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Graphics and Human Computer Interfaces Commons™
Open Access. Powered by Scholars. Published by Universities.®
- Discipline
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- Arts and Humanities (4)
- Social and Behavioral Sciences (4)
- Communication (3)
- Art and Design (2)
- Communication Technology and New Media (2)
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- Digital Humanities (2)
- Interactive Arts (2)
- Interdisciplinary Arts and Media (2)
- American Art and Architecture (1)
- Book and Paper (1)
- Chinese Studies (1)
- Computational Linguistics (1)
- Creative Writing (1)
- East Asian Languages and Societies (1)
- Education (1)
- Fiction (1)
- Film and Media Studies (1)
- History of Art, Architecture, and Archaeology (1)
- Interpersonal and Small Group Communication (1)
- Language and Literacy Education (1)
- Latin American Literature (1)
- Linguistics (1)
- Music (1)
- Other Film and Media Studies (1)
- Philosophy (1)
- Philosophy of Language (1)
- Radio (1)
- Keyword
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- 360-degree panoramas; User interface design; Explorable environments; Navigation choices; Interactive experiences (1)
- Affective design (1)
- Algorithmic ethics; Facial recognition; Human identity; Social perception; AI interactions (1)
- Argument Mapping (1)
- Augmented Reality, Visioning Workshop, head-mounted display, human perception (1)
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- Augmented reality; Language learning; Chinese pronunciation; Peer assessment; Educational technology (1)
- Authoring tools; Augmented reality; Scenario-based training; User interface design; Immersive experiences (1)
- Communication privacy management (1)
- Computational Democracy (1)
- Decision Support Systems (1)
- Human-centered computing (1)
- Human-computer interaction (1)
- Human-machine communication privacy management (1)
- Interpersonal telepresence; User experience; Co-design study; Wearable technology; Social interaction (1)
- Large Language Models (1)
- Memes; Video-mediated communication; Zoom; Social interaction; COVID-19 (1)
- Privacy turbulence (1)
- Public Opinion Analysis (1)
- Semantic Structure Extraction (1)
- Social media algorithms (1)
- Technical communication (1)
- Usability (1)
- Virtual Reality; Interactive Narrative; Procedural Rhetoric; Games; Storytelling (1)
- Virtual agents; Human interaction; Simulation metrics; Non-verbal cues; Training environments (1)
- Virtual reality training; Machine learning applications; Biometric data; Knowledge acquisition; Identifiability concerns (1)
- Publication
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Articles 1 - 15 of 15
Full-Text Articles in Graphics and Human Computer Interfaces
"The First Web Novel At 30: The Collection And The Creative Process", Robert Arellano, Scott Rettberg
"The First Web Novel At 30: The Collection And The Creative Process", Robert Arellano, Scott Rettberg
ELO (un)supervised 2026
Summer 2026 marks the 30th anniversary of Sunshine '69, recognized as the first novelistic hypertext fiction published on the web. While the full work remains accessible online—an "(un)supervised" preservation achievement in itself—the archive remains split between boxes and memory. This conversation between the work's creator and a major scholar in electronic literature documents both specific preservation challenges and systemic patterns in what the field chooses to preserve.
Topics include: figuring out web-born composition before established methodologies existed; the three decades of technical decisions that kept a 1996 work alive through format obsolescence and server migrations; and what gets lost …
Creepy, Invasive, And Exploitative Algorithms: A Cpm Analysis Of Users' Privacy Breakdowns And Recalibration Practices With Social Media Algorithms, Matthew J. A. Craig, Jeffrey T. Child
Creepy, Invasive, And Exploitative Algorithms: A Cpm Analysis Of Users' Privacy Breakdowns And Recalibration Practices With Social Media Algorithms, Matthew J. A. Craig, Jeffrey T. Child
Human-Machine Communication
Social media content filtering algorithms can both provide desired personalized content and ads for users. However, sometimes these recommendations can resemble individual private information. How might users navigate these experiences to best manage their private information? The present exploratory study utilizes the rules- and systems-based framework of communication privacy management (CPM) theory to explore social media users’ experiences of privacy breakdowns with social media algorithms and investigates what users do in response to said breakdowns. These responses were refined using content analysis and divided into different categories of privacy breakdowns and recalibration strategies. Implications for future research surrounding human-machine communication …
Advancing Policy Insights: Opinion Data Analysis And Discourse Structuring Using Llms, Aaditya Bhatia
Advancing Policy Insights: Opinion Data Analysis And Discourse Structuring Using Llms, Aaditya Bhatia
Graduate Thesis and Dissertation 2023-2024
The growing volume of opinion data presents a significant challenge for policymakers striving to distill public sentiment into actionable decisions. This study aims to explore the capability of large language models (LLMs) to synthesize public opinion data into coherent policy recommendations. We specifically leverage Mistral 7B and Mixtral 8x7B models for text generation and have developed an architecture to process vast amounts of unstructured information, integrate diverse viewpoints, and extract actionable insights aligned with public opinion. Using a retrospective data analysis of the Polis platform debates published by the Computational Democracy Project, this study examines multiple datasets that span local …
Human Recognition Theory And Facial Recognition Technology: A Topic Modeling Approach To Understanding The Ethical Implication Of A Developing Algorithmic Technologies Landscape On How We View Ourselves And Are Viewed By Others, Hajer Albalawi
Electronic Theses and Dissertations, 2020-2023
The emergence of algorithmic-driven technology has significantly impacted human life in the current century. Algorithms, as versatile constructs, hold different meanings across various disciplines, including computer science, mathematics, social science, and human-artificial intelligence studies. This study defines algorithms from an ethical perspective as the foundation of an information society and focuses on their implications in the context of human recognition. Facial recognition technology, driven by algorithms, has gained widespread use, raising important ethical questions regarding privacy, bias, and accuracy. This dissertation aims to explore the impact of algorithms on machine perception of human individuals and how humans perceive one another …
Studying Memes During Covid Lockdown As A Lens Through Which To Understand Video-Mediated Communication Interactions, Tatyana Claytor
Studying Memes During Covid Lockdown As A Lens Through Which To Understand Video-Mediated Communication Interactions, Tatyana Claytor
Electronic Theses and Dissertations, 2020-2023
The purpose of this study is to analyze image macros about video-mediated communication (VMC) created during the time frame of 2020-2021 when people all over the world started using Zoom and VMC for work and school. It is a unique opportunity to study how users' interactions with themselves and with others were affected at a time when a lot of people started using the technology at the same time. Because the focus is on interactions, I narrowed it down to three topics to analyze the memes: presence, self, and space and place to analyze the memes. I chose memes relating …
Authoring Tools For Augmented Reality Scenario Based Training Experiences, Andres Vargas Gonzalez
Authoring Tools For Augmented Reality Scenario Based Training Experiences, Andres Vargas Gonzalez
Electronic Theses and Dissertations, 2020-2023
Augmented Reality's (AR) scope and capabilities have grown considerably in the last few years. AR applications can be run across devices such as phones, wearables, and head-mounted displays (HMDs). The increasing research and commercial efforts in HMDs capabilities allow end users to map a 3D environment and interact with virtual objects that can respond to the physical aspects of the scene. Within this context, AR is an ideal format for in-situ training scenarios. However, building such AR scenarios requires proficiency in game engine development environments and programming expertise. These difficulties can make it challenging for domain experts to create training …
Methodology Of Augmented Reality Chinese Language Articulatory Pronunciation Practice: Game And Study Design, Daria Sinyagovskaya
Methodology Of Augmented Reality Chinese Language Articulatory Pronunciation Practice: Game And Study Design, Daria Sinyagovskaya
Electronic Theses and Dissertations, 2020-2023
Learning a language can be hard. Learning a language that contains tones to convey meaning is even harder. This dissertation presents a novel methodology for creating a language practice using augmented reality that has never been used before. The design of a new app in AR and non-AR versions can evaluate the same practice methodology. This methodology was applied to new software and was examined in regard to the importance of this software. Although the study results are inconclusive, progress has been made in answering research questions on the effectiveness of AR versus non-AR and the reliability of peer assessment. …
Balancing User Experience For Mobile One-To-One Interpersonal Telepresence, Kevin Pfeil
Balancing User Experience For Mobile One-To-One Interpersonal Telepresence, Kevin Pfeil
Electronic Theses and Dissertations, 2020-2023
The COVID-19 virus disrupted all aspects of our daily lives, and though the world is finally returning to normalcy, the pandemic has shown us how ill-prepared we are to support social interactions when expected to remain socially distant. Family members missed major life events of their loved ones; face-to-face interactions were replaced with video chat; and the technologies used to facilitate interim social interactions caused an increase in depression, stress, and burn-out. It is clear that we need better solutions to address these issues, and one avenue showing promise is that of Interpersonal Telepresence. Interpersonal Telepresence is an interaction paradigm …
Applications For Machine Learning On Readily Available Data From Virtual Reality Training Experiences, Alec Moore
Applications For Machine Learning On Readily Available Data From Virtual Reality Training Experiences, Alec Moore
Electronic Theses and Dissertations, 2020-2023
The purpose of the research presented in this dissertation is to improve virtual reality (VR) training systems by enhancing their understanding of users. While the field of intelligent tutoring systems (ITS) has seen value in this approach, much research into making use of biometrics to improve user understanding and subsequently training, relies on specialized hardware. Through the presented research, I show that with machine learning (ML), the VR system itself can serve as that specialized hardware for VR training systems. I begin by discussing my explorations into using an ecologically valid, specialized training simulation as a testbed to predict knowledge …
Recapture: A Virtual Reality Interactive Narrative Experience Concerning Perspectives And Self-Reflection, Indira Avendano
Recapture: A Virtual Reality Interactive Narrative Experience Concerning Perspectives And Self-Reflection, Indira Avendano
Honors Undergraduate Theses
This project presents a virtual reality (VR) Interactive Narrative aiming to leave users reflecting on the perspectives one chooses to view life through. The narrative is driven by interactions designed using the concept of procedural rhetoric, which explores how rules and mechanics in games can persuade people about an idea, and Shin's cognitive model, which presents a dynamic view of immersion in VR. The persuasive nature of procedural rhetoric in combination with immersion techniques such as tangible interfaces and first-person elements of VR can effectively work together to immerse users into a compelling narrative experience with an intended emotional response …
Poetry For Seers Or The Peruvian Visual Poetic Tradition In Front Of New Media, Michael Hurtado, Pamela Medina, Enrique García, Michael Prado
Poetry For Seers Or The Peruvian Visual Poetic Tradition In Front Of New Media, Michael Hurtado, Pamela Medina, Enrique García, Michael Prado
Electronic Literature Organization Conference 2020
Since the first decades of the twentieth century, Peruvian poetic tradition has been characterized by experimental uses of language. Among these possibilities, some records tensioned this medium from the link with the plastic arts, as in the case of the poetry of José María Eguren, while others opted for the playing with the spatiality and visuality of the blank sheet, such as in the case of the work of Carlos Oquendo de Amat. However, it is not until the appearance of the poetry of César Vallejo, specifically with a poems like Trilce in 1922, that these breakages force us to …
Navigating Immersive And Interactive Vr Environments With Connected 360° Panoramas, Samuel Cosgrove
Navigating Immersive And Interactive Vr Environments With Connected 360° Panoramas, Samuel Cosgrove
Electronic Theses and Dissertations, 2020-2023
Emerging research is expanding the idea of using 360-degree spherical panoramas of real-world environments for use in "360 VR" experiences beyond video and image viewing. However, most of these experiences are strictly guided, with few opportunities for interaction or exploration. There is a desire to develop experiences with cohesive virtual environments created with 360 VR that allow for choice in navigation, versus scripted experiences with limited interaction. Unlike standard VR with the freedom of synthetic graphics, there are challenges in designing appropriate user interfaces (UIs) for 360 VR navigation within the limitations of fixed assets. To tackle this gap, we …
Interactions Between Humans, Virtual Agent Characters And Virtual Avatars, Tamara Griffith
Interactions Between Humans, Virtual Agent Characters And Virtual Avatars, Tamara Griffith
Electronic Theses and Dissertations, 2020-2023
Simulations allow people to experience events as if they were happening in the real world in a way that is safer and less expensive than live training. Despite improvements in realism in simulated environments, one area that still presents a challenge is interpersonal interactions. The subtleties of what makes an interaction rich are difficult to define. We may never fully understand the complexity of human interchanges, however there is value in building on existing research into how individuals react to virtual characters to inform future investments. Virtual characters can either be automated through computational processes, referred to as agents, or …
Anticipating Widespread Augmented Reality: Insights From The 2018 Ar Visioning Workshop, Gregory F. Welch, Gerd Bruder, Peter Squire, Ryan Schubert
Anticipating Widespread Augmented Reality: Insights From The 2018 Ar Visioning Workshop, Gregory F. Welch, Gerd Bruder, Peter Squire, Ryan Schubert
Faculty Scholarship and Creative Works
In August of 2018 a group of academic, government, and industry experts in the field of Augmented Reality gathered for four days to consider potential technological and societal issues and opportunities that could accompany a future where AR is pervasive in location and duration of use. This report is intended to summarize some of the most novel and potentially impactful insights and opportunities identified by the group.
Our target audience includes AR researchers, government leaders, and thought leaders in general. It is our intent to share some compelling technological and societal questions that we believe are unique to AR, and …
Affective Design In Technical Communication, Michael Alan Rosen
Affective Design In Technical Communication, Michael Alan Rosen
Electronic Theses and Dissertations
Traditional human-computer interaction (HCI) is based on 'cold' models of user cognition; that is, models of users as purely rational beings based on the information processing metaphor; however, an emerging perspective suggests that for the field of HCI to mature, its practitioners must adopt models of users that consider broader human needs and capabilities. Affective design is an umbrella term for research and practice being conducted in diverse domains, all with the common thread of integrating emotional aspects of use into the creation of information products. This thesis provides a review of the current state of the art in affective …