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Full-Text Articles in Graphics and Human Computer Interfaces

Happycal: Designing Text And Image-Based Supports For Savouring Positive Work Experiences, Molly Stewart, Minghao Cai, Anthony Tang, Sam Liu, Chris Mosunic, Sowmya Somanath Jun 2026

Happycal: Designing Text And Image-Based Supports For Savouring Positive Work Experiences, Molly Stewart, Minghao Cai, Anthony Tang, Sam Liu, Chris Mosunic, Sowmya Somanath

Research Collection School Of Computing and Information Systems

Savouring positive work experiences can promote positive affect and well-being at work, yet there is limited guidance on how digital applications can support workers to engage in savouring. We developed HappyCal, a work-focused savouring application offering two forms of savouring support: text-based, a common modality in workplace reflection tools, and images, a largely unexplored approach in work-related savouring. We conducted an exploratory qualitative study where participants (N=36) used HappyCal over five days and engaged in savouring through either a text-only modality (n=17) or text input paired with image output (n=19). We found that (1) participants in both groups reported heightened …


Hackles: Simulating And Visually Representing The Anxiety Of Walking Alone, Sydney Pratte, Anthony Tang, Shannon Hoover, Lora Oehlberg Feb 2024

Hackles: Simulating And Visually Representing The Anxiety Of Walking Alone, Sydney Pratte, Anthony Tang, Shannon Hoover, Lora Oehlberg

Research Collection School Of Computing and Information Systems

In this work, we compare the designs of two fashion-tech garments that communicate the anxiety felt when walking alone. While the two garments share a common vision, they are designed to be worn in two radically different settings and to communicate to different audiences: one directly communicates an empathetic experience to its wearer; the other a model wears at a runway show and must share its story to a general audience. We used Research Through Design (RtD) methods to design both fashion-tech garments. Then, we recorded and analyzed the design process for both garments via an annotated portfolio to compare …


Personas, Scenarios And Storyboards, Devorah Kletenik Jan 2020

Personas, Scenarios And Storyboards, Devorah Kletenik

Open Educational Resources

This activity guides students towards the creation of personas, scenarios and storyboards for a product/website that they are creating.


A Desire Fulfillment Theory Of Digital Game Enjoyment, Owen M. Schaffer Dec 2019

A Desire Fulfillment Theory Of Digital Game Enjoyment, Owen M. Schaffer

College of Computing and Digital Media Dissertations

Empirical research on what makes digital games enjoyable is critical for practitioners who want to design for enjoyment, including for Game Design, Gamification, and Serious Games. But existing theories of what leads to digital game enjoyment have been incomplete or lacking in empirical support showing their impact on enjoyment.

Desire Fulfillment Theory is proposed as a new theory of what leads to digital game enjoyment and tested through research with people who have recently played a digital game. This theory builds on three established theories: Expectancy Disconfirmation Theory, Theory of Basic Human Desires, and Flow Theory. These three theories are …


Intersection Of Art And Science Ii, Petronio Bendito, Tim Korb Jan 2018

Intersection Of Art And Science Ii, Petronio Bendito, Tim Korb

Lawson Building Exhibitions on the Intersection of Art and Science

The Intersection of Art and Science exhibition is an interdisciplinary educational project that examines a wide range of expressive approaches explored by international artists working at the intersection of art, mathematics, computer science, and technology. It is a joint collaboration between the Department of Computer Science and the Patti and Rusty Rueff School of Visual and Performing Arts at Purdue University. Featured artists: Manuel Baez, Sarah Berube, Robert Bosch, Sage Jenson, Jean-Marc Castera, Marc Chamberland, Marion Chamberland, Laura De Decker, Bathsheba Grossman, Colin Liotta, Vincent J. Matsko, Kerry Mitchell, Janna Schimka, Rolf Schmuck, and Markus Schwehm. The exhibition was curated …


Empath-D: Empathetic Design For Accessibility, Kenny Tsu Wei Choo, Rajesh Krishna Balan, Kiat Wee Tan, Archan Misra, Youngki Lee Feb 2017

Empath-D: Empathetic Design For Accessibility, Kenny Tsu Wei Choo, Rajesh Krishna Balan, Kiat Wee Tan, Archan Misra, Youngki Lee

Research Collection School Of Computing and Information Systems

We describe our vision for Empath-D, our system to enable Empathetic User Interface Design. Our key idea is to leverage Virtual and Augmented Reality (VR / AR) displays to provide an Immersive Reality environment, where developers/designers can emulate impaired interactions by elderly or disabled users while testing the usability of their applications. Our early experiences with the Empath-D prototype show that Empath-D can emulate a cataract vision impairment of the elderly and guide designers to create accessible web pages with less mental workload.


Smart Living For Elderly: Design And Human-Computer Interaction Considerations, Ranjana Sharma, Fiona Fui-Hoon Nah, Kavya Sharma, Teja S. Katta, Natalie Pang, Alvin Yong Jun 2016

Smart Living For Elderly: Design And Human-Computer Interaction Considerations, Ranjana Sharma, Fiona Fui-Hoon Nah, Kavya Sharma, Teja S. Katta, Natalie Pang, Alvin Yong

Research Collection School Of Computing and Information Systems

To address aging challenges, we examine the concept of smart living and its applications for the elderly. Smart living refers to improving quality of life by transforming environments to become more intelligent and adaptable to users. In this paper, we discuss how smart living applications can help to address the needs of the elderly, as well as the design and human-computer interaction considerations for such applications.


The Digital Incunabula: Rock • Paper • Pixels, Patrick Aievoli Oct 2015

The Digital Incunabula: Rock • Paper • Pixels, Patrick Aievoli

Zea E-Books Collection

“The Digital Incunabula is Patrick Aievoli’s personal sonnet through media, interaction and communication design. He carefully crafts each evolutionary step into ripples that are supported by his own storied professional and academic experiences. It’s full of facts, terms and historical information which makes it perfect for anyone looking to flat out learn!” ● James Pannafino, Professor, Millersville University & Interaction Design

“This is a serious work that will find a broad community of readers. The depth and breadth of Aievoli’s experience in the publication industry give his voice and ideas credibility in the extreme. This book will inspire deep reflection.” …


Intersection Of Art And Science, Petronio Bendito, Tim Korb Jan 2015

Intersection Of Art And Science, Petronio Bendito, Tim Korb

Lawson Building Exhibitions on the Intersection of Art and Science

The Intersection of Art and Science exhibition is an interdisciplinary educational project that examines a wide range of expressive approaches explored by international artists working at the intersection of art, mathematics, computer science, and technology. It is a joint collaboration between the Department of Computer Science and the Patti and Rusty Rueff School of Visual and Performing Arts at Purdue University. Featured artists: Sergio Albiac, Anne Burns, Conan Chadbourne, Hans Dehlinger, Brian Evans, Richard Hassell, Patrick Bingham-Hall, John Arden Hiigli, So Yoon Lym, Gabriel Meyer, and Robert M. Spann. The exhibition was curated by Dr. Petronio Bendito and Dr. Tim …


Imagespirit: Verbal Guided Image Parsing, Ming-Ming Cheng, Shuai Zheng, Wen-Yan Lin, Vibhav Vineet, Paul Sturgess, Nigel Crook, Niloy J. Mitra, Philip Torr Nov 2014

Imagespirit: Verbal Guided Image Parsing, Ming-Ming Cheng, Shuai Zheng, Wen-Yan Lin, Vibhav Vineet, Paul Sturgess, Nigel Crook, Niloy J. Mitra, Philip Torr

Research Collection School Of Computing and Information Systems

Humans describe images in terms of nouns and adjectives while algorithms operate on images represented as sets of pixels. Bridging this gap between how humans would like to access images versus their typical representation is the goal of image parsing, which involves assigning object and attribute labels to pixels. In this article we propose treating nouns as object labels and adjectives as visual attribute labels. This allows us to formulate the image parsing problem as one of jointly estimating per-pixel object and attribute labels from a set of training images. We propose an efficient (interactive time) solution. Using the extracted …


Constructive Visualization, Samuel Huron, Sheelagh Carpendale, Alice Thudt, Anthony Tang, Michael Mauerer Jun 2014

Constructive Visualization, Samuel Huron, Sheelagh Carpendale, Alice Thudt, Anthony Tang, Michael Mauerer

Research Collection School Of Computing and Information Systems

If visualization is to be democratized, we need to provide means for non-experts to create visualizations that allow them to engage directly with datasets. We present constructive visualization a new paradigm for the simple creation of flexible, dynamic visualizations. Constructive visualization is simple—in that the skills required to build and manipulate the visualizations are akin to kindergarten play; it is expressive— in that one can build within the constraints of the chosen environment, and it also supports dynamics — in that these constructed visualizations can be rebuilt and adjusted. We describe the conceptual components and processes underlying constructive visualization, and …


Placing Videos On A Semantic Hierarchy For Search Result Navigation, Song Tan, Yu-Gang Jiang, Chong-Wah Ngo Jun 2014

Placing Videos On A Semantic Hierarchy For Search Result Navigation, Song Tan, Yu-Gang Jiang, Chong-Wah Ngo

Research Collection School Of Computing and Information Systems

Organizing video search results in a list view is widely adopted by current commercial search engines, which cannot support efficient browsing for complex search topics that have multiple semantic facets. In this article, we propose to organize video search results in a highly structured way. Specifically, videos are placed on a semantic hierarchy that accurately organizes various facets of a given search topic. To pick the most suitable videos for each node of the hierarchy, we define and utilize three important criteria: relevance, uniqueness, and diversity. Extensive evaluations on a large YouTube video dataset demonstrate the effectiveness of our approach.


Colormoo: An Algorithmic Approach To Generating Color Palettes, Joshua Rael Jan 2014

Colormoo: An Algorithmic Approach To Generating Color Palettes, Joshua Rael

CMC Senior Theses

Selecting one color can be done with relative ease, but this task becomes more difficult with each subsequent color. Colormoo is an online tool aimed at solving this problem. We implement three algorithms for generating color palettes based off of a starting color. Data is collected for each palette that is generated. Our analysis reveals two of the algorithms are preferred, but under different circumstances. Furthermore, we find that users prefer palettes containing colors that are compatible, but not too similar. With refined heuristics, we believe these techniques can be extended and applied beyond the field of graphic design alone.


3d Virtual Worlds And The Metaverse: Current Status And Future Possibilities, John David N. Dionisio, William G. Burns Iii, Richard Gilbert Jun 2013

3d Virtual Worlds And The Metaverse: Current Status And Future Possibilities, John David N. Dionisio, William G. Burns Iii, Richard Gilbert

Computer Science Faculty Works

Moving from a set of independent virtual worlds to an integrated network of 3D virtual worlds or Metaverse rests on progress in four areas: immersive realism, ubiquity of access and identity, interoperability, and scalability. For each area, the current status and needed developments in order to achieve a functional Metaverse are described. Factors that support the formation of a viable Metaverse, such as institutional and popular interest and ongoing improvements in hardware performance, and factors that constrain the achievement of this goal, including limits in computational methods and unrealized collaboration among virtual world stakeholders and developers, are also considered.


A Theoretical Framework For Serious Game Design: Exploring Pedagogy, Play And Fidelity And Their Implications For The Design Process, Pauline Rooney Oct 2012

A Theoretical Framework For Serious Game Design: Exploring Pedagogy, Play And Fidelity And Their Implications For The Design Process, Pauline Rooney

Journal Articles

It is widely acknowledged that digital games can provide an engaging, motivating and “fun” experience for students. However an entertaining game does not necessarily constitute a meaningful, valuable learning experience. For this reason, experts espouse the importance of underpinning serious games with a sound theoretical framework which integrates and balances theories from two fields of practice: pedagogy and game design (Kiili, 2005; Seeney & Routledge, 2009). Additionally, with the advent of sophisticated, immersive technologies, and increasing interest in the opportunities for constructivist learning offered by these technologies, concepts of fidelity and its impact on student learning and engagement, have emerged …


Eating Alone, Together: New Forms Of Commensality, Catherine Grevet, Anthony Tang, Elizabeth Mynatt Oct 2012

Eating Alone, Together: New Forms Of Commensality, Catherine Grevet, Anthony Tang, Elizabeth Mynatt

Research Collection School Of Computing and Information Systems

Eating with others, or commensality, is an enjoyable activity that serves many important social functions; however, many individuals eat meals alone due to life circumstances, meaning that they miss out on these social benefits. We developed and deployed a simple technology probe providing social awareness around mealtimes to explore how social systems might help alleviate the loneliness of solitary dining. Our findings suggest that these systems can convey a sense of connectedness around a meal; further, our analysis revealed three themes relevant to systems of this type: that contextually-located peripheral awareness engenders connectedness; that such tools can foster a feeling …


Beyond Search: Event-Driven Summarization For Web Videos, Richard Hong, Jinhui Tang, Hung-Khoon Tan, Chong-Wah Ngo, Shuicheng Yan, Tat-Seng Chua Nov 2011

Beyond Search: Event-Driven Summarization For Web Videos, Richard Hong, Jinhui Tang, Hung-Khoon Tan, Chong-Wah Ngo, Shuicheng Yan, Tat-Seng Chua

Research Collection School Of Computing and Information Systems

The explosive growth of Web videos brings out the challenge of how to efficiently browse hundreds or even thousands of videos at a glance. Given an event-driven query, social media Web sites usually return a large number of videos that are diverse and noisy in a ranking list. Exploring such results will be time-consuming and thus degrades user experience. This article presents a novel scheme that is able to summarize the content of video search results by mining and threading "key" shots, such that users can get an overview of main content of these videos at a glance. The proposed …


An Exploratory Overview Of Teaching Computer Game Development, Mario Guimaraes, Meg C. Murray Oct 2008

An Exploratory Overview Of Teaching Computer Game Development, Mario Guimaraes, Meg C. Murray

Faculty Articles

The computer game industry has exploded reaching sales of several billion dollars a year and, consequently, a majority of college students are familiar with the gaming environment. In fact, videogame development has been cited as one way to motivate students to explore the world of Computer Science. However, most videogames are extremely complex computer programs created by a team of developers including programmers and graphic artists and represent thousands of hours of work. Fortunately there are software tools available that provide a way for simple computer games to be created fairly easily using a building block approach. This paper discusses …


Interface Design For Handheld Mobile Devices, Peter Tarasewich, Jun Gong, Fiona Fui-Hoon Nah Aug 2007

Interface Design For Handheld Mobile Devices, Peter Tarasewich, Jun Gong, Fiona Fui-Hoon Nah

Research Collection School Of Computing and Information Systems

Mobile computing has attracted a lot of attention from both the industry and academia in recent years. While a number of mobile applications have been developed, there are no established guidelines on the design of mobile device interfaces. This paper presents our initial efforts to provide a set of practical design guidelines for mobile device interfaces.