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Articles 1 - 30 of 126
Full-Text Articles in Graphics and Human Computer Interfaces
Chi Meta-Project Ecosystem Overview - Spring 2026, David B. Smith
Chi Meta-Project Ecosystem Overview - Spring 2026, David B. Smith
Publications and Research
This paper offers a high-level account of the Center for Holistic Integration’s (CHI) meta-project ecosystem as visualized in the included system map. CHI provides an organizational structure framed around persistent meta-projects that support and extend individual initiatives across curriculum, scholarly and applied research, infrastructure, artistic production, AI development, cultural inquiry, and external partnerships. Rather than presenting the map as a static inventory of projects, the paper examines how its core domains function as living systems through which knowledge, tools, documentation, participants, and collaborations can accumulate over time. It also considers how CHI-mediated connectivity, institutional integration, and external funding allow the …
A Virtual-Reality-Based Dental Simulator For Endodontics With Automated Formative Feedback, Yousef Salah Abo El Ela
A Virtual-Reality-Based Dental Simulator For Endodontics With Automated Formative Feedback, Yousef Salah Abo El Ela
Theses and Dissertations
Advancements in virtual reality (VR) and haptic technology are transforming the landscape of medical and dental education, offering new avenues for safe, immersive, and repeatable training experiences. Within dentistry, endodontics presents unique challenges for preclinical education due to anatomical complexity, limited access to extracted teeth, ethical concerns, and the shortcomings of conventional plastic models. Despite endodontics specific plastic teeth being available, they fall short of replicating the hardness of real extracted teeth, are relatively costly compared to generic plastic teeth, and are ultimately a disposable item which makes them inadequate as a sustainable long-term solution. Extracted teeth do a much …
Contextual Scaffolding And Self-Efficacy: Supporting Computer Skill Development Among Blind Learners In India, Akshay Kolgar Nayak, Yash Prakash, Sampath Jayarathna, Hae-Na Lee, Vikas Ashok
Contextual Scaffolding And Self-Efficacy: Supporting Computer Skill Development Among Blind Learners In India, Akshay Kolgar Nayak, Yash Prakash, Sampath Jayarathna, Hae-Na Lee, Vikas Ashok
Computer Science Faculty Publications
Inclusive computer literacy education efforts, broadening the participation of blind or visually impaired (BVI) individuals, have gained traction in recent years. Existing literature investigating these efforts primarily draws evidence from affluent Global North contexts, where accessibility resources and legal frameworks are relatively more mature. Little is known about the in-situ teaching and learning challenges faced by trainers and BVI students, respectively, in resource-constrained, multicultural Global South countries like India. To address this knowledge gap, we conducted a four-month contextual inquiry at two computer training centers catering to 94 BVI students in India. We notably observed a rigid, experience-driven training environment …
Learning Design To Advance Human-Ai Collaboration In K-12 Education, Wing Sha Chan, Jinhee Kim, Seongryeong Yu, Rita Kay Detrick
Learning Design To Advance Human-Ai Collaboration In K-12 Education, Wing Sha Chan, Jinhee Kim, Seongryeong Yu, Rita Kay Detrick
STEMPS Faculty Publications
This chapter explores key components for designing effective Human-AI Collaboration (HAC) in K–12 education, addressing the current lack of theoretical and conceptual frameworks for structuring and implementing HAC in teaching and learning. It examines four essential areas: curriculum design, student and teacher–AI interaction, learning environments, and the evolution of HAC over time. The chapter introduces the concept of HAC in K–12 contexts, highlighting how humans and AI can leverage each other's strengths through co-evolutionary processes that foster mutual learning and collaboration. It reviews current HAC practices in schools and discusses their contributions to both teaching and learning. Finally, it presents …
Impacts Of Segmenting Principle On Learner Performance And Attitude In A 3d Environment: A Mixed-Method Multiple Case Study, Kristin Herman, Mohan Yang, Jim Shifflet, Noah Glaser
Impacts Of Segmenting Principle On Learner Performance And Attitude In A 3d Environment: A Mixed-Method Multiple Case Study, Kristin Herman, Mohan Yang, Jim Shifflet, Noah Glaser
STEMPS Faculty Publications
This study presents a conceptual replication of Moreno’s (Appl Cogn Psychol 21:765–781. 10.1002/acp.1348, 2007) study on the benefits of adhering to the segmentation principle when utilizing multimedia learning objects. Furthermore, this study expands upon the original by taking place in a low-immersive virtual reality environment, allowing for further understanding on the extent to which multimedia principles are still relevant. Both a synchronous and an asynchronous case are presented. Results indicate benefits for both cases in far transfer of learning. Furthermore, synchronous learners indicated a significant reduction in cognitive load and increased overall attitudes towards learning due to segmented instruction.
Examining Inclusive Computing Education For Blind Students In India, Akshay Kolgar Nayak, Yash Prakash, Md Javedul Ferdous, Sampath Jayarathna, Hae-Na Lee, Vikas Ashok
Examining Inclusive Computing Education For Blind Students In India, Akshay Kolgar Nayak, Yash Prakash, Md Javedul Ferdous, Sampath Jayarathna, Hae-Na Lee, Vikas Ashok
Computer Science Faculty Publications
The growing demand for computer professionals, driven by the expanding Information Technology industry, has led to numerous inclusive computing education efforts. These efforts have even included blind or visually-impaired (BVI) students, who are being increasingly encouraged to pursue education and a career in computing, despite the visually-oriented nature of the discipline. Extant literature has predominantly focused on identifying and addressing the accessibility barriers faced by BVI students to promote more inclusive learning environments. While few studies have also investigated the accessibility of computing education from the perspectives of BVI learners and instructors, these have been primarily situated in the Global …
Developing Accessible Narrative-Based Stem Learning Software For K-6 Braille Display Users, Dylan Ravel, Daniel Tsivkovski, Brandon Foley, Maryam Etezad, Franceli Cibrian, Ariel Han, Rajeev Joshi
Developing Accessible Narrative-Based Stem Learning Software For K-6 Braille Display Users, Dylan Ravel, Daniel Tsivkovski, Brandon Foley, Maryam Etezad, Franceli Cibrian, Ariel Han, Rajeev Joshi
Student Scholar Symposium Abstracts and Posters
This research develops a free, accessible web application that enables K-6 students who are blind or visually impaired (BVI) to learn STEM concepts using refreshable braille displays. Currently, most online learning tools are not designed for BVI students, creating a significant educational barrier.
The application interfaces with commercial braille displays and uses narrative-based learning to make STEM content approachable and engaging. By presenting material as interactive stories, students can connect with concepts while developing braille reading skills. The curriculum design prioritizes accessibility through the Accessible Rich Internet Applications (ARIA) standards and screen reader support.
The goal is to provide BVI …
Revolutionizing Digital Privacy Education For Older Adults: Enhanced Interventions And Ai-Assisted Learning Strategies, Heba Aly
All Dissertations
As older adults increasingly engage with digital platforms, they face unique privacy risks stemming from limited digital literacy, reduced trust in AI technologies, and constrained access—especially in rural or underserved communities. While digital tools offer benefits like social connection and information access, current privacy education efforts often neglect the needs of older adults. This dissertation addresses this gap by developing, testing, and refining digital privacy education interventions tailored for older adults, with a focus on trust, personalization, and AI-assisted learning.
Study 1 evaluates multiple instructional modalities across age groups, revealing older adults prefer structured videos and interactive tutorials, while younger …
Exploring Human-Centered Principles To Improve Lecture Slides, Joshua Harlev, Louanne Boyd
Exploring Human-Centered Principles To Improve Lecture Slides, Joshua Harlev, Louanne Boyd
Student Scholar Symposium Abstracts and Posters
As a university emphasizing student participation and attention, lectures are central to the educational experience at Chapman. However, slide-based lectures can widely vary in quality and approach. Considering various debunkings of learning styles over the years, it seems more difficult than ever to understand how to most effectively teach students. Effective use of computerized tools has thus become increasingly important as the pace of change continues to increase. Yet, research is available on the effectiveness of teaching methods that can provide guidelines for instructors. With increasingly connected and capable devices at our fingertips, it is imperative to both use the …
Improving Home Security Through User Centered Device Positioning, Lalith Nadipalli
Improving Home Security Through User Centered Device Positioning, Lalith Nadipalli
Theses and Dissertations
In today’s world, where technology is advancing rapidly and security threats are becoming more complex, the need for effective home safety measures is more critical than ever. Homeowners are increasingly turning to a variety of smart devices, such as smoke detectors, carbon monoxide detectors, and security cameras, to protect their living spaces against potential dangers like burglary, fire, and environmental hazards. These devices offer essential protection, acting as both early warning systems and visual surveillance tools. However, their effectiveness largely hinges on how well they are placed within the home. Proper placement of these safety devices ensures that they provide …
Ultrasonic Sensor-Based Sound Synthesis Using Raspberry Pi Pico W, Niraj Jaishwal
Ultrasonic Sensor-Based Sound Synthesis Using Raspberry Pi Pico W, Niraj Jaishwal
Williams Honors College, Honors Research Projects
At the intersection of Human Computer Interaction and digital art, this project transforms simple motion into musical expression. It explores an interactive real-time sound synthesis system using ultrasonic sensors to generate continuous audio. The objective is to design a system that maps physical distances into musical parameters such as pitch and amplitude, which will create a responsive audio environment. Two ultrasonic sensors are used in combination with the Raspberry Pi Pico W microcontroller running CircuitPython and Adafruit Audio Hat for real-time sound output. One sensor controls the pitch of the generated tone, while the other controls volume. This enables expressive …
Personalized Physics Learning Through Ai: Insights From Problem Generation, Chatbot Dialogues, And Intelligent Tutoring Systems, Atharva Dange
Personalized Physics Learning Through Ai: Insights From Problem Generation, Chatbot Dialogues, And Intelligent Tutoring Systems, Atharva Dange
Physics Dissertations - Archive
Artificial intelligence (AI) is poised to transform science education, yet questions remain on how best to integrate these technologies into teaching and learning. This dissertation investigates the use of AI-driven tools in university physics courses through three complementary studies. In the first study, a generative language model (ChatGPT) was used to create novel physics homework problems aligned with course objectives. Analysis showed that, after expert vetting, AI-generated questions can foster higher-order problem-solving and reduce student reliance on solution memorization, though careful instructor oversight is required to ensure accuracy. The second study embedded an AI chatbot as a learning aid in …
La Creatividad En Peligro: Como La Inteligencia Artificial Es Un Reto Para Los Artistas., Nathaly Cisneros
La Creatividad En Peligro: Como La Inteligencia Artificial Es Un Reto Para Los Artistas., Nathaly Cisneros
Capstones
Los artistas digitales han creado obras maestras que nos han dejado sin aliento con sus pinceles digitales, lápices y pinturas. Desde retratos que parecen saltar de la pantalla hasta paisajes que nos transportan a mundos desconocidos, su arte ha sido una fuente constante de inspiración.
Pero en los últimos años, una nueva fuerza ha comenzado a cambiar el juego. La inteligencia artificial ha estado avanzando a pasos agigantados y ahora se perfila como una amenaza para el futuro de los artistas digitales. ¿Qué significa esto para el arte y la creatividad?
Link: https://docs.google.com/document/d/1xe8UxDMekX_SwiIppyt_JppK8M-lB-YWNWGyeyShlJM/edit?usp=sharing
Rubrics Informed By The Cognitive Theory Of Multimedia Learning That Support Research On Personalized Learning Paths, Sean A. Mochocki, Mark G. Reith, Jonathan Zemmer
Rubrics Informed By The Cognitive Theory Of Multimedia Learning That Support Research On Personalized Learning Paths, Sean A. Mochocki, Mark G. Reith, Jonathan Zemmer
AFIT Documents
Personalized Learning Paths (PLP)s are a popular area of research in E-Learning where sequences of Learning Materials (LM)s and activities are returned based on a learner profile, the LM metadata, and a knowledge structure that describes the relationship between the underlying topics. Unfortunately, PLP researchers tend to not use an empirically supported cognitive science framework for their research, instead relying on such unsupported theories as learning styles or developing their own ad hoc approaches. While many of these researchers present and solve challenging PLP problems using a variety of algorithmic approaches, the PLP community in general would benefit from a …
The Psychological Impacts Of Algorithmic And Ai-Driven Social Media On Teenagers: A Call To Action, Sunil Arora, Sahil Arora, John Hastings
The Psychological Impacts Of Algorithmic And Ai-Driven Social Media On Teenagers: A Call To Action, Sunil Arora, Sahil Arora, John Hastings
Research & Publications
This study investigates the meta-issues surrounding social media, which, while theoretically designed to enhance social interactions and improve our social lives by facilitating the sharing of personal experiences and life events, often results in adverse psychological impacts. Our investigation reveals a paradoxical outcome: rather than fostering closer relationships and improving social lives, the algorithms and structures that underlie social media platforms inadvertently contribute to a profound psychological impact on individuals, influencing them in unforeseen ways. This phenomenon is particularly pronounced among teenagers, who are disproportionately affected by curated online personas, peer pressure to present a perfect digital image, and the …
Integrating Authentication Schemes In Augmented And Virtual Reality Classrooms, Naheem Noah
Integrating Authentication Schemes In Augmented And Virtual Reality Classrooms, Naheem Noah
Electronic Theses and Dissertations
Augmented Reality and Virtual Reality (AR/VR) technologies are revolutionizing educational experiences, but their widespread adoption hinges on addressing critical security and usability challenges, particularly in the domain of user authentication. This research presents an investigation into the security landscape of AR/VR and explores a graphical authentication scheme called “Things” that enhances both security and usability in immersive learning environments. Through a systematic evaluation of popular AR/VR devices and applications, potential vulnerabilities and limitations were identified, such as high usage of pin/passwords which are susceptible to shoulder-surfing attacks, lack of multi-factor authentication, and unclear data-sharing practices. A review of existing knowledge-based …
Vr Circuit Simulation With Advanced Visualization For Enhancing Comprehension In Electrical Engineering, Elliott Wolbach
Vr Circuit Simulation With Advanced Visualization For Enhancing Comprehension In Electrical Engineering, Elliott Wolbach
Department of Electrical and Computer Engineering: Dissertations, Theses, and Student Research
As technology advances, the field of electrical and computer engineering continuously demands innovative tools and methodologies to facilitate effective learning and comprehension of fundamental concepts. Through a comprehensive literature review, it was discovered that there was a gap in the current research on using VR technology to effectively visualize and comprehend non-observable electrical characteristics of electronic circuits. This thesis explores the integration of Virtual Reality (VR) technology and real-time electronic circuit simulation with enhanced visualization of non-observable concepts such as voltage distribution and current flow within these circuits. The primary objective is to develop an immersive educational platform that makes …
Exploring The Relationship Between Anxiety And Virtual Reality Sickness, David Wesley Woolverton
Exploring The Relationship Between Anxiety And Virtual Reality Sickness, David Wesley Woolverton
Graduate Theses and Dissertations (2019 - present)
As virtual reality (VR) becomes more commonly used in education, it is important to understand the technology’s weakness and mitigate any potential negative effects on student success. One adverse side-effect of VR use is simulation-induced motion sickness, known in the context of VR as VR sickness. Previous research by Howard and Van Zandt (2021) found that possessing a phobia had a significant positive correlation with VR sickness, but only if the phobia is triggered by the simulation, suggesting that symptoms are actually connected to the anxiety the phobia induces. This study explored the hypothesized correlation between anxiety and VR sickness, …
Factors Influencing The Perceptions Of Human-Computer Interaction Curriculum Developers In Higher Education Institutions During Curriculum Design And Delivery, Cynthia Augustine, Salah Kabanda
Factors Influencing The Perceptions Of Human-Computer Interaction Curriculum Developers In Higher Education Institutions During Curriculum Design And Delivery, Cynthia Augustine, Salah Kabanda
The African Journal of Information Systems
Computer science (CS) and information systems students seeking to work as software developers upon graduating are often required to create software that has a sound user experience (UX) and meets the needs of its users. This includes addressing unique user, context, and infrastructural requirements. This study sought to identify the factors that influence the perceptions of human-computer interaction (HCI) curriculum developers in higher education institutions (HEIs) in developing economies of Africa when it comes to curriculum design and delivery. A qualitative enquiry was conducted and consisted of fourteen interviews with HCI curriculum developers and UX practitioners in four African countries. …
Immersive Japanese Language Learning Web Application Using Spaced Repetition, Active Recall, And An Artificial Intelligent Conversational Chat Agent Both In Voice And In Text, Marc Butler
MS in Computer Science Project Reports
In the last two decades various human language learning applications, spaced repetition software, online dictionaries, and artificial intelligent chat agents have been developed. However, there is no solution to cohesively combine these technologies into a comprehensive language learning application including skills such as speaking, typing, listening, and reading. Our contribution is to provide an immersive language learning web application to the end user which combines spaced repetition, a study technique used to review information at systematic intervals, and active recall, the process of purposely retrieving information from memory during a review session, with an artificial intelligent conversational chat agent both …
Learning From Machines: How Negative Feedback From Machines Improves Learning Between Humans, Tengjian Zou, Gokhan Ertug, Thomas Roulet
Learning From Machines: How Negative Feedback From Machines Improves Learning Between Humans, Tengjian Zou, Gokhan Ertug, Thomas Roulet
Research Collection Lee Kong Chian School Of Business
Prior studies on learning from failure primarily focus on how individuals learn from failure feedback given by other individuals. It is unclear whether and how the advent of machine feedback may influence individuals’ learning from failures. We suggest that failure feedback provided by machines facilitates learning in two ways. First, it focuses individuals’ attention on their failures, leading them to learn from these failures. Second, it serves as a catalyzer, motivating individuals to learn more from failure feedback given to them by other individuals as well. In addition, this catalyzing effect is stronger if the failure feedback from machines and …
Digitizing Delphi: Educating Audiences Through Virtual Reconstruction, Kate Koury
Digitizing Delphi: Educating Audiences Through Virtual Reconstruction, Kate Koury
The Journal of Purdue Undergraduate Research
Implementing a 3D model into a virtual space allows the general public to engage critically with archaeological processes. There are many unseen decisions that go into reconstructing an ancient temple. Analysis of available materials and techniques, predictions of how objects were used, decisions of what sources to reference, puzzle piecing broken remains together, and even educated guesses used to fill gaps in information often go unobserved by the public. This work will educate users about those choices by allowing the side-by-side comparison of conflicting theories on the reconstruction of the Tholos at Delphi, which is an ideal site because of …
How Economically Marginalized Adolescents Of Color Negotiate Critical Pedagogy In A Computing Classroom, Jean Salac, Lena Armstrong, Megumi Kivuva, Jayne Everson, Amy J. Ko
How Economically Marginalized Adolescents Of Color Negotiate Critical Pedagogy In A Computing Classroom, Jean Salac, Lena Armstrong, Megumi Kivuva, Jayne Everson, Amy J. Ko
Computer Science Faculty Work
Background and Context: With the growing movement to adopt critical framings of computing, scholars have worked to reframe computing education from the narrow development of programming skills to skills in identifying and resisting oppressive structures in computing. However, we have little guidance on how these framings may manifest in classroom practice. Objectives: To better understand the processes and practice of critical pedagogy in a computing classrooms, we taught a critically conscious computing elective within a summer academic program at a northwest United States university targeted at secondary students (ages 14–18) from low-income backgrounds and would be the first …
Improving Usability Of Data Charts In Multimodal Documents For Low Vision Users, Yash Prakash, Akshay Kolgar Nayak, Shoaib Mohammed Alyaan, Pathan Aseef Khan, Hae-Na Lee, Vikas Ashok
Improving Usability Of Data Charts In Multimodal Documents For Low Vision Users, Yash Prakash, Akshay Kolgar Nayak, Shoaib Mohammed Alyaan, Pathan Aseef Khan, Hae-Na Lee, Vikas Ashok
Computer Science Faculty Publications
Data chart visualizations and text are often paired in news articles, online blogs, and academic publications to present complex data. While chart visualizations offer graphical summaries of the data, the accompanying text provides essential context and explanation. Associating information from text and charts is straightforward for sighted users but presents significant challenges for individuals with low vision, especially on small-screen devices such as smartphones. The visual nature of charts coupled with the layout of the text inherently makes it difficult for low vision users to mentally associate chart data with text and comprehend the content due to their dependence on …
Differences In Student-Ai Interaction Process On A Drawing Task: Focusing On Students' Attitude Towards Ai And The Level Of Drawing Skills, Jinhee Kim, Yoonhee Ham, Sang-Soog Lee
Differences In Student-Ai Interaction Process On A Drawing Task: Focusing On Students' Attitude Towards Ai And The Level Of Drawing Skills, Jinhee Kim, Yoonhee Ham, Sang-Soog Lee
STEMPS Faculty Publications
Recent advances and applications of artificial intelligence (AI) have increased the opportunities for students to interact with AI in their learning tasks. Although various fields of scholarly research have investigated human-AI collaboration, the underlying processes of how students collaborate with AI in a student-AI teaming scenario have been scarcely investigated. To develop effective AI applications in education, it is necessary to understand differences in the student-AI interaction (SAI) process depending on students' characteristics. The present study attempts to fill this gap by exploring the differences in the SAI process amongst students with varying drawing proficiencies and attitudes towards AI in …
Enhancing Students’ User Experience With A Code Critiquer, Laura E. Albrant
Enhancing Students’ User Experience With A Code Critiquer, Laura E. Albrant
Dissertations, Master's Theses and Master's Reports
This thesis explores the role of human factors in the realm of code critiquers and students’ experiences with them. Across three studies, the work utilized Design Thinking to improve the user experience of WebTA for introductory engineering students learning MATLAB. The first two studies gathered observational and interview data to empathize, define, and ideate a new user interface (UI). Said UI was prototyped and then tested with the third study. Overall, the surveys’ data suggests that most students found the new design to be more appealing, useful, and purposeful; however, there is still plenty of room for improvement. Additionally, analysis …
Reducing Food Scarcity: The Benefits Of Urban Farming, S.A. Claudell, Emilio Mejia
Reducing Food Scarcity: The Benefits Of Urban Farming, S.A. Claudell, Emilio Mejia
Journal of Nonprofit Innovation
Urban farming can enhance the lives of communities and help reduce food scarcity. This paper presents a conceptual prototype of an efficient urban farming community that can be scaled for a single apartment building or an entire community across all global geoeconomics regions, including densely populated cities and rural, developing towns and communities. When deployed in coordination with smart crop choices, local farm support, and efficient transportation then the result isn’t just sustainability, but also increasing fresh produce accessibility, optimizing nutritional value, eliminating the use of ‘forever chemicals’, reducing transportation costs, and fostering global environmental benefits.
Imagine Doris, who is …
One Font Doesn’T Fit All: The Influence Of Digital Text Personalization On Comprehension In Child And Adolescent Readers, Shannon M. Sheppard, Susanne L. Nobles, Anton Palma, Sophie Kajfez, Marjorie Jordan, Kathy Crowley, Sofie Beier
One Font Doesn’T Fit All: The Influence Of Digital Text Personalization On Comprehension In Child And Adolescent Readers, Shannon M. Sheppard, Susanne L. Nobles, Anton Palma, Sophie Kajfez, Marjorie Jordan, Kathy Crowley, Sofie Beier
Communication Sciences and Disorders Faculty Articles and Research
Reading comprehension is an essential skill. It is unclear whether and to what degree typography and font personalization may impact reading comprehension in younger readers. With advancements in technology, it is now feasible to personalize digital reading formats in general technology tools, but this feature is not yet available for many educational tools. The current study aimed to investigate the effect of character width and inter-letter spacing on reading speed and comprehension. We enrolled 94 children (kindergarten–8th grade) and compared performance with six font variations on a word-level semantic decision task (Experiment 1) and a passage-level comprehension task (Experiment 2). …
Anatoview: Using Interactive 3d Visualizations With Augmented Reality Support For Laypersons’ Medical Education In Informed Consent Processes, Michelle Chen
Dartmouth College Master’s Theses
AnatoView is an interactive multimedia educational application that visualizes medical procedures in three-dimensional (3D), augmented reality (AR) space. By providing visual and spatial information of medical procedures, AnatoView acts as a learning supplement for laypersons/patients in informed consent (IC) processes — wherein instructional content is traditionally limited to purely spoken explanations that lead to poor patient comprehension. We design a mixed study and conduct a randomized, controlled trial with 15 laypersons as participants: administering a traditional IC process to a control group, and an IC process supplemented by the use of AnatoView to experimental groups. As a primary outcome, medical …
An Assistive Interface For Displaying Novice's Code History, Ruiwei Xiao
An Assistive Interface For Displaying Novice's Code History, Ruiwei Xiao
McKelvey School of Engineering Graduate Student Theses & Dissertations
As Teaching Assistant (TA) programs grow in number and size in introductory CS courses, TAs play a significant role in novice programmers' experience and contribute to their success. However, many TAs are also relative beginners themselves and thus have limited experience in programming and teaching. Thus the effectiveness and consistency of their guidance can vary significantly. To improve interaction quality and assist TAs in providing better support, we examine the difficulties encountered by inexperienced TAs in previous literature and then identify the potential for the high cognitive load as an unaddressed difficulty that may prevent new TAs from initiating effective …