% accuracy. Later, a web interface tool was developed to educate doctors or researchers to check the patients' dementia level based on the MRI brain images and suggest symptoms that strengthen the predicted level of AI. A user uploads the brain scan, which is sent to the backend server, where the image is …
The Illusion Of Agency In Human–Computer Interaction, Michael Madary
The Illusion Of Agency In Human–Computer Interaction, Michael Madary
College of the Pacific Faculty Articles
This article makes the case that our digital devices create illusions of agency. There are times when users feel as if they are in control when in fact they are merely responding to stimuli on the screen in predictable ways. After the introduction, the second section of the article offers examples of illusions of agency that do not involve human–computer interaction in order to show that such illusions are possible and not terribly uncommon. The third and fourth sections of the article cover relevant work from empirical psychology, including the cues that are known to generate the sense of agency. …