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Articles 1 - 30 of 715
Full-Text Articles in Graphics and Human Computer Interfaces
Real Bullets, Plastic Guns: Evaluating The Strength Of 3-D Printed Gun Parts, Maria Latenia Mayol
Real Bullets, Plastic Guns: Evaluating The Strength Of 3-D Printed Gun Parts, Maria Latenia Mayol
Student Theses
Privately made firearms (PMFs), often referred to as “ghost guns,” are firearms manufactured or assembled by individuals rather than federally licensed manufacturers. Although the terms are frequently used interchangeably, “ghost gun” more specifically describes an unserialized firearm, whereas PMFs include a broader range of firearms produced through nontraditional manufacturing methods. PMFs may be entirely 3-D printed, assembled from partially completed firearm kits, or constructed by integrating additively manufactured components with commercially manufactured firearm parts. The increasing accessibility of additive manufacturing and widespread dissemination of computer-aided design files have raised concerns about concealment, regulation, and forensic evasion, particularly when factory-manufactured components …
Breadquest: Enhancing Roguelike Accessibility Through Procedural Generation And Thematic Design, Hahns Pena
Breadquest: Enhancing Roguelike Accessibility Through Procedural Generation And Thematic Design, Hahns Pena
Computer Science and Software Engineering
BreadQuest is a top-down roguelike dungeon crawler with a whimsical dessert theme that aims to make the genre more accessible while preserving strategic depth and replayability. Players explore procedurally generated dungeons, fight pastry-themed enemies, and collect bakery-inspired items that support a flavor-elemental combat system, with each run offering unique layouts, encounters, and rewards. Built in Unity with a modular, data-driven architecture, the game uses procedural generation techniques like Binary Space Partitioning, Voronoi diagrams, and Perlin noise to create varied and replayable levels. The project emphasizes approachable gameplay, cultural dessert inspiration, and replayability, with success evaluated through playtesting and player feedback.
Ai Interview Helper: A Tool For Assisting Search And Rescue Long-Profile Interviews, Dylan P. Starink
Ai Interview Helper: A Tool For Assisting Search And Rescue Long-Profile Interviews, Dylan P. Starink
Master's Theses
In Search and Rescue (SAR) operations, time pressure and limited interviewer experience can lead to missed opportunities when interviewing a missing person’s friends and family. This thesis presents a real-time, end-to-end system that provides context-aware follow-up question suggestions as interviews unfold. Leveraging large language models (LLMs) and agentic design patterns, the system is intended to support interviewers by helping them identify relevant follow-up questions and pursue potentially overlooked lines of inquiry.
The system was evaluated through three mock interviews with two SAR interviewer participants across two events. Given the limited sample size, the results provide early insights into the feasibility …
Streamlined Biomedical Image Processing Pipelines, Jiehyun Kim
Streamlined Biomedical Image Processing Pipelines, Jiehyun Kim
Graduate Doctoral Dissertations
This dissertation focuses on advancing carotid artery analysis through a series of visualizations and deep learning tools for calcified plaque assessment and related biomedical imaging tasks. Accurate plaque evaluation is essential, but current workflows depend on slow, clinician-dependent manual review. To address these limitations, this work introduces the CACTAS framework, a set of tools and methods that enable fast and reliable plaque segmentation for clinicians.
The first study, the CACTAS-Tool, provides a web-based labeling tool that enables clinicians to label plaque directly in three dimensions through a streamlined one-click interface. This tool significantly reduces the effort required to generate high-quality …
Perceptual And Geometric Advances In Crowd Simulation, Bilas Talukdar
Perceptual And Geometric Advances In Crowd Simulation, Bilas Talukdar
Dissertations
Simulating realistic crowd motion remains a fundamental challenge in computer graphics and multi-agent systems, as it requires modeling both physically plausible interactions and perceptually natural behaviors. Existing crowd simulation methods typically employ simplified geometric abstractions, most commonly circular agent representations, and model navigation using either analytical interaction formulations (e.g., force, velocity, or constraint-based methods) or learned policies derived through reinforcement learning. Despite their effectiveness, these approaches often overlook detailed geometric structure and do not explicitly account for perceptual realism. This dissertation addresses these challenges by improving the realism of virtual crowd simulation through two key advancements: perceptual preference learning and …
Toward Learning-Based Reconstruction And Part Decomposition Of Man-Made 3d Geometry: Neural Implicit Representations And Scalable Supervision, Shen Fan
Dissertations
Digital three-dimensional (3D) models are central to engineering design, analysis, and manufacturing, but learning pipelines for man-made geometry often operate on sampled carriers that do not preserve all of the structure present in exact CAD representations. This dissertation studies learning-based reconstruction and part decomposition for structured man-made 3D geometry, from general object benchmarks to CAD-derived datasets, with a focus on neural implicit representations trained from signed-distance samples, point clouds, and tessellated meshes. The goal is to make these models more accurate, more part-aware, and more consistently supervised.
First, signed distance function (SDF) reconstruction with implicit neural representations is improved through …
Frictional Intelligence, Posheng Cheng
Frictional Intelligence, Posheng Cheng
Masters Theses
This is an experimental interaction design project that challenges anthropomorphism in human-computer interaction. In particular, the recent advancement of artificial intelligence technologies like Large Language Models has taken anthropomorphism to new heights. The conversational chatbot interface of AI prioritizes mimicking an inherently human communication medium to maximize human-likeness. However, anthropomorphism has several downsides. Conversational interfaces obscure the limitations and the tangible cost of the technology. They also imply fictional moral status and human-level cognitive capabilities, which means general public sentiment focuses on the ``overhyped'' excitement and fear rather than on other socio-ethical and capacity questions that are far more urgent …
Conditional Product Sampling For Gaussian Process Implicit Surfaces, Song Shi
Conditional Product Sampling For Gaussian Process Implicit Surfaces, Song Shi
Dartmouth College Master’s Theses
Gaussian Process Implicit Surfaces (GPISes) provide a powerful and unified stochastic geometry representation for rendering surfaces, volumes, and the rich continuum between them. Recent work has shown that GPISes can model a broad space of visual appearances under a unified light transport framework. However, practical rendering with GPISes remains challenging: existing estimators can become inefficient for particular correlation structures, and highly anisotropic or heightfield-like GPISes require specialized treatment to obtain robust variance reduction.
This thesis extends recent work on GPIS rendering by introducing a new next-event estimation (NEE) technique for anisotropic GPISes.We show that standard NEE provides diminishing benefits as …
3d Puzzle Generation Beyond Voxelized Parts, Iris Xia
3d Puzzle Generation Beyond Voxelized Parts, Iris Xia
Computer Science Theses
Burr puzzles are interlocking assemblies whose pieces must be inserted and removed through tightly constrained motions. Designing them is difficult because geometric fit, interlocking behavior, and disassembly order are tightly coupled, while existing computational methods remain largely limited to voxelized or template-based constructions.
This work presents a framework for 3D puzzle generation beyond voxelized parts. The method replaces local mobility heuristics with a certified search over geometry edits. Starting from a topological contact specification, it constructs signed distance fields for individual parts, applies complementary local edits, and validates each candidate using exact geometric checks and a kernel disassembly graph. The …
Spaceforge: Spatial Reconstruction For Signal Simulations, Compton Ross
Spaceforge: Spatial Reconstruction For Signal Simulations, Compton Ross
Honors Theses
Signal simulation environments require accurate three dimensional representations of physical spaces, yet current methods for generating these representations, including Light Detection and Ranging (LiDAR) scanning, manual 3D modeling, and commercial photogrammetry, are both costly and time intensive. SpaceForge addresses this gap with a prompt guided pipeline that takes an ordinary indoor photograph and a configurable set of simulation relevant object categories as input and produces a voxelized 3D scene compatible with downstream signal simulation workflows. The pipeline proceeds through five major stages: open set object detection and segmentation, object level preprocessing, single image 3D mesh reconstruction, heuristic pose estimation and …
Improving Semantic Precision In Text-To-Image Diffusion Models Via Latent-Space Optimization And Semantically-Parsed Evaluation, Mohammad Rouie Miab
Improving Semantic Precision In Text-To-Image Diffusion Models Via Latent-Space Optimization And Semantically-Parsed Evaluation, Mohammad Rouie Miab
McKelvey School of Engineering Graduate Student Theses & Dissertations
Text-to-image diffusion models can produce visually impressive images from natural-language prompts, but they often fail to satisfy the detailed semantic constraints expressed in compositional prompts. Typical failure modes include omitted objects, merged entities, incorrect quantities, incorrect attribute binding, and leakage of one entity's attributes onto another. This thesis studies the problem of semantic precision in text-to-image generation: how faithfully a generated image satisfies the structured meaning of its prompt. The thesis makes two linked contributions. First, it presents a training-free inference-time refinement method for diffusion-based image generation. The method operates directly in latent space during denoising and uses noun-phrase-aware cross-attention …
Evaluating The Use Of Extended Reality Technology To Improve Marching Band Conducting Patterns, Nathan R. Fuhrman
Evaluating The Use Of Extended Reality Technology To Improve Marching Band Conducting Patterns, Nathan R. Fuhrman
Electrical Engineering and Computer Science Undergraduate Honors Theses
Conducting pattern consistency is an essential skill for marching band drum
majors, yet developing this consistency through individual practice remains diffi-
cult without real-time feedback. This thesis investigates if the use of extended
reality technologies can be used to enhance the conducting skills of novice drum
majors. Using the Meta Quest 3’s passthrough capability, the system overlays vi-
sual feedback elements — including a 3D pattern guide, path visualization, tempo
cues, and a real-time score — onto the user’s physical environment. A within-
subjects study with seven participants evaluated eight combinations of three binary
feedback variables: pattern guide visibility, tempo …
Analysis Of Volumetric Reconstruction Methods In Archaeology, Cade O'Fallon
Analysis Of Volumetric Reconstruction Methods In Archaeology, Cade O'Fallon
All-Inclusive List of Electronic Theses and Dissertations
The use of Structure from Motion (SfM) photogrammetry in archaeological projects is entering a period of transition; a method of producing 3D data that is traditionally embraced as tool for documentation is being explored for its analytic potential. One such way SfM photogrammetry can be used analytically is through the calculation of volumes using photogrammetric data. The tools exist for archaeologists to be able to create and quantify volumetric models; however, the discourse on these methods is still so new there is no consensus on the best method for conducting volumetric work. Different methods of creating and isolating volumetric space …
Utilizing Brain Computer Interfaces That Interact With A Virtual Keyboard, Skye Lilienthal
Utilizing Brain Computer Interfaces That Interact With A Virtual Keyboard, Skye Lilienthal
Honors Theses
A brain-computer interface (BCI) can allow someone to utilize electrical signals in their brain to complete tasks using a computer. BCIs can help people take advantage of technology to type without the need for a traditional keyboard setup. This paper used the OpenBCI Mark IV to test the effectiveness of non-invasive BCIs with dry electrodes within the OpenViBE P300 Speller. This paper shows how to use the P300 speller through a setup pipeline. Results indicate that electrode placement affects P300 accuracy and that areas related to visual processing improve accuracy, suggesting that P300 signals can be detected within OpenBCI Mark …
Beyond The Interface: Human Perceptions Of Generative-Ai Chatbots As Conversational Partners, Browning W.E. Blair
Beyond The Interface: Human Perceptions Of Generative-Ai Chatbots As Conversational Partners, Browning W.E. Blair
All Theses
Generative AI (gen-AI) chatbots are becoming embedded in everyday communicative life, yet it remains unclear whether users perceive these systems as socially reciprocative conversational partners. Therefore, this study examines how young adults understand and interact with gen-AI chatbots, focusing on perceptions of conversational partnership, anthropomorphism, politeness, discomfort, and technical understanding. Guided by the CASA framework, Media Equation Theory, and the uncanny valley hypothesis, this study employed four semi-structured, online focus groups with 15 undergraduate students and recent college graduates in the United States. Findings indicate that participants did not broadly perceive gen-AI chatbots as conversational partners in the interpersonal sense. …
The Intersection Of Visual Communications, User Experience, & Design Theory: A Case Study With The Dog Spaw, Jessica Miltner
The Intersection Of Visual Communications, User Experience, & Design Theory: A Case Study With The Dog Spaw, Jessica Miltner
Honors Projects
This project explored the intersection of visual communication, user experience, and design theory, focusing on researching design and UX principles and applying them in a real-world case study with The Dog Spaw from Celina, Ohio. The project resulted in a redesigned website that aims to influence user behavior by improving perceptions of trust, professionalism, brand consistency, and ease of use, and by examining how these perceptions, in turn, influence user action.
Ai-Assisted 3d Pre-Visualization: Streamlining Animatics For Filmmakers, Nishit Thapa
Ai-Assisted 3d Pre-Visualization: Streamlining Animatics For Filmmakers, Nishit Thapa
Honors Theses
Pre-visualization is a core part of film pre-production. Creators use it to test blocking, lighting, camera movement, and spatial relationships before committing to a shot. Despite this, three-dimensional pre-visualization remains out of reach for many entry-level filmmakers, as the software is expensive and takes substantial time to learn.
Recent AI developments have produced generative systems capable of creating highly re-alistic imagery and video from text prompts. These systems open new possibilities for visual sto-rytelling but are not built for the iterative, hands-on process that pre-visualization requires, where creators must adjust scene parameters, camera logic, and spatial configurations throughout.
This thesis …
Designing For Trust In Chat-Based Question Answering Systems: An Exchange-Based Retrieval Approach, Nathan Mccutchen
Designing For Trust In Chat-Based Question Answering Systems: An Exchange-Based Retrieval Approach, Nathan Mccutchen
Master's Theses
Community chat platforms such as Discord and Slack support spontaneous, collaborative communication but make it difficult to retrieve previously discussed information. As conversations accumulate, valuable exchanges become buried, leading to repeated questions and sustained burden on experienced community members.
This work contributes a set of design requirements for question-answering systems operating over unstructured chat data, a Discord bot prototype implementing those requirements named Echo, and an empirical evaluation of how such a system affects user trust. Rather than encoding discrete question-answer pairs or generating synthetic responses with a language model, Echo indexes conversation topics for semantic retrieval and presents results …
Courts Of New York: A Visual Atlas Of The City’S Public Basketball Spaces, Nathaniel Rattner
Courts Of New York: A Visual Atlas Of The City’S Public Basketball Spaces, Nathaniel Rattner
Dissertations, Theses, and Capstone Projects
Basketball courts in New York City are recreation facilities, community anchors and part of the city’s cultural image. In the basketball capital of the world, New Yorkers are rarely more than a few blocks away from a court. The visual diversity of these courts, however, is not widely documented in systematic ways.
This project makes that diversity visible to the public, combining open data, aerial imagery and computational analysis to document this important public space across the five boroughs. It is a narrative story and digital atlas of New York City’s public basketball courts, using surface color as a way …
A Virtual-Reality-Based Dental Simulator For Endodontics With Automated Formative Feedback, Yousef Salah Abo El Ela
A Virtual-Reality-Based Dental Simulator For Endodontics With Automated Formative Feedback, Yousef Salah Abo El Ela
Theses and Dissertations
Advancements in virtual reality (VR) and haptic technology are transforming the landscape of medical and dental education, offering new avenues for safe, immersive, and repeatable training experiences. Within dentistry, endodontics presents unique challenges for preclinical education due to anatomical complexity, limited access to extracted teeth, ethical concerns, and the shortcomings of conventional plastic models. Despite endodontics specific plastic teeth being available, they fall short of replicating the hardness of real extracted teeth, are relatively costly compared to generic plastic teeth, and are ultimately a disposable item which makes them inadequate as a sustainable long-term solution. Extracted teeth do a much …
Trustworthy Multimodal Ai For Medical Imaging: Enhancing Diagnosis, Reasoning, And Human-Agent Interaction In Extended Reality, Jai Prakash Veerla
Trustworthy Multimodal Ai For Medical Imaging: Enhancing Diagnosis, Reasoning, And Human-Agent Interaction In Extended Reality, Jai Prakash Veerla
Computer Science and Engineering Dissertations
The transition from traditional microscopy to digital pathology has digitized diagnostic data, yet clinical workflows remain constrained by two-dimensional screens and passive, opaque analysis tools that fail to capture the spatial complexity of biological systems. While Foundation Models now promise to reason across histology and genomics, a critical disconnect persists between the richness of this data and the limited cognitive bandwidth of clinicians, who currently lack the immersive interfaces and trustworthy agents necessary to utilize it effectively. This dissertation presents a unified framework for "Embodied Agentic AI," establishing a pipeline that augments physician capabilities through immersive visualization, robust security, and …
A Novel Lightweight Framework For Low-Light Image Enhancement Via Gaussian Denoising And Clahe, Daniel Oluwaseun Adesoji
A Novel Lightweight Framework For Low-Light Image Enhancement Via Gaussian Denoising And Clahe, Daniel Oluwaseun Adesoji
Master's Theses or Doctor of Nursing Practice
Low-light image enhancement is a major challenge in digital imaging, especially in medical imaging, surveillance, and autonomous vision systems. Images captured under poor illumination often appear dark, noisy, and low in contrast, which makes it hard to observe important details. Traditional enhancement methods can improve brightness but usually introduce artifacts or increase noise. Although deep learning methods have shown strong performance, they usually require large datasets, and high computational resources. This creates a need for simpler and more efficient enhancement techniques. This study proposes a lightweight framework that incorporates Gaussian denoising with Contrast Limited Adaptive Histogram Equalization (CLAHE) to enhance …
From Physical Correlation To Emotional Connection: The Role Of Passive Haptics On Empathy In Virtual Reality, Jemely Robles
From Physical Correlation To Emotional Connection: The Role Of Passive Haptics On Empathy In Virtual Reality, Jemely Robles
Dartmouth College Master’s Theses
Virtual reality is increasingly explored as a tool for cultivating empathy, and haptic feedback as a tool for enhancing immersion. This paper investigates the effects of combining the two. Fifty-two participants experienced a custom-built VR scene in which a character was shown packing up a room. Participants were assigned to either a haptic condition, receiving passive haptic feedback corresponding to the character's actions, or a non-haptic control condition that did not receive any haptic input. Trait empathy was measured beforehand, and state empathy and engagement were measured after the experience. Thematic analysis was conducted on post-study interviews, and headset recordings …
Error-Driven Density Control For Compact Gaussian Splatting Under Sparse Supervision, Abdelrhman Elrawy
Error-Driven Density Control For Compact Gaussian Splatting Under Sparse Supervision, Abdelrhman Elrawy
Theses and Dissertations (Comprehensive)
This thesis studies efficiency and stability challenges in Gaussian-splatting-based reconstruction under sparse supervision. In few-shot novel view synthesis, standard 3D Gaussian Splatting (3DGS) can overfit the limited training views and grow an unnecessarily large number of primitives due to limitations in its Adaptive Density Control (ADC) mechanism. This thesis introduces an error-driven reformulation of ADC that triggers densification using opacity gradients as a lightweight proxy for rendering error, and shows that such aggressive densification must be paired with delayed and conservative pruning to prevent destructive create--destroy cycles. When combined with depth-based geometric regularization, the resulting framework produces substantially more compact …
A Web-Based Wizard-Of-Oz Platform For Collaborative And Reproducible Human-Robot Interaction Research, Sean O'Connor
A Web-Based Wizard-Of-Oz Platform For Collaborative And Reproducible Human-Robot Interaction Research, Sean O'Connor
Honors Theses
The Wizard-of-Oz (WoZ) technique is widely used in Human-Robot Interaction (HRI) research, but two persistent problems limit its effectiveness: existing tools impose technical barriers that exclude non-engineering domain experts (the Accessibility Problem), and the fragmented landscape of robot-specific implementations makes interaction scripts difficult to port across platforms (the Reproducibility Problem- concerning execution consistency and portability, not third-party replication). Through a literature review, I identified three design principles to address both: a hierarchical specification model, an event-driven execution model, and a plugin architecture that decouples experiment logic from robot-specific implementations. I realized these principles in HRIStudio, an open-source, web-based platform providing …
Geovig And Purevig: Geometry-Aware Architectures For Efficient Computer Vision, Omar Ismail
Geovig And Purevig: Geometry-Aware Architectures For Efficient Computer Vision, Omar Ismail
Theses and Dissertations (Comprehensive)
Deploying deep learning models for medical image analysis on mobile devices requires a balance between inference latency, memory footprint, and delineating anatomical boundaries with high accuracy. While Convolutional Neural Networks (CNNs) and mobile Vision Transformers (ViTs) offer efficiency, they often struggle to model the irregular, non-local geometric structures inherent in biological tissues without incurring prohibitive computational costs. In this thesis, we introduce GeoViG (Geometric Vision Graph), an architecture that bridges the gap between efficient grid-based processing and explicit Geometric Deep Learning. GeoViG introduces a novel transition from high-resolution pixel grids to low-resolution dynamic graphs via a SpreadEdgePool operator, a geometry-aware …
Visual Analytics For Interpretable Quantum Computing, Shaolun Ruan
Visual Analytics For Interpretable Quantum Computing, Shaolun Ruan
Dissertations and Theses Collection (Open Access)
Quantum computing has entered a stage of increasing practicality. Many quantum hardware vendors such as IBM, Rigetti, Honeywell, and IonQ now enable experiments on real devices in the Noisy Intermediate-Scale Quantum (NISQ) era. These platforms show computational advantages in domains such as optimization, machine learning, and materials science. However, they remain limited by hardware noise and the absence of human-interpretable information. Existing visual metaphors, such as the Bloch Sphere for single-qubit states or circuit schematics for algorithm design, struggle to convey multi-qubit entanglement or measurement probabilities in ways accessible to human reasoning. Likewise, the rise of variational quantum circuits and …
Swimming In Uncertainty: Filling Data Gaps And Providing An Educational Platform For Beach Water Quality At Tybee Island, Georgia, Lukas Roberson
Swimming In Uncertainty: Filling Data Gaps And Providing An Educational Platform For Beach Water Quality At Tybee Island, Georgia, Lukas Roberson
College of Graduate Studies: Theses & Dissertations
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Swimming in beaches water contaminated with high levels of bacteria can make you sick. Current monitoring at the public beaches on Tybee Island consists of weekly monitoring and enumeration of fecal indicator bacteria that takes 24 hours for results. If the number of bacteria exceed regulatory limits, a public health advisory is issued, and affected waters are retested until …
Tests Without Borders: A Global Approach To Measuring Visualization Literacy, Olivia A. Guess
Tests Without Borders: A Global Approach To Measuring Visualization Literacy, Olivia A. Guess
McKelvey School of Engineering Graduate Student Theses & Dissertations
Visualization literacy assessments shape how we understand people's ability to interpret data, yet most existing instruments embed Western datasets and assumptions that limit their relevance for global audiences. This thesis argues that because data is personal, assessments must also be culturally grounded. We introduce a unified framework for adapting the Mini-VLAT into 22 regionally responsive short-form assessments, each retaining the structure of the original test while incorporating datasets and scenarios tailored to specific regions around the world. To demonstrate how such adaptations can be customized and validated, we present a detailed case study of a Ghana-adapted Mini-VLAT, developed in collaboration …
Visionglow: Evaluating Minimal-Disruption Smart-Home Control In Apple Vision Pro, Hongxiao Zheng
Visionglow: Evaluating Minimal-Disruption Smart-Home Control In Apple Vision Pro, Hongxiao Zheng
Dartmouth College Master’s Theses
Smart-home control in mixed-reality environments like Apple Vision Pro often relies on disruptive, application-based paradigms, such as using a smartphone or a windowed virtual interface. These methods create a “mode switch” that imposes cognitive load and pulls users from their primary tasks. We present VisionGlow, a minimal-disruption spatial interaction technique for Vision Pro. VisionGlow represents devices as spatially-anchored “orbs.” To control a device, the user looks at its orb and performs a pinch gesture, which invokes a compact, contextual control panel. We conducted a within-subjects study (N=18) comparing VisionGlow against two baselines: the standard Apple Home app on a smartphone …