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Graphics and Human Computer Interfaces Commons™
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Articles 1 - 30 of 77
Full-Text Articles in Graphics and Human Computer Interfaces
Ai And The Environment: Solutions For Advancing Technology Safely, Kaitlynn Baker
Ai And The Environment: Solutions For Advancing Technology Safely, Kaitlynn Baker
Discovery Day - Daytona Beach
Since 2022, the world of Artificial Intelligence (AI) has boomed. AI went from a special and rare entity to a commonly used resource available to all through web sites, and phone apps. AI has benefitted everyday activities by making office, class, and personal tasks easier through grammar help, informational citations, and as someone to bounce ideas off of. Additionally, many companies have begun utilizing AI to improve customer service and experience, and train workers more efficiently, therefore, saving thousands of dollars. Despite the benefits humans reap from its use, AI has been harming our environment at growing rates. Data centers …
How Ai Influences The Design Process Of Unmanned Underwater Vehicles’ (Uuvs) 3d Sonar System, Eden Tsouklaris, Abriella Smith, Brianna Broderick, Carissa Aumack, Victoria Cornaro
How Ai Influences The Design Process Of Unmanned Underwater Vehicles’ (Uuvs) 3d Sonar System, Eden Tsouklaris, Abriella Smith, Brianna Broderick, Carissa Aumack, Victoria Cornaro
Discovery Day - Daytona Beach
With the exponential growth of Artificial Intelligence (AI), user interface (UI) designers have explored using AI to shorten design time. This study assessed the effectiveness of UIs designed with AI programs versus manual methods for an Unmanned Underwater Vehicle (UUV) control system. Participants were tasked with designing an interface that would allow submarine operators to monitor and coordinate three UUVs repairing a severed underwater communication cable at a depth of 2,000 meters. The scenario presented several operational challenges (zero visibility, sonar-only perception, data latency, and potential system degradation), requiring participants' designs to maintain spatial awareness and support remote repair tasks. …
"The First Web Novel At 30: The Collection And The Creative Process", Robert Arellano, Scott Rettberg
"The First Web Novel At 30: The Collection And The Creative Process", Robert Arellano, Scott Rettberg
ELO (un)supervised 2026
Summer 2026 marks the 30th anniversary of Sunshine '69, recognized as the first novelistic hypertext fiction published on the web. While the full work remains accessible online—an "(un)supervised" preservation achievement in itself—the archive remains split between boxes and memory. This conversation between the work's creator and a major scholar in electronic literature documents both specific preservation challenges and systemic patterns in what the field chooses to preserve.
Topics include: figuring out web-born composition before established methodologies existed; the three decades of technical decisions that kept a 1996 work alive through format obsolescence and server migrations; and what gets lost …
High-Frequency Vr-Native Eye Tracking: From Data Collection To Machine Learning Models, Meherun Nesa Shraboni, Aryabrata Basu
High-Frequency Vr-Native Eye Tracking: From Data Collection To Machine Learning Models, Meherun Nesa Shraboni, Aryabrata Basu
Research and Creative Works Expo
No abstract provided.
Redesigning A Fitness App Interface For Physiological Constrained Users*, Joseph E. Manzanillo
Redesigning A Fitness App Interface For Physiological Constrained Users*, Joseph E. Manzanillo
Campus Research Month
As fitness tracking converges with medical monitoring, inclusive design becomes a matter of health equity. This research utilizes a Polar Beat redesign to address exclusionary "sporty" aesthetics that can exclude 300 million colorblind users. Based in Human-Computer Interaction (HCI), the study implements WCAG AA standards and color-blind-verified filters to mitigate data loss during Situational Induced Impairment (SIID), when high-intensity exercise compromises cognitive and visual processing. By optimizing user journeys for Paralympic and geriatric archetypes, this work demonstrates that accessibility is the essential bridge transitioning mobile fitness apps into viable, inclusive instruments for clinical medical use.
Towards Age-Inclusive Human Computer Interaction: A Study Of Text Message Adoption By Seniors, Sam Takavarasha, Varaidzo Mapepa
Towards Age-Inclusive Human Computer Interaction: A Study Of Text Message Adoption By Seniors, Sam Takavarasha, Varaidzo Mapepa
African Conference on Information Systems and Technology
Since mobile phones are increasingly becoming livelihoods-enablers to people in developing economies, inclusive interaction design are critical. This research on the age inclusivity of feature phones was motivated by some observation that elderly users had challenges with adoption of text messaging. We, therefore, hypothesized that elderly people had challenges with texting ‘cash’, ‘cheque’ or ‘visa’ on a feature phone. The paper investigates if the required agility and interface ergonomics were age discriminatory inhibitors of the adoption of text messaging given the diminishing dexterity and cognitive skills of seniors. Using Sen’s (1999) ‘heterogeneity of capabilities’ theory and Davis et al (1989)’s …
Modern Procedural Terrain Generation Techniques And Their Background, Hunter A. Barton
Modern Procedural Terrain Generation Techniques And Their Background, Hunter A. Barton
2025 Symposium
Procedural terrain generation has become a staple in many digital environments, enabling the automated creation of large-scale and realistic landscapes for applications such as video games and movies. This paper provides an in-depth look at smooth noise functions and their use for terrain generation, as well as an overview of some more modern methods of generation. A method utilizing machine learning stlye transfer was reproduced for this paper with some alterations to improve visualization and realism.
Binder, Tyler A. Peaster, Lindsey M. Davenport, Madelyn Little, Alex Bales
Binder, Tyler A. Peaster, Lindsey M. Davenport, Madelyn Little, Alex Bales
ATU Scholars Symposium
Binder is a mobile application that aims to introduce readers to a book recommendation service that appeals to devoted and casual readers. The main goal of Binder is to enrich book selection and reading experience. This project was created in response to deficiencies in the mobile space for book suggestions, library management, and reading personalization. The tools we used to create the project include Visual Studio, .Net Maui Framework, C#, XAML, CSS, MongoDB, NoSQL, Git, GitHub, and Figma. The project’s selection of books were sourced from the Google Books repository. Binder aims to provide an intuitive interface that allows users …
The Propagation And Execution Of Malware In Images, Piper Hall
The Propagation And Execution Of Malware In Images, Piper Hall
Cybersecurity Undergraduate Research Showcase
Malware has become increasingly prolific and severe in its consequences as information systems mature and users become more reliant on computing in their daily lives. As cybercrime becomes more complex in its strategies, an often-overlooked manner of propagation is through images. In recent years, several high-profile vulnerabilities in image libraries have opened the door for threat actors to steal money and information from unsuspecting users. This paper will explore the mechanisms by which these exploits function and how they can be avoided.
Blind Fighter – A Video Game For The Visually Impaired, Avery Wayne Harrah
Blind Fighter – A Video Game For The Visually Impaired, Avery Wayne Harrah
ATU Scholars Symposium
Blind Fighter is a video game made to be playable by anyone, regardless of any visual impairments the player may have. The game relies on auditory queues to allow players to understand what is happening in the game without ever having to see the screen. The project’s goal is to serve as a proof of concept that video games can be made inclusive with a few additions during development, without sacrificing overall quality. To do this, the game features full graphics in addition to testing many strategies for visually impaired players, including direction-based audio, unique sound effects for each game …
The Ozark Getaway, Houston Barber, Marcus Gasca, Evan Reece Matlock, Avery Wayne Harrah
The Ozark Getaway, Houston Barber, Marcus Gasca, Evan Reece Matlock, Avery Wayne Harrah
ATU Scholars Symposium
Website designed for usage of renting AirBnb houses outside of the original website under the specific owner.
Creating And Evaluating Dimensional Analysis Software For University Students, Ac Hýbl
Creating And Evaluating Dimensional Analysis Software For University Students, Ac Hýbl
Campus Research Month
Most scientific disciplines depend on mathematics to varying degrees. Real-world problems often include quantifiable measurements with units. For example, chemistry, physics, and pharmacology require flawless unit conversions and dimensional homogeneity to obtain acceptable results. Students often choose to ignore units until the end of the problem-solving process, but this introduces errors and robs students of a deep understanding of units. Current tools for teaching dimensional analysis are limited both in scope and accessibility. Unit Playground addresses this issue by providing an interactive interface to experiment with units and their relationships.
A Study Of A Collaborative Task Management Application Built On React Native Using The Basic Ux Framework, Andrei Modiga
A Study Of A Collaborative Task Management Application Built On React Native Using The Basic Ux Framework, Andrei Modiga
Campus Research Month
Many times it can be difficult to accomplish all this is proposed in a meeting. This project aimed to build a simple planner application using React Native that allows groups of people to collaborate and stay organized. The application was built using the BASIC Framework as a guide, and featured a collaboration feature that enabled users to share tasks, projects, and communicate with one another in order to stay coordinated and productive. The user interface was designed for easy use, allowing for quick and efficient task management within a group. The goal of the application was to provide a useful …
Visualizing Literary Narratives With A Graph-Centered Approach., Meg Ermer
Visualizing Literary Narratives With A Graph-Centered Approach., Meg Ermer
Campus Research Month
The art of storytelling is multifaceted and nonlinear, involving multiple characters, themes, and symbols while often jumping between the present and past. While media forms such as novels can encapsulate these complexities, it is often difficult to visualize a narrative in an easy-to-understand format. Our contribution is a graph-based system to let users organize and visualize those narratives. Events and characters are represented as nodes and their relationships are represented as edges. Neo4J is used as a database management system to store the graph and to run queries on it, and Streamlit and Pyvis are used to represent the database …
Factors That Influence The Implementation Of Information And Communication Technology Inclusive Design Practices In Organisations, Faizel Ebrahim, Salah Kabanda, Guidance Mthwazi
Factors That Influence The Implementation Of Information And Communication Technology Inclusive Design Practices In Organisations, Faizel Ebrahim, Salah Kabanda, Guidance Mthwazi
African Conference on Information Systems and Technology
Inclusive design in information and communication technology (ICT) is the development of information and communication technology artifacts that are accessible and easy to use for as many people as possible. Human diversities must be considered when producing these inclusive design artifacts. It is not only important for abled people but also extends to people with disabilities, the elderly and anybody challenged with using these artifacts. Yet, few designers and developers adopt inclusive design methodologies in their practice. This study seeks to identify and understand the factors that influence the implementation of inclusive design practices in organisations. The methodology was based …
*Interactive Earthquake Visualization With Open Data, Matous Hybl
*Interactive Earthquake Visualization With Open Data, Matous Hybl
Campus Research Month
Because earthquakes claim thousands of lives and billions of dollars yearly, there is a great need to recognize patterns in seismic data. While some tools for analysis exist, most geological software is expensive and open earthquake visualizations are limited. In this project, we provide accessible earthquake visualizations aimed to encourage geologists, and science enthusiasts in general, to explore open data using accessible, yet powerful, tools.
Chattanooga Crime Over Time: An Analysis Of Police Incident Open Data, Logan Bateman
Chattanooga Crime Over Time: An Analysis Of Police Incident Open Data, Logan Bateman
Campus Research Month
The police and citizens of Chattanooga may want to know where the most crime occurs, what time of day is crime or police incidents most likely to occur over time. This information can help them understand the crime hotspots in the area. This research work presents a dashboard built upon open data in attempt to bring understanding and insights to the police and citizens about police incidents from the city of Chattanooga over the past five years.
Database Query Execution Through Virtual Reality, Logan Bateman, Marc Butler
Database Query Execution Through Virtual Reality, Logan Bateman, Marc Butler
Campus Research Month
Building database queries often requires technical knowledge of a query language. However, company employees, such as executives, managers, and others (outside of software research and development, generally) may not have the pre-required knowledge to accurately construct and execute database queries. This paper proposes an approach to constructing database queries using virtual reality. This approach utilizes natural hand or controller gestures which map to various components of building and visualizing database queries.
A Web User Interface Image Processing Tool For Classifying The Extent Of Dementia Across Alzheimer’S, Sathvik Prasad Palyam, Robin Ghosh
A Web User Interface Image Processing Tool For Classifying The Extent Of Dementia Across Alzheimer’S, Sathvik Prasad Palyam, Robin Ghosh
ATU Scholars Symposium
Alzheimer's disease (AD) is the most common form of dementia. This project used four image specifications to classify the dementia stages in each patient applying the CNN algorithm. Employing the CNN-based in silico model, the authors successfully classified and predicted the different AD stages and got around 97.19% accuracy. Later, a web interface tool was developed to educate doctors or researchers to check the patients' dementia level based on the MRI brain images and suggest symptoms that strengthen the predicted level of AI. A user uploads the brain scan, which is sent to the backend server, where the image is …
Comparative Analysis Of Rgb-Based Eye-Tracking For Large-Scale Human-Machine Applications, Brett Thaman, Trung Cao
Comparative Analysis Of Rgb-Based Eye-Tracking For Large-Scale Human-Machine Applications, Brett Thaman, Trung Cao
Posters-at-the-Capitol
Gaze tracking has become an established technology that enables using an individual’s gaze as an input signal to support a variety of applications in the context of Human-Computer Interaction. Gaze tracking primarily relies on sensing devices such as infrared (IR) cameras. Nevertheless, in the recent years, several attempts have been realized at detecting gaze by acquiring and processing images acquired from standard RGB cameras. Nowadays, there are only a few publicly available open-source libraries and they have not been tested extensively. In this paper, we present the result of a comparative analysis that studied a commercial eye-tracking device using IR …
Mapping Renewal: How An Unexpected Interdisciplinary Collaboration Transformed A Digital Humanities Project, Elise Tanner, Geoffrey Joseph
Mapping Renewal: How An Unexpected Interdisciplinary Collaboration Transformed A Digital Humanities Project, Elise Tanner, Geoffrey Joseph
Digital Initiatives Symposium
Funded by a National Endowment for Humanities (NEH) Humanities Collections and Reference Resources Foundations Grant, the UA Little Rock Center for Arkansas History and Culture’s “Mapping Renewal” pilot project focused on creating access to and providing spatial context to archival materials related to racial segregation and urban renewal in the city of Little Rock, Arkansas, from 1954-1989. An unplanned interdisciplinary collaboration with the UA Little Rock Arkansas Economic Development Institute (AEDI) has proven to be an invaluable partnership. One team member from each department will demonstrate the Mapping Renewal website and discuss how the collaborative process has changed and shaped …
Exploring Ai And Multiplayer In Java, Ronni Kurtzhals
Exploring Ai And Multiplayer In Java, Ronni Kurtzhals
Student Academic Conference
I conducted research into three topics: artificial intelligence, package deployment, and multiplayer servers in Java. This research came together to form my project presentation on the implementation of these topics, which I felt accurately demonstrated the various things I have learned from my courses at Moorhead State University. Several resources were consulted throughout the project, including the work of W3Schools and StackOverflow as well as relevant assignments and textbooks from previous classes. I found this project relevant to computer science and information systems for several reasons, such as the AI component and use of SQL data tables; but it was …
Integrating The Bullet Physics Engine Into Minecraft, Ethan Johnson
Integrating The Bullet Physics Engine Into Minecraft, Ethan Johnson
Student Academic Conference
During the past fall semester, I started a programming project called Rayon which is designed to be a realistic physics engine implementation that runs alongside the videogame Minecraft. It is a library which Minecraft mod developers can use to implement realistic entity movement into their own mods. Rayon, being entirely written in the Java programming language, currently uses a port of the Bullet physics engine called JBullet which is very outdated and no longer being maintained. To find a more performant solution, I have set out to replace JBullet with an alternative library called LibBulletJME which is designed to interface …
Poetry For Seers Or The Peruvian Visual Poetic Tradition In Front Of New Media, Michael Hurtado, Pamela Medina, Enrique García, Michael Prado
Poetry For Seers Or The Peruvian Visual Poetic Tradition In Front Of New Media, Michael Hurtado, Pamela Medina, Enrique García, Michael Prado
Electronic Literature Organization Conference 2020
Since the first decades of the twentieth century, Peruvian poetic tradition has been characterized by experimental uses of language. Among these possibilities, some records tensioned this medium from the link with the plastic arts, as in the case of the poetry of José María Eguren, while others opted for the playing with the spatiality and visuality of the blank sheet, such as in the case of the work of Carlos Oquendo de Amat. However, it is not until the appearance of the poetry of César Vallejo, specifically with a poems like Trilce in 1922, that these breakages force us to …
Helion’S Snapshot Module, Nii-Kwartei Quartey
Helion’S Snapshot Module, Nii-Kwartei Quartey
Cybersecurity Undergraduate Research Showcase
During my undergraduate research, I spent my time working with a home automation program known as Helion, specifically, its Snapshot module. I was tasked with learning new material and completing part of the webpage that were unfinished. I also had to get a little creative when working on a design that users could find appealing. There were times I found working on Helion difficult but overall, working with Helion’s Snapshot Module is something that will help me improve with my undergraduate studies.
Voxel Optimization, Scott Bengs
Voxel Optimization, Scott Bengs
Student Academic Conference
Voxel Optimization This poster presentation covers optimization for voxels. They can be thought of as three dimensional pixels. Vo coming from volume and xel from pixel. Voxels are just values placed in a 3D grid. Voxels have many interesting uses in the medical and scientific field, especially in geology. One use in computer science is storing world information for video games or graphical applications. One very popular example is Minecraft, a game that allows all of the world to be changed, that uses cube shaped voxels. The first topic will be on the naive approach of building a model from …
Server Score, Zachary Buresh
Server Score, Zachary Buresh
Student Academic Conference
This presentation is in regards to the Android mobile application that I developed in the Kotlin programming language named "Server Score". The app helps waiters/waitresses calculate, track, and predict performance related statistics on the job.
Accessibility Of Deepfakes, Andrew L. Collings
Accessibility Of Deepfakes, Andrew L. Collings
Cybersecurity Undergraduate Research Showcase
The danger posed by falsified media, commonly referred to as deepfakes, has been well researched and documented. The software Faceswap to was used to swap the faces of two politician (Joe Biden and Donald Trump). The testing was performed using an affordable consumer GPU (an AMD Radeon RX 570) over 100,000 iterations. The process and results for the two attempts with the best results (and largest differences) were recorded. The result was ultimately unconvincing, while the software was able to recreate the facial structure the lighting and skin tone did not blend at all.
Security Camera Using Raspberry Pi, Tejendra Khatri
Security Camera Using Raspberry Pi, Tejendra Khatri
Student Academic Conference
Making a security camera using raspberry pi utilizing OpenCV for facial recognition, upper body recognition or full-body recognition
Where Did The Time Go?, John C. Viaud, Bilal Abdulmajid, Vitali Surmach, Jia Yanxia
Where Did The Time Go?, John C. Viaud, Bilal Abdulmajid, Vitali Surmach, Jia Yanxia
Capstone Showcase
Study shows that most people spend a full quarter of their active hours on their mobile device which can take a serious toll on our productivity as well as our mental and physical well-being. We created an Android app that is able to track and visualize phone usage patterns to help user establish awareness of how much and in what ways they use their Android devices. Unlike currently existing phone time management apps, such as Apple’s ScreenTime and Google’s new Digital Wellbeing, our app provides functionalities to encourage off-phone time and personal goal management.